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| using System.Collections.Generic; | |
| using System.IO; | |
| using System.Linq; | |
| using UnityEditor; | |
| using UnityEngine; | |
| using UnityEngine.Tilemaps; | |
| public class TilemapExporter : EditorWindow | |
| { | |
| private string outputPath = ""; |
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| using UnityEngine; | |
| /// <summary> | |
| /// Add this component to an empty game object and assign other game objects | |
| /// to it for activation/deactivation on start. | |
| /// | |
| /// This is useful for ensuring certain game objects are active/inactive before | |
| /// other components' Start() methods are called, as this component has a default | |
| /// execution order of -1000. | |
| /// </summary> |
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| /////////////////////////////////////////////////////////////////////////////// | |
| // | |
| // This code is licensed under MIT license. | |
| // | |
| // Copyright © 2026 Bil Simser, https://www.simstools.com | |
| // | |
| // Permission is hereby granted, free of charge, to any person obtaining a copy | |
| // of this software and associated documentation files (the "Software"), to | |
| // deal in the Software without restriction, including without limitation the rights | |
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| /////////////////////////////////////////////////////////////////////////////// | |
| // | |
| // This code is licensed under MIT license. | |
| // | |
| // Copyright © 2026 Bil Simser, https://www.simstools.com | |
| // | |
| // Permission is hereby granted, free of charge, to any person obtaining a copy | |
| // of this software and associated documentation files (the "Software"), to | |
| // deal in the Software without restriction, including without limitation the rights | |
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| /////////////////////////////////////////////////////////////////////////////// | |
| // | |
| // This code is licensed under MIT license. | |
| // | |
| // Copyright © 2026 Bil Simser, https://www.simstools.com | |
| // | |
| // Permission is hereby granted, free of charge, to any person obtaining a copy | |
| // of this software and associated documentation files (the "Software"), to | |
| // deal in the Software without restriction, including without limitation the rights | |
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| public static class StringExtensions | |
| { | |
| public static bool HasValue(this string value) | |
| { | |
| return !string.IsNullOrEmpty(value); | |
| } | |
| } |
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| /* ======================================================================================== */ | |
| /* FMOD Studio - Unity Integration Demo. */ | |
| /* Firelight Technologies Pty, Ltd. 2012-2016. */ | |
| /* Liam de Koster-Kjaer */ | |
| /* */ | |
| /* Use this script in conjunction with the Viking Village scene tutorial and Unity 5.4. */ | |
| /* http://www.fmod.org/training/ */ | |
| /* */ | |
| /* 1. Import Viking Village asset package */ | |
| /* 2. Import FMOD Studio Unity Integration package */ |
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| /* ======================================================================================== */ | |
| /* FMOD Studio - Unity Integration Demo. */ | |
| /* Firelight Technologies Pty, Ltd. 2012-2016. */ | |
| /* Liam de Koster-Kjaer */ | |
| /* */ | |
| /* Use this script in conjunction with the Viking Village scene tutorial and Unity 5.4. */ | |
| /* http://www.fmod.org/training/ */ | |
| /* */ | |
| /* 1. Import Viking Village asset package */ | |
| /* 2. Import FMOD Studio Unity Integration package */ |
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| /////////////////////////////////////////////////////////////////////////////// | |
| // | |
| // This code is licensed under MIT license. | |
| // | |
| // Copyright © 2014 Bil Simser, https://weblogs.aspnet/bsimser <[email protected]> | |
| // | |
| // Permission is hereby granted, free of charge, to any person obtaining a copy | |
| // of this software and associated documentation files (the "Software"), to | |
| // deal in the Software without restriction, including without limitation the rights | |
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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