Created
September 19, 2011 00:57
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Glitch Run - Jump lift animation glitch
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Issue: | |
When we jump, we were animating a jump lift, then running, then a jump lift again | |
Observed incorrect behaviors because of this: | |
Several frames looked odd during the actual jump | |
Results of fix: | |
The character jump up animation looks more smooth. | |
Follow-up items: | |
- Find out from David what the initial plan was for this code and if it was intended, and adjust fix accordingly - removing the commented code | |
Before: | |
2011-09-18 16:53:17.228 GlitchRun[97034:c503] Show animation: Running | |
2011-09-18 16:53:18.367 GlitchRun[97034:c503] Jump! | |
2011-09-18 16:53:18.368 GlitchRun[97034:c503] Show animation: JumpOverLift | |
2011-09-18 16:53:18.379 GlitchRun[97034:c503] Show animation: Running | |
2011-09-18 16:53:18.395 GlitchRun[97034:c503] Show animation: JumpOverLift | |
2011-09-18 16:53:18.829 GlitchRun[97034:c503] Show animation: JumpOverFall | |
2011-09-18 16:53:19.562 GlitchRun[97034:c503] Show animation: Running | |
Change: | |
Commented out [self run] from the following code | |
case GlitchAvatarStateJumpingUp: | |
if (onGround) | |
{ | |
// We must have landed somewhere | |
// [self run]; | |
} | |
After: | |
2011-09-18 17:10:30.626 GlitchRun[97749:c503] Show animation: Running | |
2011-09-18 17:10:31.047 GlitchRun[97749:c503] Jump! | |
2011-09-18 17:10:31.048 GlitchRun[97749:c503] Show animation: JumpOverLift | |
2011-09-18 17:10:31.509 GlitchRun[97749:c503] Show animation: JumpOverFall | |
2011-09-18 17:10:32.226 GlitchRun[97749:c503] Show animation: Running |
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