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import React from "react" | |
import Confetti from "react-confetti" | |
const size = 10 | |
export default function Playground() { | |
const [tiles, setTiles] = React.useState(getNewTiles) | |
const tileElements = tiles.map(tile => new Tile(tile)) | |
const isGameOver = new Set(tiles.map(tile => tile.value)).size === 1 | |
const onClick = () => setTiles(isGameOver ? initTiles() : generateTiles()) | |
return ( | |
<div className="playground"> | |
{isGameOver && <Confetti/>} | |
<div className="playground--tiles"> | |
{tileElements} | |
</div> | |
<button | |
className="playground--btn" | |
onClick={onClick}> | |
{isGameOver ? 'Reset Game' : 'Roll'} | |
</button> | |
</div> | |
) | |
} | |
function Tile(tile) { | |
return ( | |
<span | |
key={tile.key} | |
onClick={() => toggleTile(tile.key)} | |
className={tile.isSelected ? 'tile selected' : 'tile'}> | |
{tile.value} | |
</span> | |
); | |
} | |
function getNewTiles() { | |
return [...Array(size)].map((_, index) => ({ | |
value: randomValue(), | |
key: index, | |
isSelected: false | |
}); | |
} | |
function randomValue() { | |
return Math.round(Math.random() * 5) + 1 | |
} | |
function generateTiles(tiles) { | |
return tiles.map(tile => | |
tile.isSelected ? | |
tile : | |
{ | |
...tile, | |
value: randomValue() | |
}); | |
} |
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