Created
February 1, 2010 05:42
-
-
Save brapse/291474 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
"Many puzzle-based adventures suffer from the imbalance of providing more material affordances than | |
formal affordances. This results in the feeling of having many things to do (places to go, objects to | |
fiddle with) without having any sense of why any one action would be preferable to another. For | |
example, Zork Grand Inquisitor offers a rich world to navigate and many objects to collect and | |
manipulate. Yet, since there is no unity of action, there is no way to relate current actions to the | |
eventual goal of defeating the Grand Inquisitor. This leaves the player in the position of randomly | |
wandering about trying strange juxtapositions of objects. This destracts from the sense of agency ..." | |
Michael Mateas: A preliminary poetics for Interactive Drama and games | |
http://www.electronicbookreview.com/thread/firstperson/mateas |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment