IMPORTANT! Wikified version of this page may be found here. Feel free to edit. :)
Note that since it's kind of PITA to merge changes from other gists it's recommended that you do your changes directly to the wiki!
Name | Latest Release | Size (KB) | License | Type | Unit Tests | Docs | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 1.3 | GPL2/MIT | Classic Repro | Intended for making classic arcade-style games in JS+HTML5 3 | |||
Aves | Commercial? | Obsolete. Company bought by Zynga. | |||||
bdge | Demo | ||||||
Canvex | FPS | ||||||
ClanFX | 0.0.1 | Tile based | |||||
Cocos2D | BSD | 2D | |||||
Crafty | 0.1 | 7.6 | GPL/MIT | Intended to be lightweight and modular 6 | |||
cssgameengine | Aimed for beginners | ||||||
Diggy | BSD | DHTML-based, abandoned | |||||
Effect Games | |||||||
Flax | Apache 2.0 | Not released yet. Uses GWT and HTML5. Focus on web-based gaming for GNU/Linux and Mac OS X. 8 | |||||
FlixelJS | 2D | Demo Port of Flixel (Flash) to JS. Announcement thread. | |||||
GameJs | 2011-01 | 20-80 | MIT | 2D | yes | JsDoc and Tutorials | CommonJs; integrates with RingoJs server (optional); similar to PyGame; Canvas only; |
gameQuery | 0.5.1 | MIT | Designed to be used with jQuery | ||||
GammaJS | 1.0 | MIT | 2.5D Platform | ||||
gTile | 0.0.1 (2008-07-21) | Tile based | |||||
The GMP Javascript Game Engine | 1.7.4 (2010-10-31) | GPL2/MIT | Emphasis on speed and simplicity, "easy to learn and use" 5 | ||||
Impact | Commercial ($99) | 2D | |||||
Isogenic Engine | Isometric | ||||||
j5g3 | GPLv3 | Still WIP | |||||
The Javascript 2D Game Engine | GPL | Emphasis on gravity/physics/collision detection; uses HTML5 Canvas and ExplorerCanvas for IE support. Focus on limiting CPU usage. 4 | |||||
Javascript Gamelib | 2.10 | ||||||
jGen | Isometric | ||||||
jsGameSoup | v74 | LGPLv3 | |||||
js-verge | MIT | 2D | Demo | ||||
PropulsionJS | 1.1 | MIT | Uses HTML5 Canvas element. 7 | ||||
The Render Engine | 1.5.3 | MIT | Cross-browser; extensive API; open-source. 2 | ||||
Rocket Engine | Commercial | ||||||
Rosewood | 2D | ||||||
Sarien.net interpreter | GPL | 2D Adventure | |||||
SpellScript | Online/MUD | WIP | |||||
Tom's Halls | 3.0 | Platform | |||||
Unity3D | Commercial (free version too) | JS backend | |||||
vegalib | LPGL | ||||||
xc.js | BSD | 2D |
Compared to full-fledged game engines these might be missing some features (AI, sound, game logic, network etc.) and you might need to use some other libs to provide these features.
Name | Latest Release | Size (KB) | License | Unit Tests | Docs | Notes |
---|---|---|---|---|---|---|
C3DL | 2.1 (?) | MIT | ||||
Curve3D | 1.0 | BSD | ||||
CopperLicht | 1.3.2 (?) | |||||
GLGE | 0.5.2 | |||||
JS3D | 0.1a (2007-02-05) | GPL | ||||
O3D | BSD | |||||
Pre3d | Demo | |||||
Sandy 3D | Apparently compiles to JS via Haxe | |||||
SpiderGL | ||||||
three.js | MIT |
- http://code.google.com/p/box2dweb/ - port of Box2D to JS
Name | Latest Release | Size (KB) | License | Unit Tests | Docs | Notes | :-----------|:------------|:-------------|:-------------|:-------------|:-------------|:-------------|:-------------| sprite.js|||VIEW|||Created with goal of having common JS framework for dsktop and web. 1
Name | Latest Release | Size (KB) | License | Unit Tests | Deps | IE | SVG | Docs | Notes |
---|---|---|---|---|---|---|---|---|---|
Artisan.js | 17 | no | |||||||
burst | 56 | yes | Not maintained anymore | ||||||
CAAT | MIT | ||||||||
CAKE | 211 | no | |||||||
CamanJS | Basic filtering ops for Canvas | ||||||||
CanvasContext2DWrapper | Method chaining for Canvas | ||||||||
canto.js | 0.15 (2010-10-18) | 56 | yes | ||||||
canvas_library | Canvas abstraction | ||||||||
canvg | 78.3 | yes | yes | no | |||||
doodle.js | BSD | ||||||||
easel.js | 33 | MIT | no | no | no | yes | An attempt to create a Flash like DisplayList API for the Canvas element (making it pretty easy to manage a lot of items). | ||
fabric.js | 97 | yes | yes | yes | yes | Demo | |||
gury.js | 10 | no | yes | ||||||
HTML5 Canvas Library | 12 | ||||||||
Layered Canvas Library (LCL) | 21 | ||||||||
Mootools Canvas Library (MCL) | 8 | Mootools | |||||||
Pixastic | Basic image manipulation ops | ||||||||
processing.js | |||||||||
Raphaël | Designed for drawing vector graphics | ||||||||
Stackblur | Fast implementation of blur for Canvas | ||||||||
toxiclibsjs | LPGL2.1 | Works great with processing.js. | |||||||
Unveil.js |
Note that size comparisons may not be accurate due to compression (some libs don't compress by default).
- WebGLU - WebGL helpers
- color.js - Color management utilities, MIT
- Sylvester - vector & matrix
- PlayMyCode - Online game creation community. Uses Quby (looks like Ruby) and compiles to JavaScript.
- Sphere RPG Engine - Designed for RPG creation. Uses JavaScript to script logic.
- playtomic - Commercial service providing analytics, leaderboards etc. services for games. Provides HTML5/JS API in addition to AS2/AS3 ones.
- Pixie - HTML5 based pixel editor. Demo