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Using a Piezo Element and Arduino, you can play jingle bells using this code sample.
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int speakerPin = 5; | |
int length = 26; | |
char notes[] = "eeeeeeegcde fffffeeeeddedg"; | |
int beats[] = { 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2}; | |
int tempo = 300; | |
void playTone(int tone, int duration) { | |
for (long i = 0; i < duration * 1000L; i += tone * 2) { | |
digitalWrite(speakerPin, HIGH); | |
delayMicroseconds(tone); | |
digitalWrite(speakerPin, LOW); | |
delayMicroseconds(tone); | |
} | |
} | |
void playNote(char note, int duration) { | |
char names[] = { 'c', 'd', 'e', 'f', 'g', 'a', 'b', 'C' }; | |
int tones[] = { 1915, 1700, 1519, 1432, 1275, 1136, 1014, 956 }; | |
// play the tone corresponding to the note name | |
for (int i = 0; i < 8; i++) { | |
if (names[i] == note) { | |
playTone(tones[i], duration); | |
} | |
} | |
} | |
void setup() { | |
pinMode(speakerPin, OUTPUT); | |
} | |
void loop() { | |
for (int i = 0; i < length; i++) { | |
if (notes[i] == ' ') { | |
delay(beats[i] * tempo); // rest | |
} else { | |
playNote(notes[i], beats[i] * tempo); | |
} | |
// pause between notes | |
delay(tempo / 2); | |
} | |
} |
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