Created
April 10, 2023 13:23
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GDScript in Godot 4 @onready var Explained
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extends Node2D | |
const MAX_HEALTH = 5 | |
var health = MAX_HEALTH | |
@onready var health_bar = $HealthBar | |
@onready var health_label = $HealthLabel | |
func _ready() -> void: | |
update_health_ui() | |
health_bar.max_value = MAX_HEALTH | |
func update_health_ui(): | |
set_health_label() | |
set_health_bar() | |
func set_health_label() -> void: | |
health_label.text = "Health: %s" % health | |
func set_health_bar() -> void: | |
health_bar.value = health | |
func _input(event: InputEvent) -> void: | |
if event.is_action_pressed("ui_accept"): | |
damage() | |
func damage() -> void: | |
health -= 1 | |
if health < 0: | |
health = MAX_HEALTH | |
update_health_ui() |
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