Created
December 7, 2016 01:09
-
-
Save braindroplabs/f21f7ba7d4cab67808e9ae92e916a5f6 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using UnityEngine; | |
public class Signals : MonoBehaviour | |
{ | |
/*********************************************************************************************** | |
PRELOAD | |
***********************************************************************************************/ | |
//preload game scene | |
public static event Action OnPreloadGameSceneComplete; | |
public static void PreloadGameSceneComplete(){ if(OnPreloadGameSceneComplete != null) OnPreloadGameSceneComplete(); } | |
//preload world data | |
public static event Action OnPreloadWorldDataComplete; | |
public static void PreloadWorldDataComplete(){ if(OnPreloadWorldDataComplete != null) OnPreloadWorldDataComplete(); }//preload world data | |
//preload worlds pack | |
public static event Action OnUpdateCurrentWorldPack; | |
public static void UpdateCurrentWorldPack(){ if(OnUpdateCurrentWorldPack != null) OnUpdateCurrentWorldPack(); }//preload worlds pack | |
//preload worlds pack complete | |
public static event Action OnUpdateCurrentWorldPackComplete; | |
public static void UpdateCurrentWorldPackComplete(){ if(OnUpdateCurrentWorldPackComplete != null) OnUpdateCurrentWorldPackComplete(); } | |
/*********************************************************************************************** | |
ASYNC LOADING | |
***********************************************************************************************/ | |
public static event Action<string> OnRequestWorldPack; | |
public static void RequestWorldPack(string packName){ if(OnRequestWorldPack != null) OnRequestWorldPack(packName); } | |
public static event Action<string> OnRequestWorldPackComplete; | |
public static void RequestWorldPackComplete(string packName){ if(OnRequestWorldPackComplete != null) OnRequestWorldPackComplete(packName); } | |
/*********************************************************************************************** | |
GAME STATE | |
***********************************************************************************************/ | |
//game state | |
public static event Action<States.GameState, float> OnGameStateChanged; | |
public static void GameStateChanged(States.GameState newState, float transitionTime){ if(OnGameStateChanged != null) OnGameStateChanged(newState, transitionTime); } | |
//unpause | |
public static event Action OnUnpause; | |
public static void Unpause(){ if(OnUnpause != null) OnUnpause(); } | |
/*********************************************************************************************** | |
GAME | |
***********************************************************************************************/ | |
//gameboard touch | |
public static event Action<TKAnyTouchRecognizer> OnGameBoardTouchDownChanged; | |
public static void GameBoardTouchDownChanged(TKAnyTouchRecognizer anyTouch){ if(OnGameBoardTouchDownChanged != null) OnGameBoardTouchDownChanged(anyTouch); } | |
public static event Action<TKAnyTouchRecognizer> OnGameBoardTouchUpChanged; | |
public static void GameBoardTouchUpChanged(TKAnyTouchRecognizer anyTouch){ if(OnGameBoardTouchUpChanged != null) OnGameBoardTouchUpChanged(anyTouch); } | |
public static event Action<TKPanRecognizer> OnGameBoardTouchPanMoveChanged; | |
public static void GameBoardTouchPanMoveChanged(TKPanRecognizer panTouch){ if(OnGameBoardTouchPanMoveChanged != null) OnGameBoardTouchPanMoveChanged(panTouch); } | |
public static event Action<TKPanRecognizer> OnGameBoardTouchPanEndChanged; | |
public static void GameBoardTouchPanEndChanged(TKPanRecognizer panTouch){ if(OnGameBoardTouchPanEndChanged != null) OnGameBoardTouchPanEndChanged(panTouch); } | |
//gameboard tile piece actions | |
public static event Action OnTilePieceRaised; | |
public static void TilePieceRaised(){ if(OnTilePieceRaised != null) OnTilePieceRaised(); } | |
public static event Action OnTilePieceLowered; | |
public static void TilePieceLowered(){ if(OnTilePieceLowered != null) OnTilePieceLowered(); } | |
public static event Action OnTilePieceInterlocked; | |
public static void TilePieceInterlocked(){ if(OnTilePieceInterlocked != null) OnTilePieceInterlocked(); } | |
public static event Action OnTilePieceLocked; | |
public static void TilePieceLocked(){ if(OnTilePieceLocked != null) OnTilePieceLocked(); } | |
//gameboard actions | |
public static event Action OnTileLocked; | |
public static void TileLocked(){ if(OnTileLocked != null) OnTileLocked(); } | |
public static event Action OnTilesTransitionIn; | |
public static void TilesTransitionIn(){ if(OnTilesTransitionIn != null) OnTilesTransitionIn(); } | |
public static event Action OnTilesTransitionOut; | |
public static void TilesTransitionOut(){ if(OnTilesTransitionOut != null) OnTilesTransitionOut(); } | |
public static event Action<int> OnTilePieceLockedParticleEmission; | |
public static void TilePieceLockedParticleEmission(int emitCount){ if(OnTilePieceLockedParticleEmission != null) OnTilePieceLockedParticleEmission(emitCount); } | |
public static event Action OnLevelComplete; | |
public static void LevelComplete(){ if(OnLevelComplete != null) OnLevelComplete(); } | |
public static event Action OnWorldComplete; | |
public static void WorldComplete(){ if(OnWorldComplete != null) OnWorldComplete(); } | |
/*********************************************************************************************** | |
UI | |
***********************************************************************************************/ | |
public static event Action OnSelectLevel; | |
public static void SelectLevel(){ if(OnSelectLevel != null) OnSelectLevel(); } | |
public static event Action OnSelectWorld; | |
public static void SelectWorld(){ if(OnSelectWorld != null) OnSelectWorld(); } | |
public static event Action OnShowMessage; | |
public static void ShowMessage(){ if(OnShowMessage != null) OnShowMessage(); } | |
public static event Action OnHideMessage; | |
public static void HideMessage(){ if(OnHideMessage != null) OnHideMessage(); } | |
public static event Action OnShowUnlockMenu; | |
public static void ShowUnlockMenu(){ if(OnShowUnlockMenu != null) OnShowUnlockMenu(); } | |
public static event Action OnHideUnlockMenu; | |
public static void HideUnlockMenu(){ if(OnHideUnlockMenu != null) OnHideUnlockMenu(); } | |
public static event Action OnToggleAudio; | |
public static void ToggleAudio(){ if(OnToggleAudio != null) OnToggleAudio(); } | |
/*********************************************************************************************** | |
IAP | |
***********************************************************************************************/ | |
public static event Action<string> OnRequestPurchase; | |
public static void RequestPurchase(string optionName){ if(OnRequestPurchase != null) OnRequestPurchase(optionName); } | |
public static event Action<bool, string> OnRequestPurchaseComplete; | |
public static void RequestPurchaseComplete(bool isSuccess, string optionName){ if(OnRequestPurchaseComplete != null) OnRequestPurchaseComplete(isSuccess, optionName); } | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment