Created
December 5, 2011 19:18
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Another overviewer configuration mockup idea
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# Each render is declared by an entry in the renders dictionary. Tiles | |
# outputted go into a directory named by the dictionary key | |
# The following two declarations define renders for one world, but two | |
# rendermodes. They are both defined explicitly here and linked together below. | |
renders["world-smooth-lighting"] = { | |
"name": "Day", | |
"worldpath": "/opt/mc/server/world", | |
"rendermode": "smooth-lighting" | |
"north-direction": "upper-left", | |
} | |
renders["world-smooth-night"] = { | |
"name": "Night", | |
"worldpath": "/opt/mc/server/world", | |
"rendermode": "smooth-night" | |
"north-direction": "upper-left", | |
} | |
# The worldgroups dictionary maps world names to tile directories (which are | |
# the keys to the renders dictionary) | |
# This configures the interface. Each world name becomes an item in a drop down | |
# box, and each value given is represented by a button along the top of the | |
# page, whose text comes from the corresponding render's "name" attribute. | |
worldgroups = { | |
"Creative World": ["world-smooth-lighting", "world-smooth-night"], | |
} | |
# Declare another world to render, but with only one rendermode, and with different orientations | |
renders["survival-upper-left"] = { | |
# No need for a "name" attribute since this is the only rendermode here | |
"worldpath": "/opt/mc/server/survivalworld", | |
"rendermode": "smooth-lighting" | |
"north-direction": "upper-left", | |
# The rotate-right attribute tells the interface to add a "clockwise" | |
# button which, when clicked, displays this render. Similarly for | |
# rotate-left | |
"rotate-right": "survival-upper-right", | |
"rotate-left": "survival-upper-left", | |
} | |
renders["survival-upper-right"] = dict(renders["survival-upper-left"]) | |
renders["survival-upper-right"]["north-direction"] = "upper-right" | |
renders["survival-upper-right"]["rotate-right"] = "lower-right" | |
renders["survival-upper-right"]["rotate-left"] = "upper-left" | |
renders["survival-lower-right"] = dict(renders["survival-upper-left"]) | |
renders["survival-lower-right"]["north-direction"] = "lower-right" | |
renders["survival-lower-right"]["rotate-right"] = "lower-right" | |
renders["survival-lower-right"]["rotate-left"] = "upper-right" | |
renders["survival-lower-left"] = dict(renders["survival-upper-left"]) | |
renders["survival-lower-left"]["north-direction"] = "lower-left" | |
renders["survival-lower-left"]["rotate-right"] = "upper-left" | |
renders["survival-lower-left"]["rotate-left"] = "lower-right" | |
# The above pattern could be simplified with a helper function such as: | |
renders["newcreative"] = { | |
"worldpath": "/opt/mc/server/newworld", | |
"rendermode": "smooth-lighting", | |
"north-direction": "upper-left", | |
} | |
create_other_orientations(renders, | |
"newcreative", | |
["upper-left", "upper-right", "lower-left", "lower-right"] | |
) | |
# That would create similar structs for each orientation, and append e.g. | |
# "-upper-left" to the end of the render name |
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