Created
September 28, 2015 19:28
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General trigger for detecting collisions
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
[RequireComponent(typeof(Collider))] | |
/// <summary> | |
/// General purpose trigger volume system | |
/// | |
/// </summary> | |
/// <author>Bruno Mikoski</author> | |
public class TriggerVolume : MonoBehaviour | |
{ | |
[SerializeField] | |
private LayerMask collisionMask = -1; | |
private new Collider collider; | |
private List<Collider> containing; | |
public event TriggerChangeHandler TriggerExitEvent; | |
public event TriggerChangeHandler TriggerEnterEvent; | |
public event TriggerChangeHandler TriggerStayEvent; | |
public int ContainCount { get { return containing.Count; } } | |
public delegate void TriggerChangeHandler(TriggerVolume volume, Collider collider); | |
private void Awake() | |
{ | |
containing = new List<Collider>(); | |
collider = GetComponent<Collider>(); | |
collider.isTrigger = true; | |
} | |
public void SetCollisionMask(LayerMask targetLayerMask) | |
{ | |
collisionMask = targetLayerMask; | |
} | |
public void ToggleVolume(bool enable) | |
{ | |
if (enable) | |
collider.enabled = true; | |
else | |
Disable(); | |
} | |
private void Disable() | |
{ | |
collider.enabled = false; | |
if (TriggerExitEvent == null) | |
return; | |
for (int i = 0; i < containing.Count; i++) | |
{ | |
Collider target = containing[i]; | |
containing.RemoveAt(i); | |
i--; | |
TriggerExitEvent(this, target); | |
} | |
} | |
public Collider GetContaining(int index) | |
{ | |
return containing[index]; | |
} | |
public bool Contains(Collider other) | |
{ | |
return containing.Contains(other); | |
} | |
public void OnTriggerEnter(Collider other) | |
{ | |
if (!IsInLayerMask(other.gameObject)) | |
return; | |
if (!containing.Contains(other)) | |
{ | |
containing.Add(other); | |
if (TriggerEnterEvent != null) | |
TriggerEnterEvent(this, other); | |
} | |
} | |
public void OnTriggerExit(Collider other) | |
{ | |
if (!IsInLayerMask(other.gameObject)) | |
return; | |
containing.Remove(other); | |
if (TriggerExitEvent != null) | |
TriggerExitEvent(this, other); | |
} | |
public void OnTriggerStay(Collider other) | |
{ | |
if (!IsInLayerMask(other.gameObject)) | |
return; | |
if (!containing.Contains(other)) | |
return; | |
if (TriggerStayEvent != null) | |
TriggerStayEvent(this, other); | |
} | |
private bool IsInLayerMask(GameObject targetGameObject) | |
{ | |
return ((collisionMask.value & (1 << targetGameObject.layer)) > 0); | |
} | |
#if UNITY_EDITOR | |
private void OnDrawGizmos() | |
{ | |
if (containing != null) | |
{ | |
for (int i = 0; i < containing.Count; i++) | |
{ | |
if (containing[i] != null) | |
{ | |
Gizmos.DrawSphere(containing[i].transform.position, 0.1f); | |
Gizmos.DrawLine(transform.position, containing[i].transform.position); | |
} | |
} | |
} | |
} | |
#endif | |
} |
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