Created
November 18, 2015 15:59
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Fallout 4 configs for a Nvidia GeForce 675MX
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| [Actor] | |
| fVisibleNavmeshMoveDist=12288.0000 | |
| [BackgroundLoad] | |
| bBackgroundLoadLipFiles=1 | |
| bLoadBackgroundFaceGen=1 | |
| bUseMultiThreadedFaceGen=1 | |
| bBackgroundCellLoads=1 | |
| bLoadHelmetsInBackground=1 | |
| bUseMultiThreadedTrees=1 | |
| bUseBackgroundFileLoader=1 | |
| fSAORadius=0 | |
| fSAOBias=0 | |
| fSAOIntensity=0 | |
| fSunUpdateThreshold:Display=0.5f | |
| fSunShadowUpdateTime=1.0 | |
| [Archive] | |
| sCellResourceIndexFileList=Fallout4.cdx | |
| sGeometryPackageList=Fallout4 - Geometry.csg | |
| sResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2 | |
| sResourceArchiveList2=Fallout4 - Animations.ba2 | |
| sResourceArchiveMemoryCacheList=Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2 | |
| sResourceDataDirsFinal=STRINGS\ | |
| sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2 | |
| sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2 | |
| [Display] | |
| iPresentInterval=0 | |
| bDeferredCommands=1 | |
| fShadowLODMaxStartFade=1000.0 | |
| fSpecularLODMaxStartFade=2000.0 | |
| fLightLODMaxStartFade=3500.0 | |
| iShadowMapResolutionPrimary=128 | |
| bAllowScreenshot=1 | |
| fMeshLODLevel1FadeDist=3500.0000 | |
| fMeshLODLevel2FadeDist=2000.0000 | |
| fMeshLODFadePercentDefault=1.2000 | |
| bNvGodraysEnable=0 | |
| bDynamicObjectQueryManager=1 | |
| bMultiThreadedAccumulation=1 | |
| bMultiThreadedRenderingUNP=1 | |
| [General] | |
| sLanguage=en | |
| uGridsToLoad=5 | |
| uExterior Cell Buffer=36 | |
| bDisableAllGore=0 | |
| bSelectivePurgeUnusedOnFastTravel=1 | |
| bPreemptivelyUnloadCells=1 | |
| bMultiThreadMovement=1 | |
| bUseThreadedParticleSystem=1 | |
| bUseThreadedBlood=1 | |
| bUseThreadedMorpher=1 | |
| bUseThreadedTempEffects=1 | |
| bUseThreadedParticleSystem=1 | |
| bUseThreadedTextures=1 | |
| bUseThreadedMeshes=1 | |
| bUseThreadedLOD=1 | |
| bUseThreadedAI=1 | |
| [HairLighting] | |
| fHairPrimSpecScale=0.02 | |
| fHairPrimSpecPow=125.0 | |
| fHairPrimSpecShift=0.36 | |
| fHairSecSpecScale=1.2 | |
| fHairSecSpecPow=160.0 | |
| fHairSecSpecShift=-0.40 | |
| [Controls] | |
| fMouseHeadingXScale=.021 | |
| fMouseHeadingYScale=.021 | |
| [Grass] | |
| iMinGrassSize=120 | |
| bAllowCreateGrass=1 | |
| [ImageSpace] | |
| bDoRadialBlur=0 | |
| [Weather] | |
| bPrecipitation=1 | |
| [MapMenu] | |
| uLockedObjectMapLOD=16 | |
| uLockedTerrainLOD=32 | |
| [Papyrus] | |
| bEnableLogging=0 | |
| bEnableTrace=0 | |
| bLoadDebugInformation=0 | |
| fPostLoadUpdateTimeMS=500 | |
| [SSSSS] | |
| fSSSSSPower=4.0 | |
| [Water] | |
| bReflectLODLand=0 | |
| bReflectLODObjects=0 | |
| bReflectLODTrees=0 | |
| bReflectSky=0 | |
| [Decals] | |
| bDecalMultithreaded=1 | |
| [ScreenSplatter] | |
| bBloodSplatterEnabled=1 |
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| [Display] | |
| flocalShadowMapHalveEveryXUnit=750.0000 | |
| focusShadowMapDoubleEveryXUnit=450.0000 | |
| fShadowBiasScale=0.1100 | |
| fDirShadowDistance=3000.0000 | |
| fShadowDistance=1000.0000 | |
| uiOrthoShadowFilter=1 | |
| uiShadowFilter=1 | |
| iShadowMapResolution=128 | |
| uPipboyTargetHeight=700 | |
| uPipboyTargetWidth=876 | |
| iVolumetricLightingQuality=0 | |
| bVolumetricLightingEnable=0 | |
| bSAOEnable=0 | |
| iDirShadowSplits=2 | |
| bVolumetricLightingForceCasters=0 | |
| iTiledLightingMinLights=20 | |
| bComputeShaderDeferredTiledLighting=1 | |
| iMaxFocusShadowsDialogue=4 | |
| iMaxFocusShadows=1 | |
| bForceIgnoreSmoothness=1 | |
| fBlendSplitDirShadow=0.0000 | |
| bSinglePassDirShadow=1 | |
| bEnableWetnessMaterials=0 | |
| fTessFactorMaxDistanceScale=100.0000 | |
| sAntiAliasing= | |
| fLeafAnimDampenDistEnd=1000.0000 | |
| fLeafAnimDampenDistStart=1000.0000 | |
| fMeshLODFadePercentDefault=1.2000 | |
| fMeshLODFadeBoundDefault=256.0000 | |
| fMeshLODFadeScalar=1.0000 | |
| fMeshLODLevel2FadeTreeDistance=300.0000 | |
| fMeshLODLevel1FadeTreeDistance=300.0000 | |
| fInteriorMeshLODLevel2FadeDist=300.0000 | |
| fInteriorMeshLODLevel1FadeDist=300.0000 | |
| fMeshLODLevel2FadeDist=300.0000 | |
| fMeshLODLevel1FadeDist=500.0000 | |
| iMaxAnisotropy=1 | |
| iPresentInterval=0 | |
| bTopMostWindow=0 | |
| bMaximizeWindow=0 | |
| bBorderless=1 | |
| bFull Screen=0 | |
| iSize H=1080 | |
| iSize W=1920 | |
| bAllowShadowcasterNPCLights=0 | |
| iScreenShotIndex=0 | |
| fMaxFocusShadowMapDistance=0.0000 | |
| bPrecipitationOcclusion=0 | |
| iMaxSkinDecalsPerFrame=0 | |
| iMaxDecalsPerFrame=0 | |
| sD3DDevice="NVIDIA GeForce GTX 675MX" | |
| iTexMipMapSkip=2 | |
| bEnableRainOcclusion=0 | |
| iAdapter=0 | |
| [Imagespace] | |
| bDoDepthOfField=0 | |
| bScreenSpaceBokeh=0 | |
| bMBEnable=0 | |
| bLensFlare=0 | |
| [Pipboy] | |
| fPipboyEffectColorB=1.0000 | |
| fPipboyEffectColorG=1.0000 | |
| fPipboyEffectColorR=1.0000 | |
| fBlurRadiusPipboy=0 | |
| fBlurIntensityPipboy=0.00 | |
| fScanlineScalePipboy=0 | |
| bEnableFlickerPipboy=0 | |
| bUsePipboyMode=1 | |
| [VATS] | |
| fModMenuEffectHighlightPAColorB=0.4100 | |
| fModMenuEffectHighlightPAColorG=0.8200 | |
| fModMenuEffectHighlightPAColorR=1.0000 | |
| fModMenuEffectPAColorB=0.4100 | |
| fModMenuEffectPAColorG=0.8200 | |
| fModMenuEffectPAColorR=1.0000 | |
| fModMenuEffectHighlightColorB=0.7776 | |
| fModMenuEffectHighlightColorG=1.0000 | |
| fModMenuEffectHighlightColorR=0.0050 | |
| fModMenuEffectColorB=0.7776 | |
| fModMenuEffectColorG=0.9900 | |
| fModMenuEffectColorR=0.0050 | |
| [MAIN] | |
| fSkyCellRefFadeDistance=150000.0000 | |
| bCrosshairEnabled=1 | |
| fHUDOpacity=1.0000 | |
| bSaveOnPause=1 | |
| bSaveOnTravel=0 | |
| bSaveOnWait=0 | |
| bSaveOnRest=0 | |
| [LightingShader] | |
| bScreenSpaceSubsurfaceScattering=0 | |
| bScreenSpaceReflections=0 | |
| [General] | |
| bUseThreadedParticleSystem=1 | |
| bUseThreadedBlood=1 | |
| bUseThreadedMorpher=1 | |
| bUseThreadedTempEffects=1 | |
| bUseThreadedTextures=1 | |
| bUseThreadedMeshes=1 | |
| bUseThreadedLOD=1 | |
| bUseThreadedAI=1 | |
| bUseThreadedMorpher=1 | |
| bGamepadEnable=0 | |
| bPipboyCompanionEnabled=0 | |
| iStoryManagerLoggingEvent=-1 | |
| bEnableStoryManagerLogging=0 | |
| uGridsToLoad=5 | |
| [Interface] | |
| bDialogueSubtitles=1 | |
| bGeneralSubtitles=1 | |
| iHUDColorB=21 | |
| iHUDColorG=255 | |
| iHUDColorR=18 | |
| bDialogueCameraEnable=1 | |
| bShowCompass=1 | |
| [BackgroundLoad] | |
| bBackgroundLoadLipFiles=1 | |
| bLoadBackgroundFaceGen=1 | |
| bUseMultiThreadedFaceGen=1 | |
| bBackgroundCellLoads=1 | |
| bLoadHelmetsInBackground=1 | |
| bUseMultiThreadedTrees=1 | |
| [Controls] | |
| fMouseHeadingSensitivity=0.0250 | |
| fGamepadHeadingSensitivity=0.6667 | |
| bAlwaysRunByDefault=1 | |
| bInvertYValues=0 | |
| bMouseAcceleration=0 | |
| bGamePadRumble=0 | |
| [GamePlay] | |
| iDifficulty=1 | |
| bShowFloatingQuestMarkers=1 | |
| bShowQuestMarkers=1 | |
| [Particles] | |
| iMaxDesired=750 | |
| [SaveGame] | |
| fAutosaveEveryXMins=10.0000 | |
| [AudioMenu] | |
| fAudioMasterVolume=1.0000 | |
| fVal7=1.0000 | |
| uID7=0 | |
| fVal6=1.0000 | |
| uID6=0 | |
| fVal5=1.0000 | |
| uID5=0 | |
| fVal4=0.6500 | |
| uID4=138006 | |
| fVal3=0.6500 | |
| uID3=1007612 | |
| fVal2=1.0000 | |
| uID2=94881 | |
| fVal1=0.6500 | |
| uID1=466532 | |
| fVal0=0.6500 | |
| uID0=554685 | |
| [Water] | |
| bUseWaterDisplacements=1 | |
| bUseWaterRefractions=1 | |
| bUseWaterReflections=1 | |
| bUseWaterDepth=1 | |
| [TerrainManager] | |
| fTreeLoadDistance=12500.0000 | |
| fBlockMaximumDistance=100000.0000 | |
| fBlockLevel2Distance=75000.0000 | |
| fBlockLevel1Distance=25000.0000 | |
| fBlockLevel0Distance=15000.0000 | |
| fSplitDistanceMult=0.5000 | |
| bShowLODInEditor=0 | |
| [Grass] | |
| fGrassStartFadeDistance=400.0000 | |
| fGrassMaxStartFadeDistance=7000.0000 | |
| fGrassMinStartFadeDistance=400.0000 | |
| [Decals] | |
| uMaxDecals=0 | |
| bDecals=0 | |
| bSkinnedDecals=0 | |
| uMaxSkinDecals=0 | |
| uMaxSkinDecalsPerActor=0 | |
| [LOD] | |
| fLODFadeOutMultSkyCell=1.0000 | |
| fLODFadeOutMultObjects=5.0000 | |
| fLODFadeOutMultItems=1.5000 | |
| fLODFadeOutMultActors=5.0000 | |
| [InterfaceFX]; this is an extra not existing in the original you can copy and paste it at the end of the ini file | |
| bEnableFlickerMenus=0 | |
| bEnableScanlinesMenus=0 | |
| bEnableScanlinesPipboy=0 | |
| fBlurRadiusMenus=0.0000 | |
| bUseImageSpaceMenuFX=0 | |
| fBlurIntensityHUD=0.0000 | |
| fBlurRadiusHUD=0.0000 | |
| fScanlineFrequencyHUD=0.0000 | |
| [BlurShaderHDR] | |
| bDoHighDynamicRange=0 | |
| [BlurShader] | |
| bUseBlurShader=0 | |
| [Launcher] | |
| uLastAspectRatio=1 |
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