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/* | |
* This program is free software; you can redistribute it and/or | |
* modify it under the terms of the GNU General Public License | |
* as published by the Free Software Foundation; either version 2 | |
* of the License, or (at your option) any later version. | |
* | |
* This program is distributed in the hope that it will be useful, | |
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
* GNU General Public License for more details. | |
* | |
* You should have received a copy of the GNU General Public License | |
* along with this program; if not, write to the Free Software Foundation, | |
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
* | |
* The Original Code is Copyright (C) 2016 by Mike Erwin. | |
* All rights reserved. | |
*/ | |
/** \file | |
* \ingroup gpu | |
* | |
* GPU vertex buffer | |
*/ | |
#pragma once | |
#include "BLI_utildefines.h" | |
#include "GPU_vertex_format.h" | |
typedef enum { | |
/** Initial state. */ | |
GPU_VERTBUF_INVALID = 0, | |
/** Was init with a vertex format. */ | |
GPU_VERTBUF_INIT = (1 << 0), | |
/** Data has been touched and need to be reuploaded. */ | |
GPU_VERTBUF_DATA_DIRTY = (1 << 1), | |
/** The buffer has been created inside GPU memory. */ | |
GPU_VERTBUF_DATA_UPLOADED = (1 << 2), | |
} GPUVertBufStatus; | |
ENUM_OPERATORS(GPUVertBufStatus) | |
#ifdef __cplusplus | |
extern "C" { | |
#endif | |
/** | |
* How to create a #GPUVertBuf: | |
* 1) verts = GPU_vertbuf_calloc() | |
* 2) GPU_vertformat_attr_add(verts->format, ...) | |
* 3) GPU_vertbuf_data_alloc(verts, vertex_len) <-- finalizes/packs vertex format | |
* 4) GPU_vertbuf_attr_fill(verts, pos, application_pos_buffer) | |
*/ | |
typedef enum { | |
/* can be extended to support more types */ | |
GPU_USAGE_STREAM, | |
GPU_USAGE_STATIC, /* do not keep data in memory */ | |
GPU_USAGE_DYNAMIC, | |
} GPUUsageType; | |
/** Opaque type hiding blender::gpu::VertBuf. */ | |
typedef struct GPUVertBuf GPUVertBuf; | |
GPUVertBuf *GPU_vertbuf_calloc(void); | |
GPUVertBuf *GPU_vertbuf_create_with_format_ex(const GPUVertFormat *, GPUUsageType); | |
#define GPU_vertbuf_create_with_format(format) \ | |
GPU_vertbuf_create_with_format_ex(format, GPU_USAGE_STATIC) | |
void GPU_vertbuf_clear(GPUVertBuf *verts); | |
void GPU_vertbuf_discard(GPUVertBuf *); | |
/* Avoid GPUVertBuf datablock being free but not its data. */ | |
void GPU_vertbuf_handle_ref_add(GPUVertBuf *verts); | |
void GPU_vertbuf_handle_ref_remove(GPUVertBuf *verts); | |
void GPU_vertbuf_init_with_format_ex(GPUVertBuf *, const GPUVertFormat *, GPUUsageType); | |
#define GPU_vertbuf_init_with_format(verts, format) \ | |
GPU_vertbuf_init_with_format_ex(verts, format, GPU_USAGE_STATIC) | |
GPUVertBuf *GPU_vertbuf_duplicate(GPUVertBuf *verts); | |
void GPU_vertbuf_data_alloc(GPUVertBuf *, uint v_len); | |
void GPU_vertbuf_data_resize(GPUVertBuf *, uint v_len); | |
void GPU_vertbuf_data_len_set(GPUVertBuf *, uint v_len); | |
/* The most important #set_attr variant is the untyped one. Get it right first. | |
* It takes a void* so the app developer is responsible for matching their app data types | |
* to the vertex attribute's type and component count. They're in control of both, so this | |
* should not be a problem. */ | |
void GPU_vertbuf_attr_set(GPUVertBuf *, uint a_idx, uint v_idx, const void *data); | |
void GPU_vertbuf_vert_set(GPUVertBuf *verts, uint v_idx, const void *data); | |
/* Tightly packed, non interleaved input data. */ | |
void GPU_vertbuf_attr_fill(GPUVertBuf *, uint a_idx, const void *data); | |
void GPU_vertbuf_attr_fill_stride(GPUVertBuf *, uint a_idx, uint stride, const void *data); | |
/* For low level access only */ | |
typedef struct GPUVertBufRaw { | |
uint size; | |
uint stride; | |
unsigned char *data; | |
unsigned char *data_init; | |
#ifdef DEBUG | |
/* Only for overflow check */ | |
unsigned char *_data_end; | |
#endif | |
} GPUVertBufRaw; | |
GPU_INLINE void *GPU_vertbuf_raw_step(GPUVertBufRaw *a) | |
{ | |
unsigned char *data = a->data; | |
a->data += a->stride; | |
BLI_assert(data < a->_data_end); | |
return (void *)data; | |
} | |
GPU_INLINE uint GPU_vertbuf_raw_used(GPUVertBufRaw *a) | |
{ | |
return ((a->data - a->data_init) / a->stride); | |
} | |
void GPU_vertbuf_attr_get_raw_data(GPUVertBuf *, uint a_idx, GPUVertBufRaw *access); | |
void *GPU_vertbuf_steal_data(GPUVertBuf *verts); | |
void *GPU_vertbuf_get_data(const GPUVertBuf *verts); | |
const GPUVertFormat *GPU_vertbuf_get_format(const GPUVertBuf *verts); | |
uint GPU_vertbuf_get_vertex_alloc(const GPUVertBuf *verts); | |
uint GPU_vertbuf_get_vertex_len(const GPUVertBuf *verts); | |
GPUVertBufStatus GPU_vertbuf_get_status(const GPUVertBuf *verts); | |
void GPU_vertbuf_use(GPUVertBuf *); | |
/* XXX do not use. */ | |
void GPU_vertbuf_update_sub(GPUVertBuf *verts, uint start, uint len, void *data); | |
/* Metrics */ | |
uint GPU_vertbuf_get_memory_usage(void); | |
/* Macros */ | |
#define GPU_VERTBUF_DISCARD_SAFE(verts) \ | |
do { \ | |
if (verts != NULL) { \ | |
GPU_vertbuf_discard(verts); \ | |
verts = NULL; \ | |
} \ | |
} while (0) | |
#ifdef __cplusplus | |
} | |
#endif |
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