git clone https://gist.github.com/0d79ce3c7384cf6d1bb6.git
$ npm i
$ node_modules/.bin/coffee cmd_antialias.coffee -i test_aliased.png -o out.png
THREE.WebGLRenderer 72
THREE.WebGLRenderer: OES_texture_float extension not supported.
THREE.WebGLRenderer: OES_texture_float_linear extension not supported.
THREE.WebGLRenderer: OES_texture_half_float extension not supported.
THREE.WebGLRenderer: OES_texture_half_float_linear extension not supported.
THREE.WebGLRenderer: OES_standard_derivatives extension not supported.
THREE.WebGLRenderer: ANGLE_instanced_arrays extension not supported.
THREE.WebGLRenderer: OES_element_index_uint extension not supported.
THREE.WebGLRenderer: EXT_texture_filter_anisotropic extension not supported.
Image written: out.png
Those warnings are harmless for our test case, but might be problematic for some folks. Support for extension is planned and coming -> stackgl/headless-gl#5
If you are on Linux you will need Xvfb. One way to do it:
$ xvfb-run -s "-ac -screen 0 1280x1024x24” node_modules/.bin/coffee cmd_antialias.coffee -i test_aliased.png -o out.png
More infos here -> https://github.com/stackgl/headless-gl#how-can-headless-gl-be-used-on-a-headless-linux-machine
Tada ! You just created an image thanks to OpenGL and many awesome libraries. How cool is that. Now open the output image. On a Mac you can just do that:
open out.png
npm run compile
This will compile the .coffee file to javascript and print it in your terminal. It's almost the same as the .coffee.
@ bsergean : As you know, I am succed to support FXAA with gl-headless in my project.
However, I see quality is not as good as webgl on browser (same code because my code run both on server and browser).
Someone suggest that WebGL use MSAA. So, is it possible for us to support MSAA in gl-headless?
Thank you so much.