A Simplex, Hypercube and Cross Polytope from Paul Bourke's Hyperspace User Manual.
Visualized with hypersolid.js by Miłosz Kośmider.
A Simplex, Hypercube and Cross Polytope from Paul Bourke's Hyperspace User Manual.
Visualized with hypersolid.js by Miłosz Kośmider.
/* | |
* Hypersolid, Four-dimensional solid viewer | |
* | |
* Copyright (c) 2014 Milosz Kosmider <[email protected]> | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is | |
* furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included in | |
* all copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
* THE SOFTWARE. | |
* | |
*/ | |
(function(Hypersolid) { | |
/* Begin constants. */ | |
DEFAULT_VIEWPORT_WIDTH = 480; // Width of canvas in pixels | |
DEFAULT_VIEWPORT_HEIGHT = 480; // Height of canvas in pixels | |
DEFAULT_VIEWPORT_SCALE = 2; // Maximum distance from origin (in math units) that will be displayed on the canvas | |
DEFAULT_VIEWPORT_FONT = 'italic 10px sans-serif'; | |
DEFAULT_VIEWPORT_FONT_COLOR = '#000'; | |
DEFAULT_VIEWPORT_LINE_WIDTH = 4; | |
DEFAULT_VIEWPORT_LINE_JOIN = 'round'; | |
DEFAULT_CHECKBOX_VALUES = { | |
perspective: { checked: true }, | |
indices: { checked: false }, | |
edges: { checked: true } | |
}; | |
/* End constants. */ | |
/* Begin classes. */ | |
Hypersolid.Shape = function() { | |
return new Shape(Array.prototype.slice.call(arguments, 0)); | |
}; | |
function Shape(argv) { | |
var self = this, | |
vertices = argv[0], | |
edges = argv[1]; | |
// Rotations will always be relative to the original shape to avoid rounding errors. | |
// This is a structure for caching the rotated vertices. | |
var rotatedVertices = new Array(vertices.length); | |
copyVertices(); | |
// This is where we store the current rotations about each axis. | |
var rotations = { xy: 0, xz: 0, xw: 0, yz: 0, yw: 0, zw: 0 }; | |
var rotationOrder = { | |
yz: 1, | |
xw: 1, | |
yw: 1, | |
zw: 1, | |
xy: 1, | |
xz: 1, | |
}; | |
// Multiplication by vector rotation matrices of dimension 4 | |
var rotateVertex = { | |
xy: function(v, s, c) { | |
tmp = c * v.x + s * v.y; | |
v.y = -s * v.x + c * v.y; | |
v.x = tmp; | |
}, | |
xz: function(v, s, c) { | |
tmp = c * v.x + s * v.z; | |
v.z = -s * v.x + c * v.z; | |
v.x = tmp; | |
}, | |
xw: function(v, s, c) { | |
tmp = c * v.x + s * v.w; | |
v.w = -s * v.x + c * v.w; | |
v.x = tmp; | |
}, | |
yz: function(v, s, c) { | |
tmp = c * v.y + s * v.z; | |
v.z = -s * v.y + c * v.z; | |
v.y = tmp; | |
}, | |
yw: function(v, s, c) { | |
tmp = c * v.y - s * v.w; | |
v.w = s * v.y + c * v.w; | |
v.y = tmp; | |
}, | |
zw: function(v, s, c) { | |
tmp = c * v.z - s * v.w; | |
v.w = s * v.z + c * v.w; | |
v.z = tmp; | |
} | |
}; | |
var eventCallbacks = {}; | |
self.getOriginalVertices = function() { | |
return vertices; | |
}; | |
self.getVertices = function() { | |
return rotatedVertices; | |
}; | |
self.getEdges = function() { | |
return edges; | |
}; | |
self.getRotations = function() { | |
return rotations; | |
}; | |
// This will copy the original shape and put a rotated version into rotatedVertices | |
self.rotate = function(axis, theta) { | |
addToRotation(axis, theta); | |
applyRotations(); | |
triggerEventCallbacks('rotate'); | |
}; | |
self.on = function(eventName, callback) { | |
if (eventCallbacks[eventName] === undefined) { | |
eventCallbacks[eventName] = []; | |
} | |
eventCallbacks[eventName].push(callback); | |
}; | |
function triggerEventCallbacks(eventName) { | |
if (eventCallbacks[eventName] !== undefined) { | |
for (index in eventCallbacks[eventName]) { | |
eventCallbacks[eventName][index].call(self); | |
} | |
} | |
} | |
function addToRotation(axis, theta) { | |
rotations[axis] = (rotations[axis] + theta) % (2 * Math.PI); | |
} | |
function applyRotations() { | |
copyVertices(); | |
for (var axis in rotationOrder) { | |
// sin and cos precomputed for efficiency | |
var s = Math.sin(rotations[axis]); | |
var c = Math.cos(rotations[axis]); | |
for (var i in vertices) | |
{ | |
rotateVertex[axis](rotatedVertices[i], s, c); | |
} | |
} | |
} | |
function copyVertices() { | |
for (var i in vertices) { | |
var vertex = vertices[i]; | |
rotatedVertices[i] = { | |
x: vertex.x, | |
y: vertex.y, | |
z: vertex.z, | |
w: vertex.w | |
}; | |
} | |
} | |
} | |
Hypersolid.Viewport = function() { | |
return new Viewport(Array.prototype.slice.call(arguments, 0)); | |
}; | |
function Viewport(argv) { | |
var self = this, | |
shape = argv[0], | |
canvas = argv[1], | |
options = argv[2]; | |
options = options || {}; | |
var scale = options.scale || DEFAULT_VIEWPORT_SCALE; | |
canvas.width = options.width || DEFAULT_VIEWPORT_WIDTH; | |
canvas.height = options.height || DEFAULT_VIEWPORT_HEIGHT; | |
var bound = Math.min(canvas.width, canvas.height) / 2; | |
var context = canvas.getContext('2d'); | |
context.font = options.font || DEFAULT_VIEWPORT_FONT; | |
context.textBaseline = 'top'; | |
context.fillStyle = options.fontColor || DEFAULT_VIEWPORT_FONT_COLOR; | |
context.lineWidth = options.lineWidth || DEFAULT_VIEWPORT_LINE_WIDTH; | |
context.lineJoin = options.lineJoin || DEFAULT_VIEWPORT_LINE_JOIN; | |
var checkboxes = options.checkboxes || DEFAULT_CHECKBOX_VALUES; | |
var clicked = false; | |
var startCoords; | |
self.draw = function() { | |
var vertices = shape.getVertices(); | |
var edges = shape.getEdges(); | |
context.clearRect(0, 0, canvas.width, canvas.height); | |
var adjusted = []; | |
for (var i in vertices) { | |
if (checkboxes.perspective.checked) { | |
var zratio = vertices[i].z / scale; | |
adjusted[i] = { | |
x: Math.floor(canvas.width / 2 + (0.90 + zratio * 0.30) * bound * (vertices[i].x / scale)) + 0.5, | |
y: Math.floor(canvas.height / 2 - (0.90 + zratio * 0.30) * bound * (vertices[i].y / scale)) + 0.5, | |
z: 0.50 + 0.40 * zratio, | |
w: 121 + Math.floor(134 * vertices[i].w / scale) | |
}; | |
} | |
else { | |
adjusted[i] = { | |
x: Math.floor(canvas.width / 2 + bound * (vertices[i].x / scale)) + 0.5, | |
y: Math.floor(canvas.height / 2 - bound * (vertices[i].y / scale)) + 0.5, | |
z: 0.50 + 0.40 * vertices[i].z / scale, | |
w: 121 + Math.floor(134 * vertices[i].w / scale) | |
}; | |
} | |
} | |
if (checkboxes.edges.checked) { | |
for (var i in edges) { | |
var x = [adjusted[edges[i][0]].x, adjusted[edges[i][1]].x]; | |
var y = [adjusted[edges[i][0]].y, adjusted[edges[i][1]].y]; | |
var z = [adjusted[edges[i][0]].z, adjusted[edges[i][1]].z]; | |
var w = [adjusted[edges[i][0]].w, adjusted[edges[i][1]].w]; | |
context.beginPath(); | |
context.moveTo(x[0], y[0]); | |
context.lineTo(x[1], y[1]); | |
context.closePath(); | |
var gradient = context.createLinearGradient(x[0], y[0], x[1], y[1]); // Distance fade effect | |
gradient.addColorStop(0, 'rgba(' + w[0] + ',94,' + (125-Math.round(w[0]/2)) +', ' + z[0] + ')'); | |
gradient.addColorStop(1, 'rgba(' + w[1] + ',94,' + (125-Math.round(w[0]/2)) +', ' + z[1] + ')'); | |
context.strokeStyle = gradient; | |
context.stroke(); | |
} | |
} | |
if (checkboxes.indices.checked) { | |
for (var i in adjusted) { | |
context.fillText(i.toString(), adjusted[i].x, adjusted[i].y); | |
} | |
} | |
}; | |
checkboxes.onchange = function() { | |
self.draw(); | |
}; | |
} | |
/* End classes. */ | |
/* Begin methods. */ | |
// parse ascii files from http://paulbourke.net/geometry/hyperspace/ | |
Hypersolid.parseVEF = function(text) { | |
var lines = text.split("\n"); | |
var nV = parseInt(lines[0]); // number of vertices | |
var nE = parseInt(lines[1+nV]); // number of edges | |
var nF = parseInt(lines[2+nV+nE]); // number of faces | |
var vertices = lines.slice(1,1+nV).map(function(line) { | |
var d = line.split("\t").map(parseFloat); | |
return { | |
x: d[0], | |
y: d[1], | |
z: d[2], | |
w: d[3], | |
} | |
}); | |
var edges = lines.slice(2+nV,2+nV+nE).map(function(line) { | |
var d = line.replace("\s","").split("\t").map(function(vertex) { return parseInt(vertex); }); | |
return [d[0], d[1]];; | |
}); | |
var faces = lines.slice(3+nV+nE,3+nV+nE+nF).map(function(line) { | |
var d = line.replace("\s","").split("\t").map(function(edge) { return parseInt(edge); }); | |
return d; | |
}); | |
return [vertices,edges,faces] | |
}; | |
/* End methods. */ | |
})(window.Hypersolid = window.Hypersolid || {}); |
(function(Hypersolid) { | |
/* | |
* Hypercube | |
*/ | |
Hypersolid.Hypercube = function() { | |
return new Hypercube(); | |
}; | |
function Hypercube() {}; | |
Hypercube.prototype = Hypersolid.Shape([ | |
{ x: 1, y: 1, z: 1, w: 1 }, | |
{ x: 1, y: 1, z: 1, w: -1 }, | |
{ x: 1, y: 1, z: -1, w: 1 }, | |
{ x: 1, y: 1, z: -1, w: -1 }, | |
{ x: 1, y: -1, z: 1, w: 1 }, | |
{ x: 1, y: -1, z: 1, w: -1 }, | |
{ x: 1, y: -1, z: -1, w: 1 }, | |
{ x: 1, y: -1, z: -1, w: -1 }, | |
{ x: -1, y: 1, z: 1, w: 1 }, | |
{ x: -1, y: 1, z: 1, w: -1 }, | |
{ x: -1, y: 1, z: -1, w: 1 }, | |
{ x: -1, y: 1, z: -1, w: -1 }, | |
{ x: -1, y: -1, z: 1, w: 1 }, | |
{ x: -1, y: -1, z: 1, w: -1 }, | |
{ x: -1, y: -1, z: -1, w: 1 }, | |
{ x: -1, y: -1, z: -1, w: -1 } | |
], [ | |
[ 0, 1], [ 0, 2], [ 0, 4], [ 0, 8], | |
[ 1, 3], [ 1, 5], [ 1, 9], | |
[ 2, 3], [ 2, 6], [ 2, 10], | |
[ 3, 7], [ 3, 11], | |
[ 4, 5], [ 4, 6], [ 4, 12], | |
[ 5, 7], [ 5, 13], | |
[ 6, 7], [ 6, 14], | |
[ 7, 15], | |
[ 8, 9], [ 8, 10], [ 8, 12], | |
[ 9, 11], [ 9, 13], | |
[10, 11], [10, 14], | |
[11, 15], | |
[12, 13], [12, 14], | |
[13, 15], | |
[14, 15] | |
]); | |
// 5 cell | |
Hypersolid.Simplex = function() { | |
return new Simplex(); | |
}; | |
function Simplex() {}; | |
Simplex.prototype = Hypersolid.Shape([ | |
{"x":0,"y":0,"z":0,"w":2}, | |
{"x":-1,"y":1,"z":1,"w":0}, | |
{"x":1,"y":-1,"z":1,"w":0}, | |
{"x":1,"y":1,"z":-1,"w":0}, | |
{"x":-1,"y":-1,"z":-1,"w":0} | |
], [ | |
[0,1],[0,2],[0,3], | |
[1,2],[1,3], | |
[2,3], | |
[3,4], | |
[4,0],[4,1],[4,2], | |
]); | |
// 16 cell | |
Hypersolid.Cross = function() { | |
return new Cross(); | |
}; | |
function Cross() {}; | |
Cross.prototype = Hypersolid.Shape([ | |
{"x":-2,"y":0,"z":0,"w":0}, | |
{"x":0,"y":-2,"z":0,"w":0}, | |
{"x":0,"y":0,"z":-2,"w":0}, | |
{"x":0,"y":0,"z":0,"w":-2}, | |
{"x":2,"y":0,"z":0,"w":0}, | |
{"x":0,"y":2,"z":0,"w":0}, | |
{"x":0,"y":0,"z":2,"w":0}, | |
{"x":0,"y":0,"z":0,"w":2} | |
], [ | |
[0,1],[0,2],[0,3],[0,5],[0,6], | |
[1,2],[1,3],[1,4],[1,6], | |
[2,3],[2,4],[2,5], | |
[3,4],[3,5], | |
[4,5],[4,6], | |
[5,6], | |
[6,3],[6,7], | |
[7,0],[7,1],[7,2],[7,4],[7,5] | |
]); | |
// 24 cell | |
Hypersolid.Icositetrachoron = function() { | |
return new Icositetrachoron(); | |
}; | |
function Icositetrachoron() {}; | |
Icositetrachoron.prototype = Hypersolid.Shape([ | |
{x:-2,y:0,z:0,w:0}, | |
{x:0,y:-2,z:0,w:0}, | |
{x:0,y:0,z:-2,w:0}, | |
{x:0,y:0,z:0,w:-2}, | |
{x:2,y:0,z:0,w:0}, | |
{x:0,y:2,z:0,w:0}, | |
{x:0,y:0,z:2,w:0}, | |
{x:0,y:0,z:0,w:2}, | |
{x:-1,y:-1,z:-1,w:-1}, | |
{x:-1,y:-1,z:-1,w:1}, | |
{x:-1,y:-1,z:1,w:-1}, | |
{x:-1,y:-1,z:1,w:1}, | |
{x:-1,y:1,z:-1,w:-1}, | |
{x:-1,y:1,z:-1,w:1}, | |
{x:-1,y:1,z:1,w:-1}, | |
{x:-1,y:1,z:1,w:1}, | |
{x:1,y:-1,z:-1,w:-1}, | |
{x:1,y:-1,z:-1,w:1}, | |
{x:1,y:-1,z:1,w:-1}, | |
{x:1,y:-1,z:1,w:1}, | |
{x:1,y:1,z:-1,w:-1}, | |
{x:1,y:1,z:-1,w:1}, | |
{x:1,y:1,z:1,w:-1}, | |
{x:1,y:1,z:1,w:1} | |
], [ | |
[0,8], | |
[10,0],[10,1],[10,11],[10,14],[10,18],[10,3], | |
[11,0],[11,1],[11,15],[11,19],[11,6],[11,7], | |
[12,0],[12,13],[12,14],[12,2],[12,20],[12,3], | |
[13,0],[13,15],[13,2],[13,21],[13,5],[13,7], | |
[14,0],[14,15],[14,22],[14,3],[14,5],[14,6], | |
[15,0],[15,23],[15,5],[15,6],[15,7], | |
[16,1],[16,17],[16,18],[16,2],[16,20],[16,3], | |
[17,1],[17,19],[17,2],[17,21],[17,4],[17,7], | |
[1,8], | |
[18,1],[18,19],[18,22],[18,3],[18,4],[18,6], | |
[19,1],[19,23],[19,4],[19,6],[19,7], | |
[20,2],[20,21],[20,22],[20,3],[20,4],[20,5], | |
[21,2],[21,23],[21,4],[21,5],[21,7], | |
[22,23],[22,3],[22,4],[22,5],[22,6], | |
[23,4],[23,5],[23,6],[23,7], | |
[2,8],[3,8], | |
[4,16], | |
[5,12], | |
[6,10], | |
[7,9], | |
[8,10],[8,12],[8,16],[8,9], | |
[9,0],[9,1],[9,11],[9,13],[9,17],[9,2] | |
]); | |
})(window.Hypersolid = window.Hypersolid || {}); |
<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8" /> | |
<title>Hypersolids</title> | |
<style> | |
html, body { | |
background: #fff; | |
color: #555; | |
width: 960px; | |
margin: 0 auto; | |
font-family: sans-serif; | |
} | |
canvas { | |
border: none; | |
display: inline-block; | |
margin: 0 20px; | |
} | |
#hypercube-options { | |
margin: 60px 0 0 85px; | |
} | |
label { | |
margin: 0 20px; | |
font-size: 15px; | |
cursor: pointer; | |
} | |
h4 { | |
display: inline-block; | |
width: 300px; | |
text-align:center; | |
font-size: 15px; | |
margin: 60px 0 15px 0; | |
} | |
</style> | |
<script type="text/javascript" src="hypersolid.js"></script> | |
<script type="text/javascript" src="hypersolid.shapebank.js"></script> | |
</head> | |
<body> | |
<h4>Simplex</h4> | |
<h4>Tesseract</h4> | |
<h4>Orthoplex</h4> | |
<canvas id="simplex-canvas">Unfortunately, your browser does not support coolness.</canvas> | |
<canvas id="hypercube-canvas">Unfortunately, your browser does not support coolness.</canvas> | |
<canvas id="cross-canvas">Unfortunately, your browser does not support coolness.</canvas> | |
<form id="hypercube-options"> | |
<label><input type="checkbox" name="rotate_xy" />Rotate xy</label> | |
<label><input type="checkbox" name="rotate_yz" />Rotate yz</label> | |
<label><input type="checkbox" name="rotate_xz" />Rotate xz</label> | |
<label><input type="checkbox" name="rotate_xw" />Rotate xw</label> | |
<label><input type="checkbox" name="rotate_yw" />Rotate yw</label> | |
<label><input type="checkbox" name="rotate_zw" />Rotate zw</label> | |
</form> | |
<script type="text/javascript"> | |
var simplex = Hypersolid.Simplex(); | |
var simplexView = Hypersolid.Viewport(simplex, document.getElementById('simplex-canvas'), { | |
width: 260, | |
height: 260, | |
scale: 2, | |
lineWidth: 3, | |
lineJoin: 'round' | |
}); | |
simplexView.draw(); | |
var cube = Hypersolid.Hypercube(); | |
var cubeView = Hypersolid.Viewport(cube, document.getElementById('hypercube-canvas'), { | |
width: 260, | |
height: 260, | |
scale: 2, | |
lineWidth: 3, | |
lineJoin: 'round' | |
}); | |
cubeView.draw(); | |
var cross = Hypersolid.Cross(); | |
var crossView = Hypersolid.Viewport(cross, document.getElementById('cross-canvas'), { | |
width: 260, | |
height: 260, | |
scale: 2, | |
lineWidth: 3, | |
lineJoin: 'round' | |
}); | |
crossView.draw(); | |
// starting rotation | |
rotate("xz", 0.35); | |
rotate("yz", 0.25); | |
// animation | |
options = document.getElementById('hypercube-options'); | |
function render() { | |
if (options) { | |
checkboxes = options.getElementsByTagName('input'); | |
} | |
if (options.rotate_xz.checked) { | |
rotate("xz", 0.008); | |
} | |
if (options.rotate_yz.checked) { | |
rotate("yz", 0.008); | |
} | |
if (options.rotate_xw.checked) { | |
rotate("xw", 0.008); | |
} | |
if (options.rotate_yw.checked) { | |
rotate("yw", 0.008); | |
} | |
if (options.rotate_xy.checked) { | |
rotate("xy", 0.008); | |
} | |
if (options.rotate_zw.checked) { | |
rotate("zw", 0.008); | |
} | |
}; | |
function rotate(plane, x) { | |
simplex.rotate(plane, x); | |
simplexView.draw(); | |
cube.rotate(plane, x); | |
cubeView.draw(); | |
cross.rotate(plane, x); | |
crossView.draw(); | |
}; | |
window.requestAnimFrame = window.requestAnimationFrame || | |
window.webkitRequestAnimationFrame || | |
window.mozRequestAnimationFrame || | |
window.oRequestAnimationFrame || | |
window.msRequestAnimationFrame || | |
function( callback ){ | |
window.setTimeout(callback, 1000 / 60); | |
}; | |
(function animloop(){ | |
requestAnimFrame(animloop); | |
render(); | |
})(); | |
</script> |