Skip to content

Instantly share code, notes, and snippets.

@brucelane
Last active August 29, 2015 14:08
Show Gist options
  • Save brucelane/88d1a8cb003987d15ceb to your computer and use it in GitHub Desktop.
Save brucelane/88d1a8cb003987d15ceb to your computer and use it in GitHub Desktop.
Cinder-XUI sample project file with corrected paths for vs2013
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{AF646783-2BC1-4069-83B6-72AC81781CC6}</ProjectGuid>
<RootNamespace>MultipleFiles</RootNamespace>
<Keyword>Win32Proj</Keyword>
<ProjectName>UITest</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\include;..\..\..\..\..\\include;..\..\..\..\..\\boost;..\..\..\include\LuaBridge;..\..\..\include</AdditionalIncludeDirectories>
<PreprocessorDefinitions>LUABIND_DYNAMIC_LINK;WIN32;_DEBUG;_WINDOWS;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<AdditionalIncludeDirectories>"..\..\..\..\..\\include";..\include</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<AdditionalDependencies>cinder-$(PlatformToolset)_d.lib;lua.lib;%(AdditionalDependencies);</AdditionalDependencies>
<AdditionalLibraryDirectories>"..\..\..\..\..\\lib\msw\$(PlatformTarget)";..\..\..\lib\msw</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<TargetMachine>MachineX86</TargetMachine>
<IgnoreSpecificDefaultLibraries>LIBCMT;LIBCPMT</IgnoreSpecificDefaultLibraries>
</Link>
<PostBuildEvent>
<Command>xcopy /y "..\..\..\lib\msw\*.dll" "$(TargetDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\include;..\..\..\..\..\\include;..\..\..\..\..\\boost;..\..\..\include\LuaBridge;..\..\..\include</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<ResourceCompile>
<AdditionalIncludeDirectories>"..\..\..\..\..\\include";..\include</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<AdditionalDependencies>cinder-$(PlatformToolset).lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>"..\..\..\..\..\\lib\msw\$(PlatformTarget)";..\..\..\lib\msw</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<GenerateMapFile>true</GenerateMapFile>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding />
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<TargetMachine>MachineX86</TargetMachine>
</Link>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ResourceCompile Include="Resources.rc" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\src\XAssetManager.cpp" />
<ClCompile Include="..\..\..\src\XImage.cpp" />
<ClCompile Include="..\..\..\src\XNode.cpp" />
<ClCompile Include="..\..\..\src\XRect.cpp" />
<ClCompile Include="..\..\..\src\XScene.cpp" />
<ClCompile Include="..\..\..\src\XScript.cpp" />
<ClCompile Include="..\..\..\src\XSVG.cpp" />
<ClCompile Include="..\..\..\src\XText.cpp" />
<ClCompile Include="..\src\UITestApp.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\include\XAssetManager.h" />
<ClInclude Include="..\..\..\include\XImage.h" />
<ClInclude Include="..\..\..\include\XNode.h" />
<ClInclude Include="..\..\..\include\XRect.h" />
<ClInclude Include="..\..\..\include\XScene.h" />
<ClInclude Include="..\..\..\include\XScript.h" />
<ClInclude Include="..\..\..\include\XSVG.h" />
<ClInclude Include="..\..\..\include\XText.h" />
<ClInclude Include="..\include\Resources.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
</Project>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment