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@bvierra
Created November 18, 2015 15:59
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Fallout 4 configs for a Nvidia GeForce 675MX
[Actor]
fVisibleNavmeshMoveDist=12288.0000
[BackgroundLoad]
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=1
fSAORadius=0
fSAOBias=0
fSAOIntensity=0
fSunUpdateThreshold:Display=0.5f
fSunShadowUpdateTime=1.0
[Archive]
sCellResourceIndexFileList=Fallout4.cdx
sGeometryPackageList=Fallout4 - Geometry.csg
sResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
sResourceArchiveList2=Fallout4 - Animations.ba2
sResourceArchiveMemoryCacheList=Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
sResourceDataDirsFinal=STRINGS\
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
[Display]
iPresentInterval=0
bDeferredCommands=1
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=128
bAllowScreenshot=1
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODFadePercentDefault=1.2000
bNvGodraysEnable=0
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1
[General]
sLanguage=en
uGridsToLoad=5
uExterior Cell Buffer=36
bDisableAllGore=0
bSelectivePurgeUnusedOnFastTravel=1
bPreemptivelyUnloadCells=1
bMultiThreadMovement=1
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
[HairLighting]
fHairPrimSpecScale=0.02
fHairPrimSpecPow=125.0
fHairPrimSpecShift=0.36
fHairSecSpecScale=1.2
fHairSecSpecPow=160.0
fHairSecSpecShift=-0.40
[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.021
[Grass]
iMinGrassSize=120
bAllowCreateGrass=1
[ImageSpace]
bDoRadialBlur=0
[Weather]
bPrecipitation=1
[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32
[Papyrus]
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
fPostLoadUpdateTimeMS=500
[SSSSS]
fSSSSSPower=4.0
[Water]
bReflectLODLand=0
bReflectLODObjects=0
bReflectLODTrees=0
bReflectSky=0
[Decals]
bDecalMultithreaded=1
[ScreenSplatter]
bBloodSplatterEnabled=1
[Display]
flocalShadowMapHalveEveryXUnit=750.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=0.1100
fDirShadowDistance=3000.0000
fShadowDistance=1000.0000
uiOrthoShadowFilter=1
uiShadowFilter=1
iShadowMapResolution=128
uPipboyTargetHeight=700
uPipboyTargetWidth=876
iVolumetricLightingQuality=0
bVolumetricLightingEnable=0
bSAOEnable=0
iDirShadowSplits=2
bVolumetricLightingForceCasters=0
iTiledLightingMinLights=20
bComputeShaderDeferredTiledLighting=1
iMaxFocusShadowsDialogue=4
iMaxFocusShadows=1
bForceIgnoreSmoothness=1
fBlendSplitDirShadow=0.0000
bSinglePassDirShadow=1
bEnableWetnessMaterials=0
fTessFactorMaxDistanceScale=100.0000
sAntiAliasing=
fLeafAnimDampenDistEnd=1000.0000
fLeafAnimDampenDistStart=1000.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadeScalar=1.0000
fMeshLODLevel2FadeTreeDistance=300.0000
fMeshLODLevel1FadeTreeDistance=300.0000
fInteriorMeshLODLevel2FadeDist=300.0000
fInteriorMeshLODLevel1FadeDist=300.0000
fMeshLODLevel2FadeDist=300.0000
fMeshLODLevel1FadeDist=500.0000
iMaxAnisotropy=1
iPresentInterval=0
bTopMostWindow=0
bMaximizeWindow=0
bBorderless=1
bFull Screen=0
iSize H=1080
iSize W=1920
bAllowShadowcasterNPCLights=0
iScreenShotIndex=0
fMaxFocusShadowMapDistance=0.0000
bPrecipitationOcclusion=0
iMaxSkinDecalsPerFrame=0
iMaxDecalsPerFrame=0
sD3DDevice="NVIDIA GeForce GTX 675MX"
iTexMipMapSkip=2
bEnableRainOcclusion=0
iAdapter=0
[Imagespace]
bDoDepthOfField=0
bScreenSpaceBokeh=0
bMBEnable=0
bLensFlare=0
[Pipboy]
fPipboyEffectColorB=1.0000
fPipboyEffectColorG=1.0000
fPipboyEffectColorR=1.0000
fBlurRadiusPipboy=0
fBlurIntensityPipboy=0.00
fScanlineScalePipboy=0
bEnableFlickerPipboy=0
bUsePipboyMode=1
[VATS]
fModMenuEffectHighlightPAColorB=0.4100
fModMenuEffectHighlightPAColorG=0.8200
fModMenuEffectHighlightPAColorR=1.0000
fModMenuEffectPAColorB=0.4100
fModMenuEffectPAColorG=0.8200
fModMenuEffectPAColorR=1.0000
fModMenuEffectHighlightColorB=0.7776
fModMenuEffectHighlightColorG=1.0000
fModMenuEffectHighlightColorR=0.0050
fModMenuEffectColorB=0.7776
fModMenuEffectColorG=0.9900
fModMenuEffectColorR=0.0050
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
[LightingShader]
bScreenSpaceSubsurfaceScattering=0
bScreenSpaceReflections=0
[General]
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bUseThreadedMorpher=1
bGamepadEnable=0
bPipboyCompanionEnabled=0
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
uGridsToLoad=5
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
iHUDColorB=21
iHUDColorG=255
iHUDColorR=18
bDialogueCameraEnable=1
bShowCompass=1
[BackgroundLoad]
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
bUseMultiThreadedTrees=1
[Controls]
fMouseHeadingSensitivity=0.0250
fGamepadHeadingSensitivity=0.6667
bAlwaysRunByDefault=1
bInvertYValues=0
bMouseAcceleration=0
bGamePadRumble=0
[GamePlay]
iDifficulty=1
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
[Particles]
iMaxDesired=750
[SaveGame]
fAutosaveEveryXMins=10.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=0.6500
uID4=138006
fVal3=0.6500
uID3=1007612
fVal2=1.0000
uID2=94881
fVal1=0.6500
uID1=466532
fVal0=0.6500
uID0=554685
[Water]
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[TerrainManager]
fTreeLoadDistance=12500.0000
fBlockMaximumDistance=100000.0000
fBlockLevel2Distance=75000.0000
fBlockLevel1Distance=25000.0000
fBlockLevel0Distance=15000.0000
fSplitDistanceMult=0.5000
bShowLODInEditor=0
[Grass]
fGrassStartFadeDistance=400.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=400.0000
[Decals]
uMaxDecals=0
bDecals=0
bSkinnedDecals=0
uMaxSkinDecals=0
uMaxSkinDecalsPerActor=0
[LOD]
fLODFadeOutMultSkyCell=1.0000
fLODFadeOutMultObjects=5.0000
fLODFadeOutMultItems=1.5000
fLODFadeOutMultActors=5.0000
[InterfaceFX]; this is an extra not existing in the original you can copy and paste it at the end of the ini file
bEnableFlickerMenus=0
bEnableScanlinesMenus=0
bEnableScanlinesPipboy=0
fBlurRadiusMenus=0.0000
bUseImageSpaceMenuFX=0
fBlurIntensityHUD=0.0000
fBlurRadiusHUD=0.0000
fScanlineFrequencyHUD=0.0000
[BlurShaderHDR]
bDoHighDynamicRange=0
[BlurShader]
bUseBlurShader=0
[Launcher]
uLastAspectRatio=1
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