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July 9, 2020 02:32
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My edited S1Engine configuration for TERA Online.
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[URL] | |
Protocol=unreal | |
Name=Player | |
Map=Start.gmp | |
LocalMap=Start.gmp | |
TransitionMap=Start.gmp | |
MapExt=gmp | |
EXEName=S1Game.exe | |
DebugEXEName=DEBUG-S1Game.exe | |
SaveExt=usa | |
Port=7777 | |
GameName=Project S | |
GameNameShort=S1Game | |
[Engine.Engine] | |
NetworkDevice=IpDrv.TcpNetDriver | |
ConsoleClassName=Engine.Console | |
GameViewportClientClassName=S1Game.S1GameViewportClient | |
LocalPlayerClassName=Engine.LocalPlayer | |
DataStoreClientClassName=Engine.DataStoreClient | |
Language=int | |
bAllowMatureLanguage=FALSE | |
GameEngine=Engine.GameEngine | |
EditorEngine=Editor.EditorEngine | |
UnrealEdEngine=UnrealEd.UnrealEdEngine | |
Client=WinDrv.WindowsClient | |
Render=Render.Render | |
Input=Engine.Input | |
Canvas=Engine.Canvas | |
TinyFontName=EngineFonts.TinyFont | |
SmallFontName=EngineFonts.SmallFont | |
MediumFontName=EngineFonts.MediumFont | |
LargeFontName=EngineFonts.LargeFont | |
SubtitleFontName=EngineFonts.SmallFont | |
WireframeMaterialName=EngineMaterials.WireframeMaterial | |
DefaultMaterialName=EngineMaterials.DefaultMaterial | |
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial | |
DefaultTextureName=EngineMaterials.DefaultDiffuse | |
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial | |
GeomMaterialName=EngineMaterials.GeomMaterial | |
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial | |
TickMaterialName=EditorMaterials.Tick_Mat | |
CrossMaterialName=EditorMaterials.Cross_Mat | |
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret | |
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial | |
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial | |
RandomAngleTextureName=EngineMaterials.RandomAngles | |
RandomNormalTextureName=EngineMaterials.RandomNormal | |
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture | |
LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial | |
LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial | |
ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial | |
ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial | |
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial | |
VertexColorMaterialName=EngineMaterials.VertexColorMaterial | |
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial | |
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial | |
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst | |
TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial | |
TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat | |
TerrainMaterialMaxTextureCount=16 | |
TerrainTessellationCheckCount=6 | |
TerrainTessellationCheckBorder=2.0 | |
TerrainTessellationCheckDistance=4096.0 | |
BeginUPTryCount=200000 | |
bStaticDecalsEnabled=True | |
bDynamicDecalsEnabled=True | |
bForceStaticTerrain=False | |
LightComplexityColors=(R=0,G=0,B=0,A=1) | |
LightComplexityColors=(R=0,G=255,B=0,A=1) | |
LightComplexityColors=(R=63,G=191,B=0,A=1) | |
LightComplexityColors=(R=127,G=127,B=0,A=1) | |
LightComplexityColors=(R=191,G=63,B=0,A=1) | |
LightComplexityColors=(R=255,G=0,B=0,A=1) | |
ShaderComplexityColors=(R=0,G=255,B=100,A=1) | |
ShaderComplexityColors=(R=0,G=255,B=0,A=1) | |
ShaderComplexityColors=(R=63,G=191,B=0,A=1) | |
ShaderComplexityColors=(R=127,G=127,B=0,A=1) | |
ShaderComplexityColors=(R=191,G=63,B=0,A=1) | |
ShaderComplexityColors=(R=255,G=0,B=0,A=1) | |
bUsePixelShaderComplexity=True | |
bUseAdditiveComplexity=True | |
MaxPixelShaderAdditiveComplexityCount=300 | |
MaxPixelShaderOpaqueComplexityCount=100 | |
MaxVertexShaderComplexityCount=100 | |
TimeBetweenPurgingPendingKillObjects=60 | |
bUseSound=True | |
bUseTextureStreaming=True | |
bUseBackgroundLevelStreaming=True | |
bSubtitlesEnabled=True | |
bSubtitlesForcedOff=FALSE | |
ScoutClassName=Engine.Scout | |
DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC | |
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess | |
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess | |
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess | |
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess | |
DefaultSoundName=EngineSounds.WhiteNoise | |
bOnScreenKismetWarnings=TRUE | |
bEnableKismetLogging=FALSE | |
AllowShadowVolumes=FALSE | |
CameraRotationThreshold=45.0 | |
CameraTranslationThreshold=10000 | |
PrimitiveProbablyVisibleTime=8.0 | |
PercentUnoccludedRequeries=0.125 | |
MaxOcclusionPixelsFraction=0.001 | |
MinTextureDensity=0.0 | |
IdealTextureDensity=13.0 | |
MaxTextureDensity=55.0 | |
bDisablePhysXHardwareSupport=False | |
DemoRecordingDevice=Engine.DemoRecDriver | |
bPauseOnLossOfFocus=FALSE | |
MaxFluidNumVerts=1048576 | |
FluidSimulationTimeLimit=30.0 | |
MaxParticleResize=0 | |
MaxParticleResizeWarn=0 | |
bCheckParticleRenderSize=True | |
NetClientTicksPerSecond=200 | |
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) | |
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255)))) | |
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) | |
bEnableColorClear=TRUE | |
[Engine.StreamingMovies] | |
RenderPriorityPS3=1001 | |
SuspendGameIO=True | |
[Engine.ISVHacks] | |
bInitializeShadersOnDemand=False | |
DisableATITextureFilterOptimizationChecks=True | |
UseMinimalNVIDIADriverShaderOptimization=False | |
PumpWindowMessagesWhenRenderThreadStalled=False | |
[Engine.GameEngine] | |
bSmoothFrameRate=True | |
MinSmoothedFrameRate=60 | |
MaxSmoothedFrameRate=120 | |
[Engine.DemoRecDriver] | |
AllowDownloads=True | |
DemoSpectatorClass=Engine.PlayerController | |
MaxClientRate=25000 | |
ConnectionTimeout=15.0 | |
InitialConnectTimeout=30.0 | |
AckTimeout=1.0 | |
KeepAliveTime=1.0 | |
SimLatency=0 | |
RelevantTimeout=5.0 | |
SpawnPrioritySeconds=1.0 | |
ServerTravelPause=4.0 | |
NetServerMaxTickRate=30 | |
LanServerMaxTickRate=30 | |
[Engine.PackagesToAlwaysCook] | |
[Engine.StartupPackages] | |
bSerializeStartupPackagesFromMemory=FALSE | |
bSerializeStartupPackagesFromMemoryCompressed=FALSE | |
Package=DefaultUISkin | |
Package=EngineMaterials | |
Package=EngineSounds | |
Package=EngineFonts | |
Package=SoundModes | |
[Engine.PackagesToForceCookPerMap] | |
[Core.System] | |
MaxObjectsNotConsideredByGC=0 | |
SizeOfPermanentObjectPool=0 | |
StaleCacheDays=30 | |
MaxStaleCacheSize=10 | |
MaxOverallCacheSize=30 | |
PackageSizeSoftLimit=300 | |
AsyncIOBandwidthLimit=0 | |
CachePath=..\S1Game\Cache | |
CacheExt=.uxx | |
Paths=..\Engine\Content | |
ScriptPaths=..\S1Game\Script | |
FRScriptPaths=..\S1Game\ScriptFinalRelease | |
CutdownPaths=..\S1Game\CutdownPackages | |
CutdownPaths=..\S1Game\Script | |
ScreenShotPath=..\S1Game\ScreenShots | |
LocalizationPaths=..\Engine\Localization | |
Extensions=upk | |
Extensions=u | |
TextureFileCacheExtension=tfc | |
Suppress=Dev | |
Suppress=DevAudio | |
Suppress=DevAudioVerbose | |
Suppress=DevBind | |
Suppress=DevBsp | |
Suppress=DevCollision | |
Suppress=DevCompile | |
Suppress=DevComponents | |
Suppress=DevCooking | |
Suppress=DevDataStore | |
Suppress=DevGarbage | |
Suppress=DevKill | |
Suppress=DevLoad | |
Suppress=DevNetTraffic | |
Suppress=DevPath | |
Suppress=DevReplace | |
Suppress=DevSave | |
Suppress=DevSound | |
Suppress=DevStats | |
Suppress=DevTick | |
Suppress=DevUI | |
Suppress=DevUIStates | |
Suppress=DevUIStyles | |
Suppress=DevUIAnimation | |
Suppress=DevUIFocus | |
Suppress=Input | |
Suppress=Inventory | |
Suppress=Localization | |
Suppress=LocalizationWarning | |
Suppress=PlayerMove | |
Suppress=DevSHA | |
Suppress=DevShaders | |
Suppress=DevAnim | |
Suppress=DevDecals | |
Suppress=RON_DEBUG | |
Paths=..\S1Game\Content | |
LocalizationPaths=..\S1Game\Localization | |
SavePath=..\S1Game\Save | |
Extensions=gmp | |
Extensions=gpk | |
SeekFreePCPaths=..\S1Game\CookedPC | |
SeekFreePCExtensions=xxx | |
[Engine.Client] | |
DisplayGamma=2.2 | |
MinDesiredFrameRate=35.000000 | |
InitialButtonRepeatDelay=0.2 | |
ButtonRepeatDelay=0.1 | |
[WinDrv.WindowsClient] | |
AudioDeviceClass=ALAudio.ALAudioDevice | |
MinAllowableResolutionX=0 | |
MinAllowableResolutionY=0 | |
MaxAllowableResolutionX=0 | |
MaxAllowableResolutionY=0 | |
MinAllowableRefreshRate=0 | |
MaxAllowableRefreshRate=0 | |
ParanoidDeviceLostChecking=1 | |
AllowJoystickInput=1 | |
[Engine.Player] | |
ConfiguredInternetSpeed=10000 | |
ConfiguredLanSpeed=20000 | |
PP_DesaturationMultiplier=1.0 | |
PP_HighlightsMultiplier=1.0 | |
PP_MidTonesMultiplier=1.0 | |
PP_ShadowsMultiplier=1.0 | |
[ALAudio.ALAudioDevice] | |
MaxChannels=32 | |
UseEffectsProcessing=True | |
TimeBetweenHWUpdates=15 | |
MinOggVorbisDurationGame=5 | |
MinOggVorbisDurationEditor=5 | |
DeviceName=Generic Software | |
[IpDrv.TcpNetDriver] | |
AllowDownloads=True | |
ConnectionTimeout=30.0 | |
InitialConnectTimeout=200.0 | |
AckTimeout=1.0 | |
KeepAliveTime=0.2 | |
MaxClientRate=15000 | |
MaxInternetClientRate=10000 | |
RelevantTimeout=5.0 | |
SpawnPrioritySeconds=1.0 | |
ServerTravelPause=4.0 | |
NetServerMaxTickRate=30 | |
LanServerMaxTickRate=35 | |
DownloadManagers=IpDrv.HTTPDownload | |
DownloadManagers=Engine.ChannelDownload | |
NetConnectionClassName=IpDrv.TcpipConnection | |
[IpServer.UdpServerQuery] | |
GameName=ut | |
[IpDrv.UdpBeacon] | |
DoBeacon=True | |
BeaconTime=0.50 | |
BeaconTimeout=5.0 | |
BeaconProduct=ut | |
ServerBeaconPort=8777 | |
BeaconPort=9777 | |
[TextureStreaming] | |
PoolSize=140 | |
HysteresisLimit=30 | |
DropMipLevelsLimit=24 | |
StopIncreasingLimit=18 | |
StopStreamingLimit=12 | |
MinFudgeFactor=1 | |
FudgeFactorIncreaseRateOfChange=0.5 | |
FudgeFactorDecreaseRateOfChange=-0.4 | |
MinRequestedMipsToConsider=11 | |
MinTimeToGuaranteeMinMipCount=2 | |
MaxTimeToGuaranteeMinMipCount=12 | |
UseTextureFileCache=FALSE | |
[StreamByURL] | |
PostLoadPause=6.0 | |
[Editor.EditorEngine] | |
LocalPlayerClassName=Editor.EditorPlayer | |
bUseSound=True | |
bSubtitlesEnabled=True | |
GridEnabled=True | |
SnapScaleEnabled=True | |
ScaleGridSize=5 | |
SnapVertices=False | |
SnapDistance=10.000000 | |
GridSize=(X=16.000000,Y=16.000000,Z=16.000000) | |
RotGridEnabled=True | |
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) | |
GameCommandLine=-log | |
FOVAngle=60.000000 | |
GodMode=True | |
AutoSaveDir=..\S1Game\Content\Maps\Autosaves | |
InvertWidgetZAxis=True | |
UseAxisIndicator=True | |
MatineeCurveDetail=0.1 | |
Client=WinDrv.WindowsClient | |
CurrentGridSz=4 | |
bUseMayaCameraControls=True | |
bPrefabsLocked=True | |
HeightMapExportClassName=TerrainHeightMapExporterTextT3D | |
EditorOnlyContentPackages=EditorMeshes | |
EditorOnlyContentPackages=EditorMaterials | |
EditorOnlyContentPackages=EditorResources | |
EditPackagesInPath=..\Development\Src | |
EditPackages=Core | |
EditPackages=Engine | |
EditPackages=GameFramework | |
EditPackages=Editor | |
EditPackages=UnrealEd | |
EditPackages=UnrealScriptTest | |
EditPackages=IpDrv | |
EditPackages=GFxUI | |
EditPackages=GFxUIEditor | |
EditPackagesOutPath=..\S1Game\Script | |
FRScriptOutputPath=..\S1Game\ScriptFinalRelease | |
EditPackages=S1Game | |
InEditorGameURLOptions= | |
EditPackages=GodHand | |
[UnrealEd.UnrealEdEngine] | |
AutoSave=True | |
AutoSaveTimeMinutes=10 | |
AutoSaveIndex=0 | |
PackagesToBeFullyLoadedAtStartup=EditorMaterials | |
PackagesToBeFullyLoadedAtStartup=EditorMeshes | |
PackagesToBeFullyLoadedAtStartup=EditorResources | |
PackagesToBeFullyLoadedAtStartup=EngineMaterials | |
PackagesToBeFullyLoadedAtStartup=EngineFonts | |
PackagesToBeFullyLoadedAtStartup=EngineScenes | |
PackagesToBeFullyLoadedAtStartup=EngineResources | |
PackagesToBeFullyLoadedAtStartup=DefaultUISkin | |
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders | |
DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC | |
[Engine.DataStoreClient] | |
GlobalDataStoreClasses=Engine.UIDataStore_Strings | |
GlobalDataStoreClasses=Engine.UIDataStore_Images | |
GlobalDataStoreClasses=Engine.UIDataStore_GameResource | |
GlobalDataStoreClasses=Engine.CurrentGameDataStore | |
;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused | |
GlobalDataStoreClasses=Engine.UIDataStore_Fonts | |
GlobalDataStoreClasses=Engine.UIDataStore_Color | |
GlobalDataStoreClasses=Engine.UIDataStore_Gamma | |
GlobalDataStoreClasses=Engine.UIDataStore_Registry | |
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias | |
;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias | |
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore | |
;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused | |
[Engine.UIDataStore_SessionSettings] | |
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo | |
[DevOptions.Shaders] | |
AutoReloadChangedShaders=True | |
[StatNotifyProviders] | |
XmlStatNotifyProvider=false | |
CsvStatNotifyProvider=false | |
StatsNotifyProvider_UDP=true | |
PIXNamedCounterProvider=false | |
[StatNotifyProviders.StatNotifyProvider_UDP] | |
ListenPort=13000 | |
[RemoteControl] | |
SuppressRemoteControlAtStartup=True | |
[LogFiles] | |
PurgeLogsDays=2 | |
[AnimationCompression] | |
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys | |
TranslationCompressionFormat=0 | |
RotationCompressionFormat=1 | |
AlternativeCompressionThreshold=1.f | |
ForceRecompression=False | |
bOnlyCheckForMissingSkeletalMeshes=False | |
[IpDrv.OnlineSubsystemCommonImpl] | |
MaxLocalTalkers=1 | |
MaxRemoteTalkers=16 | |
bIsUsingSpeechRecognition=false | |
[IpDrv.OnlineGameInterfaceImpl] | |
LanAnnouncePort=14001 | |
LanQueryTimeout=5.0 | |
[OnlineSubsystemLive.OnlineSubsystemLive] | |
LiveSystemLinkPort=14000 | |
LanAnnouncePort=14001 | |
[Engine.StaticMeshCollectionActor] | |
bCookOutStaticMeshActors=TRUE | |
MaxStaticMeshComponents=100 | |
[Engine.StaticLightCollectionActor] | |
bCookOutStaticLightActors=TRUE | |
MaxLightComponents=100 | |
[LiveSock] | |
bUseVDP=True | |
bUseSecureConnections=true | |
MaxDgramSockets=64 | |
MaxStreamSockets=16 | |
DefaultRecvBufsizeInK=256 | |
DefaultSendBufsizeInK=256 | |
[CustomStats] | |
LD=Streaming fudge factor | |
LD=FrameTime | |
LD=Terrain Foliage Time | |
LD=Foliage Render Time | |
LD=Terrain Smooth Time | |
LD=Terrain Render Time | |
LD=Decal Render Time | |
LD=Terrain Triangles | |
LD=Foliage Instances | |
LD=Decal Triangles | |
LD=Decal Draw Calls | |
LD=Static Mesh Tris | |
LD=Skel Mesh Tris | |
LD=Skel Verts CPU Skin | |
LD=Skel Verts GPU Skin | |
LD=30+ FPS | |
LD=Audio Memory Used | |
LD=Total CPU rendering time | |
LD=Total GPU rendering time | |
LD=Occluded primitives | |
LD=Projected shadows | |
LD=Visible static mesh elements | |
LD=Visible dynamic primitives | |
LD=Texture Pool Size | |
LD=Physical Memory Used | |
LD=Virtual Memory Used | |
LD=Audio Memory Used | |
LD=Texture Memory Used | |
LD=360 Texture Memory Used | |
LD=Vertex Lighting Memory | |
LD=StaticMesh Vertex Memory | |
LD=StaticMesh Index Memory | |
LD=SkeletalMesh Vertex Memory | |
LD=SkeletalMesh Index Memory | |
GameThread=Async Loading Time | |
GameThread=Audio Update Time | |
GameThread=FrameTime | |
GameThread=HUD Time | |
GameThread=Input Time | |
GameThread=Kismet Time | |
GameThread=Move Actor Time | |
GameThread=RHI Game Tick | |
GameThread=RedrawViewports | |
GameThread=Script time | |
GameThread=Tick Time | |
GameThread=Update Components Time | |
GameThread=World Tick Time | |
GameThread=Async Work Wait | |
GameThread=PerFrameCapture | |
[MemorySplitClassesToTrack] | |
Class=AnimSequence | |
Class=AudioComponent | |
Class=AudioDevice | |
Class=CylinderComponent | |
Class=DecalComponent | |
Class=DecalLifetime | |
Class=DecalLifetimeAge | |
Class=DecalLifetimeData | |
Class=DecalLifetimeDataAge | |
Class=DecalManager | |
Class=DecalMaterial | |
Class=Field | |
Class=Font | |
Class=Level | |
Class=Material | |
Class=MaterialInstanceConstant | |
Class=MaterialInstanceTimeVarying | |
Class=Model | |
Class=ModelComponent | |
Class=MorphTarget | |
Class=ObjectReferencer | |
Class=ParticleModule | |
Class=ParticleSystemComponent | |
Class=PathNode | |
Class=RB_BodyInstance | |
Class=RB_BodySetup | |
Class=ReachSpec | |
Class=SkeletalMesh | |
Class=SoundCue | |
Class=SoundNode | |
Class=StaticMesh | |
Class=StaticMeshActor | |
Class=StaticMeshComponent | |
Class=Terrain | |
Class=TerrainComponent | |
Class=Texture2D | |
Class=UIRoot | |
[ConfigCoalesceFilter] | |
FilterOut=S1Engine.ini | |
FilterOut=S1Editor.ini | |
FilterOut=S1Input.ini | |
FilterOut=S1Game.ini | |
FilterOut=S1UI.ini | |
FilterOut=S1Compat.ini | |
FilterOut=S1EditorKeyBindings.ini | |
FilterOut=S1EditorUserSettings.ini | |
FilterOut=UnrealEd.int | |
FilterOut=Editor.int | |
FilterOut=EditorTips.int | |
FilterOut=UnrealScriptTest.int | |
FilterOut=WinDrv.int | |
FilterOut=XWindow.int | |
[TaskPerfTracking] | |
bUseTaskPerfTracking=TRUE | |
RemoteConnectionIP=10.1.10.83 | |
ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes | |
RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn | |
[TaskPerfMemDatabase] | |
bUseTaskPerfMemDatabase=TRUE | |
RemoteConnectionIP=10.1.10.83 | |
ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes | |
RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn | |
[MemoryPools] | |
FLightPrimitiveInteractionInitialBlockSize=512 | |
FModShadowPrimitiveInteractionInitialBlockSize=512 | |
[SystemSettings] | |
StaticDecals=True | |
DynamicDecals=True | |
DynamicLights=True | |
DynamicShadows=True | |
LightEnvironmentShadows=True | |
CompositeDynamicLights=False | |
DirectionalLightmaps=True | |
MotionBlur=False | |
DepthOfField=True | |
AmbientOcclusion=True | |
Bloom=True | |
UseHighQualityBloom=True | |
Distortion=True | |
DropParticleDistortion=False | |
SpeedTreeLeaves=True | |
SpeedTreeFronds=True | |
OnlyStreamInTextures=False | |
LensFlares=True | |
FogVolumes=True | |
FloatingPointRenderTargets=True | |
OneFrameThreadLag=True | |
UseVsync=False | |
UpscaleScreenPercentage=True | |
Fullscreen=True | |
AllowD3D10=False | |
SkeletalMeshLODBias=-1 | |
ParticleLODBias=-1 | |
DetailMode=2 | |
ShadowFilterQualityBias=2 | |
MaxAnisotropy=16 | |
MaxMultisamples=16 | |
MinShadowResolution=70 | |
MaxShadowResolution=1024 | |
ShadowFadeResolution=128 | |
ShadowFadeExponent=2.200000 | |
ResX=1920 | |
ResY=1080 | |
ScreenPercentage=100.000000 | |
SceneCaptureStreamingMultiplier=1.000000 | |
FoliageDrawRadiusMultiplier=1.000000 | |
ShadowTexelsPerPixel=1.273240 | |
bEnableVSMShadows=True | |
bEnableBranchingPCFShadows=False | |
bAllowBetterModulatedShadows=True | |
bEnableForegroundShadowsOnWorld=True | |
bEnableForegroundSelfShadowing=True | |
ShadowFilterRadius=2.000000 | |
ShadowDepthBias=0.012000 | |
ShadowVolumeLightRadiusThreshold=1000.000000 | |
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000 | |
bAllowFracturedDamage=True | |
NumFracturedPartsScale=1.000000 | |
FractureDirectSpawnChanceScale=1.000000 | |
FractureRadialSpawnChanceScale=1.000000 | |
FractureCullDistanceScale=1.000000 | |
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | |
LIGHT_TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
LIGHT_TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
LIGHT_TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
LIGHT_TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
LIGHT_TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
LIGHT_TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
LIGHT_TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
LIGHT_TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
LIGHT_TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
LIGHT_TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
LIGHT_TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
LIGHT_TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
LIGHT_TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
LIGHT_TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
LIGHT_TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
LIGHT_TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
LIGHT_TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
LIGHT_TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
FXAA=False | |
SpeedTreeBranches=True | |
SpeedTreeBillboards=True | |
bAllowLightShafts=True | |
[Engine.PhysicsLODVerticalDestructible] | |
MaxDynamicChunkCount=1000 | |
DebrisLifetime=60.0 | |
[Engine.PhysicsLODVerticalEmitter] | |
ParticlePercentage=100 | |
[Engine.OnlineSubsystem] | |
+NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList") | |
[Engine.OnlineRecentPlayersList] | |
MaxRecentPlayers=100 | |
MaxRecentParties=5 | |
[Configuration] | |
BasedOn=..\Engine\Config\BaseEngine.ini | |
[S1Game.ReleaseData] | |
[SystemSettingsEditor] | |
ResX=1280 | |
ResY=720 | |
[Engine.AudioDevice] | |
SoundGroups=(GroupName=AmbientMaster,Properties=(Volume=1)) | |
SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE)) | |
SoundGroups=(GroupName=Character,Properties=(Volume=1)) | |
SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE)) | |
SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1)) | |
SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts)) | |
SoundGroups=(GroupName=Item,Properties=(Volume=1)) | |
SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFXMaster,MusicMaster,AmbientMaster,UIMaster,VillagerNPCVoice,Cinematic)) | |
SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE)) | |
SoundGroups=(GroupName=SFXMaster,Properties=(Volume=1),ChildGroupNames=(Character,damageVoice,Item,damageHit,NPC,SkillEffect,damageEffect)) | |
SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE)) | |
SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1)) | |
SoundGroups=(GroupName=Taunts,Properties=(Volume=1)) | |
SoundGroups=(GroupName=Vehicle,Properties=(Volume=1)) | |
SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE)) | |
SoundGroups=(GroupName=Weapon,Properties=(Volume=1)) | |
SoundGroups=(GroupName=damageVoice,Properties=(Volume=1,MaxConcurrentPlayCount=6)) | |
SoundGroups=(GroupName=damageHit,Properties=(Volume=1,MaxConcurrentPlayCount=6)) | |
SoundGroups=(GroupName=damageEffect,Properties=(Volume=1,MaxConcurrentPlayCount=6)) | |
SoundGroups=(GroupName=NPC,Properties=(Volume=1)) | |
SoundGroups=(GroupName=UI,Properties=(Volume=1,bNoReverb=TRUE,MaxConcurrentPlayCount=6)) | |
SoundGroups=(GroupName=SkillEffect,Properties=(Volume=0.8)) | |
SoundGroups=(GroupName=VillagerNPCVoice,Properties=(Volume=1,MaxConcurrentPlayCount=1)) | |
SoundGroups=(GroupName=MusicMaster,Properties=(Volume=1),ChildGroupNames=(Music)) | |
SoundGroups=(GroupName=UIMaster,Properties=(Volume=1),ChildGroupNames=(Announcer,UI)) | |
SoundModeNames=Default | |
SoundModeNames=Quiet | |
SoundModeNames=Loud | |
SoundModeNames=Slow | |
SoundModeNames=Quick | |
[GodHand.GodHandEngine] | |
FOVAngle=60.000000 | |
Client=WinDrv.WindowsClient | |
[Windows.StandardUser] | |
MyDocumentsSubDirName=ProjectS | |
[Aero] | |
AeroSet_Continent_1=SkySystem30.AERO.ANC_DefaultSky_AERO | |
;AeroSet_Continent_2=SkySystem30.AERO.ANC_DefaultSky_AERO | |
;AeroSet_Continent_3=SkySystem30.AERO.ANC_DefaultSky_AERO | |
AeroSet_Continent_2=SkySystem30.AERO.HSC_DefaultSky_AERO | |
AeroSet_Continent_3=SkySystem30.AERO.AL_DefaultSky_AERO | |
[Barrack.ShowGrid] | |
GridSize=20 | |
GridSideLength=500 | |
[S1Game.ResourceSet] | |
ResourceSet=NHN | |
[IniVersion] | |
0=1327818766.000000 | |
1=1352709164.000000 | |
[AppCompat] | |
MeasuredCPUScore=157.654404 | |
CompatLevelComposite=4 | |
CompatLevelCPU=5 | |
CompatLevelGPU=4 | |
CPUNumLogicalProcessors=8 | |
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