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@britg
Created March 15, 2014 19:52
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Screen to world point with oblique camera
Vector2 mousePos = Input.mousePosition;
if (lastMousePos.Equals(mousePos)) {
return;
}
lastMousePos = mousePos;
Ray ray = Camera.main.ScreenPointToRay(mousePos);
float dist;
Plane plane = new Plane(Vector3.up, Vector3.right, Vector3.down);
plane.Raycast(ray, out dist);
Vector3 worldPoint = Camera.main.ScreenToWorldPoint(new Vector3(mousePos.x, mousePos.y, dist));
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