Created
November 18, 2015 15:59
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Fallout 4 configs for a Nvidia GeForce 675MX
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[Actor] | |
fVisibleNavmeshMoveDist=12288.0000 | |
[BackgroundLoad] | |
bBackgroundLoadLipFiles=1 | |
bLoadBackgroundFaceGen=1 | |
bUseMultiThreadedFaceGen=1 | |
bBackgroundCellLoads=1 | |
bLoadHelmetsInBackground=1 | |
bUseMultiThreadedTrees=1 | |
bUseBackgroundFileLoader=1 | |
fSAORadius=0 | |
fSAOBias=0 | |
fSAOIntensity=0 | |
fSunUpdateThreshold:Display=0.5f | |
fSunShadowUpdateTime=1.0 | |
[Archive] | |
sCellResourceIndexFileList=Fallout4.cdx | |
sGeometryPackageList=Fallout4 - Geometry.csg | |
sResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2 | |
sResourceArchiveList2=Fallout4 - Animations.ba2 | |
sResourceArchiveMemoryCacheList=Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2 | |
sResourceDataDirsFinal=STRINGS\ | |
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2 | |
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2 | |
[Display] | |
iPresentInterval=0 | |
bDeferredCommands=1 | |
fShadowLODMaxStartFade=1000.0 | |
fSpecularLODMaxStartFade=2000.0 | |
fLightLODMaxStartFade=3500.0 | |
iShadowMapResolutionPrimary=128 | |
bAllowScreenshot=1 | |
fMeshLODLevel1FadeDist=3500.0000 | |
fMeshLODLevel2FadeDist=2000.0000 | |
fMeshLODFadePercentDefault=1.2000 | |
bNvGodraysEnable=0 | |
bDynamicObjectQueryManager=1 | |
bMultiThreadedAccumulation=1 | |
bMultiThreadedRenderingUNP=1 | |
[General] | |
sLanguage=en | |
uGridsToLoad=5 | |
uExterior Cell Buffer=36 | |
bDisableAllGore=0 | |
bSelectivePurgeUnusedOnFastTravel=1 | |
bPreemptivelyUnloadCells=1 | |
bMultiThreadMovement=1 | |
bUseThreadedParticleSystem=1 | |
bUseThreadedBlood=1 | |
bUseThreadedMorpher=1 | |
bUseThreadedTempEffects=1 | |
bUseThreadedParticleSystem=1 | |
bUseThreadedTextures=1 | |
bUseThreadedMeshes=1 | |
bUseThreadedLOD=1 | |
bUseThreadedAI=1 | |
[HairLighting] | |
fHairPrimSpecScale=0.02 | |
fHairPrimSpecPow=125.0 | |
fHairPrimSpecShift=0.36 | |
fHairSecSpecScale=1.2 | |
fHairSecSpecPow=160.0 | |
fHairSecSpecShift=-0.40 | |
[Controls] | |
fMouseHeadingXScale=.021 | |
fMouseHeadingYScale=.021 | |
[Grass] | |
iMinGrassSize=120 | |
bAllowCreateGrass=1 | |
[ImageSpace] | |
bDoRadialBlur=0 | |
[Weather] | |
bPrecipitation=1 | |
[MapMenu] | |
uLockedObjectMapLOD=16 | |
uLockedTerrainLOD=32 | |
[Papyrus] | |
bEnableLogging=0 | |
bEnableTrace=0 | |
bLoadDebugInformation=0 | |
fPostLoadUpdateTimeMS=500 | |
[SSSSS] | |
fSSSSSPower=4.0 | |
[Water] | |
bReflectLODLand=0 | |
bReflectLODObjects=0 | |
bReflectLODTrees=0 | |
bReflectSky=0 | |
[Decals] | |
bDecalMultithreaded=1 | |
[ScreenSplatter] | |
bBloodSplatterEnabled=1 |
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[Display] | |
flocalShadowMapHalveEveryXUnit=750.0000 | |
focusShadowMapDoubleEveryXUnit=450.0000 | |
fShadowBiasScale=0.1100 | |
fDirShadowDistance=3000.0000 | |
fShadowDistance=1000.0000 | |
uiOrthoShadowFilter=1 | |
uiShadowFilter=1 | |
iShadowMapResolution=128 | |
uPipboyTargetHeight=700 | |
uPipboyTargetWidth=876 | |
iVolumetricLightingQuality=0 | |
bVolumetricLightingEnable=0 | |
bSAOEnable=0 | |
iDirShadowSplits=2 | |
bVolumetricLightingForceCasters=0 | |
iTiledLightingMinLights=20 | |
bComputeShaderDeferredTiledLighting=1 | |
iMaxFocusShadowsDialogue=4 | |
iMaxFocusShadows=1 | |
bForceIgnoreSmoothness=1 | |
fBlendSplitDirShadow=0.0000 | |
bSinglePassDirShadow=1 | |
bEnableWetnessMaterials=0 | |
fTessFactorMaxDistanceScale=100.0000 | |
sAntiAliasing= | |
fLeafAnimDampenDistEnd=1000.0000 | |
fLeafAnimDampenDistStart=1000.0000 | |
fMeshLODFadePercentDefault=1.2000 | |
fMeshLODFadeBoundDefault=256.0000 | |
fMeshLODFadeScalar=1.0000 | |
fMeshLODLevel2FadeTreeDistance=300.0000 | |
fMeshLODLevel1FadeTreeDistance=300.0000 | |
fInteriorMeshLODLevel2FadeDist=300.0000 | |
fInteriorMeshLODLevel1FadeDist=300.0000 | |
fMeshLODLevel2FadeDist=300.0000 | |
fMeshLODLevel1FadeDist=500.0000 | |
iMaxAnisotropy=1 | |
iPresentInterval=0 | |
bTopMostWindow=0 | |
bMaximizeWindow=0 | |
bBorderless=1 | |
bFull Screen=0 | |
iSize H=1080 | |
iSize W=1920 | |
bAllowShadowcasterNPCLights=0 | |
iScreenShotIndex=0 | |
fMaxFocusShadowMapDistance=0.0000 | |
bPrecipitationOcclusion=0 | |
iMaxSkinDecalsPerFrame=0 | |
iMaxDecalsPerFrame=0 | |
sD3DDevice="NVIDIA GeForce GTX 675MX" | |
iTexMipMapSkip=2 | |
bEnableRainOcclusion=0 | |
iAdapter=0 | |
[Imagespace] | |
bDoDepthOfField=0 | |
bScreenSpaceBokeh=0 | |
bMBEnable=0 | |
bLensFlare=0 | |
[Pipboy] | |
fPipboyEffectColorB=1.0000 | |
fPipboyEffectColorG=1.0000 | |
fPipboyEffectColorR=1.0000 | |
fBlurRadiusPipboy=0 | |
fBlurIntensityPipboy=0.00 | |
fScanlineScalePipboy=0 | |
bEnableFlickerPipboy=0 | |
bUsePipboyMode=1 | |
[VATS] | |
fModMenuEffectHighlightPAColorB=0.4100 | |
fModMenuEffectHighlightPAColorG=0.8200 | |
fModMenuEffectHighlightPAColorR=1.0000 | |
fModMenuEffectPAColorB=0.4100 | |
fModMenuEffectPAColorG=0.8200 | |
fModMenuEffectPAColorR=1.0000 | |
fModMenuEffectHighlightColorB=0.7776 | |
fModMenuEffectHighlightColorG=1.0000 | |
fModMenuEffectHighlightColorR=0.0050 | |
fModMenuEffectColorB=0.7776 | |
fModMenuEffectColorG=0.9900 | |
fModMenuEffectColorR=0.0050 | |
[MAIN] | |
fSkyCellRefFadeDistance=150000.0000 | |
bCrosshairEnabled=1 | |
fHUDOpacity=1.0000 | |
bSaveOnPause=1 | |
bSaveOnTravel=0 | |
bSaveOnWait=0 | |
bSaveOnRest=0 | |
[LightingShader] | |
bScreenSpaceSubsurfaceScattering=0 | |
bScreenSpaceReflections=0 | |
[General] | |
bUseThreadedParticleSystem=1 | |
bUseThreadedBlood=1 | |
bUseThreadedMorpher=1 | |
bUseThreadedTempEffects=1 | |
bUseThreadedTextures=1 | |
bUseThreadedMeshes=1 | |
bUseThreadedLOD=1 | |
bUseThreadedAI=1 | |
bUseThreadedMorpher=1 | |
bGamepadEnable=0 | |
bPipboyCompanionEnabled=0 | |
iStoryManagerLoggingEvent=-1 | |
bEnableStoryManagerLogging=0 | |
uGridsToLoad=5 | |
[Interface] | |
bDialogueSubtitles=1 | |
bGeneralSubtitles=1 | |
iHUDColorB=21 | |
iHUDColorG=255 | |
iHUDColorR=18 | |
bDialogueCameraEnable=1 | |
bShowCompass=1 | |
[BackgroundLoad] | |
bBackgroundLoadLipFiles=1 | |
bLoadBackgroundFaceGen=1 | |
bUseMultiThreadedFaceGen=1 | |
bBackgroundCellLoads=1 | |
bLoadHelmetsInBackground=1 | |
bUseMultiThreadedTrees=1 | |
[Controls] | |
fMouseHeadingSensitivity=0.0250 | |
fGamepadHeadingSensitivity=0.6667 | |
bAlwaysRunByDefault=1 | |
bInvertYValues=0 | |
bMouseAcceleration=0 | |
bGamePadRumble=0 | |
[GamePlay] | |
iDifficulty=1 | |
bShowFloatingQuestMarkers=1 | |
bShowQuestMarkers=1 | |
[Particles] | |
iMaxDesired=750 | |
[SaveGame] | |
fAutosaveEveryXMins=10.0000 | |
[AudioMenu] | |
fAudioMasterVolume=1.0000 | |
fVal7=1.0000 | |
uID7=0 | |
fVal6=1.0000 | |
uID6=0 | |
fVal5=1.0000 | |
uID5=0 | |
fVal4=0.6500 | |
uID4=138006 | |
fVal3=0.6500 | |
uID3=1007612 | |
fVal2=1.0000 | |
uID2=94881 | |
fVal1=0.6500 | |
uID1=466532 | |
fVal0=0.6500 | |
uID0=554685 | |
[Water] | |
bUseWaterDisplacements=1 | |
bUseWaterRefractions=1 | |
bUseWaterReflections=1 | |
bUseWaterDepth=1 | |
[TerrainManager] | |
fTreeLoadDistance=12500.0000 | |
fBlockMaximumDistance=100000.0000 | |
fBlockLevel2Distance=75000.0000 | |
fBlockLevel1Distance=25000.0000 | |
fBlockLevel0Distance=15000.0000 | |
fSplitDistanceMult=0.5000 | |
bShowLODInEditor=0 | |
[Grass] | |
fGrassStartFadeDistance=400.0000 | |
fGrassMaxStartFadeDistance=7000.0000 | |
fGrassMinStartFadeDistance=400.0000 | |
[Decals] | |
uMaxDecals=0 | |
bDecals=0 | |
bSkinnedDecals=0 | |
uMaxSkinDecals=0 | |
uMaxSkinDecalsPerActor=0 | |
[LOD] | |
fLODFadeOutMultSkyCell=1.0000 | |
fLODFadeOutMultObjects=5.0000 | |
fLODFadeOutMultItems=1.5000 | |
fLODFadeOutMultActors=5.0000 | |
[InterfaceFX]; this is an extra not existing in the original you can copy and paste it at the end of the ini file | |
bEnableFlickerMenus=0 | |
bEnableScanlinesMenus=0 | |
bEnableScanlinesPipboy=0 | |
fBlurRadiusMenus=0.0000 | |
bUseImageSpaceMenuFX=0 | |
fBlurIntensityHUD=0.0000 | |
fBlurRadiusHUD=0.0000 | |
fScanlineFrequencyHUD=0.0000 | |
[BlurShaderHDR] | |
bDoHighDynamicRange=0 | |
[BlurShader] | |
bUseBlurShader=0 | |
[Launcher] | |
uLastAspectRatio=1 |
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