Debris field of the Iridium 33 and Kosmos 2251 satellites which were involved in the first accidental hypervelocity collision in 2009.
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// JS array equivalents to C# LINQ methods - by Dan B. | |
// First: This version using older JavaScript notation for universal browser support (scroll down for ES6 version): | |
// Here's a simple array of "person" objects | |
var people = [ | |
{ name: "John", age: 20 }, | |
{ name: "Mary", age: 35 }, | |
{ name: "Arthur", age: 78 }, | |
{ name: "Mike", age: 27 }, |
A Simplex, Hypercube and Cross Polytope from Paul Bourke's Hyperspace User Manual.
Visualized with hypersolid.js by Miłosz Kośmider.
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120 | |
2 0 0 0 | |
-2 0 0 0 | |
0 2 0 0 | |
0 -2 0 0 | |
0 0 2 0 | |
0 0 -2 0 | |
0 0 0 2 | |
0 0 0 -2 | |
0 1 0.618034 1.61803 |
- Space/Enter keys: Pause/Play
- Left/Right keys: Previous/Next
- Pan & Zoom: when paused
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d3.sankey = function() { | |
var sankey = {}, | |
nodeWidth = 24, | |
nodePadding = 8, | |
size = [1, 1], | |
nodes = [], | |
links = []; | |
sankey.nodeWidth = function(_) { | |
if (!arguments.length) return nodeWidth; |
Crappy ripoff of FizzyText (seen here, source here, my attempted explanation here) in which collision-detection (of particles with letterforms) is used to slow the particles down instead of engorge them. And then a third canvas is introduced which isn't cleared every frame, so the particles leave translucent streaks.
It looks like an inkjet printer!!
Refresh many times for streaky imperfect printing!
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license: gpl-3.0 |
