Created
May 5, 2012 04:40
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Fun with HTML5 canvas
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<!doctype html> | |
<html lang="en"> | |
<head> | |
<title>Circles</title> | |
<meta charset="utf-8" /> | |
<script> | |
var Point = function(x, y) { | |
this.x = x; | |
this.y = y; | |
} | |
var Circle = function(pos, dir, color, radius) { | |
this.pos = pos; | |
this.dir = dir; | |
this.color = color; | |
this.radius = radius; | |
}; | |
Circle.prototype.move = function(speed, w, h) { | |
this.pos.x += this.dir.x * speed; | |
if (this.pos.x < 0) { | |
this.pos.x = 0; | |
this.dir.x = -this.dir.x; | |
} else if ((this.pos.x + this.radius*2) > w) { | |
this.pos.x = w - this.radius*2; | |
this.dir.x = -this.dir.x; | |
} | |
this.pos.y += this.dir.y * speed; | |
if (this.pos.y < 0) { | |
this.pos.y = 0; | |
this.dir.y = -this.dir.y; | |
} else if ((this.pos.y + this.radius*2) > h) { | |
this.pos.y = h - this.radius*2; | |
this.dir.y = -this.dir.y; | |
} | |
}; | |
Circle.prototype.draw = function(context) { | |
context.beginPath(); | |
context.arc(this.pos.x + this.radius, | |
this.pos.y + this.radius, | |
this.radius, | |
0, | |
Utils.degreesToRadians(360), true); | |
context.fillStyle = this.color; | |
context.fill(); | |
}; | |
var Frame = function(canvasId, numberOfCircles) { | |
this.canvas = document.getElementById(canvasId); | |
this.speed = 1; | |
this.numberOfCircles = numberOfCircles || 5; | |
this.circles = []; | |
}; | |
Frame.prototype.start = function() { | |
for (var i = 0; i < this.numberOfCircles; i++) { | |
this.addBall(); | |
} | |
var self = this; | |
setInterval(function() { self.update(); }, 25); | |
}; | |
Frame.prototype.speedUp = function() { | |
this.speed++; | |
}; | |
Frame.prototype.addBall = function() { | |
var circle = new Circle(Utils.randPos(this.canvas.width, this.canvas.height), | |
Utils.randDir(), | |
Utils.randColor(), | |
Utils.randRadius()); | |
this.circles.push(circle); | |
}; | |
Frame.prototype.update = function() { | |
var canvas = this.canvas; | |
var context = canvas.getContext("2d"); | |
context.clearRect(0, 0, canvas.width, canvas.height); | |
context.strokeStyle = '#000000'; | |
context.strokeRect(0, 0, canvas.width, canvas.height); | |
for (var i = 0; this.circles[i]; i++) { | |
var circle = this.circles[i]; | |
circle.move(this.speed, canvas.width, canvas.height); | |
circle.draw(context); | |
} | |
}; | |
var Utils = { | |
degreesToRadians: function(degrees) { | |
return (degrees * Math.PI) / 180; | |
}, | |
randDir: function() { | |
return new Point((Math.random() > 0.5 ? 1 : -1) * Math.random(), | |
(Math.random() > 0.5 ? 1 : -1) * Math.random()); | |
}, | |
randPos: function(w, h) { | |
return new Point(Utils.rand(w), Utils.rand(h)); | |
}, | |
randColor: function() { | |
var letters = '0123456789ABCDEF'.split(''); | |
var color = '#'; | |
for (var i = 0; i < 6; i++ ) { | |
color += letters[Utils.rand(15)]; | |
} | |
return color; | |
}, | |
randRadius: function() { | |
return Utils.rand(5) + 5; | |
}, | |
rand: function(max) { | |
return Math.round(Math.random() * max); | |
} | |
}; | |
Array.prototype.each = function(f) { | |
for (var i = 0; this[i]; i++) f(this[i]); | |
}; | |
window.onload = function() { | |
var frames = [new Frame("canvas1"), new Frame("canvas2"), new Frame("canvas3"), new Frame("canvas4")]; | |
frames.each(function(f) { f.start(); }); | |
document.getElementById("btnAddSpeed").onclick = function() { | |
frames.each(function(f) { f.speedUp(); }); | |
}; | |
document.getElementById("btnAddBall").onclick = function() { | |
frames.each(function(f) { f.addBall(); }); | |
}; | |
}; | |
</script> | |
</head> | |
<body> | |
<canvas id="canvas1"></canvas> | |
<canvas id="canvas2"></canvas> | |
<br/> | |
<canvas id="canvas3"></canvas> | |
<canvas id="canvas4"></canvas> | |
<br/> | |
<input type="button" id="btnAddSpeed" value="Add Speed"> | |
<input type="button" id="btnAddBall" value="Add Balls"> | |
</body> | |
</html> |
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