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// MOV QuickTime File Format | |
// https://developer.apple.com/library/archive/documentation/QuickTime/QTFF/QTFFChap1/qtff1.html#//apple_ref/doc/uid/TP40000939-CH203-BBCGDDDF | |
// See also Apple's "Atom Inspector" application available on the Apple Developer downloads portal. | |
// RIP Atomic Dumpster. | |
#include <std/mem.pat> | |
#include <std/sys.pat> | |
#pragma endian big |
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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#!/usr/bin/env python | |
# | |
# SPDX-License-Identifier: Apache-2.0 | |
# Copyright Contributors to the OpenTimelineIO project | |
# | |
# This file is for discussion regarding this OpenTimelineIO issue: | |
# https://github.com/PixarAnimationStudios/OpenTimelineIO/issues/1295 | |
"""Experimental tool to downgrade an OTIO file. | |
""" |
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// This adds a simple text area for you to add comments | |
// to your GameObjects in the Unity inspector. | |
// Comments are saved with your scene, just like any other | |
// component on a GameObject. | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif |
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-- Sprite Editor | |
-- Paste any sized sprite into this block to edit it. | |
-- After drawing, copy the text from the console. | |
img = [[ | |
...cc.ccc. | |
.cccccccc. | |
.cYYcYYYc. | |
YYgWYYgWcY | |
YYYYYYYYYY |
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win = am.window{title = "Touch", | |
clear_color = vec4(1)} | |
face_img = [[ | |
........BBBBBBBBBB................. | |
.....BBBBBBBBBBBBBBBBBBB........... | |
...BBBBBBBBBBBBBBBBBBBBBBBBB....... | |
..BBBBBBBBBBBBBBBBBBBBBBBBBBB...... | |
.BBBBBBBBBBBBBBBBBBBBBBBBBBBBB..... | |
.BBBBBBBBBBBBBBBBBBBBBBBBBBBBBB.... |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[ExecuteInEditMode] | |
public class OSCSyncedObject : MonoBehaviour { | |
public OSC osc; | |
public string address = "/example/obj1"; | |
public bool forceSend; |
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/* | |
OSC.cs | |
Open Sound Control for Unity | |
LICENSE: | |
A large portion of this code is based on Makingthings's Make Controller OSC C# implementation: | |
https://web.archive.org/web/20121021044334/http://www.makingthings.com:80/ref/firmware/html/group___o_s_c.html |
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