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libmagic example usage in C#
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<Project Sdk="Microsoft.NET.Sdk"> | |
<PropertyGroup> | |
<OutputType>Exe</OutputType> | |
<TargetFramework>net8.0</TargetFramework> | |
<ImplicitUsings>enable</ImplicitUsings> | |
<Nullable>enable</Nullable> | |
</PropertyGroup> | |
</Project> |
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// $ c:~/playground/LibMagic>dotnet run -- joy.png | |
// image/png\012- application/octet-stream; charset=binary | |
using System.Runtime.InteropServices; | |
namespace LibMagic; | |
class Program | |
{ | |
enum MagicFlags | |
{ | |
MAGIC_DEBUG = 1, | |
MAGIC_CONTINUE = 32, | |
MAGIC_ERROR = 512, | |
MAGIC_MIME = 1040 | |
}; | |
[DllImport("magic")] | |
public static extern IntPtr magic_open(int flags); | |
[DllImport("magic")] | |
public static extern void magic_close(IntPtr handle); | |
[DllImport("magic", CallingConvention = CallingConvention.Cdecl)] | |
public static extern int magic_load(IntPtr handle, IntPtr magic_file); | |
[DllImport("magic", CallingConvention = CallingConvention.Cdecl)] | |
public static extern IntPtr magic_file(IntPtr handle, string input_file); | |
static void Main(string[] args) | |
{ | |
IntPtr joy = magic_open((int)(MagicFlags.MAGIC_CONTINUE | MagicFlags.MAGIC_ERROR | MagicFlags.MAGIC_MIME)); | |
magic_load(joy, IntPtr.Zero); | |
Console.WriteLine(Marshal.PtrToStringAnsi(magic_file(joy, args[0]))); | |
magic_close(joy); | |
} | |
} |
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