Version: 1.0
Date: 2026-03-17
Scope: Consolidating 6 pages (Create, Recipes, Carousel, Generations, Vault, Collections) into a coherent creation + library experience.
| # Reference Image Guide — Edit descriptions here | |
| # Product can modify labels and reasons freely. | |
| # After editing, run: pnpm cli images sync-guide | |
| images: | |
| good: | |
| top-left: | |
| file: do-clear-face.webp | |
| label: Clear face | |
| reason: > |
A unified framework drawing from graph theory, category theory, finite state machines, and compiler theory — applied to the design of agent harnesses, orchestrators, and quality systems.
Today's agent orchestration is predominantly ad hoc: markdown skills, prompt chains, and custom harness code. This creates several failure modes:
The app currently has 3 separate creation pages (Create, Recipes, Carousel) and 3 overlapping content pages (Generations, Vault, Collections). The goal is to consolidate creation into a single /app/create page where recipes and carousels are more prominent than manual create.
- Recipes page: Left config panel (reference image, recipe details, batch/create button) + main area is a 4-column recipe card grid + filmstrip of session outputs at bottom. Full viewport height.
- Create page: Output grid fills the main area + compose bar at bottom (prompt, reference images, model/aspect/size/batch controls, generate button). Full viewport height.
When clicking Polymarket odds in the Value Dashboard to place an order, the request fails with a 403 Forbidden from Cloudflare. This prompted a full investigation of the click-to-trade flow, existing Polymarket infrastructure, and backend architecture.
| const chokidar = require('chokidar') | |
| const fs = require('fs') | |
| const winPicsPath = '/c/Users/brenn/Pictures/exports' | |
| const picsPath = '/mnt/c/Users/brenn/Pictures/exports' | |
| const watchPaths = { | |
| exports: `${picsPath}`, | |
| } | |
| const MB = 1024 * 1024 |
| private void TP(BasePlayer player, MapNote note) | |
| { | |
| player.flyhackPauseTime = 10f; | |
| var health = player.health; | |
| var health2 = 100 - health; | |
| player._health = 100000; | |
| var pos = note.worldPosition + new Vector3(0,120,0);; | |
| player.Teleport(pos); | |
| Message(player, "Teleported", pos); | |
| timer.Once(6f, () => { if (player == null) return; Message(player, "Cooldown", (100 - health2)); player.SetMaxHealth(100); player.Hurt(health2); }); |
| { | |
| "workbench.sideBar.location": "left", | |
| "editor.fontFamily": "'DejaVu Sans Mono for Powerline'", | |
| "editor.fontSize": 14, | |
| "editor.tabSize": 4, | |
| "workbench.colorTheme": "Darktooth", | |
| "editor.minimap.enabled": false, | |
| "window.zoomLevel": 2, | |
| "window.openFilesInNewWindow": "off", | |
| "workbench.statusBar.visible": true, |
| $ cargo run | |
| Compiling k8s-controller v0.1.0 (/Users/brennan/code/rust/k8s-controller) | |
| warning: unused import: `tokio::prelude::*` | |
| --> src/main.rs:3:5 | |
| | | |
| 3 | use tokio::prelude::*; | |
| | ^^^^^^^^^^^^^^^^^ | |
| | | |
| = note: `#[warn(unused_imports)]` on by default |
| const extractIds = pluck('id') |