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NDefines.NEconomy.START_ENERGY = 50.0; -- The amount of money each country starts with 50.0 | |
NDefines.NEconomy.START_INFLUENCE = 100.0; -- The amount of influence each country starts with 100.0 | |
NDefines.NEconomy.START_MINERALS = 200.0; -- The amount of minerals each country starts with 200.0 | |
NDefines.NGameplay.BASE_MONTHLY_INFLUENCE = 5; -- Base Influence gained per month (3) | |
NDefines.NGameplay.BASE_MONTHLY_MINERALS = 20; -- Base Minerals gained per month (0) | |
NDefines.NGameplay.BASE_MONTHLY_PHYSICS = 20; -- Base Physics gained per month (5) | |
NDefines.NGameplay.BASE_MONTHLY_SOCIETY = 20; -- Base Society gained per month (5) | |
NDefines.NGameplay.BASE_MONTHLY_ENGINEERING = 20; -- Base Engineering gained per month (5) | |
NDefines.NGameplay.BASE_MONTHLY_ENERGY = 20; -- Base Energy gained per month (0) | |
-- Ensure one has time to actually pick up all this debris (and doesn't spend ages doing the researching) | |
NDefines.NGameplay.DEBRIS_DAYS = 18000; | |
NDefines.NGameplay.DEBRIS_RESEARCH_TIME = 5; | |
-- Increase threat decay, to enable a more aggressive gameplay | |
NDefines.NAI.THREAT_DECAY = -1; | |
-- Make it simpler to have a strong central holding | |
NDefines.NGameplay.CORE_SECTOR_SYSTEM_CAP = 10; | |
-- Increase trait-spam, both for players as well as random factions for more explosive gameplay | |
NDefines.NSpecies.MAX_TRAIT_POINTS = 8; | |
NDefines.NSpecies.MAX_TRAITS = 8; | |
NDefines.NGameplay.SHIP_SUBLIGHT_SPEED_MULT = 5; | |
NDefines.NGameplay.MISSILE_SUBLIGHT_SPEED_MULT = 5; | |
NDefines.NGameplay.CONSTRUCTION_SHIP_WORK_SPEED_MULT = 1; | |
NDefines.NGameplay.SCIENCE_SHIP_WORK_SPEED_MULT = 1.75; | |
NDefines.NShip.WARP_INTERSTELLAR_TRAVEL_SPEED = 0.20; -- In micro updates ( 10/day ) | |
NDefines.NShip.HYPERDRIVE_INTERSTELLAR_TRAVEL_SPEED = 1.0; -- In micro updates ( 10/day ) | |
NDefines.NGameplay.BASE_SURVEY_TIME = 20.0; -- Base Time In Days for surveying a planet | |
NDefines.NPop.BASE_RESEARCH = 2.0; -- Base value of pop research 1.0 | |
NDefines.NPop.BASE_PRODUCTION = 1.0; -- Base value of pop production 1.0 | |
NDefines.NPop.BASE_HAPPINESS = 0.6; -- Base value of pop happiness 0.6 |
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