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@jminor
jminor / a_star.js
Created February 15, 2011 17:49
A* path finding algorithm for impactjs game engine
// A* path finding algorithm for impactjs game engine
// adapted from http://stormhorse.com/a_star.js
// via http://46dogs.blogspot.com/2009/10/star-pathroute-finding-javascript-code.html
// impact-ified by jminor - http://pixelverse.org/
/* Example:
this.pathFinder = new PathFinder();
var start = [((this.pos.x+this.size.x/2) / tilesize).floor(), ((this.pos.y+this.size.y/2) / tilesize).floor()];
var destination = [((target.pos.x+target.size.x/2) / tilesize).floor(), ((target.pos.y+target.size.y/2) / tilesize).floor()];
@pgriess
pgriess / sendfile.js
Created September 16, 2010 20:53
Using sendfile(2) with NodeJS
var assert = require('assert');
var net = require('net');
var open = process.binding('fs').open;
var sendfile = process.binding('fs').sendfile;
if (process.argv.length < 4) {
console.error('usage: sendfile <port> <path>');
process.exit(1);
}