Created
August 15, 2024 17:47
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advancement grant <targets/minecraft:entity[type: players, amount: multiple]> everything | |
advancement grant <targets/minecraft:entity[type: players, amount: multiple]> from <advancement/minecraft:resource_location> | |
advancement grant <targets/minecraft:entity[type: players, amount: multiple]> only <advancement/minecraft:resource_location> [<criterion/brigadier:string[type: greedy]>] | |
advancement grant <targets/minecraft:entity[type: players, amount: multiple]> through <advancement/minecraft:resource_location> | |
advancement grant <targets/minecraft:entity[type: players, amount: multiple]> until <advancement/minecraft:resource_location> | |
advancement revoke <targets/minecraft:entity[type: players, amount: multiple]> everything | |
advancement revoke <targets/minecraft:entity[type: players, amount: multiple]> from <advancement/minecraft:resource_location> | |
advancement revoke <targets/minecraft:entity[type: players, amount: multiple]> only <advancement/minecraft:resource_location> [<criterion/brigadier:string[type: greedy]>] | |
advancement revoke <targets/minecraft:entity[type: players, amount: multiple]> through <advancement/minecraft:resource_location> | |
advancement revoke <targets/minecraft:entity[type: players, amount: multiple]> until <advancement/minecraft:resource_location> | |
attribute <target/minecraft:entity[type: entities, amount: single]> <attribute/minecraft:resource[registry: minecraft:attribute]> base get [<scale/brigadier:double>] | |
attribute <target/minecraft:entity[type: entities, amount: single]> <attribute/minecraft:resource[registry: minecraft:attribute]> base set <value/brigadier:double> | |
attribute <target/minecraft:entity[type: entities, amount: single]> <attribute/minecraft:resource[registry: minecraft:attribute]> get [<scale/brigadier:double>] | |
attribute <target/minecraft:entity[type: entities, amount: single]> <attribute/minecraft:resource[registry: minecraft:attribute]> modifier add <uuid/minecraft:uuid> <name/brigadier:string[type: phrase]> <value/brigadier:double> add | |
attribute <target/minecraft:entity[type: entities, amount: single]> <attribute/minecraft:resource[registry: minecraft:attribute]> modifier add <uuid/minecraft:uuid> <name/brigadier:string[type: phrase]> <value/brigadier:double> multiply | |
attribute <target/minecraft:entity[type: entities, amount: single]> <attribute/minecraft:resource[registry: minecraft:attribute]> modifier add <uuid/minecraft:uuid> <name/brigadier:string[type: phrase]> <value/brigadier:double> multiply_base | |
attribute <target/minecraft:entity[type: entities, amount: single]> <attribute/minecraft:resource[registry: minecraft:attribute]> modifier remove <uuid/minecraft:uuid> | |
attribute <target/minecraft:entity[type: entities, amount: single]> <attribute/minecraft:resource[registry: minecraft:attribute]> modifier value get <uuid/minecraft:uuid> [<scale/brigadier:double>] | |
ban <targets/minecraft:game_profile> [<reason/minecraft:message>] | |
ban-ip <target/brigadier:string[type: word]> [<reason/minecraft:message>] | |
banlist [ips] | |
banlist [players] | |
bossbar add <id/minecraft:resource_location> <name/minecraft:component> | |
bossbar get <id/minecraft:resource_location> max | |
bossbar get <id/minecraft:resource_location> players | |
bossbar get <id/minecraft:resource_location> value | |
bossbar get <id/minecraft:resource_location> visible | |
bossbar list | |
bossbar remove <id/minecraft:resource_location> | |
bossbar set <id/minecraft:resource_location> color blue | |
bossbar set <id/minecraft:resource_location> color green | |
bossbar set <id/minecraft:resource_location> color pink | |
bossbar set <id/minecraft:resource_location> color purple | |
bossbar set <id/minecraft:resource_location> color red | |
bossbar set <id/minecraft:resource_location> color white | |
bossbar set <id/minecraft:resource_location> color yellow | |
bossbar set <id/minecraft:resource_location> max <max/brigadier:integer[min: 1]> | |
bossbar set <id/minecraft:resource_location> name <name/minecraft:component> | |
bossbar set <id/minecraft:resource_location> players [<targets/minecraft:entity[type: players, amount: multiple]>] | |
bossbar set <id/minecraft:resource_location> style notched_10 | |
bossbar set <id/minecraft:resource_location> style notched_12 | |
bossbar set <id/minecraft:resource_location> style notched_20 | |
bossbar set <id/minecraft:resource_location> style notched_6 | |
bossbar set <id/minecraft:resource_location> style progress | |
bossbar set <id/minecraft:resource_location> value <value/brigadier:integer[min: 0]> | |
bossbar set <id/minecraft:resource_location> visible <visible/brigadier:bool> | |
clear [<targets/minecraft:entity[type: players, amount: multiple]>] [<item/minecraft:item_predicate>] [<maxCount/brigadier:integer[min: 0]>] | |
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [force] | |
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [move] | |
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [normal] | |
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [masked] [force] | |
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [masked] [move] | |
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [masked] [normal] | |
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [replace] [force] | |
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [replace] [move] | |
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [replace] [normal] | |
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [force] | |
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [move] | |
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [normal] | |
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [masked] [force] | |
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [masked] [move] | |
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [masked] [normal] | |
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [replace] [force] | |
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [replace] [move] | |
clone <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [replace] [normal] | |
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [force] | |
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [move] | |
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [normal] | |
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [masked] [force] | |
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [masked] [move] | |
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [masked] [normal] | |
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [replace] [force] | |
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [replace] [move] | |
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> [replace] [normal] | |
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [force] | |
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [move] | |
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [filtered] [<filter/minecraft:block_predicate>] [normal] | |
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [masked] [force] | |
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [masked] [move] | |
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [masked] [normal] | |
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [replace] [force] | |
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [replace] [move] | |
clone from <sourceDimension/minecraft:dimension> <begin/minecraft:block_pos> <end/minecraft:block_pos> to <targetDimension/minecraft:dimension> <destination/minecraft:block_pos> [replace] [normal] | |
damage <target/minecraft:entity[type: entities, amount: single]> <amount/brigadier:float[min: 0]> [<damageType/minecraft:resource[registry: minecraft:damage_type]>] [at] [<location/minecraft:vec3>] | |
damage <target/minecraft:entity[type: entities, amount: single]> <amount/brigadier:float[min: 0]> [<damageType/minecraft:resource[registry: minecraft:damage_type]>] [by] [<entity/minecraft:entity[type: entities, amount: single]>] [from] [<cause/minecraft:entity[type: entities, amount: single]>] | |
data get block <targetPos/minecraft:block_pos> [<path/minecraft:nbt_path>] [<scale/brigadier:double>] | |
data get entity <target/minecraft:entity[type: entities, amount: single]> [<path/minecraft:nbt_path>] [<scale/brigadier:double>] | |
data get storage <target/minecraft:resource_location> [<path/minecraft:nbt_path>] [<scale/brigadier:double>] | |
data merge block <targetPos/minecraft:block_pos> <nbt/minecraft:nbt_compound_tag> | |
data merge entity <target/minecraft:entity[type: entities, amount: single]> <nbt/minecraft:nbt_compound_tag> | |
data merge storage <target/minecraft:resource_location> <nbt/minecraft:nbt_compound_tag> | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> append from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> append from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> append from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> append string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> append string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> append string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> append value <value/minecraft:nbt_tag> | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> value <value/minecraft:nbt_tag> | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> merge from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> merge from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> merge from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> merge string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> merge string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> merge string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> merge value <value/minecraft:nbt_tag> | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> prepend from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> prepend from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> prepend from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> prepend string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> prepend string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> prepend string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> prepend value <value/minecraft:nbt_tag> | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> set from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> set from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> set from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> set string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> set string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> set string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify block <targetPos/minecraft:block_pos> <targetPath/minecraft:nbt_path> set value <value/minecraft:nbt_tag> | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> append from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> append from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> append from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> append string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> append string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> append string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> append value <value/minecraft:nbt_tag> | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> value <value/minecraft:nbt_tag> | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> merge from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> merge from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> merge from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> merge string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> merge string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> merge string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> merge value <value/minecraft:nbt_tag> | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> prepend from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> prepend from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> prepend from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> prepend string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> prepend string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> prepend string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> prepend value <value/minecraft:nbt_tag> | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> set from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> set from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> set from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> set string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> set string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> set string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify entity <target/minecraft:entity[type: entities, amount: single]> <targetPath/minecraft:nbt_path> set value <value/minecraft:nbt_tag> | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> append from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> append from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> append from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> append string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> append string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> append string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> append value <value/minecraft:nbt_tag> | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> insert <index/brigadier:integer> value <value/minecraft:nbt_tag> | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> merge from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> merge from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> merge from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> merge string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> merge string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> merge string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> merge value <value/minecraft:nbt_tag> | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> prepend from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> prepend from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> prepend from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> prepend string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> prepend string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> prepend string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> prepend value <value/minecraft:nbt_tag> | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> set from block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> set from entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> set from storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> set string block <sourcePos/minecraft:block_pos> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> set string entity <source/minecraft:entity[type: entities, amount: single]> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> set string storage <source/minecraft:resource_location> [<sourcePath/minecraft:nbt_path>] [<start/brigadier:integer>] [<end/brigadier:integer>] | |
data modify storage <target/minecraft:resource_location> <targetPath/minecraft:nbt_path> set value <value/minecraft:nbt_tag> | |
data remove block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> | |
data remove entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> | |
data remove storage <target/minecraft:resource_location> <path/minecraft:nbt_path> | |
datapack disable <name/brigadier:string[type: phrase]> | |
datapack enable <name/brigadier:string[type: phrase]> [after] [<existing/brigadier:string[type: phrase]>] | |
datapack enable <name/brigadier:string[type: phrase]> [before] [<existing/brigadier:string[type: phrase]>] | |
datapack enable <name/brigadier:string[type: phrase]> [first] | |
datapack enable <name/brigadier:string[type: phrase]> [last] | |
datapack list [available] | |
datapack list [enabled] | |
debug function <name/minecraft:function> | |
debug start | |
debug stop | |
defaultgamemode <gamemode/minecraft:gamemode> | |
deop <targets/minecraft:game_profile> | |
difficulty [easy] | |
difficulty [hard] | |
difficulty [normal] | |
difficulty [peaceful] | |
effect clear [<targets/minecraft:entity[type: entities, amount: multiple]>] [<effect/minecraft:resource[registry: minecraft:mob_effect]>] | |
effect give <targets/minecraft:entity[type: entities, amount: multiple]> <effect/minecraft:resource[registry: minecraft:mob_effect]> [infinite] [<amplifier/brigadier:integer[max: 255, min: 0]>] [<hideParticles/brigadier:bool>] | |
effect give <targets/minecraft:entity[type: entities, amount: multiple]> <effect/minecraft:resource[registry: minecraft:mob_effect]> [<seconds/brigadier:integer[max: 1000000, min: 1]>] [<amplifier/brigadier:integer[max: 255, min: 0]>] [<hideParticles/brigadier:bool>] | |
enchant <targets/minecraft:entity[type: entities, amount: multiple]> <enchantment/minecraft:resource[registry: minecraft:enchantment]> [<level/brigadier:integer[min: 0]>] | |
execute align <axes/minecraft:swizzle> | |
execute anchored <anchor/minecraft:entity_anchor> | |
execute as <targets/minecraft:entity[type: entities, amount: multiple]> | |
execute at <targets/minecraft:entity[type: entities, amount: multiple]> | |
execute facing entity <targets/minecraft:entity[type: entities, amount: multiple]> <anchor/minecraft:entity_anchor> | |
execute facing <pos/minecraft:vec3> | |
execute if biome <pos/minecraft:block_pos> <biome/minecraft:resource_or_tag[registry: minecraft:worldgen/biome]> | |
execute if block <pos/minecraft:block_pos> <block/minecraft:block_predicate> | |
execute if blocks <start/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> all | |
execute if blocks <start/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> masked | |
execute if data block <sourcePos/minecraft:block_pos> <path/minecraft:nbt_path> | |
execute if data entity <source/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> | |
execute if data storage <source/minecraft:resource_location> <path/minecraft:nbt_path> | |
execute if dimension <dimension/minecraft:dimension> | |
execute if entity <entities/minecraft:entity[type: entities, amount: multiple]> | |
execute if function <name/minecraft:function> | |
execute if loaded <pos/minecraft:block_pos> | |
execute if predicate <predicate/minecraft:resource_location> | |
execute if score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> < <source/minecraft:score_holder[amount: single]> <sourceObjective/minecraft:objective> | |
execute if score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> <= <source/minecraft:score_holder[amount: single]> <sourceObjective/minecraft:objective> | |
execute if score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> = <source/minecraft:score_holder[amount: single]> <sourceObjective/minecraft:objective> | |
execute if score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> > <source/minecraft:score_holder[amount: single]> <sourceObjective/minecraft:objective> | |
execute if score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> >= <source/minecraft:score_holder[amount: single]> <sourceObjective/minecraft:objective> | |
execute if score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> matches <range/minecraft:int_range> | |
execute in <dimension/minecraft:dimension> | |
execute on attacker | |
execute on controller | |
execute on leasher | |
execute on origin | |
execute on owner | |
execute on passengers | |
execute on target | |
execute on vehicle | |
execute positioned as <targets/minecraft:entity[type: entities, amount: multiple]> | |
execute positioned over <heightmap/minecraft:heightmap> | |
execute positioned <pos/minecraft:vec3> | |
execute rotated as <targets/minecraft:entity[type: entities, amount: multiple]> | |
execute rotated <rot/minecraft:rotation> | |
execute run | |
execute store result block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> byte <scale/brigadier:double> | |
execute store result block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> double <scale/brigadier:double> | |
execute store result block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> float <scale/brigadier:double> | |
execute store result block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> int <scale/brigadier:double> | |
execute store result block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> long <scale/brigadier:double> | |
execute store result block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> short <scale/brigadier:double> | |
execute store result bossbar <id/minecraft:resource_location> max | |
execute store result bossbar <id/minecraft:resource_location> value | |
execute store result entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> byte <scale/brigadier:double> | |
execute store result entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> double <scale/brigadier:double> | |
execute store result entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> float <scale/brigadier:double> | |
execute store result entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> int <scale/brigadier:double> | |
execute store result entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> long <scale/brigadier:double> | |
execute store result entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> short <scale/brigadier:double> | |
execute store result score <targets/minecraft:score_holder[amount: multiple]> <objective/minecraft:objective> | |
execute store result storage <target/minecraft:resource_location> <path/minecraft:nbt_path> byte <scale/brigadier:double> | |
execute store result storage <target/minecraft:resource_location> <path/minecraft:nbt_path> double <scale/brigadier:double> | |
execute store result storage <target/minecraft:resource_location> <path/minecraft:nbt_path> float <scale/brigadier:double> | |
execute store result storage <target/minecraft:resource_location> <path/minecraft:nbt_path> int <scale/brigadier:double> | |
execute store result storage <target/minecraft:resource_location> <path/minecraft:nbt_path> long <scale/brigadier:double> | |
execute store result storage <target/minecraft:resource_location> <path/minecraft:nbt_path> short <scale/brigadier:double> | |
execute store success block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> byte <scale/brigadier:double> | |
execute store success block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> double <scale/brigadier:double> | |
execute store success block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> float <scale/brigadier:double> | |
execute store success block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> int <scale/brigadier:double> | |
execute store success block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> long <scale/brigadier:double> | |
execute store success block <targetPos/minecraft:block_pos> <path/minecraft:nbt_path> short <scale/brigadier:double> | |
execute store success bossbar <id/minecraft:resource_location> max | |
execute store success bossbar <id/minecraft:resource_location> value | |
execute store success entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> byte <scale/brigadier:double> | |
execute store success entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> double <scale/brigadier:double> | |
execute store success entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> float <scale/brigadier:double> | |
execute store success entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> int <scale/brigadier:double> | |
execute store success entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> long <scale/brigadier:double> | |
execute store success entity <target/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> short <scale/brigadier:double> | |
execute store success score <targets/minecraft:score_holder[amount: multiple]> <objective/minecraft:objective> | |
execute store success storage <target/minecraft:resource_location> <path/minecraft:nbt_path> byte <scale/brigadier:double> | |
execute store success storage <target/minecraft:resource_location> <path/minecraft:nbt_path> double <scale/brigadier:double> | |
execute store success storage <target/minecraft:resource_location> <path/minecraft:nbt_path> float <scale/brigadier:double> | |
execute store success storage <target/minecraft:resource_location> <path/minecraft:nbt_path> int <scale/brigadier:double> | |
execute store success storage <target/minecraft:resource_location> <path/minecraft:nbt_path> long <scale/brigadier:double> | |
execute store success storage <target/minecraft:resource_location> <path/minecraft:nbt_path> short <scale/brigadier:double> | |
execute summon <entity/minecraft:resource[registry: minecraft:entity_type]> | |
execute unless biome <pos/minecraft:block_pos> <biome/minecraft:resource_or_tag[registry: minecraft:worldgen/biome]> | |
execute unless block <pos/minecraft:block_pos> <block/minecraft:block_predicate> | |
execute unless blocks <start/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> all | |
execute unless blocks <start/minecraft:block_pos> <end/minecraft:block_pos> <destination/minecraft:block_pos> masked | |
execute unless data block <sourcePos/minecraft:block_pos> <path/minecraft:nbt_path> | |
execute unless data entity <source/minecraft:entity[type: entities, amount: single]> <path/minecraft:nbt_path> | |
execute unless data storage <source/minecraft:resource_location> <path/minecraft:nbt_path> | |
execute unless dimension <dimension/minecraft:dimension> | |
execute unless entity <entities/minecraft:entity[type: entities, amount: multiple]> | |
execute unless function <name/minecraft:function> | |
execute unless loaded <pos/minecraft:block_pos> | |
execute unless predicate <predicate/minecraft:resource_location> | |
execute unless score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> < <source/minecraft:score_holder[amount: single]> <sourceObjective/minecraft:objective> | |
execute unless score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> <= <source/minecraft:score_holder[amount: single]> <sourceObjective/minecraft:objective> | |
execute unless score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> = <source/minecraft:score_holder[amount: single]> <sourceObjective/minecraft:objective> | |
execute unless score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> > <source/minecraft:score_holder[amount: single]> <sourceObjective/minecraft:objective> | |
execute unless score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> >= <source/minecraft:score_holder[amount: single]> <sourceObjective/minecraft:objective> | |
execute unless score <target/minecraft:score_holder[amount: single]> <targetObjective/minecraft:objective> matches <range/minecraft:int_range> | |
experience add <targets/minecraft:entity[type: players, amount: multiple]> <amount/brigadier:integer> [levels] | |
experience add <targets/minecraft:entity[type: players, amount: multiple]> <amount/brigadier:integer> [points] | |
experience query <targets/minecraft:entity[type: players, amount: single]> levels | |
experience query <targets/minecraft:entity[type: players, amount: single]> points | |
experience set <targets/minecraft:entity[type: players, amount: multiple]> <amount/brigadier:integer[min: 0]> [levels] | |
experience set <targets/minecraft:entity[type: players, amount: multiple]> <amount/brigadier:integer[min: 0]> [points] | |
fill <from/minecraft:block_pos> <to/minecraft:block_pos> <block/minecraft:block_state> [destroy] | |
fill <from/minecraft:block_pos> <to/minecraft:block_pos> <block/minecraft:block_state> [hollow] | |
fill <from/minecraft:block_pos> <to/minecraft:block_pos> <block/minecraft:block_state> [keep] | |
fill <from/minecraft:block_pos> <to/minecraft:block_pos> <block/minecraft:block_state> [outline] | |
fill <from/minecraft:block_pos> <to/minecraft:block_pos> <block/minecraft:block_state> [replace] [<filter/minecraft:block_predicate>] | |
fillbiome <from/minecraft:block_pos> <to/minecraft:block_pos> <biome/minecraft:resource[registry: minecraft:worldgen/biome]> [replace] [<filter/minecraft:resource_or_tag[registry: minecraft:worldgen/biome]>] | |
forceload add <from/minecraft:column_pos> [<to/minecraft:column_pos>] | |
forceload query [<pos/minecraft:column_pos>] | |
forceload remove all | |
forceload remove <from/minecraft:column_pos> [<to/minecraft:column_pos>] | |
function <name/minecraft:function> [<arguments/minecraft:nbt_compound_tag>] | |
function <name/minecraft:function> [with] [block] [<sourcePos/minecraft:block_pos>] [<path/minecraft:nbt_path>] | |
function <name/minecraft:function> [with] [entity] [<source/minecraft:entity[type: entities, amount: single]>] [<path/minecraft:nbt_path>] | |
function <name/minecraft:function> [with] [storage] [<source/minecraft:resource_location>] [<path/minecraft:nbt_path>] | |
gamemode <gamemode/minecraft:gamemode> [<target/minecraft:entity[type: players, amount: multiple]>] | |
gamerule announceAdvancements [<value/brigadier:bool>] | |
gamerule blockExplosionDropDecay [<value/brigadier:bool>] | |
gamerule commandBlockOutput [<value/brigadier:bool>] | |
gamerule commandModificationBlockLimit [<value/brigadier:integer>] | |
gamerule disableElytraMovementCheck [<value/brigadier:bool>] | |
gamerule disableRaids [<value/brigadier:bool>] | |
gamerule doDaylightCycle [<value/brigadier:bool>] | |
gamerule doEntityDrops [<value/brigadier:bool>] | |
gamerule doFireTick [<value/brigadier:bool>] | |
gamerule doImmediateRespawn [<value/brigadier:bool>] | |
gamerule doInsomnia [<value/brigadier:bool>] | |
gamerule doLimitedCrafting [<value/brigadier:bool>] | |
gamerule doMobLoot [<value/brigadier:bool>] | |
gamerule doMobSpawning [<value/brigadier:bool>] | |
gamerule doPatrolSpawning [<value/brigadier:bool>] | |
gamerule doTileDrops [<value/brigadier:bool>] | |
gamerule doTraderSpawning [<value/brigadier:bool>] | |
gamerule doVinesSpread [<value/brigadier:bool>] | |
gamerule doWardenSpawning [<value/brigadier:bool>] | |
gamerule doWeatherCycle [<value/brigadier:bool>] | |
gamerule drowningDamage [<value/brigadier:bool>] | |
gamerule enderPearlsVanishOnDeath [<value/brigadier:bool>] | |
gamerule fallDamage [<value/brigadier:bool>] | |
gamerule fireDamage [<value/brigadier:bool>] | |
gamerule forgiveDeadPlayers [<value/brigadier:bool>] | |
gamerule freezeDamage [<value/brigadier:bool>] | |
gamerule globalSoundEvents [<value/brigadier:bool>] | |
gamerule keepInventory [<value/brigadier:bool>] | |
gamerule lavaSourceConversion [<value/brigadier:bool>] | |
gamerule logAdminCommands [<value/brigadier:bool>] | |
gamerule maxCommandChainLength [<value/brigadier:integer>] | |
gamerule maxCommandForkCount [<value/brigadier:integer>] | |
gamerule maxEntityCramming [<value/brigadier:integer>] | |
gamerule mobExplosionDropDecay [<value/brigadier:bool>] | |
gamerule mobGriefing [<value/brigadier:bool>] | |
gamerule naturalRegeneration [<value/brigadier:bool>] | |
gamerule playersNetherPortalCreativeDelay [<value/brigadier:integer>] | |
gamerule playersNetherPortalDefaultDelay [<value/brigadier:integer>] | |
gamerule playersSleepingPercentage [<value/brigadier:integer>] | |
gamerule projectilesCanBreakBlocks [<value/brigadier:bool>] | |
gamerule randomTickSpeed [<value/brigadier:integer>] | |
gamerule reducedDebugInfo [<value/brigadier:bool>] | |
gamerule sendCommandFeedback [<value/brigadier:bool>] | |
gamerule showDeathMessages [<value/brigadier:bool>] | |
gamerule snowAccumulationHeight [<value/brigadier:integer>] | |
gamerule spawnRadius [<value/brigadier:integer>] | |
gamerule spectatorsGenerateChunks [<value/brigadier:bool>] | |
gamerule tntExplosionDropDecay [<value/brigadier:bool>] | |
gamerule universalAnger [<value/brigadier:bool>] | |
gamerule waterSourceConversion [<value/brigadier:bool>] | |
give <targets/minecraft:entity[type: players, amount: multiple]> <item/minecraft:item_stack> [<count/brigadier:integer[min: 1]>] | |
help [<command/brigadier:string[type: greedy]>] | |
item modify block <pos/minecraft:block_pos> <slot/minecraft:item_slot> <modifier/minecraft:resource_location> | |
item modify entity <targets/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> <modifier/minecraft:resource_location> | |
item replace block <pos/minecraft:block_pos> <slot/minecraft:item_slot> from block <source/minecraft:block_pos> <sourceSlot/minecraft:item_slot> [<modifier/minecraft:resource_location>] | |
item replace block <pos/minecraft:block_pos> <slot/minecraft:item_slot> from entity <source/minecraft:entity[type: entities, amount: single]> <sourceSlot/minecraft:item_slot> [<modifier/minecraft:resource_location>] | |
item replace block <pos/minecraft:block_pos> <slot/minecraft:item_slot> with <item/minecraft:item_stack> [<count/brigadier:integer[max: 64, min: 1]>] | |
item replace entity <targets/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> from block <source/minecraft:block_pos> <sourceSlot/minecraft:item_slot> [<modifier/minecraft:resource_location>] | |
item replace entity <targets/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> from entity <source/minecraft:entity[type: entities, amount: single]> <sourceSlot/minecraft:item_slot> [<modifier/minecraft:resource_location>] | |
item replace entity <targets/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> with <item/minecraft:item_stack> [<count/brigadier:integer[max: 64, min: 1]>] | |
jfr start | |
jfr stop | |
kick <targets/minecraft:entity[type: players, amount: multiple]> [<reason/minecraft:message>] | |
kill [<targets/minecraft:entity[type: entities, amount: multiple]>] | |
list [uuids] | |
locate biome <biome/minecraft:resource_or_tag[registry: minecraft:worldgen/biome]> | |
locate poi <poi/minecraft:resource_or_tag[registry: minecraft:point_of_interest_type]> | |
locate structure <structure/minecraft:resource_or_tag_key[registry: minecraft:worldgen/structure]> | |
loot give <players/minecraft:entity[type: players, amount: multiple]> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [mainhand] | |
loot give <players/minecraft:entity[type: players, amount: multiple]> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [offhand] | |
loot give <players/minecraft:entity[type: players, amount: multiple]> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [<tool/minecraft:item_stack>] | |
loot give <players/minecraft:entity[type: players, amount: multiple]> kill <target/minecraft:entity[type: entities, amount: single]> | |
loot give <players/minecraft:entity[type: players, amount: multiple]> loot <loot_table/minecraft:resource_location> | |
loot give <players/minecraft:entity[type: players, amount: multiple]> mine <pos/minecraft:block_pos> [mainhand] | |
loot give <players/minecraft:entity[type: players, amount: multiple]> mine <pos/minecraft:block_pos> [offhand] | |
loot give <players/minecraft:entity[type: players, amount: multiple]> mine <pos/minecraft:block_pos> [<tool/minecraft:item_stack>] | |
loot insert <targetPos/minecraft:block_pos> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [mainhand] | |
loot insert <targetPos/minecraft:block_pos> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [offhand] | |
loot insert <targetPos/minecraft:block_pos> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [<tool/minecraft:item_stack>] | |
loot insert <targetPos/minecraft:block_pos> kill <target/minecraft:entity[type: entities, amount: single]> | |
loot insert <targetPos/minecraft:block_pos> loot <loot_table/minecraft:resource_location> | |
loot insert <targetPos/minecraft:block_pos> mine <pos/minecraft:block_pos> [mainhand] | |
loot insert <targetPos/minecraft:block_pos> mine <pos/minecraft:block_pos> [offhand] | |
loot insert <targetPos/minecraft:block_pos> mine <pos/minecraft:block_pos> [<tool/minecraft:item_stack>] | |
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [mainhand] | |
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [offhand] | |
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [<tool/minecraft:item_stack>] | |
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> kill <target/minecraft:entity[type: entities, amount: single]> | |
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> loot <loot_table/minecraft:resource_location> | |
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> mine <pos/minecraft:block_pos> [mainhand] | |
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> mine <pos/minecraft:block_pos> [offhand] | |
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> mine <pos/minecraft:block_pos> [<tool/minecraft:item_stack>] | |
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [mainhand] | |
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [offhand] | |
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [<tool/minecraft:item_stack>] | |
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> kill <target/minecraft:entity[type: entities, amount: single]> | |
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> loot <loot_table/minecraft:resource_location> | |
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> mine <pos/minecraft:block_pos> [mainhand] | |
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> mine <pos/minecraft:block_pos> [offhand] | |
loot replace block <targetPos/minecraft:block_pos> <slot/minecraft:item_slot> mine <pos/minecraft:block_pos> [<tool/minecraft:item_stack>] | |
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [mainhand] | |
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [offhand] | |
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [<tool/minecraft:item_stack>] | |
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> kill <target/minecraft:entity[type: entities, amount: single]> | |
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> loot <loot_table/minecraft:resource_location> | |
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> mine <pos/minecraft:block_pos> [mainhand] | |
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> mine <pos/minecraft:block_pos> [offhand] | |
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> <count/brigadier:integer[min: 0]> mine <pos/minecraft:block_pos> [<tool/minecraft:item_stack>] | |
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [mainhand] | |
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [offhand] | |
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [<tool/minecraft:item_stack>] | |
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> kill <target/minecraft:entity[type: entities, amount: single]> | |
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> loot <loot_table/minecraft:resource_location> | |
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> mine <pos/minecraft:block_pos> [mainhand] | |
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> mine <pos/minecraft:block_pos> [offhand] | |
loot replace entity <entities/minecraft:entity[type: entities, amount: multiple]> <slot/minecraft:item_slot> mine <pos/minecraft:block_pos> [<tool/minecraft:item_stack>] | |
loot spawn <targetPos/minecraft:vec3> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [mainhand] | |
loot spawn <targetPos/minecraft:vec3> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [offhand] | |
loot spawn <targetPos/minecraft:vec3> fish <loot_table/minecraft:resource_location> <pos/minecraft:block_pos> [<tool/minecraft:item_stack>] | |
loot spawn <targetPos/minecraft:vec3> kill <target/minecraft:entity[type: entities, amount: single]> | |
loot spawn <targetPos/minecraft:vec3> loot <loot_table/minecraft:resource_location> | |
loot spawn <targetPos/minecraft:vec3> mine <pos/minecraft:block_pos> [mainhand] | |
loot spawn <targetPos/minecraft:vec3> mine <pos/minecraft:block_pos> [offhand] | |
loot spawn <targetPos/minecraft:vec3> mine <pos/minecraft:block_pos> [<tool/minecraft:item_stack>] | |
me <action/minecraft:message> | |
msg <targets/minecraft:entity[type: players, amount: multiple]> <message/minecraft:message> | |
op <targets/minecraft:game_profile> | |
pardon <targets/minecraft:game_profile> | |
pardon-ip <target/brigadier:string[type: word]> | |
particle <name/minecraft:particle> [<pos/minecraft:vec3>] [<delta/minecraft:vec3>] [<speed/brigadier:float[min: 0]>] [<count/brigadier:integer[min: 0]>] [force] [<viewers/minecraft:entity[type: players, amount: multiple]>] | |
particle <name/minecraft:particle> [<pos/minecraft:vec3>] [<delta/minecraft:vec3>] [<speed/brigadier:float[min: 0]>] [<count/brigadier:integer[min: 0]>] [normal] [<viewers/minecraft:entity[type: players, amount: multiple]>] | |
perf start | |
perf stop | |
place feature <feature/minecraft:resource_key[registry: minecraft:worldgen/configured_feature]> [<pos/minecraft:block_pos>] | |
place jigsaw <pool/minecraft:resource_key[registry: minecraft:worldgen/template_pool]> <target/minecraft:resource_location> <max_depth/brigadier:integer[max: 7, min: 1]> [<position/minecraft:block_pos>] | |
place structure <structure/minecraft:resource_key[registry: minecraft:worldgen/structure]> [<pos/minecraft:block_pos>] | |
place template <template/minecraft:resource_location> [<pos/minecraft:block_pos>] [<rotation/minecraft:template_rotation>] [<mirror/minecraft:template_mirror>] [<integrity/brigadier:float[max: 1, min: 0]>] [<seed/brigadier:integer>] | |
playsound <sound/minecraft:resource_location> ambient <targets/minecraft:entity[type: players, amount: multiple]> [<pos/minecraft:vec3>] [<volume/brigadier:float[min: 0]>] [<pitch/brigadier:float[max: 2, min: 0]>] [<minVolume/brigadier:float[max: 1, min: 0]>] | |
playsound <sound/minecraft:resource_location> block <targets/minecraft:entity[type: players, amount: multiple]> [<pos/minecraft:vec3>] [<volume/brigadier:float[min: 0]>] [<pitch/brigadier:float[max: 2, min: 0]>] [<minVolume/brigadier:float[max: 1, min: 0]>] | |
playsound <sound/minecraft:resource_location> hostile <targets/minecraft:entity[type: players, amount: multiple]> [<pos/minecraft:vec3>] [<volume/brigadier:float[min: 0]>] [<pitch/brigadier:float[max: 2, min: 0]>] [<minVolume/brigadier:float[max: 1, min: 0]>] | |
playsound <sound/minecraft:resource_location> master <targets/minecraft:entity[type: players, amount: multiple]> [<pos/minecraft:vec3>] [<volume/brigadier:float[min: 0]>] [<pitch/brigadier:float[max: 2, min: 0]>] [<minVolume/brigadier:float[max: 1, min: 0]>] | |
playsound <sound/minecraft:resource_location> music <targets/minecraft:entity[type: players, amount: multiple]> [<pos/minecraft:vec3>] [<volume/brigadier:float[min: 0]>] [<pitch/brigadier:float[max: 2, min: 0]>] [<minVolume/brigadier:float[max: 1, min: 0]>] | |
playsound <sound/minecraft:resource_location> neutral <targets/minecraft:entity[type: players, amount: multiple]> [<pos/minecraft:vec3>] [<volume/brigadier:float[min: 0]>] [<pitch/brigadier:float[max: 2, min: 0]>] [<minVolume/brigadier:float[max: 1, min: 0]>] | |
playsound <sound/minecraft:resource_location> player <targets/minecraft:entity[type: players, amount: multiple]> [<pos/minecraft:vec3>] [<volume/brigadier:float[min: 0]>] [<pitch/brigadier:float[max: 2, min: 0]>] [<minVolume/brigadier:float[max: 1, min: 0]>] | |
playsound <sound/minecraft:resource_location> record <targets/minecraft:entity[type: players, amount: multiple]> [<pos/minecraft:vec3>] [<volume/brigadier:float[min: 0]>] [<pitch/brigadier:float[max: 2, min: 0]>] [<minVolume/brigadier:float[max: 1, min: 0]>] | |
playsound <sound/minecraft:resource_location> voice <targets/minecraft:entity[type: players, amount: multiple]> [<pos/minecraft:vec3>] [<volume/brigadier:float[min: 0]>] [<pitch/brigadier:float[max: 2, min: 0]>] [<minVolume/brigadier:float[max: 1, min: 0]>] | |
playsound <sound/minecraft:resource_location> weather <targets/minecraft:entity[type: players, amount: multiple]> [<pos/minecraft:vec3>] [<volume/brigadier:float[min: 0]>] [<pitch/brigadier:float[max: 2, min: 0]>] [<minVolume/brigadier:float[max: 1, min: 0]>] | |
publish [<allowCommands/brigadier:bool>] [<gamemode/minecraft:gamemode>] [<port/brigadier:integer[max: 65535, min: 0]>] | |
random reset * [<seed/brigadier:integer>] [<includeWorldSeed/brigadier:bool>] [<includeSequenceId/brigadier:bool>] | |
random reset <sequence/minecraft:resource_location> [<seed/brigadier:integer>] [<includeWorldSeed/brigadier:bool>] [<includeSequenceId/brigadier:bool>] | |
random roll <range/minecraft:int_range> [<sequence/minecraft:resource_location>] | |
random value <range/minecraft:int_range> [<sequence/minecraft:resource_location>] | |
recipe give <targets/minecraft:entity[type: players, amount: multiple]> * | |
recipe give <targets/minecraft:entity[type: players, amount: multiple]> <recipe/minecraft:resource_location> | |
recipe take <targets/minecraft:entity[type: players, amount: multiple]> * | |
recipe take <targets/minecraft:entity[type: players, amount: multiple]> <recipe/minecraft:resource_location> | |
reload | |
return fail | |
return run | |
return <value/brigadier:integer> | |
ride <target/minecraft:entity[type: entities, amount: single]> dismount | |
ride <target/minecraft:entity[type: entities, amount: single]> mount <vehicle/minecraft:entity[type: entities, amount: single]> | |
save-all [flush] | |
save-off | |
save-on | |
say <message/minecraft:message> | |
schedule clear <function/brigadier:string[type: greedy]> | |
schedule function <function/minecraft:function> <time/minecraft:time[min: 0]> [append] | |
schedule function <function/minecraft:function> <time/minecraft:time[min: 0]> [replace] | |
scoreboard objectives add <objective/brigadier:string[type: word]> <criteria/minecraft:objective_criteria> [<displayName/minecraft:component>] | |
scoreboard objectives list | |
scoreboard objectives modify <objective/minecraft:objective> displayautoupdate <value/brigadier:bool> | |
scoreboard objectives modify <objective/minecraft:objective> displayname <displayName/minecraft:component> | |
scoreboard objectives modify <objective/minecraft:objective> numberformat [blank] | |
scoreboard objectives modify <objective/minecraft:objective> numberformat [fixed] [<contents/minecraft:component>] | |
scoreboard objectives modify <objective/minecraft:objective> numberformat [styled] [<style/minecraft:style>] | |
scoreboard objectives modify <objective/minecraft:objective> rendertype hearts | |
scoreboard objectives modify <objective/minecraft:objective> rendertype integer | |
scoreboard objectives remove <objective/minecraft:objective> | |
scoreboard objectives setdisplay <slot/minecraft:scoreboard_slot> [<objective/minecraft:objective>] | |
scoreboard players add <targets/minecraft:score_holder[amount: multiple]> <objective/minecraft:objective> <score/brigadier:integer[min: 0]> | |
scoreboard players display name <targets/minecraft:score_holder[amount: multiple]> <objective/minecraft:objective> [<name/minecraft:component>] | |
scoreboard players display numberformat <targets/minecraft:score_holder[amount: multiple]> <objective/minecraft:objective> [blank] | |
scoreboard players display numberformat <targets/minecraft:score_holder[amount: multiple]> <objective/minecraft:objective> [fixed] [<contents/minecraft:component>] | |
scoreboard players display numberformat <targets/minecraft:score_holder[amount: multiple]> <objective/minecraft:objective> [styled] [<style/minecraft:style>] | |
scoreboard players enable <targets/minecraft:score_holder[amount: multiple]> <objective/minecraft:objective> | |
scoreboard players get <target/minecraft:score_holder[amount: single]> <objective/minecraft:objective> | |
scoreboard players list [<target/minecraft:score_holder[amount: single]>] | |
scoreboard players operation <targets/minecraft:score_holder[amount: multiple]> <targetObjective/minecraft:objective> <operation/minecraft:operation> <source/minecraft:score_holder[amount: multiple]> <sourceObjective/minecraft:objective> | |
scoreboard players remove <targets/minecraft:score_holder[amount: multiple]> <objective/minecraft:objective> <score/brigadier:integer[min: 0]> | |
scoreboard players reset <targets/minecraft:score_holder[amount: multiple]> [<objective/minecraft:objective>] | |
scoreboard players set <targets/minecraft:score_holder[amount: multiple]> <objective/minecraft:objective> <score/brigadier:integer> | |
seed | |
setblock <pos/minecraft:block_pos> <block/minecraft:block_state> [destroy] | |
setblock <pos/minecraft:block_pos> <block/minecraft:block_state> [keep] | |
setblock <pos/minecraft:block_pos> <block/minecraft:block_state> [replace] | |
setidletimeout <minutes/brigadier:integer[min: 0]> | |
setworldspawn [<pos/minecraft:block_pos>] [<angle/minecraft:angle>] | |
spawnpoint [<targets/minecraft:entity[type: players, amount: multiple]>] [<pos/minecraft:block_pos>] [<angle/minecraft:angle>] | |
spectate [<target/minecraft:entity[type: entities, amount: single]>] [<player/minecraft:entity[type: players, amount: single]>] | |
spreadplayers <center/minecraft:vec2> <spreadDistance/brigadier:float[min: 0]> <maxRange/brigadier:float[min: 1]> <respectTeams/brigadier:bool> <targets/minecraft:entity[type: entities, amount: multiple]> | |
spreadplayers <center/minecraft:vec2> <spreadDistance/brigadier:float[min: 0]> <maxRange/brigadier:float[min: 1]> under <maxHeight/brigadier:integer> <respectTeams/brigadier:bool> <targets/minecraft:entity[type: entities, amount: multiple]> | |
stop | |
stopsound <targets/minecraft:entity[type: players, amount: multiple]> [*] [<sound/minecraft:resource_location>] | |
stopsound <targets/minecraft:entity[type: players, amount: multiple]> [ambient] [<sound/minecraft:resource_location>] | |
stopsound <targets/minecraft:entity[type: players, amount: multiple]> [block] [<sound/minecraft:resource_location>] | |
stopsound <targets/minecraft:entity[type: players, amount: multiple]> [hostile] [<sound/minecraft:resource_location>] | |
stopsound <targets/minecraft:entity[type: players, amount: multiple]> [master] [<sound/minecraft:resource_location>] | |
stopsound <targets/minecraft:entity[type: players, amount: multiple]> [music] [<sound/minecraft:resource_location>] | |
stopsound <targets/minecraft:entity[type: players, amount: multiple]> [neutral] [<sound/minecraft:resource_location>] | |
stopsound <targets/minecraft:entity[type: players, amount: multiple]> [player] [<sound/minecraft:resource_location>] | |
stopsound <targets/minecraft:entity[type: players, amount: multiple]> [record] [<sound/minecraft:resource_location>] | |
stopsound <targets/minecraft:entity[type: players, amount: multiple]> [voice] [<sound/minecraft:resource_location>] | |
stopsound <targets/minecraft:entity[type: players, amount: multiple]> [weather] [<sound/minecraft:resource_location>] | |
summon <entity/minecraft:resource[registry: minecraft:entity_type]> [<pos/minecraft:vec3>] [<nbt/minecraft:nbt_compound_tag>] | |
tag <targets/minecraft:entity[type: entities, amount: multiple]> add <name/brigadier:string[type: word]> | |
tag <targets/minecraft:entity[type: entities, amount: multiple]> list | |
tag <targets/minecraft:entity[type: entities, amount: multiple]> remove <name/brigadier:string[type: word]> | |
team add <team/brigadier:string[type: word]> [<displayName/minecraft:component>] | |
team empty <team/minecraft:team> | |
team join <team/minecraft:team> [<members/minecraft:score_holder[amount: multiple]>] | |
team leave <members/minecraft:score_holder[amount: multiple]> | |
team list [<team/minecraft:team>] | |
team modify <team/minecraft:team> collisionRule always | |
team modify <team/minecraft:team> collisionRule never | |
team modify <team/minecraft:team> collisionRule pushOtherTeams | |
team modify <team/minecraft:team> collisionRule pushOwnTeam | |
team modify <team/minecraft:team> color <value/minecraft:color> | |
team modify <team/minecraft:team> deathMessageVisibility always | |
team modify <team/minecraft:team> deathMessageVisibility hideForOtherTeams | |
team modify <team/minecraft:team> deathMessageVisibility hideForOwnTeam | |
team modify <team/minecraft:team> deathMessageVisibility never | |
team modify <team/minecraft:team> displayName <displayName/minecraft:component> | |
team modify <team/minecraft:team> friendlyFire <allowed/brigadier:bool> | |
team modify <team/minecraft:team> nametagVisibility always | |
team modify <team/minecraft:team> nametagVisibility hideForOtherTeams | |
team modify <team/minecraft:team> nametagVisibility hideForOwnTeam | |
team modify <team/minecraft:team> nametagVisibility never | |
team modify <team/minecraft:team> prefix <prefix/minecraft:component> | |
team modify <team/minecraft:team> seeFriendlyInvisibles <allowed/brigadier:bool> | |
team modify <team/minecraft:team> suffix <suffix/minecraft:component> | |
team remove <team/minecraft:team> | |
teammsg <message/minecraft:message> | |
teleport <destination/minecraft:entity[type: entities, amount: single]> | |
teleport <location/minecraft:vec3> | |
teleport <targets/minecraft:entity[type: entities, amount: multiple]> <destination/minecraft:entity[type: entities, amount: single]> | |
teleport <targets/minecraft:entity[type: entities, amount: multiple]> <location/minecraft:vec3> [facing] [entity] [<facingEntity/minecraft:entity[type: entities, amount: single]>] [<facingAnchor/minecraft:entity_anchor>] | |
teleport <targets/minecraft:entity[type: entities, amount: multiple]> <location/minecraft:vec3> [facing] [<facingLocation/minecraft:vec3>] | |
teleport <targets/minecraft:entity[type: entities, amount: multiple]> <location/minecraft:vec3> [<rotation/minecraft:rotation>] | |
tell <targets/minecraft:entity[type: players, amount: multiple]> <message/minecraft:message> | |
tellraw <targets/minecraft:entity[type: players, amount: multiple]> <message/minecraft:component> | |
tick freeze | |
tick query | |
tick rate <rate/brigadier:float[max: 10000, min: 1]> | |
tick sprint stop | |
tick sprint <time/minecraft:time[min: 1]> | |
tick step [stop] | |
tick step [<time/minecraft:time[min: 1]>] | |
tick unfreeze | |
time add <time/minecraft:time[min: 0]> | |
time query day | |
time query daytime | |
time query gametime | |
time set day | |
time set midnight | |
time set night | |
time set noon | |
time set <time/minecraft:time[min: 0]> | |
title <targets/minecraft:entity[type: players, amount: multiple]> actionbar <title/minecraft:component> | |
title <targets/minecraft:entity[type: players, amount: multiple]> clear | |
title <targets/minecraft:entity[type: players, amount: multiple]> reset | |
title <targets/minecraft:entity[type: players, amount: multiple]> subtitle <title/minecraft:component> | |
title <targets/minecraft:entity[type: players, amount: multiple]> times <fadeIn/minecraft:time[min: 0]> <stay/minecraft:time[min: 0]> <fadeOut/minecraft:time[min: 0]> | |
title <targets/minecraft:entity[type: players, amount: multiple]> title <title/minecraft:component> | |
tm <message/minecraft:message> | |
tp <destination/minecraft:entity[type: entities, amount: single]> | |
tp <location/minecraft:vec3> | |
tp <targets/minecraft:entity[type: entities, amount: multiple]> <destination/minecraft:entity[type: entities, amount: single]> | |
tp <targets/minecraft:entity[type: entities, amount: multiple]> <location/minecraft:vec3> [facing] [entity] [<facingEntity/minecraft:entity[type: entities, amount: single]>] [<facingAnchor/minecraft:entity_anchor>] | |
tp <targets/minecraft:entity[type: entities, amount: multiple]> <location/minecraft:vec3> [facing] [<facingLocation/minecraft:vec3>] | |
tp <targets/minecraft:entity[type: entities, amount: multiple]> <location/minecraft:vec3> [<rotation/minecraft:rotation>] | |
trigger <objective/minecraft:objective> [add] [<value/brigadier:integer>] | |
trigger <objective/minecraft:objective> [set] [<value/brigadier:integer>] | |
w <targets/minecraft:entity[type: players, amount: multiple]> <message/minecraft:message> | |
weather clear [<duration/minecraft:time[min: 1]>] | |
weather rain [<duration/minecraft:time[min: 1]>] | |
weather thunder [<duration/minecraft:time[min: 1]>] | |
whitelist add <targets/minecraft:game_profile> | |
whitelist list | |
whitelist off | |
whitelist on | |
whitelist reload | |
whitelist remove <targets/minecraft:game_profile> | |
worldborder add <distance/brigadier:double[max: 59999968, min: -59999968]> [<time/brigadier:integer[min: 0]>] | |
worldborder center <pos/minecraft:vec2> | |
worldborder damage amount <damagePerBlock/brigadier:float[min: 0]> | |
worldborder damage buffer <distance/brigadier:float[min: 0]> | |
worldborder get | |
worldborder set <distance/brigadier:double[max: 59999968, min: -59999968]> [<time/brigadier:integer[min: 0]>] | |
worldborder warning distance <distance/brigadier:integer[min: 0]> | |
worldborder warning time <time/brigadier:integer[min: 0]> | |
xp add <targets/minecraft:entity[type: players, amount: multiple]> <amount/brigadier:integer> [levels] | |
xp add <targets/minecraft:entity[type: players, amount: multiple]> <amount/brigadier:integer> [points] | |
xp query <targets/minecraft:entity[type: players, amount: single]> levels | |
xp query <targets/minecraft:entity[type: players, amount: single]> points | |
xp set <targets/minecraft:entity[type: players, amount: multiple]> <amount/brigadier:integer[min: 0]> [levels] | |
xp set <targets/minecraft:entity[type: players, amount: multiple]> <amount/brigadier:integer[min: 0]> [points] |
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