Created
October 12, 2014 22:36
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cl_crosshairalpha "200" | |
cl_crosshaircolor "5" | |
cl_crosshaircolor_b "255" | |
cl_crosshaircolor_r "255" | |
cl_crosshaircolor_g "0" | |
cl_crosshairdot "1" | |
cl_crosshairgap "-2" | |
cl_crosshairsize "2" | |
cl_crosshairstyle "4" | |
cl_crosshairusealpha "1" | |
cl_crosshairthickness "1" | |
cl_fixedcrosshairgap "-2" | |
//viewmodel_fov "62.5" | |
//viewmodel_offset_x "2" | |
//viewmodel_offset_y "2" | |
//viewmodel_offset_z "-2" | |
viewmodel_fov "62.5" | |
viewmodel_offset_x "2" | |
viewmodel_offset_y "2" | |
viewmodel_offset_z "-2" | |
viewmodel_presetpos "3" | |
commentary_firstrun "0" | |
scene_showlook "0" | |
scene_showfaceto "0" | |
scene_showmoveto "0" | |
npc_height_adjust "1" | |
cl_viewmodel_shift_left_amt "0" | |
cl_viewmodel_shift_right_amt "0" | |
cl_bob_lower_amt "0" | |
cl_bobamt_lat "0" | |
cl_bobamt_vert "0" | |
cl_bobcycle "2" | |
snd_headphone_pan_exponent "2" | |
suitvolume "0" | |
dsp_enhance_stereo "1" // If set to "1" enhances the stereo effect, making sound richer and more atmospheric for a slight performance hit. | |
snd_mixahead "0.05" // Mixes sound ahead to reduce stuttering. Set between "0" and "1," the higher the value the less stuttering and more synchronized sound will be, but performance may be reduced. A value of "0.5" to "0.7" will help reduce stuttering in the game. If you experience no stuttering, lower this value to gain some performance. | |
snd_musicvolume "0" // Music volume. | |
snd_pitchquality "1" | |
voice_enable "1" // (Default=1) | |
voice_scale "0.25" // (Default=1) | |
volume "1" // Sets the volume. | |
voice_modenable "1" | |
cl_cmdrate "128" | |
cl_updaterate "128" | |
rate "128000" | |
cl_allowdownload 1 | |
cl_downloadfilter "nosounds" // Disable downloading of sounds when connecting to a server. | |
ds_get_newest_subscribed_files | |
cl_interp "0" | |
cl_interp_all "0" // Disable all interpolate optimizations. When set to "0" the optimisation is run and only the set of entities that need interpolation are considered. When set to "1" (or any non-zero value) the old behaviour is run, where every entity the client knows about is considered for interpolation. | |
cl_interp_ratio "1" | |
cl_interpolate "1" | |
cl_lagcomp_errorcheck "1" | |
cl_lagcompensation "1" | |
cl_pred_optimize "2" | |
cl_smooth "0" | |
cl_smoothtime "0.01" | |
// cl bullshit | |
cl_forcepreload "1" | |
cl_showhelp 0 | |
cl_lagcompensation "1" | |
cl_predictweapons "1" | |
cl_resend "6" | |
cl_timeout "9999999" | |
cl_debugrumble "0" // Enable (1) / Disable (0) rumble debugging spew. | |
cl_detail_avoid_force "0" | |
cl_detail_avoid_radius "0" | |
cl_detail_avoid_recover_speed "0" | |
cl_detail_max_sway "0" | |
cl_disable_ragdolls "1" | |
cl_logofile "0" // Disable spray logos. | |
cl_rumblescale "0" // Scale sensitivity of rumble effects (0 - 1.0.) | |
cl_playerspraydisable "1" // Enable (0) / Disable(1) player's sprays. | |
cl_showpluginmessages "1" | |
cl_soundfile "0" // Jingle sound file (WTF?) | |
cl_spec_mode "1" | |
cl_disablefreezecam "1" | |
adsp_debug "0" | |
budget_show_history "0" // Turn history graph off and on. Good to turn off on low end. | |
budget_show_peaks "0" | |
budget_peaks_window "0" | |
budget_show_averages "0" | |
budget_averages_window "0" | |
budget_background_alpha "0" | |
budget_history_range_ms "5" | |
texture_budget_panel_width "0" | |
texture_budget_panel_height "0" | |
texture_budget_background_alpha "999" | |
budget_history_numsamplesvisible "0" | |
closecaption "0" // Enable(1)/Disable(0) close captioning. | |
func_break_max_pieces "0" | |
r_cheapwaterend "1" | |
r_cheapwaterstart "1" | |
r_dynamic "0" | |
r_eyegloss "0" | |
r_eyemove "0" | |
r_eyeshift_x "0" | |
r_eyeshift_y "0" | |
r_eyeshift_z "0" | |
r_eyesize "0" | |
r_ambientfraction "0.1" | |
r_avglight "1" | |
r_avglightmap "0" | |
r_lightcache_numambientsamples "162" | |
r_lightinterp "0" | |
r_lightstyle "-1" | |
r_radiosity "4" | |
r_skin "0" | |
r_updaterefracttexture "0" | |
muzzleflash_light "0" // Enable (1) / Disable (0) muzzle flash light. | |
sys_antialiasing "0" | |
sys_aspectratio "-1" | |
sys_refldetail "0" | |
fps_max "0" | |
mat_monitorgamma "1.6" // Sets screen brightness. 1.6 is the brightest. | |
mat_disable_bloom "1" | |
mat_fastnobump "1" | |
mat_force_bloom "0" | |
mat_hdr_enabled "0" | |
mat_queue_mode "2" | |
mat_vignette_enable "0" | |
zoom_sensitivity_ratio "1.0" | |
m_rawinput "1" | |
m_mousespeed "0" | |
m_mouseaccel1 "0" | |
m_mouseaccel2 "0" | |
m_customaccel "0" | |
sensitivity "1.33" | |
r_drawtracers_firstperson 0 | |
cl_autowepswitch "0" | |
cl_autohelp "0" | |
cl_showhelp "0" | |
hud_scaling "0.95" // source sized hud | |
hud_showtargetid "0" | |
cl_showloadout "0" // hide loadout unless switching wep | |
net_graph "1" | |
net_graphproportionalfont "0" | |
cl_showfps "0" // not needed if netgraph is on | |
net_graphpos "190" | |
net_graphheight "0" | |
closeonbuy "0" | |
voice_mixer_volume "0.10" | |
con_filter_text damage | |
con_filter_enable "2" | |
cl_radar_always_centered 0 | |
cl_radar_rotate 1 | |
cl_radar_scale 0.3 | |
cl_freezecampanel_position_dynamic | |
mm_dedicated_search_maxping "80" | |
alias "+jumpthrow" "+forward;+jump;-attack" | |
alias "-jumpthrow" "-jump;-forward" | |
bind "t" "+jumpthrow" | |
host_writeconfig | |
soundscape_flush |
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