Created
July 23, 2015 04:34
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[URL] | |
Protocol=unreal | |
Name=Player | |
Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg= | |
LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg= | |
LocalOptions= | |
TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg= | |
MapExt=umap | |
EXEName=ShooterGame.exe | |
DebugEXEName=DEBUG-ShooterGame.exe | |
SaveExt=usa | |
Port=7777 | |
PeerPort=7778 | |
GameName=Dirty Bomb | |
GameNameShort=EG | |
DevEntryMap=Frontend.umap | |
TestingEntryMap=FuncTest_EmptyMap.umap | |
GameName_RUS=Dirty Bomb | |
[Engine.ScriptPackages] | |
EngineNativePackages=Core | |
EngineNativePackages=Engine | |
EngineNativePackages=GFxUI | |
EngineNativePackages=GameFramework | |
NetNativePackages=IpDrv | |
NetNativePackages=WinDrv | |
EditorPackages=UnrealEd | |
ScaleformEditorPackages=GFxUIEditor | |
EngineNativePackages=SubstanceAir | |
EditorPackages=SubstanceAirEd | |
NativePackages=AkAudio | |
NativePackages=SDEngine | |
NativePackages=SDPCEngine | |
NativePackages=ShooterGame | |
[Engine.Engine] | |
AllowAMDEyefinity=False | |
NetworkDevice=IpDrv.TcpNetDriver | |
FallbackNetworkDevice=IpDrv.TcpNetDriver | |
ServerQueryDriver=IpDrv.ServerQueryDrvUDP | |
ConsoleClassName=ShooterGame.SGConsole | |
GameViewportClientClassName=ShooterGame.SGGameViewportClient | |
LocalPlayerClassName=ShooterGame.SGLocalPlayer | |
DataStoreClientClassName=Engine.DataStoreClient | |
Language=INT | |
bAllowMatureLanguage=FALSE | |
GameEngine=ShooterGame.SGEngine | |
EditorEngine=ShooterEditor.SGEditorEngine | |
UnrealEdEngine=ShooterEditor.SGEditorEngine | |
Client=WinDrv.WindowsClient | |
Render=Render.Render | |
Input=Engine.Input | |
Canvas=Engine.Canvas | |
TinyFontName=EngineFonts.TinyFont | |
SmallFontName=EngineFonts.SmallFont | |
MediumFontName=EngineFonts.SmallFont | |
LargeFontName=EngineFonts.SmallFont | |
SubtitleFontName=EngineFonts.SmallFont | |
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial | |
DefaultMaterialName=EngineMaterials.DefaultMaterial | |
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial | |
DefaultTextureName=EngineMaterials.DefaultDiffuse | |
SkinBRDFTextureName=EngineMaterials.BeckmannMap | |
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial | |
GeomMaterialName=EngineDebugMaterials.GeomMaterial | |
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial | |
TickMaterialName=EditorMaterials.Tick_Mat | |
CrossMaterialName=EditorMaterials.Cross_Mat | |
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret | |
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial | |
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial | |
ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq | |
ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq | |
RandomAngleTextureName=EngineMaterials.RandomAngles | |
RandomNormalTextureName=EngineMaterials.RandomNormal2 | |
RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc | |
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture | |
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid | |
LightMapDensityNormalName=EngineMaterials.DefaultNormal | |
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial | |
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial | |
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs | |
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial | |
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial | |
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial | |
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial | |
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly | |
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor | |
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly | |
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly | |
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly | |
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial | |
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial | |
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial | |
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial | |
DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial | |
LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial | |
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst | |
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat | |
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial | |
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh | |
ProcBuildingLODColorTexelsPerWorldUnit=0.075 | |
ProcBuildingLODLightingTexelsPerWorldUnit=0.015 | |
MaxProcBuildingLODColorTextureSize=64 | |
MaxProcBuildingLODLightingTextureSize=8 | |
UseProcBuildingLODTextureCropping=True | |
ForcePowerOfTwoProcBuildingLODTextures=True | |
bCombineSimilarMappings=False | |
MaxRMSDForCombiningMappings=6.0 | |
ImageReflectionTextureSize=1 | |
TerrainMaterialMaxTextureCount=1 | |
TerrainTessellationCheckCount=6 | |
TerrainTessellationCheckBorder=2.0 | |
TerrainTessellationCheckDistance=64.0 | |
BeginUPTryCount=200000 | |
bStaticDecalsEnabled=True | |
bDynamicDecalsEnabled=True | |
bForceStaticTerrain=False | |
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0) | |
LightComplexityColors=(R=0,G=0,B=0,A=1) | |
LightComplexityColors=(R=0,G=255,B=0,A=1) | |
LightComplexityColors=(R=63,G=191,B=0,A=1) | |
LightComplexityColors=(R=127,G=127,B=0,A=1) | |
LightComplexityColors=(R=191,G=63,B=0,A=1) | |
LightComplexityColors=(R=255,G=0,B=0,A=1) | |
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) | |
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) | |
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0) | |
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0) | |
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0) | |
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) | |
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) | |
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) | |
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) | |
MaxPixelShaderAdditiveComplexityCount=10 | |
TimeBetweenPurgingPendingKillObjects=0 | |
bUseTextureStreaming=False | |
bUseBackgroundLevelStreaming=False | |
bSubtitlesEnabled=False | |
bSubtitlesForcedOff=FALSE | |
ScoutClassName=ShooterGame.PVEScout | |
DefaultPostProcessName=Post_Process.PPC_Default | |
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess | |
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess | |
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess | |
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess | |
DefaultSoundName=EngineSounds.WhiteNoise | |
bOnScreenKismetWarnings=FALSE | |
bEnableKismetLogging=FALSE | |
bAllowDebugViewmodesOnConsoles=FALSE | |
CameraRotationThreshold=45.0 | |
CameraTranslationThreshold=10000 | |
PrimitiveProbablyVisibleTime=8.0 | |
PercentUnoccludedRequeries=0.125 | |
MaxOcclusionPixelsFraction=0.1 | |
MinTextureDensity=0.0 | |
IdealTextureDensity=0 | |
MaxTextureDensity=0 | |
MinLightMapDensity=0.0 | |
IdealLightMapDensity=0.0 | |
MaxLightMapDensity=0 | |
RenderLightMapDensityGrayscaleScale=1.0 | |
RenderLightMapDensityColorScale=1.0 | |
bRenderLightMapDensityGrayscale=false | |
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0) | |
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0) | |
bDisablePhysXHardwareSupport=True | |
DemoRecordingDevice=Engine.DemoRecDriver | |
bPauseOnLossOfFocus=FALSE | |
MaxFluidNumVerts=1 | |
FluidSimulationTimeLimit=30.0 | |
MaxParticleResize=0 | |
MaxParticleResizeWarn=0 | |
bCheckParticleRenderSize=True | |
MaxParticleVertexMemory=1 | |
NetClientTicksPerSecond=200 | |
MaxTrackedOcclusionIncrement=0.10 | |
TrackedOcclusionStepSize=0.10 | |
MipFadeInSpeed0=0 | |
MipFadeOutSpeed0=0 | |
MipFadeInSpeed1=0 | |
MipFadeOutSpeed1=0 | |
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) | |
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255)))) | |
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) | |
PhysXGpuHeapSize=32 | |
PhysXMeshCacheSize=8 | |
bShouldGenerateSimpleLightmaps=TRUE | |
bUseNormalMapsForSimpleLightMaps=TRUE | |
bSmoothFrameRate=FALSE | |
MinSmoothedFrameRate=999 | |
MaxSmoothedFrameRate=999 | |
bCheckForMultiplePawnsSpawnedInAFrame=FALSE | |
NumPawnsAllowedToBeSpawnedInAFrame=2 | |
DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0) | |
DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0) | |
bEnableOnScreenDebugMessages=true | |
AllowScreenDoorFade=False | |
AllowNvidiaStereo3d=False | |
EnableMatineePostProcessMaterialParam=False | |
IgnoreSimulatedFuncWarnings=Tick | |
NearClipPlane=3.0 | |
bUseStreamingPause=false | |
bKeepAllMaterialQualityLevelsLoaded=True | |
bUseRecastNavMesh=TRUE | |
bEnableColorClear=TRUE | |
DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline | |
WorldInfoClassName=ShooterGame.SGWorldInfo | |
AdditionalFontNames=SGBitmapFonts.BMMainFont10pt | |
AdditionalFontNames=SGBitmapFonts.BMMainFont12pt | |
AdditionalFontNames=SGBitmapFonts.BMMainFont20pt | |
[Engine.SeqAct_Interp] | |
RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True) | |
[Engine.StreamingMovies] | |
RenderPriorityPS3=1001 | |
SuspendGameIO=True | |
[Engine.ISVHacks] | |
DisableATITextureFilterOptimizationChecks=True | |
UseMinimalNVIDIADriverShaderOptimization=True | |
PumpWindowMessagesWhenRenderThreadStalled=False | |
[Engine.GameEngine] | |
MaxDeltaTime=0 | |
DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator | |
DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager | |
[Engine.DemoRecDriver] | |
AllowDownloads=True | |
DemoSpectatorClass=ShooterGame.SGDemoController | |
MaxClientRate=25000 | |
ConnectionTimeout=15.0 | |
InitialConnectTimeout=30.0 | |
ConnectionIssueTimeout=30.0 | |
AckTimeout=1.0 | |
KeepAliveTime=1.0 | |
SimLatency=0 | |
RelevantTimeout=5.0 | |
SpawnPrioritySeconds=1.0 | |
ServerTravelPause=4.0 | |
NetServerMaxTickRate=100 | |
LanServerMaxTickRate=100 | |
MaxRewindPoints=30 | |
RewindPointInterval=1.0 | |
NumRecentRewindPoints=7 | |
[Engine.PackagesToAlwaysCook] | |
Package=ShooterEntry | |
Package=Loading | |
Package=Frontend | |
Package=Lobby | |
Package=BarkEvents | |
SeekFreePackage=LoadingScreen_default | |
SeekFreePackage=LoadingScreen_EXE_Overground | |
SeekFreePackage=LoadingScreen_EXE_Rebar | |
SeekFreePackage=LoadingScreen_EXE_Sandlot | |
SeekFreePackage=LoadingScreen_EXE_Warehouse | |
SeekFreePackage=LoadingScreen_OBJ_Bridge | |
SeekFreePackage=LoadingScreen_OBJ_Canal | |
SeekFreePackage=LoadingScreen_OBJ_Battersea | |
SeekFreePackage=LoadingScreen_OBJ_Map_6 | |
SeekFreePackage=LoadingScreen_OBJ_Victoria | |
SeekFreePackage=LoadingScreen_OBJ_TrainyardOld | |
SeekFreePackage=LoadingScreen_OBJ_Trainyard | |
SeekFreePackage=LoadingScreen_OBJ_CanaryWharf | |
SeekFreePackage=LoadingScreen_OBJ_Whitechapel | |
SeekFreePackage=LoadingScreen_NUF_Map01 | |
SeekFreePackage=LoadingScreen_NUF_Map02 | |
SeekFreePackage=LoadingScreen_NUF_Map03 | |
SeekFreePackage=LoadingScreen_NUF_Map04 | |
SeekFreePackage=LoadingScreen_NUF_Map05 | |
[Engine.StartupPackages] | |
bSerializeStartupPackagesFromMemory=TRUE | |
bFullyCompressStartupPackages=FALSE | |
Package=EngineMaterials | |
Package=EngineDebugMaterials | |
Package=EngineSounds | |
Package=EngineFonts | |
Package=SoundClassesAndModes | |
Package=Soldier_01_Gameplay | |
Package=Soldier_03_Gameplay | |
Package=Soldier_04_Gameplay | |
Package=Medic_01_Gameplay | |
Package=Medic_02_Gameplay | |
Package=Engineer_01_Gameplay | |
Package=Engineer_02_Gameplay | |
Package=Engineer_03_Gameplay | |
Package=FieldOps_01_Gameplay | |
Package=FieldOps_02_Gameplay | |
Package=FieldOps_04_Gameplay | |
Package=FieldOps_05_Gameplay | |
Package=CovertOps_01_Gameplay | |
Package=SharedCharacters_Gameplay | |
Package=CharacterPreview_01_Gameplay | |
Package=AssaultRifle_01_Gameplay | |
Package=AssaultRifle_02_Gameplay | |
Package=AssaultRifle_03_Gameplay | |
Package=AssaultRifle_04_Gameplay | |
Package=AssaultRifle_07_Gameplay | |
Package=CricketBat_01_Gameplay | |
Package=GrenadeLauncher_01_Gameplay | |
Package=HeavyMachineGun_01_Gameplay | |
Package=Knife_01_Gameplay | |
Package=Knife_02_Gameplay | |
Package=Katana_01_Gameplay | |
Package=MachineGun_01_Gameplay | |
Package=MachineGun_02_Gameplay | |
Package=MachinePistol_01_Gameplay | |
Package=MachinePistol_02_Gameplay | |
Package=MachinePistol_03_Gameplay | |
Package=MachinePistol_04_Gameplay | |
Package=MountedMG_01_Gameplay | |
Package=MountedMG_02_Gameplay | |
Package=Pistol_01_Gameplay | |
Package=Pistol_02_Gameplay | |
Package=Pistol_03_Gameplay | |
Package=Pistol_04_Gameplay | |
Package=Pistol_05_Gameplay | |
Package=Pistol_06_Gameplay | |
Package=Pistol_07_Gameplay | |
Package=Pistol_08_Gameplay | |
Package=ReviveGun_01_Gameplay | |
Package=RocketLauncher_01_Gameplay | |
Package=Shotgun_01_Gameplay | |
Package=Shotgun_02_Gameplay | |
Package=Shotgun_03_Gameplay | |
Package=SniperRifle_01_Gameplay | |
Package=SniperRifle_02_Gameplay | |
Package=SniperRifle_03_Gameplay | |
Package=SniperRifle_04_Gameplay | |
Package=StickyBomb_01_Gameplay | |
Package=SubMachineGun_01_Gameplay | |
Package=SubMachineGun_02_Gameplay | |
Package=SubMachineGun_03_Gameplay | |
Package=SubMachineGun_04_Gameplay | |
Package=SubMachineGun_05_Gameplay | |
Package=SubMachineGun_06_Gameplay | |
Package=Ironsight_01_Gameplay | |
Package=Ironsight_02_Gameplay | |
Package=Ironsight_03_Gameplay | |
Package=Ironsight_04_Gameplay | |
Package=Ironsight_05_Gameplay | |
Package=Ironsight_06_Gameplay | |
Package=Ironsight_07_Gameplay | |
Package=Ironsight_08_Gameplay | |
Package=Magazine_01_Gameplay | |
Package=Magazine_02_Gameplay | |
Package=Magazine_03_Gameplay | |
Package=Magazine_04_Gameplay | |
Package=Magazine_05_Gameplay | |
Package=Magazine_06_Gameplay | |
Package=Magazine_07_Gameplay | |
Package=Magazine_08_Gameplay | |
Package=Magazine_09_Gameplay | |
Package=Magazine_10_Gameplay | |
Package=MuzzleBrake_01_Gameplay | |
Package=MuzzleBrake_02_Gameplay | |
Package=MuzzleBrake_03_Gameplay | |
Package=RedDot_01_Gameplay | |
Package=RedDot_02_Gameplay | |
Package=RedDot_03_Gameplay | |
Package=RedDot_04_Gameplay | |
Package=Scope_00_Gameplay | |
Package=Scope_01_Gameplay | |
Package=Scope_02_Gameplay | |
Package=Scope_03_Gameplay | |
Package=Scope_04_Gameplay | |
Package=Silencer_01_Gameplay | |
Package=Silencer_02_Gameplay | |
Package=Silencer_03_Gameplay | |
Package=Trinket_Gameplay | |
Package=AirStrikeMarker_01_Gameplay | |
Package=AirStrikeMarker_02_Gameplay | |
Package=AmmoPack_01_Gameplay | |
Package=AmmoStation_01_Gameplay | |
Package=C4_01_Gameplay | |
Package=C4Wireless_01_Gameplay | |
Package=ConcussionGrenade_01_Gameplay | |
Package=DeployableCover_01_Gameplay | |
Package=HackingDevice_01_Gameplay | |
Package=HealingStation_01_Gameplay | |
Package=HealthPack_01_Gameplay | |
Package=HealthPack_02_Gameplay | |
Package=HeartbeatSensor_01_Gameplay | |
Package=Mine_01_Gameplay | |
Package=Molotov_01_Gameplay | |
Package=ObjectiveCarryItem_01_Gameplay | |
Package=PDA_01_Gameplay | |
Package=SupplyCrate_01_Gameplay | |
Package=ThirdEyeCam_01_Gameplay | |
Package=ThirdEyeDevice_01_Gameplay | |
Package=Turret_01_Gameplay | |
Package=SmokeGrenade_01_Gameplay | |
Package=FragGrenade_01_Gameplay | |
Package=ActiveCamo_01_Gameplay | |
Package=ActiveHealingAura_01_Gameplay | |
Package=Blowtorch_01_Gameplay | |
Package=Defibs_01_Gameplay | |
Package=Martyrdom_01_Gameplay | |
Package=IRGoggles_01_Gameplay | |
Package=LaserPainter_01_Gameplay | |
Package=OrbitalLaser_01_Gameplay | |
Package=Pliers_01_Gameplay | |
Package=SelfRevive_01_Gameplay | |
Package=Screwdriver_01_Gameplay | |
Package=ArtilleryStrike_01_Gameplay | |
Package=HelpUp_01_Gameplay | |
Package=Perks | |
Package=Augments | |
NoncombinedPackage=SGVars | |
Package=SGFonts | |
Package=SGBitmapFonts | |
Package=HudTextureRenderTargets | |
Package=Post_Process | |
Package=PhysicalMaterial | |
Package=SGLoadingScreen | |
[Engine.PackagesToForceCookPerMap] | |
[Core.System] | |
MaxObjectsNotConsideredByGC=33476 | |
SizeOfPermanentObjectPool=0 | |
StaleCacheDays=30 | |
MaxStaleCacheSize=10 | |
MaxOverallCacheSize=30 | |
PackageSizeSoftLimit=300 | |
AsyncIOBandwidthLimit=0 | |
CachePath=..\..\ShooterGame\Cache | |
CacheExt=.uxx | |
Paths=..\..\Engine\Content | |
ScriptPaths=..\..\ShooterGame\Script | |
FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease | |
CutdownPaths=..\..\ShooterGame\CutdownPackages | |
CutdownPaths=..\..\ShooterGame\Script | |
ScreenShotPath=..\..\ShooterGame\ScreenShots | |
LocalizationPaths=..\..\Engine\Localization | |
Extensions=upk | |
Extensions=u | |
Extensions=umap | |
SaveLocalizedCookedPackagesInSubdirectories=FALSE | |
TextureFileCacheExtension=tfc | |
bDisablePromptToRebuildScripts=FALSE | |
Suppress=Dev | |
Suppress=DevAbsorbFuncs | |
Suppress=DevAnim | |
Suppress=DevAssetDataBase | |
Suppress=DevAudio | |
Suppress=DevAudioVerbose | |
Suppress=DevBind | |
Suppress=DevBsp | |
Suppress=DevCamera | |
Suppress=DevCollision | |
Suppress=DevCompile | |
Suppress=DevComponents | |
Suppress=DevConfig | |
Suppress=DevCooking | |
Suppress=DevCrossLevel | |
Suppress=DevDataStore | |
Suppress=DevDecals | |
Suppress=DevFaceFX | |
Suppress=DevGFxUI | |
Suppress=DevGFxUIWarning | |
Suppress=DevGarbage | |
Suppress=DevKill | |
Suppress=DevLevelTools | |
Suppress=DevLightmassSolver | |
Suppress=DevLoad | |
Suppress=DevMovie | |
Suppress=DevNavMesh | |
Suppress=DevNavMeshWarning | |
Suppress=DevNet | |
Suppress=DevNetTraffic | |
Suppress=DevOnline | |
Suppress=DevPath | |
Suppress=DevReplace | |
Suppress=DevSHA | |
Suppress=DevSave | |
Suppress=DevSound | |
Suppress=DevStats | |
Suppress=DevStreaming | |
Suppress=DevTick | |
Suppress=DevUI | |
Suppress=DevUIAnimation | |
Suppress=DevUIFocus | |
Suppress=DevUIStates | |
Suppress=DevUIStyles | |
Suppress=DevMCP | |
Suppress=DevHTTP | |
Suppress=DevBeacon | |
Suppress=DevBeaconGame | |
Suppress=DevOnlineGame | |
Suppress=DevMatchmaking | |
Suppress=DevPing | |
Suppress=DevWebUI | |
Suppress=DevAsyncLoad | |
Suppress=GameStats | |
Suppress=Input | |
Suppress=Inventory | |
Suppress=Localization | |
Suppress=LocalizationWarning | |
Suppress=PlayerManagement | |
Suppress=PlayerMove | |
Paths=..\..\ShooterGame\Content | |
Paths=..\..\ShooterGame\__Trashcan | |
LocalizationPaths=..\..\ShooterGame\Localization | |
SavePath=..\..\ShooterGame\Save | |
SeekFreePCPaths=..\..\ShooterGame\CookedPC | |
SeekFreePCExtensions=xxx | |
Suppress=DevWebUIScript | |
Suppress=DevFireline | |
[Engine.Client] | |
DisplayGamma=2.2 | |
MinDesiredFrameRate=999.000000 | |
InitialButtonRepeatDelay=0.2 | |
ButtonRepeatDelay=0.1 | |
[WinDrv.WindowsClient] | |
AudioDeviceClass=XAudio2.XAudio2Device | |
MinAllowableResolutionX=0 | |
MinAllowableResolutionY=0 | |
MaxAllowableResolutionX=0 | |
MaxAllowableResolutionY=0 | |
MinAllowableRefreshRate=0 | |
MaxAllowableRefreshRate=0 | |
ParanoidDeviceLostChecking=1 | |
AllowJoystickInput=0 | |
UseRawMouseInput=1 | |
[XAudio2.XAudio2Device] | |
MaxChannels=32 | |
CommonAudioPoolSize=0 | |
MinCompressedDurationGame=5 | |
MinCompressedDurationEditor=4 | |
LowPassFilterResonance=0.9 | |
WorkAroundXDKRegression=TRUE | |
[ALAudio.ALAudioDevice] | |
MaxChannels=32 | |
CommonAudioPoolSize=0 | |
MinCompressedDurationGame=5 | |
MinCompressedDurationEditor=4 | |
LowPassFilterResonance=0.9 | |
//DeviceName=Generic Software | |
[Engine.Player] | |
ConfiguredInternetSpeed=15000 | |
ConfiguredLanSpeed=20000 | |
PP_DesaturationMultiplier=1.0 | |
PP_HighlightsMultiplier=1.0 | |
PP_MidTonesMultiplier=1.0 | |
PP_ShadowsMultiplier=1.0 | |
[IpDrv.TcpNetDriver] | |
AllowDownloads=True | |
AllowPeerConnections=False | |
AllowPeerVoice=False | |
ConnectionTimeout=30.0 | |
InitialConnectTimeout=90.0 | |
ConnectionIssueTimeout=1.5 | |
AckTimeout=1.0 | |
KeepAliveTime=0.2 | |
MaxClientRate=15000 | |
MaxInternetClientRate=15000 | |
RelevantTimeout=5.0 | |
SpawnPrioritySeconds=1.0 | |
ServerTravelPause=4.0 | |
NetServerMaxTickRate=60.0 | |
LanServerMaxTickRate=35 | |
DownloadManagers=IpDrv.HTTPDownload | |
DownloadManagers=Engine.ChannelDownload | |
NetConnectionClassName=IpDrv.TcpipConnection | |
[IpDrv.ServerQueryDrvUDP] | |
ServerQueryPort=7877 | |
MaxQueriesPerSecond=10 | |
ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP | |
[IpServer.UdpServerQuery] | |
GameName=ut | |
[IpDrv.UdpBeacon] | |
DoBeacon=True | |
BeaconTime=0.50 | |
BeaconTimeout=5.0 | |
BeaconProduct=ut | |
ServerBeaconPort=8777 | |
BeaconPort=9777 | |
[TextureStreaming] | |
MinTextureResidentMipCount=7 | |
PoolSize=160 | |
MemoryMargin=20 | |
MemoryLoss=0 | |
HysteresisLimit=20 | |
DropMipLevelsLimit=1 | |
StopIncreasingLimit=12 | |
StopStreamingLimit=8 | |
MinEvictSize=10 | |
MinFudgeFactor=1 | |
FudgeFactorIncreaseRateOfChange=0 | |
FudgeFactorDecreaseRateOfChange=-0 | |
MinRequestedMipsToConsider=11 | |
MinTimeToGuaranteeMinMipCount=2 | |
MaxTimeToGuaranteeMinMipCount=12 | |
UseTextureFileCache=TRUE | |
LoadMapTimeLimit=20.0 | |
LightmapStreamingFactor=0 | |
ShadowmapStreamingFactor=0 | |
MaxLightmapRadius=000.0 | |
AllowStreamingLightmaps=False | |
TextureFileCacheBulkDataAlignment=1 | |
TextureFileCacheChunkDataAlignment=1048576 | |
UsePriorityStreaming=True | |
bAllowSwitchingStreamingSystem=False | |
UseDynamicStreaming=False | |
bEnableAsyncDefrag=False | |
bEnableAsyncReallocation=False | |
MaxDefragRelocations=32 | |
MaxDefragDownShift=4 | |
BoostPlayerTextures=0.0 | |
TemporalAAMemoryReserve=0.0 | |
[StreamByURL] | |
PostLoadPause=6.0 | |
[UnrealEd.EditorEngine] | |
LocalPlayerClassName=ShooterGame.SGLocalPlayer | |
bSubtitlesEnabled=false | |
GridEnabled=True | |
SnapScaleEnabled=True | |
ScaleGridSize=5 | |
SnapVertices=False | |
SnapDistance=10.000000 | |
GridSize=(X=16.000000,Y=16.000000,Z=16.000000) | |
RotGridEnabled=True | |
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) | |
GameCommandLine=-log | |
FOVAngle=80.000000 | |
GodMode=True | |
AutoSaveDir=..\..\ShooterGame\Autosaves | |
InvertwidgetZAxis=True | |
UseAxisIndicator=True | |
MatineeCurveDetail=0.1 | |
Client=WinDrv.WindowsClient | |
CurrentGridSz=4 | |
bUseMayaCameraControls=True | |
bPrefabsLocked=True | |
HeightMapExportClassName=TerrainHeightMapExporterTextT3D | |
EditorOnlyContentPackages=EditorMeshes | |
EditorOnlyContentPackages=EditorMaterials | |
EditorOnlyContentPackages=EditorResources | |
EditPackagesInPath=..\..\Development\Src | |
EditPackages=Core | |
EditPackages=Engine | |
EditPackages=GFxUI | |
EditPackages=AkAudio | |
EditPackages=GameFramework | |
EditPackages=UnrealEd | |
EditPackages=GFxUIEditor | |
EditPackages=IpDrv | |
EditPackages=WinDrv | |
EditPackages=OnlineSubsystemPC | |
EditPackages=OnlineSubsystemGameSpy | |
EditPackages=OnlineSubsystemLive | |
EditPackages=OnlineSubsystemSteamworks | |
bBuildReachSpecs=FALSE | |
EditPackages=SubstanceAir | |
EditPackages=SubstanceAirEd | |
bGroupingActive=TRUE | |
bCustomCameraAlignEmitter=TRUE | |
CustomCameraAlignEmitterDistance=100.0 | |
bDrawSocketsInGMode=FALSE | |
bSmoothFrameRate=FALSE | |
MinSmoothedFrameRate=999 | |
MaxSmoothedFrameRate=999 | |
FarClippingPlane=0 | |
TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates | |
EditPackagesOutPath=..\..\ShooterGame\Script | |
FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease | |
EditPackages=SDEngine | |
EditPackages=SDPCEngine | |
EditPackages=SDPS3Engine | |
EditPackages=SDEditor | |
EditPackages=ShooterGame | |
EditPackages=ShooterEditor | |
EditPackages=ShooterGameContent | |
InEditorGameURLOptions= | |
[UnrealEd.UnrealEdEngine] | |
AutoSaveIndex=0 | |
PackagesToBeFullyLoadedAtStartup=EditorMaterials | |
PackagesToBeFullyLoadedAtStartup=EditorMeshes | |
PackagesToBeFullyLoadedAtStartup=EditorResources | |
PackagesToBeFullyLoadedAtStartup=EngineMaterials | |
PackagesToBeFullyLoadedAtStartup=EngineFonts | |
PackagesToBeFullyLoadedAtStartup=EngineResources | |
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders | |
PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex | |
[Engine.DataStoreClient] | |
GlobalDataStoreClasses=Engine.UIDataStore_Strings | |
GlobalDataStoreClasses=Engine.UIDataStore_GameResource | |
GlobalDataStoreClasses=Engine.UIDataStore_Fonts | |
GlobalDataStoreClasses=Engine.UIDataStore_Registry | |
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias | |
PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession | |
PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch | |
[DevOptions.Shaders] | |
AutoReloadChangedShaders=True | |
bAllowMultiThreadedShaderCompile=True | |
bAllowDistributedShaderCompile=False | |
bAllowDistributedShaderCompileForBuildPCS=True | |
NumUnusedShaderCompilingThreads=1 | |
ThreadedShaderCompileThreshold=1 | |
MaxShaderJobBatchSize=30 | |
PrecompileShadersJobThreshold=40000 | |
bDumpShaderPDBs=True | |
bPromptToRetryFailedShaderCompiles=True | |
[DevOptions.Debug] | |
ShowSelectedLightmap=False | |
[StatNotifyProviders] | |
BinaryFileStatNotifyProvider=true | |
XmlStatNotifyProvider=false | |
CsvStatNotifyProvider=false | |
StatsNotifyProvider_UDP=true | |
PIXNamedCounterProvider=false | |
[StatNotifyProviders.StatNotifyProvider_UDP] | |
ListenPort=13000 | |
[RemoteControl] | |
SuppressRemoteControlAtStartup=False | |
[LogFiles] | |
PurgeLogsDays=3 | |
LogTimes=True | |
[AnimationCompression] | |
CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed. | |
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys | |
TranslationCompressionFormat=0 | |
RotationCompressionFormat=1 | |
AlternativeCompressionThreshold=1.f | |
ForceRecompression=False | |
bOnlyCheckForMissingSkeletalMeshes=False | |
KeyEndEffectorsMatchName=IK | |
KeyEndEffectorsMatchName=eye | |
KeyEndEffectorsMatchName=weapon | |
KeyEndEffectorsMatchName=hand | |
KeyEndEffectorsMatchName=attach | |
KeyEndEffectorsMatchName=camera | |
[IpDrv.OnlineSubsystemCommonImpl] | |
MaxLocalTalkers=1 | |
MaxRemoteTalkers=16 | |
bIsUsingSpeechRecognition=false | |
[IpDrv.OnlineGameInterfaceImpl] | |
LanAnnouncePort=14001 | |
LanQueryTimeout=5.0 | |
LanPacketPlatformMask=1 | |
[OnlineSubsystemLive.OnlineSubsystemLive] | |
LanAnnouncePort=14001 | |
VoiceNotificationDelta=0.2 | |
[Engine.StaticMeshCollectionActor] | |
bCookOutStaticMeshActors=TRUE | |
MaxStaticMeshComponents=100 | |
[Engine.StaticLightCollectionActor] | |
bCookOutStaticLightActors=TRUE | |
MaxLightComponents=100 | |
[CpuUsage] | |
SamplingRate=250 | |
[LiveSock] | |
bUseVDP=True | |
bUseSecureConnections=true | |
MaxDgramSockets=64 | |
MaxStreamSockets=16 | |
DefaultRecvBufsizeInK=256 | |
DefaultSendBufsizeInK=256 | |
SystemLinkPort=14000 | |
[CustomStats] | |
LD=Streaming fudge factor | |
LD=FrameTime | |
LD=Terrain Smooth Time | |
LD=Terrain Render Time | |
LD=Decal Render Time | |
LD=Terrain Triangles | |
LD=Decal Triangles | |
LD=Decal Draw Calls | |
LD=Static Mesh Tris | |
LD=Skel Mesh Tris | |
LD=Skel Verts CPU Skin | |
LD=Skel Verts GPU Skin | |
LD=30+ FPS | |
LD=Total CPU rendering time | |
LD=Total GPU rendering time | |
LD=Occluded primitives | |
LD=Projected shadows | |
LD=Visible static mesh elements | |
LD=Visible dynamic primitives | |
LD=Texture Pool Size | |
LD=Physical Memory Used | |
LD=Virtual Memory Used | |
LD=Audio Memory Used | |
LD=Texture Memory Used | |
LD=360 Texture Memory Used | |
LD=Animation Memory | |
LD=Vertex Lighting Memory | |
LD=StaticMesh Vertex Memory | |
LD=StaticMesh Index Memory | |
LD=SkeletalMesh Vertex Memory | |
LD=SkeletalMesh Index Memory | |
LD=Decal Vertex Memory | |
LD=Decal Index Memory | |
LD=Decal Interaction Memory | |
MEMLEAN=Virtual Memory Used | |
MEMLEAN=Audio Memory Used | |
MEMLEAN=Animation Memory | |
MEMLEAN=FaceFX Cur Mem | |
MEMLEAN=Vertex Lighting Memory | |
MEMLEAN=StaticMesh Vertex Memory | |
MEMLEAN=StaticMesh Index Memory | |
MEMLEAN=SkeletalMesh Vertex Memory | |
MEMLEAN=SkeletalMesh Index Memory | |
MEMLEAN=Decal Vertex Memory | |
MEMLEAN=Decal Index Memory | |
MEMLEAN=Decal Interaction Memory | |
MEMLEAN=VertexShader Memory | |
MEMLEAN=PixelShader Memory | |
GameThread=Async Loading Time | |
GameThread=Audio Update Time | |
GameThread=FrameTime | |
GameThread=HUD Time | |
GameThread=Input Time | |
GameThread=Kismet Time | |
GameThread=Move Actor Time | |
GameThread=RHI Game Tick | |
GameThread=RedrawViewports | |
GameThread=Script time | |
GameThread=Tick Time | |
GameThread=Update Components Time | |
GameThread=World Tick Time | |
GameThread=Async Work Wait | |
GameThread=PerFrameCapture | |
GameThread=DynamicLightEnvComp Tick | |
Mobile=ES2 Draw Calls | |
Mobile=ES2 Draw Calls (UP) | |
Mobile=ES2 Triangles Drawn | |
Mobile=ES2 Triangles Drawn (UP) | |
Mobile=ES2 Program Count | |
Mobile=ES2 Program Count (PP) | |
Mobile=ES2 Program Changes | |
Mobile=ES2 Uniform Updates (Bytes) | |
Mobile=ES2 Base Texture Binds | |
Mobile=ES2 Detail Texture Binds | |
Mobile=ES2 Lightmap Texture Binds | |
Mobile=ES2 Environment Texture Binds | |
Mobile=ES2 Bump Offset Texture Binds | |
Mobile=Frustum Culled primitives | |
Mobile=Statically occluded primitives | |
SplitScreen=Processed primitives | |
SplitScreen=Mesh draw calls | |
SplitScreen=Mesh Particles | |
SplitScreen=Particle Draw Calls | |
[MemorySplitClassesToTrack] | |
Class=AnimSequence | |
Class=AudioComponent | |
Class=AudioDevice | |
Class=BrushComponent | |
Class=CylinderComponent | |
Class=DecalComponent | |
Class=DecalManager | |
Class=DecalMaterial | |
Class=Font | |
Class=Level | |
Class=Material | |
Class=MaterialInstanceConstant | |
Class=MaterialInstanceTimeVarying | |
Class=Model | |
Class=ModelComponent | |
Class=MorphTarget | |
Class=NavigationMeshBase | |
Class=ParticleModule | |
Class=ParticleSystemComponent | |
Class=PathNode | |
Class=ProcBuilding_SimpleLODActor | |
Class=RB_BodyInstance | |
Class=RB_BodySetup | |
Class=ReachSpec | |
Class=Sequence | |
Class=SkeletalMesh | |
Class=SkeletalMeshComponent | |
Class=SoundCue | |
Class=SoundNode | |
Class=SoundNodeWave | |
Class=StaticMesh | |
Class=StaticMeshActor | |
Class=StaticMeshCollectionActor | |
Class=StaticMeshComponent | |
Class=Terrain | |
Class=TerrainComponent | |
Class=Texture2D | |
Class=UIRoot | |
[MemLeakCheckExtraExecsToRun] | |
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo | |
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo | |
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo | |
Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo | |
Cmd=obj list class=Level -ALPHASORT -DetailedInfo | |
Cmd=lightenv list volumes | |
Cmd=lightenv list transition | |
Cmd=ListThreads | |
[ConfigCoalesceFilter] | |
FilterOut=ShooterEngine.ini | |
FilterOut=ShooterEditor.ini | |
FilterOut=ShooterInput.ini | |
FilterOut=ShooterLightmass.ini | |
FilterOut=ShooterGame.ini | |
FilterOut=ShooterGameDedicatedServer.ini | |
FilterOut=ShooterUI.ini | |
FilterOut=ShooterCompat.ini | |
FilterOut=ShooterEngineG4WLive.ini | |
FilterOut=ShooterEngineG4WLiveDedicatedServer.ini | |
FilterOut=ShooterEngineNoLive.ini | |
FilterOut=ShooterEngineNoLiveDedicatedServer.ini | |
FilterOut=ShooterEditorKeyBindings.ini | |
FilterOut=ShooterEditorUserSettings.ini | |
FilterOut=ShooterEngineGameSpy.ini | |
FilterOut=ShooterEngineSteamworks.ini | |
FilterOut=Descriptions.int | |
FilterOut=Editor.int | |
FilterOut=EditorTips.int | |
FilterOut=UnrealEd.int | |
FilterOut=WinDrv.int | |
FilterOut=XWindow.int | |
FilterOut=GfxUIEditor.int | |
FilterOut=Properties.int | |
[TaskPerfTracking] | |
bUseTaskPerfTracking=FALSE | |
RemoteConnectionIP=10.1.20.20 | |
ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI | |
RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn | |
[TaskPerfMemDatabase] | |
bUseTaskPerfMemDatabase=TRUE | |
RemoteConnectionIP=192.168.0.39 | |
ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI | |
RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn | |
[MemoryPools] | |
FLightPrimitiveInteractionInitialBlockSize=512 | |
FModShadowPrimitiveInteractionInitialBlockSize=512 | |
[SystemSettings] | |
bFirstRun=FALSE | |
bUseMaxQualityMode=False | |
StaticDecals=True | |
DynamicDecals=True | |
UnbatchedDecals=True | |
DecalCullDistanceScale=1.0000 | |
DynamicLights=False | |
DynamicShadows=False | |
LightEnvironmentShadows=False | |
CompositeDynamicLights=False | |
SHSecondaryLighting=False | |
DirectionalLightmaps=False | |
MotionBlur=False | |
MotionBlurPause=False | |
MotionBlurSkinning=0 | |
DepthOfField=False | |
AmbientOcclusion=False | |
Bloom=False | |
bAllowLightShafts=False | |
bUseARGB8=False | |
Distortion=False | |
FilteredDistortion=False | |
DropParticleDistortion=False | |
bAllowDownsampledTranslucency=False | |
SpeedTreeLeaves=False | |
SpeedTreeFronds=False | |
OnlyStreamInTextures=False | |
LensFlares=False | |
FogVolumes=False | |
FloatingPointRenderTargets=False | |
OneFrameThreadLag=True | |
UseVsync=False | |
UpscaleScreenPercentage=True | |
Borderless=False | |
Fullscreen=True | |
AllowD3D11=False | |
AllowOpenGL=False | |
AllowRadialBlur=False | |
AllowSubsurfaceScattering=False | |
AllowImageReflections=False | |
AllowImageReflectionShadowing=False | |
bAllowSeparateTranslucency=False | |
bAllowPostprocessMLAA=False | |
bAllowHighQualityMaterials=False | |
bAllowWeatherEffect=False | |
bAllowPostProcess=False | |
SkeletalMeshLODBias=-1 | |
ParticleLODBias=5000 | |
DetailMode=0 | |
MaxDrawDistanceScale=.75000000 | |
ShadowFilterQualityBias=0 | |
MaxAnisotropy=0 | |
MaxMultiSamples=0 | |
bAllowD3D9MSAA=False | |
bAllowTemporalAA=False | |
TemporalAA_MinDepth=0.000000 | |
TemporalAA_StartDepthVelocityScale=0.000000 | |
MinShadowResolution=16 | |
MinPreShadowResolution=0 | |
MaxShadowResolution=16 | |
MaxWholeSceneDominantShadowResolution=0 | |
ShadowFadeResolution=0 | |
PreShadowFadeResolution=0 | |
ShadowFadeExponent=0.250000 | |
ResX=1920 | |
ResY=1080 | |
ScreenPercentage=100.000000 | |
SceneCaptureStreamingMultiplier=1.000000 | |
ShadowTexelsPerPixel=0.00000 | |
PreShadowResolutionFactor=0.0 | |
bEnableVSMShadows=False | |
bEnableBranchingPCFShadows=False | |
bAllowHardwareShadowFiltering=False | |
TessellationFactorMultiplier=1.000000 | |
bEnableForegroundShadowsOnWorld=False | |
bEnableForegroundSelfShadowing=False | |
bAllowWholeSceneDominantShadows=False | |
bUseConservativeShadowBounds=False | |
ShadowFilterRadius=0 | |
ShadowDepthBias=0 | |
PerObjectShadowTransition=0.000000 | |
CSMSplitPenumbraScale=0.500000 | |
CSMSplitSoftTransitionDistanceScale=0.000000 | |
CSMSplitDepthBiasScale=0.000000 | |
CSMMinimumFOV=40.000000 | |
CSMFOVRoundFactor=4.000000 | |
UnbuiltWholeSceneDynamicShadowRadius=00000.000000 | |
UnbuiltNumWholeSceneDynamicShadowCascades=3 | |
WholeSceneShadowUnbuiltInteractionThreshold=50 | |
bAllowFracturedDamage=false | |
NumFracturedPartsScale=1.000000 | |
FractureDirectSpawnChanceScale=1.000000 | |
FractureRadialSpawnChanceScale=1.000000 | |
FractureCullDistanceScale=1.000000 | |
bForceCPUAccessToGPUSkinVerts=false | |
bDisableSkeletalInstanceWeights=false | |
HighPrecisionGBuffers=False | |
MobileFeatureLevel=0 | |
MobileFog=False | |
MobileSpecular=True | |
MobileBumpOffset=True | |
MobileNormalMapping=True | |
MobileEnvMapping=True | |
MobileRimLighting=True | |
MobileColorBlending=True | |
MobileVertexMovement=True | |
MobileLODBias=-0.5 | |
MobileBoneCount=75 | |
MobileBoneWeightCount=2 | |
MobileUsePreprocessedShaders=True | |
MobileFlashRedForUncachedShaders=False | |
MobileWarmUpPreprocessedShaders=True | |
MobileCachePreprocessedShaders=False | |
MobileProfilePreprocessedShaders=False | |
MobileUseCPreprocessorOnShaders=True | |
MobileLoadCPreprocessedShaders=True | |
MobileSharePixelShaders=True | |
MobileShareVertexShaders=True | |
MobileShareShaderPrograms=True | |
MobileEnableMSAA=False | |
MobileContentScaleFactor=1.0 | |
MobileVertexScratchBufferSize=150 | |
MobileIndexScratchBufferSize=10 | |
ApexLODResourceBudget=128.000000 | |
ApexDestructionMaxChunkIslandCount=50 | |
ApexDestructionMaxChunkSeparationLOD=0.500000 | |
bEnableParallelAPEXClothingFetch=False | |
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=linear,MipGenSettings=TMGS_Blur5) | |
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1,LODBias=2,Point,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
[SystemSettingsEditor] | |
ResX=1920 | |
ResY=1080 | |
[SystemSettingsSplitScreen2] | |
bAllowWholeSceneDominantShadows=False | |
bAllowLightShafts=False | |
DetailMode=1 | |
[SystemSettingsMobile] | |
BasedOn=SystemSettings | |
Fullscreen=True | |
DirectionalLightmaps=False | |
DynamicLights=False | |
SHSecondaryLighting=False | |
StaticDecals=True | |
DynamicDecals=True | |
UnbatchedDecals=False | |
MotionBlur=FALSE | |
MotionBlurPause=FALSE | |
DepthOfField=FALSE | |
AmbientOcclusion=FALSE | |
Bloom=FALSE | |
Distortion=FALSE | |
FilteredDistortion=FALSE | |
DropParticleDistortion=True | |
FloatingPointRenderTargets=False | |
MaxAnisotropy=0 | |
bAllowLightShafts=FALSE | |
DynamicShadows=False | |
[SystemSettingsMobileTextureBias] | |
BasedOn=SystemSettingsMobile | |
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) | |
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) | |
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
[SystemSettingsIPhone3GS] | |
BasedOn=SystemSettingsMobileTextureBias | |
MobileEnableMSAA=False | |
[SystemSettingsIPhone4] | |
BasedOn=SystemSettingsMobile | |
MobileContentScaleFactor=2.0 | |
[SystemSettingsIPodTouch4] | |
BasedOn=SystemSettingsMobileTextureBias | |
MobileContentScaleFactor=2.0 | |
[SystemSettingsIPad] | |
BasedOn=SystemSettingsMobileTextureBias | |
MobileFeatureLevel=1 | |
MobileFog=False | |
MobileSpecular=False | |
MobileBumpOffset=False | |
MobileNormalMapping=False | |
MobileEnvMapping=False | |
MobileRimLighting=False | |
MobileContentScaleFactor=0.9375 | |
[SystemSettingsIPad2] | |
BasedOn=SystemSettingsMobile | |
MobileEnableMSAA=True | |
[SystemSettingsAndroid] | |
BasedOn=SystemSettingsMobileTextureBias | |
[Engine.PhysicsLODVerticalEmitter] | |
ParticlePercentage=100 | |
[Engine.OnlineSubsystem] | |
NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList") | |
AsyncMinCompletionTime=0.0 | |
[Engine.OnlineRecentPlayersList] | |
MaxRecentPlayers=100 | |
MaxRecentParties=5 | |
[VoIP] | |
VolumeThreshold=0.1 | |
bHasVoiceEnabled=true | |
[FullScreenMovie] | |
bForceNoMovies=FALSE | |
LoadMapMovie=SGLoadingScreen.OBJLoading | |
bShouldStopMovieAtEndOfLoadMap=TRUE | |
[IPDrv.WebConnection] | |
MaxValueLength=512 | |
MaxLineLength=4096 | |
[IPDrv.WebServer] | |
ApplicationPaths[0]=/ServerAdmin | |
ApplicationPaths[1]=/images | |
ListenPort=80 | |
MaxConnections=18 | |
ExpirationSeconds=86400 | |
bEnabled=false | |
[IPDrv.WebResponse] | |
IncludePath=/Web | |
CharSet=iso-8859-1 | |
[TextureTracking] | |
#TextureName=T_GD_Traffic_Crosswalk_01 | |
[AnimNotify] | |
Trail_MaxSampleRate=200.0 | |
[Engine.UIDataStore_OnlinePlayerData] | |
PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList | |
PlayerStorageClassName=SDEngine.SDOnlineProfileSettings | |
ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings | |
ProfileProviderClassName=SDEngine.SDProfileSettingsProvider | |
StorageProviderClassName=SDEngine.SDStorageProvider | |
ProfileDataExtension=.ue3profile | |
[Engine.LocalPlayer] | |
EyefinityFOVThreshold=140.0 | |
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV | |
[MobileSupport] | |
bShouldCachePVRTCTextures=False | |
bShouldFlattenMaterials=False | |
FlattenedTextureResolutionBias=0 | |
UDKRemotePort=41765 | |
UDKRemotePortPIE=41766 | |
[Engine.GameViewportClient] | |
bDebugNoGFxUI=FALSE | |
bUseHardwareCursorWhenWindowed=TRUE | |
[ContentComparisonReferenceTypes] | |
+Class=AnimSet | |
+Class=SkeletalMesh | |
+Class=SoundCue | |
+Class=StaticMesh | |
+Class=ParticleSystem | |
+Class=Texture2D | |
[Engine.HttpFactory] | |
HttpRequestClassName=WinDrv.HttpRequestWindows | |
[IpDrv.OnlineImageDownloaderWeb] | |
MaxSimultaneousDownloads=8 | |
MaxRetryCount=4 | |
[Configuration] | |
[SDEngine.SDEngineExtensions] | |
HttpClassName=ShooterGame.SGHttp | |
ConnectivityManagerClassName=ShooterGame.SGConnectivityManager | |
[SDEngine.SDGameEngine] | |
bForceFrontEndVSync=TRUE | |
[ShooterGame.SGEngine] | |
[ShooterGame.SGEngineExtensions] | |
m_DedicatedServerAutoProfileTime=10.0 | |
m_DedicatedServerAutoProfileCooldown=180.0 | |
m_DedicatedServerAutoProfileNumPlayers=10 | |
[OnlineSubsystemPC.OnlineSubsystemPC] | |
ProfileDataDirectory=.\Shooter\SaveData | |
ProfileDataExtension=.ue3profile | |
[SDEngine.SDProfile] | |
bDisableOfflineSaves=false | |
bDisableOnlineSaves=false | |
bUseMostRecentSave=false | |
[SDEngine.SDOnlineSubsystem] | |
ProfileDataDirectory=.\Shooter\SaveData | |
ProfileDataExtension=.ue3profile | |
[SDEngine.SDVisibilityManager] | |
m_VisibilityValidityTime=0.2f | |
[SDPCEngine.SDOnlineSubsystemFireline] | |
m_SettingsClassName=SDEngine.SDFirelineSettings | |
m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline | |
m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline | |
m_ServerHeartbeatGap=25.0 | |
m_ClientHeartbeatGap=240.0 | |
m_JoinTimeout=30.0 | |
m_RequestRetryCooldownTimeMultiplier=2.0 | |
m_RequestMaxRetry=6 | |
m_MaxUnansweredHeartbeatAllowed=3 | |
m_ManifestIndexName=index | |
[SDPCEngine.SDOnlineGameInterfaceFireline] | |
m_SessionRetryTimeCooldownMultiplier=2.0 | |
m_SessionRetryTimeCooldownMax=960.0 | |
[SDPCEngine.SDOnlinePlayerInterfaceFireline] | |
m_MaxLoginStepTime=30.0 | |
[SDPCEngine.SDFireteamPlayersObjectsManager] | |
FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection | |
[Windows.StandardUser] | |
MyDocumentsSubDirName=UnrealEngine3 | |
[OnlineSubsystemGameSpy.OnlineSubsystemGameSpy] | |
bHasGameSpyAccount=true | |
EncryptedProductKey=NotForShip | |
ProfileDataDirectory=../ShooterGame/SaveData | |
ProfileDataExtension=.ue3profile | |
ProductID=11097 | |
NamespaceID=40 | |
PartnerID=33 | |
GameID=1727 | |
StatsVersion=7 | |
NickStatsKeyId=1 | |
PlaceStatsKeyId=2 | |
LocationUrlsForInvites=shooterpc | |
LocationUrl=shooterpc | |
bShouldUseMcp=true | |
[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks] | |
bUseVAC=true | |
GameDir=unrealtest | |
GameVersion=1.0.0.0 | |
Region=255 | |
CurrentNotificationPosition=8 | |
ResetStats=0 | |
[SDEngine.SDGameStatsManager] | |
GAME_STATS_VERSION=19 | |
[GameplayStats.JSON] | |
Enabled=false | |
CommandLine=stats | |
[GameplayStats.Fireline] | |
Enabled=true | |
[GameplayStats.Echo] | |
Enabled=true | |
PlaytestOnly=true | |
Frequency=5.0 | |
ContentEncoding=zlib | |
MonitorUpload=true | |
MonitorUploadFrequency=10.0 | |
CommandLine=stats | |
[GameplayStats.Unreal] | |
Enabled=true | |
Frequency=0.25 | |
CommandLine=stats | |
[PacketSimulationSettings] | |
PktLoss=0 | |
PktLag=0 | |
PktLagVariance=0 | |
[SDAudioPackages] | |
PackageNames=SFX.pck | |
PackageNames=Default.pck | |
[SDSoundSystem] | |
uIOMemorySize=8192 | |
fTargetAutoStmBufferLength=380 | |
fMaxCacheRatio=2.0 | |
uDefaultPoolSize=16384 | |
uLEngineDefaultPoolSize=32768 | |
uCommandQueueSize=192 | |
HDREnable=1 | |
HDREnableBoost=0 | |
HDRSettingIndex=1 | |
HDRMaxSize0=35 | |
HDRMinSize0=26 | |
HDRReleaseRate0=20 | |
HDRMaxSize1=65 | |
HDRMinSize1=48 | |
HDRReleaseRate1=30 | |
HDRMaxSize2=68 | |
HDRMinSize2=45 | |
HDRReleaseRate2=20 | |
MuteOnLostFocus=1 | |
OcclusionMinValue=0.25 | |
OcclusionMaxValue=0.75 | |
OcclusionMinDistance=512 | |
OcclusionMaxDistance=20000 | |
[SDTestServer] | |
Dedicated=true | |
Listen=false | |
[ShooterGame.SGDTServer] | |
m_DTPort=7999 | |
m_DTLogging=false | |
[ShooterGame.SGClientVoice] | |
m_DTPort=8432 | |
m_DTLogging=false | |
[SDEngine.SDFirelineBatchUpdateObject] | |
m_MaxUpdateAttempts=5 | |
m_BaseRetryDelay=1.7f | |
[SDEngine.SDCoherentUIManager] | |
m_bUseWebCache=true | |
m_WebCacheDir=WebCache | |
[IniVersion] | |
0=1432731340.000000 | |
1=1432731340.000000 | |
[AppCompat] | |
MeasuredCPUScore=143.810333 | |
CompatLevelComposite=4 | |
CompatLevelCPU=5 | |
CompatLevelGPU=4 | |
CompatLevelGPUFix=0 | |
CPUNumLogicalProcessors=4 | |
[UTGame.UTPawn] | |
Bob=0.0 | |
bWeaponBob=False |
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