Created
December 17, 2014 14:42
-
-
Save brunomikoski/62f5d8e0d5fb255fd05b to your computer and use it in GitHub Desktop.
Overlay difuse shader (Object Above Everything else)
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "Custom/DiffuseOverlay" { | |
Properties { | |
_Color ("Main Color", Color) = (1,1,1,1) | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
} | |
SubShader { | |
// Tags {"RenderType"="Opaque"} // original | |
Tags {"Queue" = "Overlay" "RenderType"="Opaque"} // modified | |
ZTest Always // this line is added | |
LOD 200 | |
CGPROGRAM | |
#pragma surface surf Lambert | |
sampler2D _MainTex; | |
fixed4 _Color; | |
struct Input { | |
float2 uv_MainTex; | |
}; | |
void surf (Input IN, inout SurfaceOutput o) { | |
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color; | |
o.Albedo = c.rgb; | |
o.Alpha = c.a; | |
} | |
ENDCG | |
} | |
Fallback "VertexLit" | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment