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June 13, 2021 14:50
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Simple Block Pushing Game (PuzzleScript Script)
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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title Simple Block Pushing Game | |
author David Skinner | |
homepage www.puzzlescript.net | |
realtime_interval 0.5 | |
======== | |
OBJECTS | |
======== | |
Background | |
White Lightblue | |
11111 | |
11111 | |
11111 | |
11111 | |
11111 | |
Background1 | |
White Lightblue | |
11111 | |
11111 | |
11111 | |
11111 | |
11111 | |
Background2 | |
Lightblue Blue | |
11111 | |
11111 | |
11111 | |
11111 | |
11111 | |
Background3 | |
Blue Darkblue | |
11111 | |
11111 | |
11111 | |
11111 | |
11111 | |
WaveU | |
blue white | |
....0 | |
...00 | |
..000 | |
.0000 | |
00000 | |
WaveRU | |
blue white | |
00000 | |
0000. | |
000.. | |
00... | |
0.... | |
WaveD | |
blue white | |
0.... | |
00... | |
000.. | |
0000. | |
00000 | |
WaveRD | |
blue white | |
00000 | |
.0000 | |
..000 | |
...00 | |
....0 | |
WaveRR | |
blue white | |
00000 | |
00000 | |
00000 | |
00.00 | |
0...0 | |
(PlayerW | |
blue brown orange white | |
.3310 | |
33311 | |
22211 | |
..111 | |
00100) | |
PlayerWUR | |
blue brown orange white darkred | |
233.0 | |
.2330 | |
11111 | |
.1410 | |
00000 | |
PlayerWUL | |
blue brown orange white Darkred | |
.32.. | |
33320 | |
11111 | |
.1410 | |
00000 | |
PlayerWDL | |
blue brown orange white darkred | |
0.332 | |
0332. | |
11111 | |
0141. | |
00000 | |
PlayerWDR | |
blue brown orange white Darkred | |
..23. | |
02333 | |
11111 | |
0141. | |
00000 | |
Temporary | |
DarkBlue | |
..... | |
.000. | |
.0.0. | |
.000. | |
..... | |
Target | |
DarkBlue | |
..... | |
.000. | |
.0.0. | |
.000. | |
..... | |
Wall | |
BROWN DARKBROWN | |
00010 | |
11111 | |
01000 | |
11111 | |
00010 | |
Player | |
Green | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
PlayerR | |
Brown Orange White Darkred | |
..12. | |
..122 | |
..122 | |
00000 | |
.030. | |
PlayerL | |
Brown Orange White Darkred | |
.21.. | |
221.. | |
221.. | |
00000 | |
.030. | |
PlayerA | |
Brown Orange White Darkred darkgray | |
..3.. | |
..4.. | |
..3.. | |
..... | |
..... | |
PlayerB | |
Brown Orange White Darkred darkgray | |
..3.. | |
..4.. | |
..3.. | |
..4.. | |
..3.. | |
FishA | |
yellow | |
..... | |
.0.0. | |
000.. | |
.0.0. | |
..... | |
FishDead | |
gray | |
..... | |
.0.0. | |
000.. | |
.0.0. | |
..... | |
FishC | |
gray | |
..... | |
.0.0. | |
000.. | |
.0.0. | |
..... | |
PlayerTL | |
Brown White | |
....0 | |
...00 | |
.0000 | |
00000 | |
00001 | |
PlayerTR | |
Brown White | |
0.... | |
00... | |
0000. | |
00000 | |
10000 | |
PlayerBL | |
Brown White | |
00001 | |
00000 | |
00000 | |
00000 | |
00000 | |
PlayerBR | |
Brown White | |
10000 | |
00000 | |
00000 | |
00000 | |
00000 | |
Vortex | |
Blue Lightblue blue darkblue | |
11100 | |
10010 | |
10010 | |
10110 | |
10000 | |
Crate | |
Orange Yellow | |
00000 | |
0...0 | |
0...0 | |
0...0 | |
00000 | |
======= | |
LEGEND | |
======= | |
, = Background1 | |
. = Background2 | |
: = Background3 | |
# = Wall | |
/ = WaveU | |
% = WaveRU | |
\ = WaveD | |
` = WaveRD | |
y = WaveRR | |
{ = PlayerWUL | |
} = PlayerWUR | |
1 = PlayerTL | |
2 = PlayerTR | |
3 = PlayerBL | |
4 = PlayerBR | |
P = Player and PlayerR | |
* = Crate | |
@ = Vortex | |
o = FishA and Background3 | |
x = FishDead and Background3 | |
Fish = FishA or FishDead | |
PlayerBoat = PlayerL or PlayerR or PlayerWUR or PlayerWUL or PlayerWDL or PlayerWDR | |
PlayerBait = PlayerA or PlayerB | |
Waves = WaveU or WaveD or WaveRU or WaveRD or WaveRR | |
WavesT = WaveU or WaveD | |
======= | |
SOUNDS | |
======= | |
Crate MOVE 36772507 | |
================ | |
COLLISIONLAYERS | |
================ | |
Background, | |
Background1, Background2, | |
Temporary, | |
Background3,WaveU,WaveD,WaveRU,WaveRD,WaveRR, | |
FishA,FishDead,FishC | |
Target, Vortex | |
Player | |
PlayerL, PlayerR, PlayerA, PlayerB Wall, Crate, PlayerWUL, PlayerWUR, PlayerWDL,PlayerWDR | |
PlayerTL, PlayerTR, PlayerBL, PlayerBR | |
====== | |
RULES | |
====== | |
[up Player PlayerBoat] -> [Player PlayerBoat] | |
vertical [horizontal Player PlayerBait] -> [horizontal Player horizontal PlayerBait] | |
vertical [horizontal Player PlayerBait | PlayerBait] -> [horizontal Player horizontal PlayerBait | horizontal PlayerBait] | |
vertical [horizontal PlayerBait | PlayerBait] -> [horizontal PlayerBait | horizontal PlayerBait] | |
vertical [horizontal PlayerBait | PlayerBait] -> [horizontal PlayerBait | horizontal PlayerBait] | |
vertical [horizontal PlayerBait | PlayerBoat no Waves] -> [horizontal PlayerBait horizontal Temporary | horizontal PlayerBoat] | |
vertical [horizontal Player Fish] -> [horizontal Player horizontal Fish] | |
horizontal [> PlayerBait > Temporary | WavesT] -> [ stationary PlayerBait no Temporary | WavesT] | |
horizontal [> PlayerBait > Temporary | Background1 no Waves no Background2] -> [ stationary PlayerBait no Temporary | Background1] | |
[Temporary] -> [no Temporary] | |
[> PlayerBoat | Waves] -> [PlayerBoat | Waves] | |
vertical [stationary PlayerBait | PlayerBoat] -> [stationary PlayerBait | stationary PlayerBoat] | |
[Player > PlayerBoat] -> [ stationary PlayerBoat > Player] | |
vertical [stationary PlayerBoat | horizontal PlayerBait ] -> [stationary PlayerBoat | stationary PlayerBait ] | |
vertical [stationary PlayerBait | horizontal PlayerBait ] -> [stationary PlayerBait | stationary PlayerBait ] | |
vertical [stationary PlayerBait horizontal Player] -> [stationary PlayerBait stationary Player] | |
vertical [stationary Player Fish] -> [stationary Player stationary Fish] | |
right [ > Player PlayerBoat | WaveU ] -> [ | Player PlayerWUR WaveU] | |
left [ > Player PlayerBoat | WaveU ] -> [ | Player PlayerWUL WaveU] | |
right [ > Player PlayerBoat | WaveD ] -> [ | Player PlayerWDR WaveD] | |
left [ > Player PlayerBoat | WaveD ] -> [ | Player PlayerWDL WaveD] | |
right [ > Player PlayerBoat |] -> [ | Player PlayerR] | |
left [> Player PlayerBoat |] -> [ | Player PlayerL] | |
( | |
down [> Player FishA] -> [Player FishA] | |
down [> Player FishDead] -> [Player FishDead] | |
) | |
(unhook) | |
down [> Player PlayerBait Fish | ] -> [PlayerB Fish | Player PlayerA] | |
down [> Player PlayerL | ] -> [ PlayerL | Player PlayerA] | |
down [> Player PlayerR | ] -> [ PlayerR | Player PlayerA] | |
down [> Player PlayerB | ] -> [ PlayerB | Player PlayerA] | |
down [> Player PlayerA] -> [ Player PlayerB] | |
up [> Player PlayerA Fish | PlayerB] -> [ | Fish Player PlayerB] | |
up [> Player PlayerA Fish | PlayerBoat] -> [ | Fish Player PlayerBoat] | |
up [> Player PlayerB Fish ] -> [Fish Player PlayerA] | |
up [> Player PlayerA | PlayerB] -> [ | Player PlayerB] | |
up [> Player PlayerA | PlayerBoat] -> [ | Player PlayerBoat] | |
up [> Player PlayerB] -> [Player PlayerA] | |
( | |
up [> Player PlayerA | PlayerB] -> [ | Player PlayerB] | |
up [> Player PlayerA | PlayerBoat] -> [ | Player PlayerBoat] | |
up [> Player PlayerB] -> [Player PlayerA]) | |
up [Player PlayerL Background2| WaveU] -> [Background2 | Player PlayerWUL WaveU] | |
up [Player PlayerR Background2| WaveU] -> [Background2 | Player PlayerWUR WaveU] | |
up [Player PlayerL Background2| WaveD] -> [Background2 | Player PlayerWDL WaveD] | |
up [Player PlayerR Background2| WaveD] -> [Background2 | Player PlayerWDR WaveD] | |
up [Player PlayerL Background2| ] -> [Background2 | Player PlayerL] | |
up [Player PlayerR Background2| ] -> [Background2 | Player PlayerR] | |
down [Player PlayerBoat Background1| Background1] -> [Background1 | Player PlayerBoat Background1] | |
down [Player PlayerL Background1| WaveU] -> [Background1 | WaveU Player PlayerWUL] | |
down [Player PlayerR Background1| WaveU] -> [Background1 | WaveU Player PlayerWUR] | |
down [Player PlayerL Background1| WaveD] -> [Background1 | WaveD Player PlayerWDL] | |
down [Player PlayerR Background1| WaveD] -> [Background1 | WaveD Player PlayerWDR] | |
[FishC No PlayerBait No PlayerBoat ] [PlayerBoat] -> [][PlayerBoat FishC] | |
[down Player Waves] -> [stationary Player Waves] | |
down [FishDead Background1 No PlayerBait | ] -> [Background1 | FishDead] | |
late [FishA PlayerBoat] -> [PlayerBoat] | |
late [FishDead PlayerBoat] -> [PlayerBoat FishC] | |
late [FishA Background1] -> [FishDead Background1] | |
============== | |
WINCONDITIONS | |
============== | |
All FishA on PlayerL | |
No FishDead | |
No FishC | |
======= | |
LEVELS | |
======= | |
,,,,,,,,,,,,,,,,,,,,,,,, | |
,,,,,,,,,,,,,,,,,,,,,,,, | |
,,,,,,,,,,,,,,,,,,,,,,,, | |
,,,,,,,,,,,,,,,,,,,,,,,, | |
,,,,,,,,,,,,,,,,,,,,,,,, | |
,,,,,,,,,,,,,,,,,,,,,,,, | |
,P,,,/..\,,,,,,,,,,,,,,, | |
........................ | |
........................ | |
:::::::::::::::::::::::: | |
::::::::::::::::o::::::: | |
:::::::::::::::::::::::: | |
,,,,,,,,,,,,,,,,,,,,,,,, | |
,,,,,,,,,,,,,,,,,,,,,,,, | |
,,,,,,,,,,,,,,,,,,,,,,,, | |
/\,,,,,,,,,,,,,,,,,,,,,, | |
..,,,,,,,,,,,,,,,,,,,,,, | |
..,,,,,,,,,,,,,,,,,,,,,, | |
..,,,,,/........%,,,,,,, | |
..,,,,/.%,,,,,,,,,,,,,,, | |
..,,,/.%,,,,/..%,,,,,,,, | |
`.\,/.%,,,,/..%,,,,,,,,, | |
,`...%,,,,/..%,,,,,,,,,, | |
,,`..,,,,/..%,,,,,,,,,,, | |
,,,`.\,,/..%,,,,,,,,,,,, | |
,,,,`.\/..%,,,,,,,,,,,,, | |
,,,,,`....\,,,,,,,,,,,,, | |
,,,,,/..y..\,,,,,,,,,,,, | |
,,,,/..%,`..\,,,,,,,,,,, | |
p,,/..%,,,`..\,,,,,,,,,, | |
........................ | |
........................ | |
:::::::::::::::::::::::: | |
:::::::::o:::::::::::::: | |
:::::::::::::::::::::::: |
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