Created
January 15, 2016 08:46
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/// <summary> | |
/// Returns a position on the edge of the screen | |
/// </summary> | |
/// <param name="horizontal">0 being left, and 1 being right</param> | |
/// <param name="vertical">0 being botton, and 1 being top of the screen</param> | |
/// <param name="horizontalPadding">Padding from the screen, 0 means on screen, and 0.1 will be 10% off the screen</param> | |
/// <param name="verticalPadding"> </param> | |
/// <returns></returns> | |
public Vector3 GetOffScreenPosition(float horizontal, | |
float vertical, | |
float horizontalPadding, | |
float verticalPadding) | |
{ | |
Vector3 screenPoint = gameCamera.WorldToViewportPoint(new Vector3(0, 0, 0)); | |
screenPoint.x = horizontal + horizontalPadding; | |
screenPoint.y = vertical + verticalPadding; | |
return gameCamera.ViewportToWorldPoint(screenPoint); | |
} | |
public Vector3 GetOffScreenPosition(Vector2 initialPosition, Vector2 padding) | |
{ | |
return GetOffScreenPosition(Mathf.Clamp01(initialPosition.x), | |
Mathf.Clamp01(initialPosition.y), | |
Mathf.Clamp01(padding.x), | |
Mathf.Clamp01(padding.y)); | |
} |
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