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Config.py file that is used for mincraftoverviewer
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# This is a sample config file, meant to give you an idea of how to format your | |
# config file and what's possible. | |
# Define the path to your world here. 'My World' in this case will show up as | |
# the world name on the map interface. If you change it, be sure to also change | |
# the referenced world names in the render definitions below. | |
worlds['North'] = "~/maps/world" | |
worlds['East'] = "~/maps/world" | |
worlds['South'] = "~/maps/world" | |
worlds['West'] = "~/maps/world" | |
# Define where to put the output here. | |
outputdir = "~/current/public/maps" | |
# This is an item usually specified in a renders dictionary below, but if you | |
# set it here like this, it becomes the default for all renders that don't | |
# define it. | |
# Try "smooth_lighting" for even better looking maps! | |
rendermode = "smooth_lighting" | |
lit_subway_cave_smooth = [Base(), EdgeLines(), Depth(), Cave(only_lit=True), SmoothLighting()] | |
nether = [Base(), EdgeLines(), Nether()] | |
normal_title = "Default" | |
night_title = "Night" | |
cave_title = "Caves" | |
renders["render1"] = { | |
'world': 'North', | |
'title': normal_title, | |
'northdirection': 'upper-left' | |
} | |
# This example is the same as above, but rotated | |
renders["render2"] = { | |
'world': 'North', | |
'rendermode': lit_subway_cave_smooth, | |
'title': cave_title, | |
'northdirection': 'upper-left' | |
} | |
# Here's how to do a nighttime render. Also try "smooth_night" instead of "night" | |
renders["render3"] = { | |
'world': 'North', | |
'title': night_title, | |
# Notice how this overrides the rendermode default specified above | |
'rendermode': 'night', | |
'northdirection': 'upper-left' | |
} | |
renders["render4"] = { | |
'world': 'East', | |
'title': normal_title, | |
'northdirection': 'upper-right' | |
} | |
# This example is the same as above, but rotated | |
renders["render5"] = { | |
'world': 'East', | |
'rendermode': lit_subway_cave_smooth, | |
'title': cave_title, | |
'northdirection': 'upper-right' | |
} | |
# Here's how to do a nighttime render. Also try "smooth_night" instead of "night" | |
renders["render6"] = { | |
'world': 'East', | |
'title': night_title, | |
# Notice how this overrides the rendermode default specified above | |
'rendermode': 'night', | |
'northdirection': 'upper-right' | |
} | |
renders["render7"] = { | |
'world': 'South', | |
'title': normal_title, | |
'northdirection': 'lower-left' | |
} | |
# This example is the same as above, but rotated | |
renders["render8"] = { | |
'world': 'South', | |
'rendermode': lit_subway_cave_smooth, | |
'title': cave_title, | |
'northdirection': 'lower-left' | |
} | |
# Here's how to do a nighttime render. Also try "smooth_night" instead of "night" | |
renders["render9"] = { | |
'world': 'South', | |
'title': night_title, | |
# Notice how this overrides the rendermode default specified above | |
'rendermode': 'night', | |
'northdirection': 'lower-left' | |
} | |
renders["render10"] = { | |
'world': 'West', | |
'title': normal_title, | |
'northdirection': 'lower-right' | |
} | |
# This example is the same as above, but rotated | |
renders["render11"] = { | |
'world': 'West', | |
'rendermode': lit_subway_cave_smooth, | |
'title': cave_title, | |
'northdirection': 'lower-right' | |
} | |
# Here's how to do a nighttime render. Also try "smooth_night" instead of "night" | |
renders["render12"] = { | |
'world': 'West', | |
'title': night_title, | |
# Notice how this overrides the rendermode default specified above | |
'rendermode': 'night', | |
'northdirection': 'lower-right' | |
} | |
# renders["render4"] = { | |
# 'world': 'Prime World', | |
# 'title': "Nether", | |
# 'rendermode': nether | |
# } |
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