Created
May 14, 2013 18:05
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StatusBar Release v1.00 -Simple bar that shows fps, time and memory
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--Original Code from Jvm38 | |
------CLOCK CLASS | |
Clock = class() | |
function Clock:init(x,y) | |
-- you can accept and set parameters here | |
--parameter.integer("fpsVisible",0,1,1) | |
-- you can accept and set parameters here | |
self.x = x | |
self.y = y | |
self.time = self:update() | |
end | |
function Clock:draw() | |
-- Codea does not automatically call this method | |
pushStyle() | |
rectMode(CENTER) | |
strokeWidth(0) | |
fill(102, 108, 104, 193) | |
rect(self.x,self.y,110,30) | |
textMode(CENTER) | |
font("Optima-Regular") | |
fontSize(16) | |
fill(213, 215, 219, 255) | |
text(self.time,self.x,self.y) | |
popStyle() | |
end | |
function Clock:touched(touch) | |
-- Codea does not automatically call this method | |
end | |
function Clock:update() | |
local t = os.date("*t") | |
local txt | |
if t.min < 10 then txt = tostring(t.hour)..":0"..tostring(t.min) | |
else txt = tostring(t.hour)..":"..tostring(t.min) | |
end | |
return txt | |
end | |
function Clock:setPos(x,y) | |
self.x = x | |
self.y = y | |
end |
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--Original Code from Jvm38 | |
-------------------FPS CLASS | |
Fps = class() | |
function Fps:init(x, y) | |
-- Accept and set parameters here. | |
self.x = x | |
self.y = y | |
self.curr = 60 | |
self.currTime = ElapsedTime | |
self.min = 60 | |
self.minTime = ElapsedTime | |
self.frac = .05 --framerate smoothing | |
end | |
function Fps:draw() | |
self:update() | |
pushStyle() | |
strokeWidth(0) | |
fill(102, 108, 104, 193) | |
rectMode(CENTER) | |
rect(self.x, self.y, 110, 30) | |
font("Optima-Regular") | |
fontSize(16) | |
fill(213, 215, 219, 255) | |
text("FPS: "..self.txt, self.x, self.y) | |
popStyle() | |
end | |
function Fps:update() | |
local old = self.curr | |
local new = 1 / DeltaTime or old | |
if self.min > new then | |
self.min = new | |
self.minTime = ElapsedTime + 1 | |
end | |
if self.minTime < ElapsedTime then | |
self.min = 60 | |
end | |
self.curr = old * (1 - self.frac) + new * self.frac | |
self.txt = tostring(math.floor(self.curr)).." (> "..tostring(math.floor(self.min))..")" | |
end |
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-- StatusBar | |
-- Use this function to perform your initial setup | |
function setup() | |
statusBar = StatusBar() | |
end | |
-- This function gets called once every frame | |
function draw() | |
-- This sets a dark background color | |
background(40, 40, 50) | |
-- This sets the line thickness | |
strokeWidth(5) | |
statusBar:draw() | |
-- Do your drawing here | |
end | |
function touched(touch) | |
statusBar:touched(touch) | |
end | |
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--Original Code from Jvm38 | |
-----Memory Class | |
Memory = class() | |
function Memory:init(x, y) | |
-- Accept and set parameters here. | |
self.x = x | |
self.y = y | |
end | |
function Memory:draw() | |
self:update() | |
pushStyle() | |
strokeWidth(0) | |
fill(102, 108, 104, 193) | |
rectMode(CENTER) | |
rect(self.x, self.y, 110, 30) | |
font("Optima-Regular") | |
fontSize(16) | |
fill(213, 215, 219, 255) | |
text("Mem: "..self.txt, self.x, self.y) | |
popStyle() | |
end | |
function Memory:update() | |
local kb = math.floor(gcinfo() / 10) * 10 | |
self.txt = tostring(kb).." kb" | |
collectgarbage() | |
end |
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--Created by Briarfox | |
StatusBar = class() | |
function StatusBar:init() | |
-- Accept and set parameters here. | |
parameter.boolean("ShowStatusBar", self:readState(), self.saveState) | |
--parameter.action("ResetStatusBar", self.reset) | |
self.x = readProjectData("statusBarX") or WIDTH/2 | |
self.y = readProjectData("statusBarY") or HEIGHT/2 | |
self.fps = Fps(-110,0) | |
self.clock = Clock(0,0) | |
self.mem = Memory(110,0) | |
end | |
function StatusBar:readState() | |
local state = readProjectData("StatusBarState") | |
if state == nil then state = true end | |
return state | |
end | |
function StatusBar:saveState() | |
saveProjectData("StatusBarState", ShowStatusBar) | |
end | |
function StatusBar:reset() | |
clearProjectData() | |
print("ResetStatusBar takes effect after restart.") | |
end | |
function StatusBar:draw() | |
if ShowStatusBar then | |
pushMatrix() | |
translate(self.x, self.y) | |
self.fps:draw() | |
self.clock:draw() | |
self.mem:draw() | |
popMatrix() | |
end | |
end | |
function StatusBar:touched(touch) | |
if ShowStatusBar then | |
if touch.state == BEGAN and touch.x < (self.x + 165) and touch.x > (self.x - 165) then | |
if touch.y > (self.y - 15) and touch.y < (self.y + 15) then | |
self.moving = true | |
end | |
end | |
if touch.state == MOVING and self.moving then | |
if touch.y + 15 < HEIGHT and touch.y - 15 > 0 and touch.x + 165 < WIDTH and touch.x - 165 > 0 then | |
self.x = touch.x | |
self.y = touch.y | |
end | |
end | |
if touch.state == ENDED then | |
if self.moving then self.moving = false end | |
saveProjectData("statusBarX",self.x) | |
saveProjectData("statusBarY",self.y) | |
end | |
end | |
end |
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