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| class Door | |
| { | |
| public: | |
| Door() {} | |
| void interact() | |
| { | |
| // Open or close the door | |
| m_open = !m_open; | |
| if (m_open) | |
| { |
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| class Player | |
| { | |
| public: | |
| Player() {} | |
| template <typename InteractiveObject> | |
| void interactWith(InteractiveObject *obj) | |
| { | |
| if (obj) | |
| { |
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| class Player | |
| { | |
| public: | |
| Player() {} | |
| void interactWith(InteractiveObject *obj) | |
| { | |
| if (obj) | |
| { | |
| obj->interact(); |
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| class Door : public InteractiveObject | |
| { | |
| public: | |
| Door() {} | |
| void interact() override | |
| { | |
| // Open or close the door | |
| m_open = !m_open; | |
| if (m_open) | |
| { |
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| class InteractiveObject | |
| { | |
| public: | |
| virtual void interact() = 0; | |
| virtual ~InteractiveObject() = default; | |
| }; |
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| class Door | |
| { | |
| public: | |
| Door() {} | |
| void toggleOpen() | |
| { | |
| // Open or close the door | |
| m_open = !m_open; | |
| if (m_open) | |
| { |
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| class Player | |
| { | |
| public: | |
| Player() {} | |
| void interactWith(Door *door) | |
| { | |
| if (door) | |
| { | |
| door->toggleOpen(); |
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| from torch.utils import data | |
| num_epochs = 50 | |
| loader_params = {'batch_size': 100, 'shuffle': True, 'num_workers': 6} | |
| dataset = HDF5Dataset('C:/ml/data', recursive=True, load_data=False, | |
| data_cache_size=4, transform=None) | |
| data_loader = data.DataLoader(dataset, **loader_params) |
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| import h5py | |
| import helpers | |
| import numpy as np | |
| from pathlib import Path | |
| import torch | |
| from torch.utils import data | |
| class HDF5Dataset(data.Dataset): | |
| """Represents an abstract HDF5 dataset. | |
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| import codecs | |
| import errno | |
| import matplotlib.pyplot as plt | |
| import numpy as np | |
| import os | |
| from PIL import Image | |
| import random | |
| import torch | |
| from torch import nn | |
| from torch import optim |
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