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// DOCUMENTATION ----------------------------------------------------------------------------------- | |
// This custom EditorWindow exists to streamline common level design scenarios for Shape Rain. | |
// DEPENDENCIES ------------------------------------------------------------------------------------ | |
using UnityEngine; | |
using System; | |
using UnityEditor; |
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using System; | |
using UnityEngine; | |
public class Signals : MonoBehaviour | |
{ | |
/*********************************************************************************************** | |
PRELOAD | |
***********************************************************************************************/ |
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<my-custom-svg [width]="500" [height]="300"> | |
<g my-custom-content-projected-svg [item]="item"></g> | |
</my-custom-svg> |
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import { Directive, ElementRef, EventEmitter, Input, Output } from '@angular/core'; | |
@Directive({ | |
selector: '[selectable]', | |
host: { | |
'(click)': 'onClick()' | |
} | |
}) | |
export class SelectableDirective { |
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<div class="row"> | |
<div class="col-md-4"> | |
<!-- Images Component --> | |
<app-control-panel label="Images"> | |
<app-control-panel-button> | |
<button class="pull-right">Shuffle</button> | |
</app-control-panel-button> | |
<app-control-panel-body> | |
<app-image-select></app-image-select> |
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/* | |
In EX1, my objects would render (seemingly a single frame) at the ZKpositionTo position before starting from the setFrom() position. Not every time, but sometimes. | |
I'm used to Greensock's (AS3/JS) Tween library and I never ran into this issue, so I may be bringing expectations over incorrectly. | |
In EX2, I explicitly set the from position and then only use ZKpositionTo. This works as expected. | |
You mentioned on Twitter that "the first tick is a 0 elapsedTime tick", and I'm assuming this may be the culprit of the unwanted frame render. | |
Any way to alleviate the issue? Any other thoughts? Or is this expected behavior? | |
*/ | |
//EX1 - this example has the issue |