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BOTC Crazy Train Homebrew Script
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[ | |
{ | |
"id": "drinkcartpusher", | |
"edition": "custom", | |
"firstNight": 3, | |
"firstNightReminder": ":eye: Point to a player who has an Evil neighbor. :eye-slash:", | |
"reminders": ["Point"], | |
"setup": false, | |
"name": "Drink Cart Pusher", | |
"team": "townsfolk", | |
"ability": "You start knowing 1 player who neighbors an Evil player." | |
}, | |
{ | |
"id": "baggagechecker", | |
"edition": "custom", | |
"firstNight": 4, | |
"firstNightReminder": ":eye: Show the token of a Good character who has an Evil neighbor. :eye-slash:", | |
"reminders": ["Show Token"], | |
"setup": false, | |
"name": "Baggage Checker", | |
"team": "townsfolk", | |
"ability": "You start knowing 1 Good character who neighbors an Evil player." | |
}, | |
{ | |
"id": "tickettaker", | |
"edition": "custom", | |
"firstNight": 5, | |
"firstNightReminder": ":eye: If the chosen player has a ticket, indicate Yes, otherwise indicate No. :eye-slash:", | |
"otherNight": 8, | |
"otherNightReminder": ":eye: If the chosen player has a ticket, indicate Yes, otherwise indicate No. :eye-slash:", | |
"reminders": ["Ticket"], | |
"setup": false, | |
"name": "Ticket-Taker", | |
"team": "townsfolk", | |
"ability": "Half of the Good players unknowingly start with a ticket. Each night, choose a player: learn if they have a ticket." | |
}, | |
{ | |
"id": "conductor", | |
"edition": "custom", | |
"firstNight": 0, | |
"firstNightReminder": "", | |
"otherNight": 9, | |
"otherNightReminder": "If the Conductor nominated first today, :eye: indicate Yes if the nominee was a townsfolk, or No otherwise. :eye-slash:", | |
"reminders": ["Nominee"], | |
"setup": false, | |
"name": "Conductor", | |
"team": "townsfolk", | |
"ability": "Each night*, if you nominated first today, you learn if you nominated a townsfolk." | |
}, | |
{ | |
"id": "secondman", | |
"edition": "custom", | |
"firstNight": 0, | |
"firstNightReminder": "", | |
"otherNight": 10, | |
"otherNightReminder": "If the Conductor is alive and got Yes or No, :eye: give the Secondman the same info. :eye-slash: If the Conductor is not alive and the Secondman nominated first today, :eye: indicate Yes if the nominee was a townsfolk, or No otherwise. :eye-slash: ", | |
"reminders": ["Nominee"], | |
"setup": true, | |
"name": "Secondman", | |
"team": "townsfolk", | |
"ability": "Each night*, if the Conductor nominated first today, you learn if the nominee was a townsfolk. If there is not an alive Conductor, you have their power. [+The Conductor]" | |
}, | |
{ | |
"id": "insomniac", | |
"edition": "custom", | |
"firstNight": 8, | |
"firstNightReminder": "If at least one player chose the Insomniac tonight, :eye: show one of those character tokens. :eye-slash:", | |
"otherNight": 13, | |
"otherNightReminder": "If at least one player chose the Insomniac tonight, :eye: show one of those character tokens. :eye-slash:", | |
"reminders": ["Chose"], | |
"setup": false, | |
"name": "Insomniac", | |
"team": "townsfolk", | |
"ability": "Each night, learn a character that chose you tonight." | |
}, | |
{ | |
"id": "lonegun", | |
"edition": "custom", | |
"firstNight": 0, | |
"firstNightReminder": "", | |
"otherNight": 1, | |
"otherNightReminder": ":eye: Put the Watched token on the chosen player. :eye-slash: If that player chooses the Lone Gun tonight, they die.", | |
"reminders": ["Watched"], | |
"setup": false, | |
"name": "Lone Gun", | |
"team": "townsfolk", | |
"ability": "Each night*, choose a player: if they choose you tonight for any reason, they die." | |
}, | |
{ | |
"id": "speculator", | |
"edition": "custom", | |
"firstNight": 0, | |
"firstNightReminder": "", | |
"otherNight": 0, | |
"otherNightReminder": "", | |
"reminders": ["Nominee", "Drunk to Dusk"], | |
"setup": false, | |
"name": "Speculator", | |
"team": "townsfolk", | |
"ability": "If the player you nominate is executed, you & a nearest alive Evil neighbor are drunk tonight & tomorrow until dusk." | |
}, | |
{ | |
"id": "marshal", | |
"edition": "custom", | |
"firstNight": 0, | |
"firstNightReminder": "", | |
"otherNight": 3, | |
"otherNightReminder": ":eye: Place Protected tokens on the one, two, or three alive players in the chosen direction. :eye-slash:", | |
"reminders": ["Protected"], | |
"setup": false, | |
"name": "Marshal", | |
"team": "townsfolk", | |
"ability": "Each night*, pick a direction. The 1, 2, or 3 alive players in that direction cannot die tonight." | |
}, | |
{ | |
"id": "deputy", | |
"edition": "custom", | |
"firstNight": 0, | |
"firstNightReminder": "", | |
"otherNight": 2, | |
"otherNightReminder": ":eye: Put the Jailed token on the chose player. :eye-slash: If that player chooses players tonight, they choose the Deputy first.", | |
"reminders": ["Jailed"], | |
"setup": false, | |
"name": "Deputy", | |
"team": "townsfolk", | |
"ability": "Each night*, choose a player: if they choose players tonight for any reason at night, they learn that you chose them & they must select you." | |
}, | |
{ | |
"id": "bodyguard", | |
"edition": "custom", | |
"firstNight": 0, | |
"firstNightReminder": "", | |
"otherNight": 4, | |
"otherNightReminder": ":eye: Put the Safe token on the chosen player. :eye-slash: They are Safe from their neighbors.", | |
"reminders": ["Safe"], | |
"setup": false, | |
"name": "Bodyguard", | |
"team": "townsfolk", | |
"ability": "Each night*, choose a player: they are safe from their neighbors tonight." | |
}, | |
{ | |
"id": "oldcoot", | |
"edition": "custom", | |
"firstNight": 0, | |
"firstNightReminder": "", | |
"otherNight": 5, | |
"otherNightReminder": ":eye: If either chosen player is a Minion, put a Drunk token on both. :eye-slash:", | |
"reminders": ["Drunk"], | |
"setup": false, | |
"name": "Old Coot", | |
"team": "townsfolk", | |
"ability": "Each night*, choose two players (not yourself): if either is a Minion, both are drunk tonight." | |
}, | |
{ | |
"id": "snoop", | |
"edition": "custom", | |
"firstNight": 6, | |
"firstNightReminder": ":eye: If both of the chosen player's neighbors are on the same team, indicate Yes, otherwise indicate No. :eye-slash:", | |
"otherNight": 11, | |
"otherNightReminder": ":eye: If both of the chosen player's neighbors are on the same team, indicate Yes, otherwise indicate No. :eye-slash:", | |
"setup": false, | |
"name": "Snoop", | |
"team": "townsfolk", | |
"ability": "Each night, choose a player: you learn if their neighbors are both on the same team." | |
}, | |
{ | |
"id": "nuisance", | |
"edition": "custom", | |
"setup": false, | |
"name": "Nuisance", | |
"team": "outsider", | |
"ability": "When your neighbor chooses a player for any reason, you may be chosen instead." | |
}, | |
{ | |
"id": "confidante", | |
"edition": "custom", | |
"setup": false, | |
"name": "Confidante", | |
"team": "outsider", | |
"ability": "You cannot nominate or vote for your alive neighbors, even if drunk or poisoned." | |
}, | |
{ | |
"id": "yellowbelly", | |
"edition": "custom", | |
"otherNight": 15, | |
"otherNightReminder": "If the Swap at Dawn token is on the Yellow-belly, :eye: indicate the new alignment. :eye-slash:", | |
"reminders": ["Swap at Dawn"], | |
"setup": false, | |
"name": "Yellow-belly", | |
"team": "outsider", | |
"ability": "When an alive neighbor dies, you swap your alignment at Dawn." | |
}, | |
{ | |
"id": "signaller", | |
"edition": "custom", | |
"setup": false, | |
"name": "Signaller", | |
"team": "outsider", | |
"ability": "Each night, the demon learns the character of one of your closest neighbouring alive townsfolk." | |
}, | |
{ | |
"id": "caboose", | |
"edition": "custom", | |
"firstNight": 9, | |
"firstNightReminder": ":eye: If the chosen player was chosen by the Demon tonight, prompt for a second chosen player; they die. :eye-slash:", | |
"otherNight": 14, | |
"otherNightReminder": ":eye: If the chosen player was chosen by the Demon tonight, prompt for a second chosen player; they die. :eye-slash:", | |
"reminders": ["Die"], | |
"setup": false, | |
"name": "Caboose", | |
"team": "minion", | |
"ability": "Each night*, choose a player: if the Demon also chose them, choose another player: they die. You act last at night." | |
}, | |
{ | |
"id": "switch", | |
"edition": "custom", | |
"reminders": ["Die"], | |
"setup": false, | |
"name": "Switch", | |
"team": "minion", | |
"ability": "If the Demon kills your alive neighbor, another alive neighbor dies as well." | |
}, | |
{ | |
"id": "coupler", | |
"edition": "custom", | |
"firstNight": 2, | |
"firstNightReminder": ":eye: If the chosen player is an Outsider, put the Coupled token on them. :eye-slash: If the Demon is executed the next day, the Coupled player becomes Evil and swaps characters with the Demon.", | |
"otherNight": 7, | |
"otherNightReminder": ":eye: If the chosen player is an Outsider, put the Coupled token on them. :eye-slash: If the Demon is executed the next day, the Coupled player becomes Evil and swaps characters with the Demon.", | |
"reminders": ["Coupled"], | |
"setup": true, | |
"name": "Coupler", | |
"team": "minion", | |
"ability": "Each night, choose a player: if they are an Outsider and the Demon is executed tomorrow, they become evil and swap characters with the Demon. [+1 Outsider]" | |
}, | |
{ | |
"id": "whistle", | |
"edition": "custom", | |
"firstNight": 10, | |
"firstNightReminder": "If a player chose the Whistle tonight, they die at dawn.", | |
"otherNight": 16, | |
"otherNightReminder": "If a player chose the Whistle tonight, they die at dawn.", | |
"reminders": ["Die at Dawn"], | |
"setup": false, | |
"name": "Whistle", | |
"team": "minion", | |
"ability": "If a player chooses you at night, they die at dawn." | |
}, | |
{ | |
"id": "boiler", | |
"edition": "custom", | |
"otherNight": 6, | |
"otherNightReminder": ":eye: Boiler chooses a player. :eye-slash: Wake the chosen player, show them the Boiler token, they choose an alive neighbor to die. If they choose an Evil player, they and all their alive neighbors die tonight.", | |
"reminders": ["Die"], | |
"setup": false, | |
"name": "Boiler", | |
"team": "demon", | |
"ability": "Each night*, choose a player. They choose 1 of their alive neighbors to die. If they choose an Evil player, then they die along with all their alive neighbors." | |
}, | |
{ | |
"id": "coalengine", | |
"edition": "custom", | |
"otherNight": 6, | |
"otherNightReminder": ":eye: The chosen player dies. If they had a night action; show it to the Coal Engine and let the Coal Engine use it. :eye-slash:", | |
"reminders": ["Die"], | |
"setup": false, | |
"name": "Coal Engine", | |
"team": "demon", | |
"ability": "Each night*, choose a player: they die. If they have a night action, you learn what it is & may use it." | |
}, | |
{ | |
"id": "smokestack", | |
"edition": "custom", | |
"firstNight": 1, | |
"firstNightReminder": ":eye: If a player is chosen, put a Poisoned token on them. Otherwise, all players with Poisoned tokens die. :eye-slash:", | |
"otherNight": 6, | |
"otherNightReminder": ":eye: If a player is chosen, put a Poisoned token on them. Otherwise, all players with Poisoned tokens die. :eye-slash:", | |
"reminders": ["Poisoned", "Die"], | |
"setup": false, | |
"name": "Smokestack", | |
"team": "demon", | |
"ability": "Each night, choose a player or pass. If you chose a player: they are Poisoned. If you passed, all players poisoned this way die. You act on the first night." | |
}, | |
{ | |
"id": "momentum", | |
"edition": "custom", | |
"otherNight": 6, | |
"otherNightReminder": ":eye: Momentum must choose one more player than they killed last night, they all die. :eye-slash:", | |
"reminders": ["Die", "Killed Last Night"], | |
"setup": false, | |
"name": "Momentum", | |
"team": "demon", | |
"ability": "Each night*, choose a number of players that is 1 more than you killed the previous night: they die." | |
} | |
] |
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