Created
July 27, 2014 13:38
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static VERTEX_SHADER_330: &'static str = r" | |
#version 330 | |
uniform mat4 projection, view; | |
in vec2 tex_coord; | |
in vec3 color; | |
in vec3 position; | |
out vec2 v_tex_coord; | |
out vec3 v_color; | |
void main() { | |
v_tex_coord = tex_coord; | |
v_color = color; | |
gl_Position = projection * view * vec4(position, 1.0); | |
} | |
"; | |
static FRAGMENT_SHADER_330: &'static str = r" | |
#version 330 | |
out vec4 out_color; | |
uniform sampler2D s_texture; | |
in vec2 v_tex_coord; | |
in vec3 v_color; | |
void main() { | |
out_color = texture(s_texture, v_tex_coord) * vec4(v_color, 1.0); | |
} | |
"; | |
program.bind_frag(0, "out_color"); | |
program.bind(); |
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