Created
October 13, 2012 20:56
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trait Positioned { | |
fn get_x(&self) -> int; | |
fn get_y(&self) -> int; | |
fn set_x(&self, x: int); | |
fn set_y(&self, y: int); | |
} | |
trait Movable: Positioned { | |
fn translate(&self, dx: int, dy: int) { | |
self.set_x(self.get_x() + dx); | |
self.set_y(self.get_y() + dy); | |
} | |
} | |
trait Renderable: Positioned { | |
fn render(&self) { | |
io::println(fmt!("%?, %?", self.get_x(), self.get_y()); | |
} | |
} | |
struct Point { | |
mut x: int, | |
mut y: int | |
} | |
struct Entity { | |
mut pos: Point, | |
} | |
impl Point: Positioned { ... } | |
impl Entity: Moveable; | |
impl Entity: Renderable; | |
impl Entity: Positioned { | |
// How to get rid of this boilerplate? Not sure yet | |
// The compiler can probably auto-derive it eventually. | |
fn get_x(&self) -> int { self.pos.get_x() } | |
... | |
} | |
fn main() { | |
let mut e: Entity = Entity { | |
pos: Point{x: 0, y: 0}, | |
}; | |
e.translate(5, 10); | |
e.render(); | |
} |
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