Created
December 15, 2019 06:42
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Galakrond Priest Eye π
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float p1x; | |
float p1y; | |
float p2x; | |
float p2y; | |
float p3x; | |
float p3y; | |
float p4y; | |
// lil eye start positions | |
float l1x; | |
float l1y; | |
float l2x; | |
float l2y; | |
float l3x; | |
float l3y; | |
float l4x; | |
float l4y; | |
void setup () { | |
size(200, 200); | |
pixelDensity(2); | |
colorMode(HSB, 360, 100, 100); | |
background(281, 53, 40); | |
p1x = width / 2 - 50; | |
p1y = height / 2; | |
p2x = width / 2; | |
p2y = height / 2 - 30; | |
p3x = width / 2 + 50; | |
p3y = height / 2; | |
// this y controls the "mirror" curve | |
p4y = height / 2 + 30; | |
l1x = random(150); l1y = random(150); l2x = random(150); l2y = random(150); l3x = random(200); l3y = random(200); l4x = random(200); l4y = random(200); | |
} | |
void draw () { | |
drawGradient(p1x + 50, p1y); | |
drawBigEye(); | |
drawLittleEye(l1x,l1y,0,0,10, 4); | |
drawLittleEye(l2x,l2y,0,0,10, 8); | |
drawLittleEye(l3x,l3y,40,155, -55, 5); | |
drawLittleEye(l4x,l4y,0,0, 0, 9); | |
saveFrame(); | |
} | |
void drawBigEye () { | |
float mouseMap = map(mouseX, 0, width, -5, 10); | |
float mouseMapY = map(mouseY, 0, height, -5, 5); | |
pushMatrix(); | |
translate(-35, 50); | |
rotate(radians(-25)); | |
// outer eye | |
stroke(309, 55, 21); | |
fill(39, 78, 51); | |
bezier(p1x, p1y, p2x, p2y, p2x, p2y, p3x, p3y); | |
bezier(p1x, p1y, p2x, p4y, p2x, p4y, p3x, p3y); | |
// smaller inner eye yellow | |
noStroke(); | |
fill(53,100,88); | |
bezier(p1x + 6 , p1y, p2x, p2y, p2x, p2y, p3x - 6, p3y); | |
bezier(p1x + 6, p1y, p2x, p4y, p2x, p4y, p3x - 6, p3y); | |
// pupil | |
stroke(0); | |
fill(4, 56, 47); | |
bezier(p1x + 48 + mouseMap, p2y + 16 + mouseMapY, | |
p1x + 40 + mouseMap, p2y + 34 + mouseMapY, p1x + 40 + mouseMap, p2y + 34 + mouseMapY, | |
p1x + 48 + mouseMap, p4y - 16 + mouseMapY); | |
bezier(p1x + 48 + mouseMap, p2y + 16 + mouseMapY, | |
p1x + 55 + mouseMap, p2y + 34 + mouseMapY, p1x + 55 + mouseMap, p2y + 34 + mouseMapY, | |
p1x + 48 + mouseMap, p4y - 16 + mouseMapY); | |
popMatrix(); | |
} | |
void drawLittleEye(float xCenter, float yCenter, float translateX, float translateY, float rotateDeg, float ratio) { | |
float mouseMap = map(mouseX, 0, width, -5 / ratio, 10 / ratio); | |
float mouseMapY = map(mouseY, 0, height, -5 / ratio, 5 / ratio); | |
float p1x = xCenter - 50 / ratio; | |
float p1y = yCenter; | |
float p2x = xCenter; | |
float p2y = yCenter - 30 / ratio; | |
float p3x = xCenter + 50 / ratio; | |
float p3y = yCenter; | |
// this y controls the "mirror" curve | |
float p4y = yCenter + 30 / ratio; | |
pushMatrix(); | |
translate(translateX, translateY); | |
rotate(radians(rotateDeg)); | |
// outer eye | |
stroke(309, 55, 21); | |
fill(39, 78, 51); | |
bezier(p1x, p1y, p2x, p2y, p2x, p2y, p3x, p3y); | |
bezier(p1x, p1y, p2x, p4y, p2x, p4y, p3x, p3y); | |
// smaller inner eye yellow | |
noStroke(); | |
fill(53,100,88); | |
bezier(p1x + 6 / ratio, p1y, p2x, p2y, p2x, p2y, p3x - 6 / ratio, p3y); | |
bezier(p1x + 6 / ratio, p1y, p2x, p4y, p2x, p4y, p3x - 6 / ratio, p3y); | |
// pupil | |
stroke(0); | |
fill(4, 56, 47); | |
bezier(p1x + 48 / ratio + mouseMap, p2y + 16 / ratio + mouseMapY, p1x + 40 / ratio + mouseMap, p2y + 34 / ratio + mouseMapY, p1x + 40 / ratio + mouseMap, p2y + 34 / ratio + mouseMapY, p1x + 48 / ratio + mouseMap, p4y - 16 / ratio + mouseMapY); | |
bezier(p1x + 48 / ratio + mouseMap, p2y + 16 / ratio + mouseMapY, p1x + 55 / ratio + mouseMap, p2y + 34 / ratio + mouseMapY, p1x + 55 / ratio + mouseMap, p2y + 34 / ratio + mouseMapY, p1x + 48 / ratio + mouseMap, p4y - 16 / ratio + mouseMapY); | |
popMatrix(); | |
} | |
void drawGradient (float x, float y) { | |
noStroke(); | |
int radius = width; | |
for (int r = radius; r >0; r -= 5) { | |
float mapBrightness = map(r, radius, 0,40, 10); | |
fill(281, 53, mapBrightness); | |
ellipse(x,y, r, r); | |
} | |
} |
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