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c# code to capture image from unity
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IEnumerator TakePhoto(string type) // Start this Coroutine on some button click | |
{ | |
// NOTE - you almost certainly have to do this here: | |
yield return new WaitForEndOfFrame(); | |
Texture2D tex = new Texture2D(Screen.width, Screen.height,TextureFormat.RGB24, false); | |
tex.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0); | |
tex.Apply(); | |
//Encode to a PNG | |
byte[] bytes = tex.EncodeToPNG(); | |
WWWForm form = new WWWForm(); | |
//form.AddField("frameCount", Time.frameCount.ToString()); | |
// form.AddField("Width",Screen.width); | |
form.AddField("Type",type); | |
form.AddField("x",bboxX); | |
form.AddField("y",bboxY); | |
form.AddField("width",widthTarget); | |
form.AddField("height",heightTarget); | |
form.AddBinaryData("file", bytes); | |
print("sending picture"); | |
// Upload to a cgi script | |
var w = UnityWebRequest.Post("http://SERVERP:PORT", form); | |
yield return w.SendWebRequest(); | |
if (w.isNetworkError || w.isHttpError) | |
print(w.error); | |
else { | |
string response = w.downloadHandler.text; | |
if (response[0] == '1'){ | |
sideCaptured = true; | |
} | |
if (response[1] == '1'){ | |
frontCaptured = true; | |
} | |
} | |
yield return null; | |
// send to server | |
} |
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