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@brecert
Created August 15, 2024 17:47
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advancement grant <targets/minecraft:entity[type: players, amount: multiple]> everything
advancement grant <targets/minecraft:entity[type: players, amount: multiple]> from <advancement/minecraft:resource_location>
advancement grant <targets/minecraft:entity[type: players, amount: multiple]> only <advancement/minecraft:resource_location> [<criterion/brigadier:string[type: greedy]>]
advancement grant <targets/minecraft:entity[type: players, amount: multiple]> through <advancement/minecraft:resource_location>
advancement grant <targets/minecraft:entity[type: players, amount: multiple]> until <advancement/minecraft:resource_location>
advancement revoke <targets/minecraft:entity[type: players, amount: multiple]> everything
advancement revoke <targets/minecraft:entity[type: players, amount: multiple]> from <advancement/minecraft:resource_location>
advancement revoke <targets/minecraft:entity[type: players, amount: multiple]> only <advancement/minecraft:resource_location> [<criterion/brigadier:string[type: greedy]>]
advancement revoke <targets/minecraft:entity[type: players, amount: multiple]> through <advancement/minecraft:resource_location>
advancement revoke <targets/minecraft:entity[type: players, amount: multiple]> until <advancement/minecraft:resource_location>
attribute <target/minecraft:entity[type: entities, amount: single]> <attribute/minecraft:resource[registry: minecraft:attribute]> base get [<scale/brigadier:double>]
attribute <target/minecraft:entity[type: entities, amount: single]> <attribute/minecraft:resource[registry: minecraft:attribute]> base set <value/brigadier:double>
attribute <target/minecraft:entity[type: entities, amount: single]> <attribute/minecraft:resource[registry: minecraft:attribute]> get [<scale/brigadier:double>]
attribute <target/minecraft:entity[type: entities, amount: single]> <attribute/minecraft:resource[registry: minecraft:attribute]> modifier add <uuid/minecraft:uuid> <name/brigadier:string[type: phrase]> <value/brigadier:double> add
attribute <target/minecraft:entity[type: entities, amount: single]> <attribute/minecraft:resource[registry: minecraft:attribute]> modifier add <uuid/minecraft:uuid> <name/brigadier:string[type: phrase]> <value/brigadier:double> multiply
attribute <target/minecraft:entity[type: entities, amount: single]> <attribute/minecraft:resource[registry: minecraft:attribute]> modifier add <uuid/minecraft:uuid> <name/brigadier:string[type: phrase]> <value/brigadier:double> multiply_base
attribute <target/minecraft:entity[type: entities, amount: single]> <attribute/minecraft:resource[registry: minecraft:attribute]> modifier remove <uuid/minecraft:uuid>
attribute <target/minecraft:entity[type: entities, amount: single]> <attribute/minecraft:resource[registry: minecraft:attribute]> modifier value get <uuid/minecraft:uuid> [<scale/brigadier:double>]
ban <targets/minecraft:game_profile> [<reason/minecraft:message>]
ban-ip <target/brigadier:string[type: word]> [<reason/minecraft:message>]
banlist [ips]
banlist [players]
bossbar add <id/minecraft:resource_location> <name/minecraft:component>
bossbar get <id/minecraft:resource_location> max
bossbar get <id/minecraft:resource_location> players
bossbar get <id/minecraft:resource_location> value
bossbar get <id/minecraft:resource_location> visible
bossbar list
bossbar remove <id/minecraft:resource_location>
bossbar set <id/minecraft:resource_location> color blue
bossbar set <id/minecraft:resource_location> color green
bossbar set <id/minecraft:resource_location> color pink
bossbar set <id/minecraft:resource_location> color purple
bossbar set <id/minecraft:resource_location> color red
bossbar set <id/minecraft:resource_location> color white
bossbar set <id/minecraft:resource_location> color yellow
bossbar set <id/minecraft:resource_location> max <max/brigadier:integer[min: 1]>
bossbar set <id/minecraft:resource_location> name <name/minecraft:component>
bossbar set <id/minecraft:resource_location> players [<targets/minecraft:entity[type: players, amount: multiple]>]
bossbar set <id/minecraft:resource_location> style notched_10
bossbar set <id/minecraft:resource_location> style notched_12
bossbar set <id/minecraft:resource_location> style notched_20
bossbar set <id/minecraft:resource_location> style notched_6
bossbar set <id/minecraft:resource_location> style progress
bossbar set <id/minecraft:resource_location> value <value/brigadier:integer[min: 0]>
bossbar set <id/minecraft:resource_location> visible <visible/brigadier:bool>
clear [<targets/minecraft:entity[type: players, amount: multiple]>] [<item/minecraft:item_predicate>] [<maxCount/brigadier:integer[min: 0]>]
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [force]
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [move]
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [normal]
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [masked] [force]
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [masked] [move]
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [masked] [normal]
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [replace] [force]
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [replace] [move]
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [replace] [normal]
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [force]
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [move]
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [normal]
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [masked] [force]
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [masked] [move]
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [masked] [normal]
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [replace] [force]
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [replace] [move]
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [replace] [normal]
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [force]
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [move]
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [normal]
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [masked] [force]
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [masked] [move]
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [masked] [normal]
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [replace] [force]
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [replace] [move]
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [replace] [normal]
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [force]
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [move]
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [normal]
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [masked] [force]
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [masked] [move]
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [masked] [normal]
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [replace] [force]
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [replace] [move]
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [replace] [normal]
damage <target/minecraft:entity[type: entities, amount: single]> <amount/brigadier:float[min: 0]> [<damageType/minecraft:resource[registry: minecraft:damage_type]>] [at] [<location/minecraft:vec3>]
damage <target/minecraft:entity[type: entities, amount: single]> <amount/brigadier:float[min: 0]> [<damageType/minecraft:resource[registry: minecraft:damage_type]>] [by] [<entity/minecraft:entity[type: entities, amount: single]>] [from] [<cause/minecraft:entity[type: entities, amount: single]>]
data get block <targetPos/minecraft:block_pos> [<path/minecraft:nbt_path>] [<scale/brigadier:double>]
data get entity <target/minecraft:entity[type: entities, amount: single]> [<path/minecraft:nbt_path>] [<scale/brigadier:double>]
data get storage <target/minecraft:resource_location> [<path/minecraft:nbt_path>] [<scale/brigadier:double>]
data merge block <targetPos/minecraft:block_pos> <nbt/minecraft:nbt_compound_tag>
data merge entity <target/minecraft:entity[type: entities, amount: single]> <nbt/minecraft:nbt_compound_tag>
data merge storage <target/minecraft:resource_location> <nbt/minecraft:nbt_compound_tag>
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> append from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> append from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> append from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> append string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> append string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> append string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> append value <value/minecraft:nbt_tag>
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> value <value/minecraft:nbt_tag>
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> merge from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> merge from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> merge from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> merge string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> merge string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> merge string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> merge value <value/minecraft:nbt_tag>
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> prepend from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> prepend from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> prepend from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> prepend string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> prepend string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> prepend string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> prepend value <value/minecraft:nbt_tag>
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> set from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> set from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> set from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> set string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> set string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> set string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> set value <value/minecraft:nbt_tag>
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> append from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> append from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> append from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> append string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> append string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> append string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> append value <value/minecraft:nbt_tag>
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> value <value/minecraft:nbt_tag>
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> merge from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> merge from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> merge from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> merge string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> merge string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> merge string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> merge value <value/minecraft:nbt_tag>
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> prepend from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> prepend from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> prepend from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> prepend string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> prepend string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> prepend string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> prepend value <value/minecraft:nbt_tag>
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> set from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> set from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> set from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> set string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> set string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> set string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> set value <value/minecraft:nbt_tag>
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> append from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> append from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> append from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> append string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> append string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> append string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> append value <value/minecraft:nbt_tag>
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> value <value/minecraft:nbt_tag>
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> merge from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> merge from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> merge from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> merge string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> merge string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> merge string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> merge value <value/minecraft:nbt_tag>
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> prepend from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> prepend from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> prepend from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> prepend string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> prepend string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> prepend string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> prepend value <value/minecraft:nbt_tag>
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> set from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> set from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> set from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> set string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> set string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> set string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>]
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> set value <value/minecraft:nbt_tag>
data remove block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path>
data remove entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path>
data remove storage <target/minecraft:resource_location> <path/minecraft:nbt_path>
datapack disable <name/brigadier:string[type: phrase]>
datapack enable <name/brigadier:string[type: phrase]> [after] [<existing/brigadier:string[type: phrase]>]
datapack enable <name/brigadier:string[type: phrase]> [before] [<existing/brigadier:string[type: phrase]>]
datapack enable <name/brigadier:string[type: phrase]> [first]
datapack enable <name/brigadier:string[type: phrase]> [last]
datapack list [available]
datapack list [enabled]
debug function <name/minecraft:function>
debug start
debug stop
defaultgamemode <gamemode/minecraft:gamemode>
deop <targets/minecraft:game_profile>
difficulty [easy]
difficulty [hard]
difficulty [normal]
difficulty [peaceful]
effect clear [<targets/minecraft:entity[type: entities, amount: multiple]>] [<effect/minecraft:resource[registry: minecraft:mob_effect]>]
effect give <targets/minecraft:entity[type: entities, amount: multiple]> <effect/minecraft:resource[registry: minecraft:mob_effect]> [infinite] [<amplifier/brigadier:integer[max: 255, min: 0]>] [<hideParticles/brigadier:bool>]
effect give <targets/minecraft:entity[type: entities, amount: multiple]> <effect/minecraft:resource[registry: minecraft:mob_effect]> [<seconds/brigadier:integer[max: 1000000, min: 1]>] [<amplifier/brigadier:integer[max: 255, min: 0]>] [<hideParticles/brigadier:bool>]
enchant <targets/minecraft:entity[type: entities, amount: multiple]> <enchantment/minecraft:resource[registry: minecraft:enchantment]> [<level/brigadier:integer[min: 0]>]
execute align <axes/minecraft:swizzle>
execute anchored <anchor/minecraft:entity_anchor>
execute as <targets/minecraft:entity[type: entities, amount: multiple]>
execute at <targets/minecraft:entity[type: entities, amount: multiple]>
execute facing entity <targets/minecraft:entity[type: entities, amount: multiple]> <anchor/minecraft:entity_anchor>
execute facing <pos/minecraft:vec3>
execute if biome <pos/minecraft:block_pos> <biome/minecraft:resource_or_tag[registry: minecraft:worldgen/biome]>
execute if block <pos/minecraft:block_pos> <block/minecraft:block_predicate>
execute if blocks <start/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> all
execute if blocks <start/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> masked
execute if data block <sourcePos/minecraft:block_pos> <path/minecraft:nbt_path>
execute if data entity <source/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path>
execute if data storage <source/minecraft:resource_location> <path/minecraft:nbt_path>
execute if dimension <dimension/minecraft:dimension>
execute if entity <entities/minecraft:entity[type: entities, amount: multiple]>
execute if function <name/minecraft:function>
execute if loaded <pos/minecraft:block_pos>
execute if predicate <predicate/minecraft:resource_location>
execute if score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> < <source/minecraft:score_holder[amount: single]> <sourceObjective/minecraft:objective>
execute if score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> <= <source/minecraft:score_holder[amount: single]> <sourceObjective/minecraft:objective>
execute if score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> = <source/minecraft:score_holder[amount: single]> <sourceObjective/minecraft:objective>
execute if score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> > <source/minecraft:score_holder[amount: single]> <sourceObjective/minecraft:objective>
execute if score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> >= <source/minecraft:score_holder[amount: single]> <sourceObjective/minecraft:objective>
execute if score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> matches <range/minecraft:int_range>
execute in <dimension/minecraft:dimension>
execute on attacker
execute on controller
execute on leasher
execute on origin
execute on owner
execute on passengers
execute on target
execute on vehicle
execute positioned as <targets/minecraft:entity[type: entities, amount: multiple]>
execute positioned over <heightmap/minecraft:heightmap>
execute positioned <pos/minecraft:vec3>
execute rotated as <targets/minecraft:entity[type: entities, amount: multiple]>
execute rotated <rot/minecraft:rotation>
execute run
execute store result block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> byte <scale/brigadier:double>
execute store result block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> double <scale/brigadier:double>
execute store result block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> float <scale/brigadier:double>
execute store result block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> int <scale/brigadier:double>
execute store result block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> long <scale/brigadier:double>
execute store result block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> short <scale/brigadier:double>
execute store result bossbar <id/minecraft:resource_location> max
execute store result bossbar <id/minecraft:resource_location> value
execute store result entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> byte <scale/brigadier:double>
execute store result entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> double <scale/brigadier:double>
execute store result entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> float <scale/brigadier:double>
execute store result entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> int <scale/brigadier:double>
execute store result entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> long <scale/brigadier:double>
execute store result entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> short <scale/brigadier:double>
execute store result score <targets/minecraft:score_holder[amount: multiple]> <objective/minecraft:objective>
execute store result storage <target/minecraft:resource_location> <path/minecraft:nbt_path> byte <scale/brigadier:double>
execute store result storage <target/minecraft:resource_location> <path/minecraft:nbt_path> double <scale/brigadier:double>
execute store result storage <target/minecraft:resource_location> <path/minecraft:nbt_path> float <scale/brigadier:double>
execute store result storage <target/minecraft:resource_location> <path/minecraft:nbt_path> int <scale/brigadier:double>
execute store result storage <target/minecraft:resource_location> <path/minecraft:nbt_path> long <scale/brigadier:double>
execute store result storage <target/minecraft:resource_location> <path/minecraft:nbt_path> short <scale/brigadier:double>
execute store success block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> byte <scale/brigadier:double>
execute store success block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> double <scale/brigadier:double>
execute store success block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> float <scale/brigadier:double>
execute store success block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> int <scale/brigadier:double>
execute store success block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> long <scale/brigadier:double>
execute store success block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> short <scale/brigadier:double>
execute store success bossbar <id/minecraft:resource_location> max
execute store success bossbar <id/minecraft:resource_location> value
execute store success entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> byte <scale/brigadier:double>
execute store success entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> double <scale/brigadier:double>
execute store success entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> float <scale/brigadier:double>
execute store success entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> int <scale/brigadier:double>
execute store success entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> long <scale/brigadier:double>
execute store success entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> short <scale/brigadier:double>
execute store success score <targets/minecraft:score_holder[amount: multiple]> <objective/minecraft:objective>
execute store success storage <target/minecraft:resource_location> <path/minecraft:nbt_path> byte <scale/brigadier:double>
execute store success storage <target/minecraft:resource_location> <path/minecraft:nbt_path> double <scale/brigadier:double>
execute store success storage <target/minecraft:resource_location> <path/minecraft:nbt_path> float <scale/brigadier:double>
execute store success storage <target/minecraft:resource_location> <path/minecraft:nbt_path> int <scale/brigadier:double>
execute store success storage <target/minecraft:resource_location> <path/minecraft:nbt_path> long <scale/brigadier:double>
execute store success storage <target/minecraft:resource_location> <path/minecraft:nbt_path> short <scale/brigadier:double>
execute summon <entity/minecraft:resource[registry: minecraft:entity_type]>
execute unless biome <pos/minecraft:block_pos> <biome/minecraft:resource_or_tag[registry: minecraft:worldgen/biome]>
execute unless block <pos/minecraft:block_pos> <block/minecraft:block_predicate>
execute unless blocks <start/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> all
execute unless blocks <start/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> masked
execute unless data block <sourcePos/minecraft:block_pos> <path/minecraft:nbt_path>
execute unless data entity <source/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path>
execute unless data storage <source/minecraft:resource_location> <path/minecraft:nbt_path>
execute unless dimension <dimension/minecraft:dimension>
execute unless entity <entities/minecraft:entity[type: entities, amount: multiple]>
execute unless function <name/minecraft:function>
execute unless loaded <pos/minecraft:block_pos>
execute unless predicate <predicate/minecraft:resource_location>
execute unless score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> < <source/minecraft:score_holder[amount: single]> <sourceObjective/minecraft:objective>
execute unless score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> <= <source/minecraft:score_holder[amount: single]> <sourceObjective/minecraft:objective>
execute unless score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> = <source/minecraft:score_holder[amount: single]> <sourceObjective/minecraft:objective>
execute unless score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> > <source/minecraft:score_holder[amount: single]> <sourceObjective/minecraft:objective>
execute unless score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> >= <source/minecraft:score_holder[amount: single]> <sourceObjective/minecraft:objective>
execute unless score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> matches <range/minecraft:int_range>
experience add <targets/minecraft:entity[type: players, amount: multiple]> <amount/brigadier:integer> [levels]
experience add <targets/minecraft:entity[type: players, amount: multiple]> <amount/brigadier:integer> [points]
experience query <targets/minecraft:entity[type: players, amount: single]> levels
experience query <targets/minecraft:entity[type: players, amount: single]> points
experience set <targets/minecraft:entity[type: players, amount: multiple]> <amount/brigadier:integer[min: 0]> [levels]
experience set <targets/minecraft:entity[type: players, amount: multiple]> <amount/brigadier:integer[min: 0]> [points]
fill <from/minecraft:block_pos> <to/minecraft:block_pos> <block/minecraft:block_state> [destroy]
fill <from/minecraft:block_pos> <to/minecraft:block_pos> <block/minecraft:block_state> [hollow]
fill <from/minecraft:block_pos> <to/minecraft:block_pos> <block/minecraft:block_state> [keep]
fill <from/minecraft:block_pos> <to/minecraft:block_pos> <block/minecraft:block_state> [outline]
fill <from/minecraft:block_pos> <to/minecraft:block_pos> <block/minecraft:block_state> [replace] [<filter/minecraft:block_predicate>]
fillbiome <from/minecraft:block_pos> <to/minecraft:block_pos> <biome/minecraft:resource[registry: minecraft:worldgen/biome]> [replace] [<filter/minecraft:resource_or_tag[registry: minecraft:worldgen/biome]>]
forceload add <from/minecraft:column_pos> [<to/minecraft:column_pos>]
forceload query [<pos/minecraft:column_pos>]
forceload remove all
forceload remove <from/minecraft:column_pos> [<to/minecraft:column_pos>]
function <name/minecraft:function> [<arguments/minecraft:nbt_compound_tag>]
function <name/minecraft:function> [with] [block] [<sourcePos/minecraft:block_pos>] [<path/minecraft:nbt_path>]
function <name/minecraft:function> [with] [entity] [<source/minecraft:entity[type: entities, amount: single]>] [<path/minecraft:nbt_path>]
function <name/minecraft:function> [with] [storage] [<source/minecraft:resource_location>] [<path/minecraft:nbt_path>]
gamemode <gamemode/minecraft:gamemode> [<target/minecraft:entity[type: players, amount: multiple]>]
gamerule announceAdvancements [<value/brigadier:bool>]
gamerule blockExplosionDropDecay [<value/brigadier:bool>]
gamerule commandBlockOutput [<value/brigadier:bool>]
gamerule commandModificationBlockLimit [<value/brigadier:integer>]
gamerule disableElytraMovementCheck [<value/brigadier:bool>]
gamerule disableRaids [<value/brigadier:bool>]
gamerule doDaylightCycle [<value/brigadier:bool>]
gamerule doEntityDrops [<value/brigadier:bool>]
gamerule doFireTick [<value/brigadier:bool>]
gamerule doImmediateRespawn [<value/brigadier:bool>]
gamerule doInsomnia [<value/brigadier:bool>]
gamerule doLimitedCrafting [<value/brigadier:bool>]
gamerule doMobLoot [<value/brigadier:bool>]
gamerule doMobSpawning [<value/brigadier:bool>]
gamerule doPatrolSpawning [<value/brigadier:bool>]
gamerule doTileDrops [<value/brigadier:bool>]
gamerule doTraderSpawning [<value/brigadier:bool>]
gamerule doVinesSpread [<value/brigadier:bool>]
gamerule doWardenSpawning [<value/brigadier:bool>]
gamerule doWeatherCycle [<value/brigadier:bool>]
gamerule drowningDamage [<value/brigadier:bool>]
gamerule enderPearlsVanishOnDeath [<value/brigadier:bool>]
gamerule fallDamage [<value/brigadier:bool>]
gamerule fireDamage [<value/brigadier:bool>]
gamerule forgiveDeadPlayers [<value/brigadier:bool>]
gamerule freezeDamage [<value/brigadier:bool>]
gamerule globalSoundEvents [<value/brigadier:bool>]
gamerule keepInventory [<value/brigadier:bool>]
gamerule lavaSourceConversion [<value/brigadier:bool>]
gamerule logAdminCommands [<value/brigadier:bool>]
gamerule maxCommandChainLength [<value/brigadier:integer>]
gamerule maxCommandForkCount [<value/brigadier:integer>]
gamerule maxEntityCramming [<value/brigadier:integer>]
gamerule mobExplosionDropDecay [<value/brigadier:bool>]
gamerule mobGriefing [<value/brigadier:bool>]
gamerule naturalRegeneration [<value/brigadier:bool>]
gamerule playersNetherPortalCreativeDelay [<value/brigadier:integer>]
gamerule playersNetherPortalDefaultDelay [<value/brigadier:integer>]
gamerule playersSleepingPercentage [<value/brigadier:integer>]
gamerule projectilesCanBreakBlocks [<value/brigadier:bool>]
gamerule randomTickSpeed [<value/brigadier:integer>]
gamerule reducedDebugInfo [<value/brigadier:bool>]
gamerule sendCommandFeedback [<value/brigadier:bool>]
gamerule showDeathMessages [<value/brigadier:bool>]
gamerule snowAccumulationHeight [<value/brigadier:integer>]
gamerule spawnRadius [<value/brigadier:integer>]
gamerule spectatorsGenerateChunks [<value/brigadier:bool>]
gamerule tntExplosionDropDecay [<value/brigadier:bool>]
gamerule universalAnger [<value/brigadier:bool>]
gamerule waterSourceConversion [<value/brigadier:bool>]
give <targets/minecraft:entity[type: players, amount: multiple]> <item/minecraft:item_stack> [<count/brigadier:integer[min: 1]>]
help [<command/brigadier:string[type: greedy]>]
item modify block <pos/minecraft:block_pos> <slot/minecraft:item_slot> <modifier/minecraft:resource_location>
item modify entity <targets/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> <modifier/minecraft:resource_location>
item replace block <pos/minecraft:block_pos> <slot/minecraft:item_slot> from block <source/minecraft:block_pos> <sourceSlot/minecraft:item_slot> [<modifier/minecraft:resource_location>]
item replace block <pos/minecraft:block_pos> <slot/minecraft:item_slot> from entity <source/minecraft:entity[type: entities, amount: single]> <sourceSlot/minecraft:item_slot> [<modifier/minecraft:resource_location>]
item replace block <pos/minecraft:block_pos> <slot/minecraft:item_slot> with <item/minecraft:item_stack> [<count/brigadier:integer[max: 64, min: 1]>]
item replace entity <targets/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> from block <source/minecraft:block_pos> <sourceSlot/minecraft:item_slot> [<modifier/minecraft:resource_location>]
item replace entity <targets/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> from entity <source/minecraft:entity[type: entities, amount: single]> <sourceSlot/minecraft:item_slot> [<modifier/minecraft:resource_location>]
item replace entity <targets/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> with <item/minecraft:item_stack> [<count/brigadier:integer[max: 64, min: 1]>]
jfr start
jfr stop
kick <targets/minecraft:entity[type: players, amount: multiple]> [<reason/minecraft:message>]
kill [<targets/minecraft:entity[type: entities, amount: multiple]>]
list [uuids]
locate biome <biome/minecraft:resource_or_tag[registry: minecraft:worldgen/biome]>
locate poi <poi/minecraft:resource_or_tag[registry: minecraft:point_of_interest_type]>
locate structure <structure/minecraft:resource_or_tag_key[registry: minecraft:worldgen/structure]>
loot give <players/minecraft:entity[type: players, amount: multiple]> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [mainhand]
loot give <players/minecraft:entity[type: players, amount: multiple]> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [offhand]
loot give <players/minecraft:entity[type: players, amount: multiple]> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [<tool/minecraft:item_stack>]
loot give <players/minecraft:entity[type: players, amount: multiple]> kill <target/minecraft:entity[type: entities, amount: single]>
loot give <players/minecraft:entity[type: players, amount: multiple]> loot <loot_table/minecraft:resource_location>
loot give <players/minecraft:entity[type: players, amount: multiple]> mine <pos/minecraft:block_pos> [mainhand]
loot give <players/minecraft:entity[type: players, amount: multiple]> mine <pos/minecraft:block_pos> [offhand]
loot give <players/minecraft:entity[type: players, amount: multiple]> mine <pos/minecraft:block_pos> [<tool/minecraft:item_stack>]
loot insert <targetPos/minecraft:block_pos> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [mainhand]
loot insert <targetPos/minecraft:block_pos> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [offhand]
loot insert <targetPos/minecraft:block_pos> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [<tool/minecraft:item_stack>]
loot insert <targetPos/minecraft:block_pos> kill <target/minecraft:entity[type: entities, amount: single]>
loot insert <targetPos/minecraft:block_pos> loot <loot_table/minecraft:resource_location>
loot insert <targetPos/minecraft:block_pos> mine <pos/minecraft:block_pos> [mainhand]
loot insert <targetPos/minecraft:block_pos> mine <pos/minecraft:block_pos> [offhand]
loot insert <targetPos/minecraft:block_pos> mine <pos/minecraft:block_pos> [<tool/minecraft:item_stack>]
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [mainhand]
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [offhand]
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [<tool/minecraft:item_stack>]
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> kill <target/minecraft:entity[type: entities, amount: single]>
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> loot <loot_table/minecraft:resource_location>
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> mine <pos/minecraft:block_pos> [mainhand]
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> mine <pos/minecraft:block_pos> [offhand]
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> mine <pos/minecraft:block_pos> [<tool/minecraft:item_stack>]
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [mainhand]
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [offhand]
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [<tool/minecraft:item_stack>]
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> kill <target/minecraft:entity[type: entities, amount: single]>
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> loot <loot_table/minecraft:resource_location>
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> mine <pos/minecraft:block_pos> [mainhand]
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> mine <pos/minecraft:block_pos> [offhand]
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> mine <pos/minecraft:block_pos> [<tool/minecraft:item_stack>]
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [mainhand]
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [offhand]
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [<tool/minecraft:item_stack>]
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> kill <target/minecraft:entity[type: entities, amount: single]>
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> loot <loot_table/minecraft:resource_location>
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> mine <pos/minecraft:block_pos> [mainhand]
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> mine <pos/minecraft:block_pos> [offhand]
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> mine <pos/minecraft:block_pos> [<tool/minecraft:item_stack>]
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [mainhand]
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [offhand]
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [<tool/minecraft:item_stack>]
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> kill <target/minecraft:entity[type: entities, amount: single]>
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> loot <loot_table/minecraft:resource_location>
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> mine <pos/minecraft:block_pos> [mainhand]
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> mine <pos/minecraft:block_pos> [offhand]
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> mine <pos/minecraft:block_pos> [<tool/minecraft:item_stack>]
loot spawn <targetPos/minecraft:vec3> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [mainhand]
loot spawn <targetPos/minecraft:vec3> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [offhand]
loot spawn <targetPos/minecraft:vec3> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [<tool/minecraft:item_stack>]
loot spawn <targetPos/minecraft:vec3> kill <target/minecraft:entity[type: entities, amount: single]>
loot spawn <targetPos/minecraft:vec3> loot <loot_table/minecraft:resource_location>
loot spawn <targetPos/minecraft:vec3> mine <pos/minecraft:block_pos> [mainhand]
loot spawn <targetPos/minecraft:vec3> mine <pos/minecraft:block_pos> [offhand]
loot spawn <targetPos/minecraft:vec3> mine <pos/minecraft:block_pos> [<tool/minecraft:item_stack>]
me <action/minecraft:message>
msg <targets/minecraft:entity[type: players, amount: multiple]> <message/minecraft:message>
op <targets/minecraft:game_profile>
pardon <targets/minecraft:game_profile>
pardon-ip <target/brigadier:string[type: word]>
particle <name/minecraft:particle> [<pos/minecraft:vec3>] [<delta/minecraft:vec3>] [<speed/brigadier:float[min: 0]>] [<count/brigadier:integer[min: 0]>] [force] [<viewers/minecraft:entity[type: players, amount: multiple]>]
particle <name/minecraft:particle> [<pos/minecraft:vec3>] [<delta/minecraft:vec3>] [<speed/brigadier:float[min: 0]>] [<count/brigadier:integer[min: 0]>] [normal] [<viewers/minecraft:entity[type: players, amount: multiple]>]
perf start
perf stop
place feature <feature/minecraft:resource_key[registry: minecraft:worldgen/configured_feature]> [<pos/minecraft:block_pos>]
place jigsaw <pool/minecraft:resource_key[registry: minecraft:worldgen/template_pool]> <target/minecraft:resource_location> <max_depth/brigadier:integer[max: 7, min: 1]> [<position/minecraft:block_pos>]
place structure <structure/minecraft:resource_key[registry: minecraft:worldgen/structure]> [<pos/minecraft:block_pos>]
place template <template/minecraft:resource_location> [<pos/minecraft:block_pos>] [<rotation/minecraft:template_rotation>] [<mirror/minecraft:template_mirror>] [<integrity/brigadier:float[max: 1, min: 0]>] [<seed/brigadier:integer>]
playsound <sound/minecraft:resource_location> ambient <targets/minecraft:entity[type: players, amount: multiple]> [<pos/minecraft:vec3>] [<volume/brigadier:float[min: 0]>] [<pitch/brigadier:float[max: 2, min: 0]>] [<minVolume/brigadier:float[max: 1, min: 0]>]
playsound <sound/minecraft:resource_location> block <targets/minecraft:entity[type: players, amount: multiple]> [<pos/minecraft:vec3>] [<volume/brigadier:float[min: 0]>] [<pitch/brigadier:float[max: 2, min: 0]>] [<minVolume/brigadier:float[max: 1, min: 0]>]
playsound <sound/minecraft:resource_location> hostile <targets/minecraft:entity[type: players, amount: multiple]> [<pos/minecraft:vec3>] [<volume/brigadier:float[min: 0]>] [<pitch/brigadier:float[max: 2, min: 0]>] [<minVolume/brigadier:float[max: 1, min: 0]>]
playsound <sound/minecraft:resource_location> master <targets/minecraft:entity[type: players, amount: multiple]> [<pos/minecraft:vec3>] [<volume/brigadier:float[min: 0]>] [<pitch/brigadier:float[max: 2, min: 0]>] [<minVolume/brigadier:float[max: 1, min: 0]>]
playsound <sound/minecraft:resource_location> music <targets/minecraft:entity[type: players, amount: multiple]> [<pos/minecraft:vec3>] [<volume/brigadier:float[min: 0]>] [<pitch/brigadier:float[max: 2, min: 0]>] [<minVolume/brigadier:float[max: 1, min: 0]>]
playsound <sound/minecraft:resource_location> neutral <targets/minecraft:entity[type: players, amount: multiple]> [<pos/minecraft:vec3>] [<volume/brigadier:float[min: 0]>] [<pitch/brigadier:float[max: 2, min: 0]>] [<minVolume/brigadier:float[max: 1, min: 0]>]
playsound <sound/minecraft:resource_location> player <targets/minecraft:entity[type: players, amount: multiple]> [<pos/minecraft:vec3>] [<volume/brigadier:float[min: 0]>] [<pitch/brigadier:float[max: 2, min: 0]>] [<minVolume/brigadier:float[max: 1, min: 0]>]
playsound <sound/minecraft:resource_location> record <targets/minecraft:entity[type: players, amount: multiple]> [<pos/minecraft:vec3>] [<volume/brigadier:float[min: 0]>] [<pitch/brigadier:float[max: 2, min: 0]>] [<minVolume/brigadier:float[max: 1, min: 0]>]
playsound <sound/minecraft:resource_location> voice <targets/minecraft:entity[type: players, amount: multiple]> [<pos/minecraft:vec3>] [<volume/brigadier:float[min: 0]>] [<pitch/brigadier:float[max: 2, min: 0]>] [<minVolume/brigadier:float[max: 1, min: 0]>]
playsound <sound/minecraft:resource_location> weather <targets/minecraft:entity[type: players, amount: multiple]> [<pos/minecraft:vec3>] [<volume/brigadier:float[min: 0]>] [<pitch/brigadier:float[max: 2, min: 0]>] [<minVolume/brigadier:float[max: 1, min: 0]>]
publish [<allowCommands/brigadier:bool>] [<gamemode/minecraft:gamemode>] [<port/brigadier:integer[max: 65535, min: 0]>]
random reset * [<seed/brigadier:integer>] [<includeWorldSeed/brigadier:bool>] [<includeSequenceId/brigadier:bool>]
random reset <sequence/minecraft:resource_location> [<seed/brigadier:integer>] [<includeWorldSeed/brigadier:bool>] [<includeSequenceId/brigadier:bool>]
random roll <range/minecraft:int_range> [<sequence/minecraft:resource_location>]
random value <range/minecraft:int_range> [<sequence/minecraft:resource_location>]
recipe give <targets/minecraft:entity[type: players, amount: multiple]> *
recipe give <targets/minecraft:entity[type: players, amount: multiple]> <recipe/minecraft:resource_location>
recipe take <targets/minecraft:entity[type: players, amount: multiple]> *
recipe take <targets/minecraft:entity[type: players, amount: multiple]> <recipe/minecraft:resource_location>
reload
return fail
return run
return <value/brigadier:integer>
ride <target/minecraft:entity[type: entities, amount: single]> dismount
ride <target/minecraft:entity[type: entities, amount: single]> mount <vehicle/minecraft:entity[type: entities, amount: single]>
save-all [flush]
save-off
save-on
say <message/minecraft:message>
schedule clear <function/brigadier:string[type: greedy]>
schedule function <function/minecraft:function> <time/minecraft:time[min: 0]> [append]
schedule function <function/minecraft:function> <time/minecraft:time[min: 0]> [replace]
scoreboard objectives add <objective/brigadier:string[type: word]> <criteria/minecraft:objective_criteria> [<displayName/minecraft:component>]
scoreboard objectives list
scoreboard objectives modify <objective/minecraft:objective> displayautoupdate <value/brigadier:bool>
scoreboard objectives modify <objective/minecraft:objective> displayname <displayName/minecraft:component>
scoreboard objectives modify <objective/minecraft:objective> numberformat [blank]
scoreboard objectives modify <objective/minecraft:objective> numberformat [fixed] [<contents/minecraft:component>]
scoreboard objectives modify <objective/minecraft:objective> numberformat [styled] [<style/minecraft:style>]
scoreboard objectives modify <objective/minecraft:objective> rendertype hearts
scoreboard objectives modify <objective/minecraft:objective> rendertype integer
scoreboard objectives remove <objective/minecraft:objective>
scoreboard objectives setdisplay <slot/minecraft:scoreboard_slot> [<objective/minecraft:objective>]
scoreboard players add <targets/minecraft:score_holder[amount: multiple]> <objective/minecraft:objective> <score/brigadier:integer[min: 0]>
scoreboard players display name <targets/minecraft:score_holder[amount: multiple]> <objective/minecraft:objective> [<name/minecraft:component>]
scoreboard players display numberformat <targets/minecraft:score_holder[amount: multiple]> <objective/minecraft:objective> [blank]
scoreboard players display numberformat <targets/minecraft:score_holder[amount: multiple]> <objective/minecraft:objective> [fixed] [<contents/minecraft:component>]
scoreboard players display numberformat <targets/minecraft:score_holder[amount: multiple]> <objective/minecraft:objective> [styled] [<style/minecraft:style>]
scoreboard players enable <targets/minecraft:score_holder[amount: multiple]> <objective/minecraft:objective>
scoreboard players get <target/minecraft:score_holder[amount: single]> <objective/minecraft:objective>
scoreboard players list [<target/minecraft:score_holder[amount: single]>]
scoreboard players operation <targets/minecraft:score_holder[amount: multiple]> <targetObjective/minecraft:objective> <operation/minecraft:operation> <source/minecraft:score_holder[amount: multiple]> <sourceObjective/minecraft:objective>
scoreboard players remove <targets/minecraft:score_holder[amount: multiple]> <objective/minecraft:objective> <score/brigadier:integer[min: 0]>
scoreboard players reset <targets/minecraft:score_holder[amount: multiple]> [<objective/minecraft:objective>]
scoreboard players set <targets/minecraft:score_holder[amount: multiple]> <objective/minecraft:objective> <score/brigadier:integer>
seed
setblock <pos/minecraft:block_pos> <block/minecraft:block_state> [destroy]
setblock <pos/minecraft:block_pos> <block/minecraft:block_state> [keep]
setblock <pos/minecraft:block_pos> <block/minecraft:block_state> [replace]
setidletimeout <minutes/brigadier:integer[min: 0]>
setworldspawn [<pos/minecraft:block_pos>] [<angle/minecraft:angle>]
spawnpoint [<targets/minecraft:entity[type: players, amount: multiple]>] [<pos/minecraft:block_pos>] [<angle/minecraft:angle>]
spectate [<target/minecraft:entity[type: entities, amount: single]>] [<player/minecraft:entity[type: players, amount: single]>]
spreadplayers <center/minecraft:vec2> <spreadDistance/brigadier:float[min: 0]> <maxRange/brigadier:float[min: 1]> <respectTeams/brigadier:bool> <targets/minecraft:entity[type: entities, amount: multiple]>
spreadplayers <center/minecraft:vec2> <spreadDistance/brigadier:float[min: 0]> <maxRange/brigadier:float[min: 1]> under <maxHeight/brigadier:integer> <respectTeams/brigadier:bool> <targets/minecraft:entity[type: entities, amount: multiple]>
stop
stopsound <targets/minecraft:entity[type: players, amount: multiple]> [*] [<sound/minecraft:resource_location>]
stopsound <targets/minecraft:entity[type: players, amount: multiple]> [ambient] [<sound/minecraft:resource_location>]
stopsound <targets/minecraft:entity[type: players, amount: multiple]> [block] [<sound/minecraft:resource_location>]
stopsound <targets/minecraft:entity[type: players, amount: multiple]> [hostile] [<sound/minecraft:resource_location>]
stopsound <targets/minecraft:entity[type: players, amount: multiple]> [master] [<sound/minecraft:resource_location>]
stopsound <targets/minecraft:entity[type: players, amount: multiple]> [music] [<sound/minecraft:resource_location>]
stopsound <targets/minecraft:entity[type: players, amount: multiple]> [neutral] [<sound/minecraft:resource_location>]
stopsound <targets/minecraft:entity[type: players, amount: multiple]> [player] [<sound/minecraft:resource_location>]
stopsound <targets/minecraft:entity[type: players, amount: multiple]> [record] [<sound/minecraft:resource_location>]
stopsound <targets/minecraft:entity[type: players, amount: multiple]> [voice] [<sound/minecraft:resource_location>]
stopsound <targets/minecraft:entity[type: players, amount: multiple]> [weather] [<sound/minecraft:resource_location>]
summon <entity/minecraft:resource[registry: minecraft:entity_type]> [<pos/minecraft:vec3>] [<nbt/minecraft:nbt_compound_tag>]
tag <targets/minecraft:entity[type: entities, amount: multiple]> add <name/brigadier:string[type: word]>
tag <targets/minecraft:entity[type: entities, amount: multiple]> list
tag <targets/minecraft:entity[type: entities, amount: multiple]> remove <name/brigadier:string[type: word]>
team add <team/brigadier:string[type: word]> [<displayName/minecraft:component>]
team empty <team/minecraft:team>
team join <team/minecraft:team> [<members/minecraft:score_holder[amount: multiple]>]
team leave <members/minecraft:score_holder[amount: multiple]>
team list [<team/minecraft:team>]
team modify <team/minecraft:team> collisionRule always
team modify <team/minecraft:team> collisionRule never
team modify <team/minecraft:team> collisionRule pushOtherTeams
team modify <team/minecraft:team> collisionRule pushOwnTeam
team modify <team/minecraft:team> color <value/minecraft:color>
team modify <team/minecraft:team> deathMessageVisibility always
team modify <team/minecraft:team> deathMessageVisibility hideForOtherTeams
team modify <team/minecraft:team> deathMessageVisibility hideForOwnTeam
team modify <team/minecraft:team> deathMessageVisibility never
team modify <team/minecraft:team> displayName <displayName/minecraft:component>
team modify <team/minecraft:team> friendlyFire <allowed/brigadier:bool>
team modify <team/minecraft:team> nametagVisibility always
team modify <team/minecraft:team> nametagVisibility hideForOtherTeams
team modify <team/minecraft:team> nametagVisibility hideForOwnTeam
team modify <team/minecraft:team> nametagVisibility never
team modify <team/minecraft:team> prefix <prefix/minecraft:component>
team modify <team/minecraft:team> seeFriendlyInvisibles <allowed/brigadier:bool>
team modify <team/minecraft:team> suffix <suffix/minecraft:component>
team remove <team/minecraft:team>
teammsg <message/minecraft:message>
teleport <destination/minecraft:entity[type: entities, amount: single]>
teleport <location/minecraft:vec3>
teleport <targets/minecraft:entity[type: entities, amount: multiple]> <destination/minecraft:entity[type: entities, amount: single]>
teleport <targets/minecraft:entity[type: entities, amount: multiple]> <location/minecraft:vec3> [facing] [entity] [<facingEntity/minecraft:entity[type: entities, amount: single]>] [<facingAnchor/minecraft:entity_anchor>]
teleport <targets/minecraft:entity[type: entities, amount: multiple]> <location/minecraft:vec3> [facing] [<facingLocation/minecraft:vec3>]
teleport <targets/minecraft:entity[type: entities, amount: multiple]> <location/minecraft:vec3> [<rotation/minecraft:rotation>]
tell <targets/minecraft:entity[type: players, amount: multiple]> <message/minecraft:message>
tellraw <targets/minecraft:entity[type: players, amount: multiple]> <message/minecraft:component>
tick freeze
tick query
tick rate <rate/brigadier:float[max: 10000, min: 1]>
tick sprint stop
tick sprint <time/minecraft:time[min: 1]>
tick step [stop]
tick step [<time/minecraft:time[min: 1]>]
tick unfreeze
time add <time/minecraft:time[min: 0]>
time query day
time query daytime
time query gametime
time set day
time set midnight
time set night
time set noon
time set <time/minecraft:time[min: 0]>
title <targets/minecraft:entity[type: players, amount: multiple]> actionbar <title/minecraft:component>
title <targets/minecraft:entity[type: players, amount: multiple]> clear
title <targets/minecraft:entity[type: players, amount: multiple]> reset
title <targets/minecraft:entity[type: players, amount: multiple]> subtitle <title/minecraft:component>
title <targets/minecraft:entity[type: players, amount: multiple]> times <fadeIn/minecraft:time[min: 0]> <stay/minecraft:time[min: 0]> <fadeOut/minecraft:time[min: 0]>
title <targets/minecraft:entity[type: players, amount: multiple]> title <title/minecraft:component>
tm <message/minecraft:message>
tp <destination/minecraft:entity[type: entities, amount: single]>
tp <location/minecraft:vec3>
tp <targets/minecraft:entity[type: entities, amount: multiple]> <destination/minecraft:entity[type: entities, amount: single]>
tp <targets/minecraft:entity[type: entities, amount: multiple]> <location/minecraft:vec3> [facing] [entity] [<facingEntity/minecraft:entity[type: entities, amount: single]>] [<facingAnchor/minecraft:entity_anchor>]
tp <targets/minecraft:entity[type: entities, amount: multiple]> <location/minecraft:vec3> [facing] [<facingLocation/minecraft:vec3>]
tp <targets/minecraft:entity[type: entities, amount: multiple]> <location/minecraft:vec3> [<rotation/minecraft:rotation>]
trigger <objective/minecraft:objective> [add] [<value/brigadier:integer>]
trigger <objective/minecraft:objective> [set] [<value/brigadier:integer>]
w <targets/minecraft:entity[type: players, amount: multiple]> <message/minecraft:message>
weather clear [<duration/minecraft:time[min: 1]>]
weather rain [<duration/minecraft:time[min: 1]>]
weather thunder [<duration/minecraft:time[min: 1]>]
whitelist add <targets/minecraft:game_profile>
whitelist list
whitelist off
whitelist on
whitelist reload
whitelist remove <targets/minecraft:game_profile>
worldborder add <distance/brigadier:double[max: 59999968, min: -59999968]> [<time/brigadier:integer[min: 0]>]
worldborder center <pos/minecraft:vec2>
worldborder damage amount <damagePerBlock/brigadier:float[min: 0]>
worldborder damage buffer <distance/brigadier:float[min: 0]>
worldborder get
worldborder set <distance/brigadier:double[max: 59999968, min: -59999968]> [<time/brigadier:integer[min: 0]>]
worldborder warning distance <distance/brigadier:integer[min: 0]>
worldborder warning time <time/brigadier:integer[min: 0]>
xp add <targets/minecraft:entity[type: players, amount: multiple]> <amount/brigadier:integer> [levels]
xp add <targets/minecraft:entity[type: players, amount: multiple]> <amount/brigadier:integer> [points]
xp query <targets/minecraft:entity[type: players, amount: single]> levels
xp query <targets/minecraft:entity[type: players, amount: single]> points
xp set <targets/minecraft:entity[type: players, amount: multiple]> <amount/brigadier:integer[min: 0]> [levels]
xp set <targets/minecraft:entity[type: players, amount: multiple]> <amount/brigadier:integer[min: 0]> [points]
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