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using System; | |
using System.Collections.Generic; | |
using ESRI.ArcGIS.DataSourcesRaster; | |
using ESRI.ArcGIS.Geodatabase; | |
using ESRI.ArcGIS.Geometry; | |
internal enum CurveDirection { RIGHT, UP, LEFT, DOWN }; | |
public sealed class BoundingCurve | |
{ | |
private int m_Width; | |
private int m_Height; | |
private bool[,] m_IsFilled; | |
private bool[,] m_CellVisited; | |
public BoundingCurve (bool[,] grid) { | |
m_IsFilled = grid; | |
m_Width = grid.GetLength(0); | |
m_Height = grid.GetLength(1); | |
m_CellVisited = new bool[m_Width, m_Height]; | |
m_CellVisited.Initialize(); | |
} | |
public List<List<System.Drawing.Point>> GetBoundaryAsList () { | |
List<List<System.Drawing.Point>> result = new List<List<System.Drawing.Point>>(); | |
for (int x = 0; x <= m_Width; x += 1) { | |
for (int y = 0; y <= m_Height; y += 1) { | |
if ((!CellVisited(x, y)) && IsFilled(x, y) && (!IsFilled(x - 1, y))) { | |
result.Add(GetCurve(x, y)); | |
} | |
} | |
} | |
return result; | |
} | |
public IPolygon GetBoundaryAsPolygon (IRasterProps props) { | |
double left = props.Extent.XMin; | |
double top = props.Extent.YMax; | |
IPnt cellSize = props.MeanCellSize(); | |
PolygonClass result = new PolygonClass(); | |
object missing = Type.Missing; | |
for (int x = 0; x <= m_Width; x += 1) { | |
for (int y = 0; y <= m_Height; y += 1) { | |
if ((!CellVisited(x, y)) && IsFilled(x, y) && (!IsFilled(x - 1, y))) { | |
List<System.Drawing.Point> bmRing = GetCurve(x, y); | |
RingClass ring = new RingClass(); | |
foreach (System.Drawing.Point bmPt in bmRing) { | |
PointClass point = new PointClass(); | |
point.PutCoords(left + bmPt.X * cellSize.X, | |
top - bmPt.Y * cellSize.Y); | |
ring.AddPoint(point, ref missing, ref missing); | |
} | |
result.AddGeometry(ring, ref missing, ref missing); | |
} | |
} | |
} | |
return result; | |
} | |
private bool IsFilled (int x, int y) { | |
if ((x < 0) || (y < 0) || (x >= m_Width) || (y >= m_Height)) { | |
return false; | |
} else { | |
return m_IsFilled[x, y]; | |
} | |
} | |
private bool CellVisited (int x, int y) { | |
if ((x < 0) || (y < 0) || (x >= m_Width) || (y >= m_Height)) { | |
return false; | |
} else { | |
return m_CellVisited[x, y]; | |
} | |
} | |
private void MarkVisited (int x, int y) { | |
if ((x >= 0) && (x < m_Width) && (y >= 0) && (y < m_Height)) { | |
m_CellVisited[x, y] = true; | |
} | |
} | |
private List<System.Drawing.Point> GetCurve (int startX, int startY) { | |
MarkVisited(startX, startY); | |
List<System.Drawing.Point> result = new List<System.Drawing.Point>(); | |
result.Add(new System.Drawing.Point(startX, startY)); | |
int x = startX; | |
int y = startY + 1; | |
CurveDirection direction = CurveDirection.UP; | |
while ((x != startX) || (y != startY)) { | |
CurveDirection newDirection = direction; | |
switch (direction) { | |
case CurveDirection.UP: | |
if (IsFilled(x - 1, y) && IsFilled(x, y)) { | |
newDirection = CurveDirection.LEFT; | |
MarkVisited(x - 1, y); | |
} else if (IsFilled(x, y)) { | |
newDirection = CurveDirection.UP; | |
MarkVisited(x, y); | |
} else { | |
newDirection = CurveDirection.RIGHT; | |
} | |
break; | |
case CurveDirection.RIGHT: | |
if (IsFilled(x, y) && IsFilled(x, y - 1)) { | |
newDirection = CurveDirection.UP; | |
MarkVisited(x, y); | |
} else if (IsFilled(x, y - 1)) { | |
newDirection = CurveDirection.RIGHT; | |
MarkVisited(x, y - 1); | |
} else { | |
newDirection = CurveDirection.DOWN; | |
} | |
break; | |
case CurveDirection.DOWN: | |
if (IsFilled(x, y - 1) && IsFilled(x - 1, y - 1)) { | |
newDirection = CurveDirection.RIGHT; | |
MarkVisited(x, y - 1); | |
} else if (IsFilled(x - 1, y - 1)) { | |
newDirection = CurveDirection.DOWN; | |
if ((x < 2) || IsFilled(x - 2, y - 1)) | |
MarkVisited(x - 1, y - 1); | |
} else { | |
newDirection = CurveDirection.LEFT; | |
} | |
break; | |
case CurveDirection.LEFT: | |
if (IsFilled(x - 1, y - 1) && IsFilled(x - 1, y)) { | |
newDirection = CurveDirection.DOWN; | |
if ((x < 2) || IsFilled(x - 2, y - 1)) | |
MarkVisited(x - 1, y - 1); | |
} else if (IsFilled(x - 1, y)) { | |
newDirection = CurveDirection.LEFT; | |
MarkVisited(x - 1, y); | |
} else { | |
newDirection = CurveDirection.UP; | |
MarkVisited(x, y); | |
} | |
break; | |
default: | |
throw (new Exception("this shouldn't happen")); | |
} | |
result.Add(new System.Drawing.Point(x, y)); | |
switch (newDirection) { | |
case CurveDirection.UP: | |
y += 1; | |
break; | |
case CurveDirection.RIGHT: | |
x += 1; | |
break; | |
case CurveDirection.DOWN: | |
y -= 1; | |
break; | |
case CurveDirection.LEFT: | |
x -= 1; | |
break; | |
} | |
direction = newDirection; | |
} | |
// Be absolutely sure the curve is closed | |
if (!result[0].Equals(result[result.Count - 1])) { | |
result.Add(new System.Drawing.Point(startX, startY)); | |
} | |
result.Reverse(); | |
return result; | |
} | |
} |
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