Created
June 20, 2015 19:58
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[Engine.UIInteraction] | |
UIJoystickDeadZone=0.9 | |
UIAxisMultiplier=1.0 | |
AxisRepeatDelay=0.2 | |
MouseButtonRepeatDelay=0.15 | |
DoubleClickTriggerSeconds=0.5 | |
DoubleClickPixelTolerance=1 | |
ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False) | |
ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False) | |
ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left) | |
ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down) | |
ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left) | |
ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up) | |
[Engine.GameUISceneClient] | |
OverlaySceneAlphaModulation=0.45 | |
bRestrictActiveControlToFocusedScene=true | |
bCaptureUnprocessedInput=True | |
bEnableDebugInput=true | |
bRenderDebugInfo=false | |
bRenderActiveControlInfo=true | |
bRenderFocusedControlInfo=true | |
bRenderTargetControlInfo=true | |
bRenderDebugInfoAtTop=true | |
bSelectVisibleTargetsOnly=true | |
bInteractiveMode=false | |
bDisplayFullPaths=true | |
bShowWidgetPath=true | |
bShowRenderBounds=true | |
bShowCurrentState=true | |
bShowMousePos=true | |
[GFxUI.GFxMoviePlayer] | |
SplitscreenLayoutYAdjust=-27 | |
[Configuration] | |
[ShooterGame.UTGameInteraction] | |
AxisRepeatDelay=0.2 | |
[ShooterGame.SGUIGameMenuManager] | |
SceneData=(SceneName="OptionsMenu", SWFFileName="SGOptionsScene.swf") | |
SceneData=(SceneName="CharPreviewTestScene", SWFFileName="SGCharPreviewTestScene.swf") | |
SceneData=(SceneName="RoundReview", SWFFileName="SGRoundReviewScene.swf") | |
SceneData=(SceneName="GameOverviewScene", SWFFileName="SGGameOverviewScene.swf") | |
SceneData=(SceneName="TutorialGameReview", SWFFileName="SGTutorialGameReview.swf") | |
m_SceneLockTime=5.0 | |
[ShooterGame.SGUIHUDObjectiveProgression] | |
DropSpeed=150 | |
DropDistance=32 | |
ProgressBarSpeed=100 | |
TimeUpdateSwooshSpeed=1600 | |
[ShooterGame.SGUIHUDHitIndicator] | |
m_NumDamageIndicators=8 | |
[ShooterGame.SGUIHUDObituaryMessageLog] | |
LeftAlignMessages=false | |
MessageComponentPadding=5.f | |
[ShooterGame.SGUIHUDGrenadeIndicator] | |
MaxGrenadeIcons=16 | |
m_GrenadeTraceInterval=0.1 | |
GrenadeVisibleAtDistanceMax=512 | |
IconDistanceFromCursor=100 | |
m_BlinkDuration=2 | |
m_BlinkSpeedModifier=12 | |
m_EnableBlink=true | |
m_BlinkColor1=(R=255,G=0,B=0,A=255) | |
m_BlinkColor2=(R=255,G=0,B=0,A=0) | |
m_BlinkColorOutOfView1=(R=55,G=55,B=55,A=255) | |
m_BlinkColorOutOfView2=(R=55,G=55,B=55,A=0) | |
[ShooterGame.SGUIHUDIFFObjectBase] | |
m_CentreClampOffset=(X=0,Y=50) | |
m_SpeedCentreClamp=2048 | |
[ShooterGame.SGUIHUDIFFObjectPrimaryObjective] | |
m_PrimaryColor=(R=220,G=220,B=30,A=255) | |
[ShooterGame.SGUIHUDIFFObjectEVObjective] | |
[ShooterGame.SGUIHUDIFFObjectSecondaryObjective] | |
[ShooterGame.SGUIHUDIFFObjectAlly] | |
m_PrimaryColor=(R=0,G=150,B=200,A=255) | |
m_SecondaryColour=(R=255,G=255,B=255,A=255) | |
[ShooterGame.SGUIHUDIFFObjectEnemy] | |
m_PrimaryColor=(R=240,G=95,B=65,A=255) | |
[ShooterGame.PVEUIHUDIFFObjectAI] | |
m_PrimaryColor=(R=240,G=95,B=65,A=255) | |
[ShooterGame.SGUIHUDIFFObjectGrenade] | |
[ShooterGame.SGUIHUDIFFObjectPrimaryPerformer] | |
m_PrimaryColor=(R=220,G=220,B=30,A=255) | |
[ShooterGame.SGUIHUDIFFObjectSecondaryPerformer] | |
[ShooterGame.SGUIHUDInteractionFillBar] | |
m_ActionContextPollThreshold=0.5 | |
m_CenterHudPosition=(Attach=(H=HA_CENTER,V=HA_CENTER),PixelOffset=(Y=32)) | |
m_LowerHudPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=60)) | |
[ShooterGame.SGUIHUDWeaponAmmo] | |
m_NoAmmoColor=(R=55,G=55,B=55,A=255) | |
m_AmmoColor=(R=255,G=255,B=255,A=255) | |
m_LowAmmoColor=(R=0,G=181,B=222,A=255) | |
m_LowAmmoColor2=(R=0,G=40,B=49,A=255) | |
m_LowAmmoPercentage=0.4 | |
m_RateOfBlink=15 | |
m_PollThreshold=0.2 | |
[ShooterGame.SGUIGameOptions] | |
m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.Resume", OptionsScene="GameOptionsBlankScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsResume, IsDefaultMenu=false) | |
m_MenuItems=(OptionType=GameOption_Spacing, ID="GameOptionSpacing0") | |
m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.ChangeTeam", OptionsScene="GameOptionsBlankScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsChangeTeam, IsDefaultMenu=false) | |
m_MenuItems=(OptionType=GameOption_Spacing, ID="GameOptionSpacing1") | |
m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.GameMenu", OptionsScene="GameOptionsConfigScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsGameSettings, IsDefaultMenu=false) | |
m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.ControlsMenu", OptionsScene="GameOptionsConfigScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsControls, IsDefaultMenu=false) | |
m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.VideoMenu", OptionsScene="GameOptionsConfigScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsVideo, IsDefaultMenu=false) | |
m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.AudioMenu", OptionsScene="GameOptionsConfigScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsAudio, IsDefaultMenu=false) | |
m_MenuItems=(OptionType=GameOption_Spacing, ID="GameOptionSpacing2") | |
m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.Disconnect", OptionsScene="GameOptionsBlankScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsDisconnect, IsDefaultMenu=false) | |
[ShooterGame.SGUIGameOptionsSubmenu] | |
m_ScrollSpeed=0.4 | |
m_ScrollDelay=0.4 | |
m_ApplyButtonString=ShooterGame.SGUIGameOptionsSubmenu.Apply | |
m_DefaultButtonString=ShooterGame.SGUIGameOptionsSubmenu.Default | |
[ShooterGame.SGUIGameOptionsResume] | |
m_Options=( OptionType=GameOption_Button, LabelText="", ID="resume") | |
[ShooterGame.SGUIGameOptionsChangeTeam] | |
m_Options=( OptionType=GameOption_Spacing, ID="teamSpace0" ) | |
m_Options=( OptionType=GameOption_Spacing, ID="teamSpace1" ) | |
m_Options=( OptionType=GameOption_Button, LabelText="", ID="alpha", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Alpha", Id="alpha"))) | |
m_Options=( OptionType=GameOption_Button, LabelText="", ID="bravo", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Bravo", Id="bravo"))) | |
m_Options=( OptionType=GameOption_Button, LabelText="", ID="spectate", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Spectate", Id="spectate"))) | |
[ShooterGame.SGUIGameOptionsQuit] | |
m_Options=( OptionType=GameOption_Spacing, ID="quitSpace1" ) | |
m_Options=( OptionType=GameOption_Spacing, ID="quitSpace2" ) | |
m_Options=( OptionType=GameOption_Spacing, ID="quitSpace3" ) | |
m_Options=( OptionType=GameOption_Spacing, ID="quitSpace4" ) | |
m_Options=( OptionType=GameOption_Spacing, ID="quitSpace5" ) | |
m_Options=( OptionType=GameOption_Spacing, ID="quitSpace6" ) | |
m_Options=( OptionType=GameOption_Spacing, ID="quitSpace7" ) | |
m_Options=( OptionType=GameOption_Spacing, ID="quitSpace8" ) | |
m_Options=( OptionType=GameOption_Button, LabelText="", ID="quit", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Quit_Yes", Id="yes"))) | |
m_Options=( OptionType=GameOption_Button, LabelText="", ID="quit", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Quit_No", Id="no"))) | |
[ShooterGame.SGUIGameOptionsDisconnect] | |
[ShooterGame.SGUIGameOptionsAudio] | |
m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsAudio.AudioProfile", ID="profile", Items=((Text="ShooterGame.SGUIGameOptionsAudio.DefaultProfile", Id="default"),(Text="ShooterGame.SGUIGameOptionsAudio.UserProfile", Id="user"))) | |
m_Options=( OptionType=GameOption_Spacing, ID="space1" ) | |
m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsAudio.MasterVolume", ID="mastervolume", Properties=(Min=0, Max=100, Default=100) ) | |
m_Options=( OptionType=GameOption_Spacing, ID="space2" ) | |
m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsAudio.MusicVolume", ID="musicvolume", Properties=(Min=0, Max=100, Default=100) ) | |
m_Options=( OptionType=GameOption_Spacing, ID="space3" ) | |
m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsAudio.DialogueVolume", ID="dialoguevolume", Properties=(Min=0, Max=100, Default=100) ) | |
m_Options=( OptionType=GameOption_Spacing, ID="space4" ) | |
m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsAudio.SFXVolume", ID="sfxvolume", Properties=(Min=0, Max=100, Default=100) ) | |
m_Options=( OptionType=GameOption_Spacing, ID="space5" ) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.ToggleHitBeeps", ID="hitbeeps", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Spacing, ID="space6" ) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsAudio.Subtitles", ID="subtitles", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
[ShooterGame.SGUIGameOptionsGameSettings] | |
m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairType", ID="crosshairtype", Items=((Text="ShooterGame.SGUIGameOptionsGameSettings.NoCrosshair", Id="NoCrosshair"),(Text="ShooterGame.SGUIGameOptionsGameSettings.FullCrosshair", Id="FullCrosshair"),(Text="ShooterGame.SGUIGameOptionsGameSettings.DotCrosshair", Id="DotCrosshair"))) | |
m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairDotSize", ID="crosshairdotsize", Items=((Text="ShooterGame.SGUIGameOptionsGameSettings.Small", Id="Small"),(Text="ShooterGame.SGUIGameOptionsGameSettings.Medium", Id="Medium"),(Text="ShooterGame.SGUIGameOptionsGameSettings.Large", Id="Large"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairHitIndicator", ID="crosshairhitindicator", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairHitIndicatorScale", ID="crosshairhitindicatorscale", Properties=(Min=0, Max=2))) | |
m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairRed", ID="crosshairred", Properties=(Min=0, Max=255) ) | |
m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairGreen", ID="crosshairgreen", Properties=(Min=0, Max=255) ) | |
m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairBlue", ID="crosshairblue", Properties=(Min=0, Max=255) ) | |
m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairAlpha", ID="crosshairalpha", Properties=(Min=0, Max=255) ) | |
m_Options=( OptionType=GameOption_Spacing, ID="spaceGameSettings1" ) | |
m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.HudAlpha", ID="hudalpha", Properties=(Min=0, Max=100) ) | |
m_Options=( OptionType=GameOption_Spacing, ID="spaceGameSettings2" ) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.BloodPP", ID="bloodpp", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.GamePP", ID="gamepp", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.MenuPP", ID="menupp", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Spacing, ID="spaceGameSettings3" ) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.ViewBob", ID="viewbob", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.ViewArmsMomentum", ID="viewarmsmomentum", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CameraAnims", ID="cameraanims", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.SprintFov", ID="sprintfov", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.VoiceEnabled", ID="clientvoice", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.VoiceReceiveVolume", ID="voicereceivevolume", Properties=(Min=0, Max=100) ) | |
[ShooterGame.SGUIGameOptionsControls] | |
m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsControls.ControlsProfile", ID="profile", Items=((Text="ShooterGame.SGUIGameOptionsControls.DefaultProfile", Id="default"),(Text="ShooterGame.SGUIGameOptionsControls.UserProfile", Id="user"))) | |
m_Options=( OptionType=GameOption_Spacing, ID="space8" ) | |
m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsControls.MouseSensitivity", ID="mousesens", Properties=(Min=0, Max=60, Default=40) ) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.InvertMouse", ID="invertmouse", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Spacing, ID="space11" ) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.SmoothMouse", ID="smoothmouse", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsControls.MouseSmoothWeight", ID="smoothweight", Properties=(Min=0, Max=1, Default=0.5) ) | |
m_Options=( OptionType=GameOption_Spacing, ID="space10" ) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Fire", ID="fire", KeyCmd="Fire", Items=((Text="", Id="fire_1"),(Text="", Id="fire_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.SecondaryFire", KeyCmd="Altfire",ID="altfire", Items=((Text="", Id="altfire_1"),(Text="", Id="altfire_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Use", ID="use", KeyCmd="UseCmd",Items=((Text="", Id="use_1"),(Text="", Id="use_2"))) | |
m_Options=( OptionType=GameOption_Spacing, ID="space" ) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Forward", KeyCmd="MoveForward",ID="forward", Items=((Text="", Id="forward_1"),(Text="", Id="forward_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Backward", KeyCmd="MoveBackward",ID="backward", Items=((Text="", Id="backward_1"),(Text="", Id="backward_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Strafeleft", KeyCmd="StrafeLeft",ID="strafeleft", Items=((Text="", Id="strafeleft_1"),(Text="", Id="strafeleft_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Straferight", KeyCmd="StrafeRight",ID="straferight", Items=((Text="", Id="straferight_1"),(Text="", Id="straferight_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Left", KeyCmd="TurnLeft",ID="left", Items=((Text="", Id="left_1"),(Text="", Id="left_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Right", KeyCmd="TurnRight",ID="right", Items=((Text="", Id="right_1"),(Text="", Id="right_2"))) | |
m_Options=( OptionType=GameOption_Spacing, ID="space2" ) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Crouch", KeyCmd="Duck",ID="crouch", Items=((Text="", Id="crouch_1"),(Text="", Id="crouch_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Walk", KeyCmd="Walking",ID="walk", Items=((Text="", Id="walk_1"),(Text="", Id="walk_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Sprint", KeyCmd="SprintAndBreath",ID="sprint", Items=((Text="", Id="sprint_1"),(Text="", Id="sprint_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Jump", KeyCmd="JumpCmd",ID="jump", Items=((Text="", Id="jump_1"),(Text="", Id="jump_2"))) | |
m_Options=( OptionType=GameOption_Spacing, ID="space7" ) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.ToggleCrouch", ID="togglecrouch", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.ToggleSprint", ID="togglesprint", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.ToggleIronsight", ID="toggleironsight", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.InteractionMode", ID="interactionmode", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.AutomaticReload", ID="automaticreload", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Spacing, ID="space3" ) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Reload", KeyCmd="ReloadCmd",ID="reload", Items=((Text="", Id="reload_1"),(Text="", Id="reload_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Suicide", KeyCmd="SuicideCmd",ID="suicide", Items=((Text="", Id="suicide_1"),(Text="", Id="suicide_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.ShowAllyNames", KeyCmd="ShowAllyNames",ID="showAllyNames", Items=((Text="", Id="showAllyNames_1"),(Text="", Id="showAllyNames_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.PushToTalk", KeyCmd="PushToTalkCmd",ID="pushtotalk", Items=((Text="", Id="pushtotalk_1"),(Text="", Id="pushtotalk_2"))) | |
m_Options=( OptionType=GameOption_Spacing, ID="space4" ) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.QuickKnife", KeyCmd="QuickMeleeCmd",ID="quickknife", Items=((Text="", Id="quickknife_1"),(Text="", Id="quickknife_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.QuickAbilitySlot1", KeyCmd="QuickItem1Cmd",ID="quickabilityslot1", Items=((Text="", Id="quickabilityslot1_1"),(Text="", Id="quickabilityslot1_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.QuickAbilitySlot2", KeyCmd="QuickItem2Cmd",ID="quickabilityslot2", Items=((Text="", Id="quickabilityslot2_1"),(Text="", Id="quickabilityslot2_2"))) | |
m_Options=( OptionType=GameOption_Spacing, ID="space9" ) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.ScrollUp", KeyCmd="NextWeapon",ID="scrollup", Items=((Text="", Id="scrollup_1"),(Text="", Id="scrollup_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.ScrollDown", KeyCmd="PrevWeapon",ID="scrolldown", Items=((Text="", Id="scrolldown_1"),(Text="", Id="scrolldown_2"))) | |
m_Options=( OptionType=GameOption_Spacing, ID="space13" ) | |
m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsControls.ScrollMode", ID="scrollmode", Items=((Text="ShooterGame.SGUIGameOptionsControls.ScrollAll", Id="all"),(Text="ShooterGame.SGUIGameOptionsControls.ScrollPrimSec", Id="primsec"),(Text="ShooterGame.SGUIGameOptionsControls.ScrollPrimSecMelee", Id="primsecmelee"))) | |
m_Options=( OptionType=GameOption_Spacing, ID="space5" ) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Melee", KeyCmd="WeaponSlotOne",ID="melee", Items=((Text="", Id="melee_1"),(Text="", Id="melee_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Secondary", KeyCmd="WeaponSlotTwo",ID="secondary", Items=((Text="", Id="secondary_1"),(Text="", Id="secondary_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Primary", KeyCmd="WeaponSlotThree",ID="primary", Items=((Text="", Id="primary_1"),(Text="", Id="primary_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.TogglePrimarySecondary", KeyCmd="TogglePrimarySecondaryCmd",ID="toggleprimarysecondary", Items=((Text="", Id="toggleprimarysecondary_1"),(Text="", Id="toggleprimarysecondary_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Item_1", KeyCmd="WeaponSlotFour",ID="item_1", Items=((Text="", Id="item_1_1"),(Text="", Id="item_1_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Item_2", KeyCmd="WeaponSlotFive",ID="item_2", Items=((Text="", Id="item_2_1"),(Text="", Id="item_2_2"))) | |
m_Options=( OptionType=GameOption_Spacing, ID="space6" ) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Say", KeyCmd="SayAllCmd",ID="say", Items=((Text="", Id="say_1"),(Text="", Id="say_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.TeamSay", KeyCmd="SayTeamCmd",ID="teamsay", Items=((Text="", Id="teamsay_1"),(Text="", Id="teamsay_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.VSay", KeyCmd="ToggleQuickChatCmd",ID="vsay", Items=((Text="", Id="vsay_1"),(Text="", Id="vsay_2"))) | |
m_Options=( OptionType=GameOption_Spacing, ID="space12" ) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.DisplayScore", KeyCmd="ShowScoreboard",ID="displayscore", Items=((Text="", Id="displayscore_1"),(Text="", Id="displayscore_2"))) | |
m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.DisplayLimbo", KeyCmd="ToggleLimboCmd",ID="displaylimbo", Items=((Text="", Id="displaylimbo_1"),(Text="", Id="displaylimbo_2"))) | |
m_AllowOverwrite=true | |
m_ReservedKeys=Escape | |
m_ReservedKeys=F1 | |
m_ReservedKeys=F2 | |
m_ReservedKeys=F3 | |
m_ReservedKeys=F4 | |
m_ReservedKeys=F5 | |
m_ReservedKeys=F6 | |
[ShooterGame.SGUIGameOptionsVideo] | |
m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsVideo.ScreenRatio", ID="screenratio") | |
m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsVideo.ScreenResolution", ID="screenres") | |
m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsVideo.Windowed", ID="windowed", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"), (Text="ShooterGame.SGUIGameOptionsVideo.Borderless", Id="borderless"))) | |
m_Options=( OptionType=GameOption_Spacing, ID="space1" ) | |
m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsVideo.Fov", ID="fov", Properties=(Min=70, Max=120, Default=120) ) | |
m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsVideo.Brightness", ID="brightness", Properties=(Min=0.5, Max=4.0, Default=2.2) ) | |
m_Options=( OptionType=GameOption_Spacing, ID="space2" ) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.VSync", ID="vsync", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.OneFrameThreadLag", ID="oneframethreadlag", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Spacing, ID="space3" ) | |
m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsVideo.VideoProfile", ID="profile", Items=((Text="ShooterGame.SGUIGameOptionsVideo.High", Id="high"),(Text="ShooterGame.SGUIGameOptionsVideo.Medium", Id="medium"),(Text="ShooterGame.SGUIGameOptionsVideo.Low", Id="low"),(Text="ShooterGame.SGUIGameOptionsVideo.Custom", Id="user"))) | |
m_Options=( OptionType=GameOption_Spacing, ID="space4" ) | |
m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsVideo.GeometryDetail", ID="detailmode", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsVideo.High", Id="high"),(Text="ShooterGame.SGUIGameOptionsVideo.Medium", Id="medium"),(Text="ShooterGame.SGUIGameOptionsVideo.Low", Id="low"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.SkeletalMeshDetail", ID="skeletalmeshlodbias", RequireRestart=false, Items=((Text="ShooterGame.SGUIGameOptionsVideo.High", Id="high"),(Text="ShooterGame.SGUIGameOptionsVideo.Low", Id="low"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.StaticDecals", ID="staticdecals", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.UnbatchedDecals", ID="unbatcheddecals", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.DynamicShadows", ID="dynamicshadows", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.LightEnvironmentShadows", ID="lightenvironmentshadows", RequireRestart=true,Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.CompositeDynamicLights", ID="compositedynamiclights", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.SHSecondaryLighting", ID="shsecondarylighting", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.DirectionalLightmaps", ID="directionallightmaps", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.MotionBlur", ID="motionblur", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.MotionBlurPause", ID="motionblurpause", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.MotionBlurSkinning", ID="motionblurskinning", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.DepthOfField", ID="depthoffield", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.AmbientOcclusion", ID="ambientocclusion", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.Bloom", ID="bloom", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.AllowLightShafts", ID="allowlightshafts", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.FogVolumes", ID="fogvolumes", RequireRestart=true, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.PostProcess", ID="postprocess", RequireRestart=false, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.AllowHighQualityMaterials", ID="allowhighqualitymaterials", RequireRestart=false, Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"))) | |
m_LowSettings=(ID="detailmode", SavedValueString="low") | |
m_LowSettings=(ID="staticdecals", SavedValueString="off") | |
m_LowSettings=(ID="dynamicdecals", SavedValueString="on") | |
m_LowSettings=(ID="unbatcheddecals", SavedValueString="off") | |
m_LowSettings=(ID="dynamiclights", SavedValueString="on") | |
m_LowSettings=(ID="dynamicshadows", SavedValueString="off") | |
m_LowSettings=(ID="lightenvironmentshadows", SavedValueString="off") | |
m_LowSettings=(ID="compositedynamiclights", SavedValueString="off") | |
m_LowSettings=(ID="shsecondarylighting", SavedValueString="off") | |
m_LowSettings=(ID="directionallightmaps", SavedValueString="off") | |
m_LowSettings=(ID="motionblur", SavedValueString="off") | |
m_LowSettings=(ID="motionblurpause", SavedValueString="off") | |
m_LowSettings=(ID="motionblurskinning", SavedValueString="off") | |
m_LowSettings=(ID="depthoffield", SavedValueString="off") | |
m_LowSettings=(ID="ambientocclusion", SavedValueString="off") | |
m_LowSettings=(ID="bloom", SavedValueString="off") | |
m_LowSettings=(ID="allowlightshafts", SavedValueString="off") | |
m_LowSettings=(ID="fogvolumes", SavedValueString="off") | |
m_LowSettings=(ID="vsync", SavedValueString="off") | |
m_LowSettings=(ID="postprocess", SavedValueString="off") | |
m_LowSettings=(ID="allowhighqualitymaterials", SavedValueString="off") | |
m_LowSettings=(ID="skeletalmeshlodbias", SavedValueString="low") | |
m_MediumSettings=(ID="detailmode", SavedValueString="medium") | |
m_MediumSettings=(ID="staticdecals", SavedValueString="on") | |
m_MediumSettings=(ID="dynamicdecals", SavedValueString="on") | |
m_MediumSettings=(ID="unbatcheddecals", SavedValueString="off") | |
m_MediumSettings=(ID="dynamiclights", SavedValueString="on") | |
m_MediumSettings=(ID="dynamicshadows", SavedValueString="off") | |
m_MediumSettings=(ID="lightenvironmentshadows", SavedValueString="on") | |
m_MediumSettings=(ID="compositedynamiclights", SavedValueString="off") | |
m_MediumSettings=(ID="shsecondarylighting", SavedValueString="off") | |
m_MediumSettings=(ID="directionallightmaps", SavedValueString="off") | |
m_MediumSettings=(ID="motionblur", SavedValueString="off") | |
m_MediumSettings=(ID="motionblurpause", SavedValueString="off") | |
m_MediumSettings=(ID="motionblurskinning", SavedValueString="off") | |
m_MediumSettings=(ID="depthoffield", SavedValueString="off") | |
m_MediumSettings=(ID="ambientocclusion", SavedValueString="off") | |
m_MediumSettings=(ID="bloom", SavedValueString="on") | |
m_MediumSettings=(ID="allowlightshafts", SavedValueString="on") | |
m_MediumSettings=(ID="fogvolumes", SavedValueString="off") | |
m_MediumSettings=(ID="vsync", SavedValueString="off") | |
m_MediumSettings=(ID="postprocess", SavedValueString="on") | |
m_MediumSettings=(ID="allowhighqualitymaterials", SavedValueString="on") | |
m_MediumSettings=(ID="skeletalmeshlodbias", SavedValueString="low") | |
m_HighSettings=(ID="detailmode", SavedValueString="high") | |
m_HighSettings=(ID="staticdecals", SavedValueString="on") | |
m_HighSettings=(ID="dynamicdecals", SavedValueString="on") | |
m_HighSettings=(ID="unbatcheddecals", SavedValueString="on") | |
m_HighSettings=(ID="dynamiclights", SavedValueString="on") | |
m_HighSettings=(ID="dynamicshadows", SavedValueString="on") | |
m_HighSettings=(ID="lightenvironmentshadows", SavedValueString="on") | |
m_HighSettings=(ID="compositedynamiclights", SavedValueString="on") | |
m_HighSettings=(ID="shsecondarylighting", SavedValueString="on") | |
m_HighSettings=(ID="directionallightmaps", SavedValueString="on") | |
m_HighSettings=(ID="motionblur", SavedValueString="on") | |
m_HighSettings=(ID="motionblurpause", SavedValueString="on") | |
m_HighSettings=(ID="motionblurskinning", SavedValueString="on") | |
m_HighSettings=(ID="depthoffield", SavedValueString="on") | |
m_HighSettings=(ID="ambientocclusion", SavedValueString="on") | |
m_HighSettings=(ID="bloom", SavedValueString="on") | |
m_HighSettings=(ID="allowlightshafts", SavedValueString="on") | |
m_HighSettings=(ID="fogvolumes", SavedValueString="on") | |
m_HighSettings=(ID="vsync", SavedValueString="off") | |
m_HighSettings=(ID="postprocess", SavedValueString="on") | |
m_HighSettings=(ID="allowhighqualitymaterials", SavedValueString="on") | |
m_HighSettings=(ID="skeletalmeshlodbias", SavedValueString="high") | |
m_SystemSettingsMappings=(ID="staticdecals", SettingMapping="StaticDecals") | |
m_SystemSettingsMappings=(ID="dynamicdecals", SettingMapping="DynamicDecals") | |
m_SystemSettingsMappings=(ID="unbatcheddecals", SettingMapping="UnbatchedDecals") | |
m_SystemSettingsMappings=(ID="dynamiclights", SettingMapping="DynamicLights") | |
m_SystemSettingsMappings=(ID="dynamicshadows", SettingMapping="DynamicShadows") | |
m_SystemSettingsMappings=(ID="lightenvironmentshadows", SettingMapping="LightEnvironmentShadows") | |
m_SystemSettingsMappings=(ID="compositedynamiclights", SettingMapping="CompositeDynamicLights") | |
m_SystemSettingsMappings=(ID="shsecondarylighting", SettingMapping="SHSecondaryLighting") | |
m_SystemSettingsMappings=(ID="directionallightmaps", SettingMapping="DirectionalLightmaps") | |
m_SystemSettingsMappings=(ID="motionblur", SettingMapping="MotionBlur") | |
m_SystemSettingsMappings=(ID="motionblurpause", SettingMapping="MotionBlurPause") | |
m_SystemSettingsMappings=(ID="depthoffield", SettingMapping="DepthOfField") | |
m_SystemSettingsMappings=(ID="ambientocclusion", SettingMapping="AmbientOcclusion") | |
m_SystemSettingsMappings=(ID="bloom", SettingMapping="Bloom") | |
m_SystemSettingsMappings=(ID="allowlightshafts", SettingMapping="bAllowLightShafts") | |
m_SystemSettingsMappings=(ID="fogvolumes", SettingMapping="FogVolumes") | |
m_SystemSettingsMappings=(ID="vsync", SettingMapping="UseVsync") | |
m_SystemSettingsMappings=(ID="windowed", SettingMapping="Fullscreen") | |
m_SystemSettingsMappings=(ID="subsurfacescattering", SettingMapping="AllowSubsurfaceScattering") | |
m_SystemSettingsMappings=(ID="motionblurskinning", SettingMapping="MotionBlurSkinning") | |
m_SystemSettingsMappings=(ID="resx", SettingMapping="ResX") | |
m_SystemSettingsMappings=(ID="resy", SettingMapping="ResY") | |
m_SystemSettingsMappings=(ID="oneframethreadlag", SettingMapping="OneFrameThreadLag") | |
m_SystemSettingsMappings=(ID="allowhighqualitymaterials", SettingMapping="bAllowHighQualityMaterials") | |
m_SystemSettingsMappings=(ID="skeletalmeshlodbias", SettingMapping="SkeletalMeshLODBias") | |
m_SystemSettingsMappings=(ID="postprocess", SettingMapping="bAllowPostProcess") | |
m_SupportedScreenRatios=(X=4,Y=3) | |
m_SupportedScreenRatios=(X=5,Y=4) | |
m_SupportedScreenRatios=(X=8,Y=5) | |
m_SupportedScreenRatios=(X=16,Y=9) | |
m_SupportedScreenRatios=(X=21,Y=9) | |
m_IgnoreRefreshRate=true | |
[ShooterGame.SGUIHUDMiniMap] | |
m_bUseRotatingMap=true | |
m_FiringFadeoutTime=2 | |
m_MiniMapScale=0.3 | |
m_DisplayPlayerIconArrow=true | |
m_ContainerScaleModifier=1.24493 | |
m_DisplayFiringEnemies=true | |
m_DisplayMines=true | |
m_DisplayHeartbeatSensors=true | |
m_DisplayEnemies=true | |
m_DisplayAllied=true | |
m_DisplayTurrets=true | |
m_DisplayObjectives=true | |
m_DisplayPawnRequests=true | |
m_ClampObjectives=true | |
m_ClampAllied=true | |
m_ClampPawnRequests=false | |
m_MinimapPollThreshold=0.3 | |
[ShooterGame.SGUIHUDMinimapIcon] | |
m_PrimaryColor=(R=252,G=238,B=33,A=255) | |
m_SecondaryColor=(R=255,G=255,B=255,A=255) | |
[ShooterGame.SGUIHUDOverviewMinimap] | |
m_bUseRotatingMap=false | |
m_FiringFadeoutTime=2 | |
m_MiniMapScale=0.1 | |
m_CenterOnPawn=false | |
m_DisplayPlayerIconArrow=false | |
m_ContainerScaleModifier=1.24493 | |
m_DisplayFiringEnemies=false | |
m_DisplayMines=false | |
m_DisplayHeartbeatSensors=false | |
m_DisplayEnemies=true | |
m_DisplayAllied=true | |
m_DisplayTurrets=false | |
m_DisplayObjectives=true | |
m_DisplayPlayerPawn=true | |
m_InterpSpeed=1.0 | |
[ShooterGame.SGUIOverviewMapWidget] | |
m_StartMaximized=false | |
m_DisplayObjectivePath=true | |
m_InterpToObjectivePosition=true | |
m_SnapEscortObjectiveToPath=true | |
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[ShooterGame.SGObjectiveHelperCarryPickupCollection] | |
m_IFFOffset=(X=0,Y=0,Z=50) | |
[ShooterGame.SGUIHUDChatBox] | |
m_MessageDisplayTime=7 | |
[ShooterGame.SGUIHUDConsoleMessageLog] | |
m_NeutralColor=(R=255,G=255,B=255,A=255) | |
m_AlliedColor=(R=0,G=182,B=222,A=255) | |
m_EnemyColor=(R=255,G=73,B=33,A=255) | |
[ShooterGame.SGUIMenuChatLog] | |
m_NeutralColor=(R=255,G=255,B=255,A=255) | |
m_AlliedColor=(R=0,G=182,B=222,A=255) | |
m_EnemyColor=(R=255,G=73,B=33,A=255) | |
[ShooterGame.SGUIHUDGameplayNotification] | |
m_startingHeight=60 | |
m_HighlightedBGColor=(R=241,G=71,B=0,A=255) | |
m_DefaultBGColor=(R=0,G=0,B=0,A=255) | |
m_TargetColour=(R=241,G=71,B=0,A=255) | |
m_MaxOnScreenNotifications=3 | |
[ShooterGame.SGUIHUDWeaponInventory] | |
m_MaxInventorySize=8 | |
m_DisplayTime=2 | |
m_ItemPadding=5 | |
m_UpdateInterval=1 | |
m_EnableProgressPerCharge=true | |
m_InventoryOrder=WS_MELEE | |
m_InventoryOrder=WS_SECONDARY | |
m_InventoryOrder=WS_PRIMARY | |
m_InventoryOrder=WS_ITEM1 | |
m_InventoryOrder=WS_ITEM2 | |
m_InventoryOrder=WS_ITEM3 | |
m_InventoryOrder=WS_ITEM4 | |
m_InventoryOrder=WS_ITEM5 | |
[ShooterGame.SGUIClassDescription] | |
m_AbilitiesCount=8 | |
m_DisplayOrder=CA_Primary | |
m_DisplayOrder=CA_Secondary | |
m_DisplayOrder=CA_Items | |
[ShooterGame.SGUIHUDWeaponInventoryItem] | |
m_CooldownFinishedDelay=1 | |
m_NoAmmoColor=(R=55,G=55,B=55,A=255) | |
m_AmmoColor=(R=255,G=255,B=255,A=255) | |
m_BlinkDuration=2 | |
m_BlinkSpeedModifier=2 | |
m_ActionContextPollThreshold=0.5 | |
m_PollThreshold=0.1 | |
[ShooterGame.SGUIHUDGameInfoTimer] | |
m_ReadyUpDisplayTime=2 | |
m_BlinkInterval=1.5 | |
m_BlinkTimeRemaining=10 | |
[ShooterGame.SGUIHUDGameInfoScore] | |
m_NeutralColor=(R=122,G=122,B=122,A=255) | |
m_EnemyColor=(R=255,G=73,B=33,A=255) | |
m_TeamColor=(R=0,G=182,B=222,A=255) | |
m_BlinkColor=(R=0,G=0,B=0,A=0) | |
m_BlinkInterval=1.5 | |
m_BlinkScoreRemaining=5 | |
[ShooterGame.SGUIPlayerInfoWidget] | |
m_UpdateInterval=1.f | |
[ShooterGame.SGUICharacterPreview] | |
m_PreviewPawnArchetypePath=SGPreviewPawn'CharacterPreview_01_Gameplay.Pawns.a_CharacterPreview_01' | |
[ShooterGame.SGUIHUDBadgeNotification] | |
m_BadgeDisplayTime=3.f | |
m_DelayBetweenBadges=2.f | |
[ShooterGame.SGUIHUDObjectiveNotification] | |
m_PrimaryNotificationConfig=(NotificationDelay=0.5f, NotificationDuration=3.f) | |
m_SecondaryNotificationConfig=(NotificationDelay=0.5f, NotificationDuration=3.f) | |
[ShooterGame.SGUIHUDActionMenu] | |
m_AlliedColor=(R=0,G=182,B=222,A=255) | |
m_EnemyColor=(R=255,G=73,B=33,A=255) | |
m_DefaultActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.VoteKick", Command="ActionMenuVoteKick") | |
m_DefaultActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.m_ShuffleTeamsBySkillTitleLocStr", Command="ActionMenuVoteShuffleTeamsBySkill") | |
m_DefaultActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.m_AdminTitleLocStr", Command="ActionMenuAdmin") | |
m_AdminActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.SwapTeams", Command="AdminSwapTeams") | |
[IniVersion] | |
0=1432766982.000000 | |
1=1432766982.000000 | |
[ShooterGame.SGUIHUDPlayer] | |
NativeHUDResolution=(X=1280, Y=720) | |
ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500)) | |
ConsoleMessageLogPosition=(Align=(H=HA_right, V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_TOP, VA="ChatInput"), Skew=0) | |
ChatInputPosition=(Align=(H=HA_RIGHT, V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_BOTTOM,VA="Minimap"), PixelOffset=(Y=-40), Skew=0) | |
IncapMenuPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_TOP, VA="DeathInfoCard")) | |
GameWaveTimerPosition=(Attach=(H=HA_CENTER, V=HA_CENTER, VA="PlayerHealth"), PixelOffset=(Y=-20, X=-55) | |
ObjectiveProgressionPosition= (Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_BOTTOM), PixelOffset=(Y=-10), Skew=0) | |
ObjectiveClockPosition= | |
ObjectiveProgressionNotificationPosition= | |
ObjectivePosition= | |
ExpCounterPosition= | |
GameplayNotificationPosition= | |
MinimapPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM),Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(X=104, Y=20), Skew=0) | |
WeaponAmmoPosition=(Attach=(H=HA_CENTER, V=HA_CENTER, VA="PlayerHealth"), PixelOffset=(Y=24, X=210), Skew=0, ShadowOffset=(X=-1, Y=-1)) | |
AbilityCooldownPosition=(Align=(V=HA_TOP), Attach=(H=HA_CENTER, V=HA_BOTTOM, VA="PlayerHealth"), PixelOffset=(X=-256, Y=-20), ShadowOffset=(X=1, Y=1), Skew=0) | |
PlayerHealthPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=140, X=-360), Skew=0, ShadowOffset=(X=-1, Y=-1)) | |
ObituaryMessageLogPosition=(Attach=(H=HA_RIGHT,V=HA_TOP)) | |
InteractionFillbarPosition=(Attach=(H=HA_CENTER),PixelOffset=(Y=420)) | |
SubtitlesPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=710)) | |
BadgeNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(Y=50)) | |
ObjectiveNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="BadgeNotification"), PixelOffset=(Y=150), ShadowOffset=(X=1, Y=1)) | |
GameInfoPosition=(Attach=(H=HA_CENTER, V=HA_TOP)) | |
SpectatorInfoPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1)) | |
DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=100)) | |
ReadyUpPosition=(Align=(V=HA_TOP,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_TOP)) | |
DeathInfoCardPosition=(Align=(V=HA_BOTTOM,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=0)) | |
ActionMenuPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM,VA="Objective"), PixelOffset=(Y=-2)) | |
CharacterSelectionPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM) PixelOffset=(X=0, Y=100)) | |
MaxNumHitReticules=16 | |
MaxNumConsoleMsg=10 | |
MaxConsoleMsgTime=-1 | |
MaxConsoleParentDisplayTime=8 | |
ConsoleMsgYBufferHeight=1 | |
MaxNumObituaryMsg=8 | |
MaxObituaryMsgTime=5 | |
ObituaryMsgYBufferHeight=1 | |
m_bEnableHudShake=false |
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