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September 19, 2014 15:10
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0 CGLSetOption(pname = kCGLGOUseErrorHandler, param = 0) = kCGLNoError | |
1 CGLChoosePixelFormat(attribs = {kCGLPFAOpenGLProfile, kCGLOGLPVersion_3_2_Core, kCGLPFAColorSize, 32, kCGLPFADepthSize, 16, kCGLPFADoubleBuffer, kCGLPFADisplayMask, 4, 0}, pix = &0x7f86ead063c0, npix = &2) = kCGLNoError | |
2 CGLSetOption(pname = kCGLGOUseErrorHandler, param = 0) = kCGLNoError | |
3 CGLCreateContext(pix = 0x7f86ead063c0, share = NULL, ctx = &0x7f86eb811400) = kCGLNoError | |
4 CGLSetParameter(ctx = 0x7f86eb811400, pname = 1236, params = &-355444128) = kCGLNoError | |
5 CGLReleasePixelFormat(pix = 0x7f86ead063c0) | |
6 CGLSetSurface(ctx = 0x7f86eb811400, cid = 0x125cf, wid = 39922, sid = 744855519) = kCGLNoError | |
8 CGLUpdateContext(ctx = 0x7f86eb811400) = kCGLNoError | |
9 CGLSetCurrentContext(ctx = 0x7f86eb811400) = kCGLNoError | |
10 glViewport(x = 0, y = 0, width = 300, height = 300) | |
11 glScissor(x = 0, y = 0, width = 300, height = 300) | |
17 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &40) | |
58 glGetIntegerv(pname = GL_MAX_DRAW_BUFFERS, params = &8) | |
59 glGetIntegerv(pname = GL_MAX_TEXTURE_SIZE, params = &8192) | |
60 glGetIntegerv(pname = GL_MAX_VERTEX_ATTRIBS, params = &16) | |
61 glGenVertexArrays(n = 1, arrays = &1) | |
62 glGenFramebuffers(n = 1, framebuffers = &1) | |
63 glGenFramebuffers(n = 1, framebuffers = &2) | |
64 glGenTextures(n = 1, textures = &1) | |
65 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
66 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 144, height = 144) | |
67 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0) | |
68 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 1) | |
69 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
70 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 144, height = 144, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(82944)) | |
71 glCreateShader(type = GL_VERTEX_SHADER) = 1 | |
72 glShaderSource(shader = 1, count = 1, string = &" | |
#version 150 core | |
in vec2 pos; | |
in vec4 color; | |
out vec4 v_Color; | |
void main() { | |
v_Color = color; | |
gl_Position = vec4(pos, 0.0, 1.0); | |
} | |
", length = &141) | |
73 glCompileShader(shader = 1) | |
74 glGetShaderiv(shader = 1, pname = GL_COMPILE_STATUS, params = &1) | |
75 glGetShaderiv(shader = 1, pname = GL_INFO_LOG_LENGTH, params = &0) | |
76 glCreateShader(type = GL_FRAGMENT_SHADER) = 2 | |
77 glShaderSource(shader = 2, count = 1, string = &" | |
#version 150 core | |
in vec4 v_Color; | |
out vec4 o_Color; | |
void main() { | |
o_Color = v_Color; | |
} | |
", length = &93) | |
78 glCompileShader(shader = 2) | |
79 glGetShaderiv(shader = 2, pname = GL_COMPILE_STATUS, params = &1) | |
80 glGetShaderiv(shader = 2, pname = GL_INFO_LOG_LENGTH, params = &0) | |
81 glCreateProgram() = 3 | |
82 glAttachShader(program = 3, shader = 1) | |
83 glAttachShader(program = 3, shader = 2) | |
84 glBindAttribLocation(program = 3, index = 0, name = "color") | |
85 glBindAttribLocation(program = 3, index = 1, name = "pos") | |
86 glLinkProgram(program = 3) | |
87 glGetProgramiv(program = 3, pname = GL_LINK_STATUS, params = &1) | |
88 glGetProgramiv(program = 3, pname = GL_INFO_LOG_LENGTH, params = &0) | |
89 glGetProgramiv(program = 3, pname = GL_ACTIVE_UNIFORMS, params = &0) | |
90 glGetActiveUniformsiv(program = 3, uniformCount = 0, uniformIndices = {}, pname = GL_UNIFORM_BLOCK_INDEX, params = 0x1) | |
91 glGetProgramiv(program = 3, pname = GL_ACTIVE_UNIFORM_MAX_LENGTH, params = &0) | |
92 glGetProgramiv(program = 3, pname = GL_ACTIVE_ATTRIBUTES, params = &2) | |
93 glGetProgramiv(program = 3, pname = GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, params = &6) | |
94 glGetActiveAttrib(program = 3, index = 0, bufSize = 6, length = &5, size = &1, type = &GL_FLOAT_VEC4, name = "color") | |
95 glGetAttribLocation(program = 3, name = "color") = 0 | |
96 glGetActiveAttrib(program = 3, index = 1, bufSize = 6, length = &3, size = &1, type = &GL_FLOAT_VEC2, name = "pos") | |
97 glGetAttribLocation(program = 3, name = "pos") = 1 | |
98 glGetProgramiv(program = 3, pname = GL_ACTIVE_UNIFORM_BLOCKS, params = &0) | |
99 glCreateShader(type = GL_VERTEX_SHADER) = 4 | |
100 glShaderSource(shader = 4, count = 1, string = &" | |
#version 150 core | |
in vec2 pos; | |
in vec4 color; | |
in vec2 uv; | |
uniform sampler2D s_texture; | |
out vec4 v_Color; | |
out vec2 v_UV; | |
void main() { | |
v_UV = uv; | |
v_Color = color; | |
gl_Position = vec4(pos, 0.0, 1.0); | |
} | |
", length = &212) | |
101 glCompileShader(shader = 4) | |
102 glGetShaderiv(shader = 4, pname = GL_COMPILE_STATUS, params = &1) | |
103 glGetShaderiv(shader = 4, pname = GL_INFO_LOG_LENGTH, params = &0) | |
104 glCreateShader(type = GL_FRAGMENT_SHADER) = 5 | |
105 glShaderSource(shader = 5, count = 1, string = &" | |
#version 150 core | |
out vec4 o_Color; | |
uniform sampler2D s_texture; | |
in vec2 v_UV; | |
in vec4 v_Color; | |
void main() | |
{ | |
o_Color = texture(s_texture, v_UV) * v_Color; | |
} | |
", length = &163) | |
106 glCompileShader(shader = 5) | |
107 glGetShaderiv(shader = 5, pname = GL_COMPILE_STATUS, params = &1) | |
108 glGetShaderiv(shader = 5, pname = GL_INFO_LOG_LENGTH, params = &0) | |
109 glCreateProgram() = 6 | |
110 glAttachShader(program = 6, shader = 4) | |
111 glAttachShader(program = 6, shader = 5) | |
112 glBindAttribLocation(program = 6, index = 0, name = "uv") | |
113 glBindAttribLocation(program = 6, index = 1, name = "color") | |
114 glBindAttribLocation(program = 6, index = 2, name = "pos") | |
115 glLinkProgram(program = 6) | |
116 glGetProgramiv(program = 6, pname = GL_LINK_STATUS, params = &1) | |
117 glGetProgramiv(program = 6, pname = GL_INFO_LOG_LENGTH, params = &0) | |
118 glGetProgramiv(program = 6, pname = GL_ACTIVE_UNIFORMS, params = &1) | |
119 glGetActiveUniformsiv(program = 6, uniformCount = 1, uniformIndices = &0, pname = GL_UNIFORM_BLOCK_INDEX, params = 0x10d40b080) | |
120 glGetProgramiv(program = 6, pname = GL_ACTIVE_UNIFORM_MAX_LENGTH, params = &10) | |
121 glGetActiveUniform(program = 6, index = 0, bufSize = 10, length = &9, size = &1, type = &GL_SAMPLER_2D, name = "s_texture") | |
122 glGetUniformLocation(program = 6, name = "s_texture") = 0 | |
123 glGetProgramiv(program = 6, pname = GL_ACTIVE_ATTRIBUTES, params = &3) | |
124 glGetProgramiv(program = 6, pname = GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, params = &6) | |
125 glGetActiveAttrib(program = 6, index = 0, bufSize = 6, length = &2, size = &1, type = &GL_FLOAT_VEC2, name = "uv") | |
126 glGetAttribLocation(program = 6, name = "uv") = 0 | |
127 glGetActiveAttrib(program = 6, index = 1, bufSize = 6, length = &5, size = &1, type = &GL_FLOAT_VEC4, name = "color") | |
128 glGetAttribLocation(program = 6, name = "color") = 1 | |
129 glGetActiveAttrib(program = 6, index = 2, bufSize = 6, length = &3, size = &1, type = &GL_FLOAT_VEC2, name = "pos") | |
130 glGetAttribLocation(program = 6, name = "pos") = 2 | |
131 glGetProgramiv(program = 6, pname = GL_ACTIVE_UNIFORM_BLOCKS, params = &0) | |
132 glGenBuffers(n = 1, buffer = &1) | |
133 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) | |
134 glBufferData(target = GL_ARRAY_BUFFER, size = 8192, data = NULL, usage = GL_DYNAMIC_DRAW) | |
135 glGenBuffers(n = 1, buffer = &2) | |
136 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2) | |
137 glBufferData(target = GL_ARRAY_BUFFER, size = 16384, data = NULL, usage = GL_DYNAMIC_DRAW) | |
138 glGenBuffers(n = 1, buffer = &3) | |
139 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
140 glBufferData(target = GL_ARRAY_BUFFER, size = 8192, data = NULL, usage = GL_DYNAMIC_DRAW) | |
141 glGenSamplers(count = 1, samplers = &1) | |
142 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_LINEAR) | |
143 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) | |
144 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE) | |
145 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE) | |
146 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_WRAP_R, param = GL_CLAMP_TO_EDGE) | |
147 glSamplerParameterf(sampler = 1, pname = GL_TEXTURE_LOD_BIAS, param = 0) | |
148 glSamplerParameterf(sampler = 1, pname = GL_TEXTURE_MIN_LOD, param = -1000) | |
149 glSamplerParameterf(sampler = 1, pname = GL_TEXTURE_MAX_LOD, param = 1000) | |
150 glGenTextures(n = 1, textures = &2) | |
151 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
152 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 1, height = 1) | |
153 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0) | |
154 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 1) | |
155 glBindTexture(target = GL_TEXTURE_2D, texture = 2) | |
156 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 1, height = 1, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(4)) | |
157 glUseProgram(program = 0) | |
159 glBindVertexArray(array = 0) | |
161 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
163 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0) | |
165 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 0) | |
167 glFrontFace(mode = GL_CCW) | |
168 glDisable(cap = GL_CULL_FACE) | |
169 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) | |
170 glDisable(cap = GL_POLYGON_OFFSET_FILL) | |
172 glViewport(x = 0, y = 0, width = 0, height = 0) | |
174 glDisable(cap = GL_SCISSOR_TEST) | |
176 glDisable(cap = GL_STENCIL_TEST) | |
177 glDisable(cap = GL_DEPTH_TEST) | |
179 glDisable(cap = GL_BLEND) | |
181 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) | |
183 glViewport(x = 0, y = 0, width = 300, height = 300) | |
185 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) | |
186 glClearColor(red = 1, green = 1, blue = 1, alpha = 1) | |
187 glClear(mask = GL_COLOR_BUFFER_BIT) | |
189 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) | |
190 glBufferSubData(target = GL_ARRAY_BUFFER, offset = 0, size = 48, data = blob(48)) | |
192 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2) | |
193 glBufferSubData(target = GL_ARRAY_BUFFER, offset = 0, size = 96, data = blob(96)) | |
195 glUseProgram(program = 3) | |
197 glBindVertexArray(array = 1) | |
199 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2) | |
200 glVertexAttribPointer(index = 0, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) | |
201 glEnableVertexAttribArray(index = 0) | |
202 glVertexAttribDivisor(index = 0, divisor = 0) | |
204 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) | |
205 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 8, pointer = NULL) | |
206 glEnableVertexAttribArray(index = 1) | |
207 glVertexAttribDivisor(index = 1, divisor = 0) | |
209 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6) | |
211 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) | |
212 glBufferSubData(target = GL_ARRAY_BUFFER, offset = 0, size = 48, data = blob(48)) | |
214 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2) | |
215 glBufferSubData(target = GL_ARRAY_BUFFER, offset = 0, size = 96, data = blob(96)) | |
217 glEnable(cap = GL_BLEND) | |
218 glBlendEquationSeparate(modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD) | |
219 glBlendFuncSeparate(sfactorRGB = GL_SRC_ALPHA, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ZERO) | |
220 glBlendColor(red = 1, green = 1, blue = 1, alpha = 1) | |
222 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6) | |
224 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) | |
225 glBufferSubData(target = GL_ARRAY_BUFFER, offset = 0, size = 48, data = blob(48)) | |
227 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2) | |
228 glBufferSubData(target = GL_ARRAY_BUFFER, offset = 0, size = 96, data = blob(96)) | |
230 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
231 glBufferSubData(target = GL_ARRAY_BUFFER, offset = 0, size = 48, data = blob(48)) | |
233 glUseProgram(program = 6) | |
235 glUniform1i(location = 0, v0 = 0) | |
237 glActiveTexture(texture = GL_TEXTURE0) | |
238 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
239 glBindSampler(unit = 0, sampler = 1) | |
241 glDisable(cap = GL_BLEND) | |
243 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
244 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 8, pointer = NULL) | |
245 glEnableVertexAttribArray(index = 0) | |
246 glVertexAttribDivisor(index = 0, divisor = 0) | |
248 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2) | |
249 glVertexAttribPointer(index = 1, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) | |
250 glEnableVertexAttribArray(index = 1) | |
251 glVertexAttribDivisor(index = 1, divisor = 0) | |
253 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) | |
254 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 8, pointer = NULL) | |
255 glEnableVertexAttribArray(index = 2) | |
256 glVertexAttribDivisor(index = 2, divisor = 0) | |
258 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6) | |
260 CGLFlushDrawable(ctx = 0x7f86eb811400) = kCGLNoError | |
261 glUseProgram(program = 0) | |
263 glBindVertexArray(array = 0) | |
265 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0) | |
267 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0) | |
269 glBindFramebuffer(target = GL_READ_FRAMEBUFFER, framebuffer = 0) | |
271 glFrontFace(mode = GL_CCW) | |
272 glDisable(cap = GL_CULL_FACE) | |
273 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) | |
274 glDisable(cap = GL_POLYGON_OFFSET_FILL) | |
276 glViewport(x = 0, y = 0, width = 0, height = 0) | |
278 glDisable(cap = GL_SCISSOR_TEST) | |
280 glDisable(cap = GL_STENCIL_TEST) | |
281 glDisable(cap = GL_DEPTH_TEST) | |
283 glDisable(cap = GL_BLEND) | |
285 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) | |
287 glViewport(x = 0, y = 0, width = 300, height = 300) | |
289 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) | |
290 glClearColor(red = 1, green = 1, blue = 1, alpha = 1) | |
291 glClear(mask = GL_COLOR_BUFFER_BIT) | |
293 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) | |
294 glBufferSubData(target = GL_ARRAY_BUFFER, offset = 0, size = 48, data = blob(48)) | |
296 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2) | |
297 glBufferSubData(target = GL_ARRAY_BUFFER, offset = 0, size = 96, data = blob(96)) | |
299 glUseProgram(program = 3) | |
301 glBindVertexArray(array = 1) | |
303 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2) | |
304 glVertexAttribPointer(index = 0, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) | |
305 glEnableVertexAttribArray(index = 0) | |
306 glVertexAttribDivisor(index = 0, divisor = 0) | |
308 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) | |
309 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 8, pointer = NULL) | |
310 glEnableVertexAttribArray(index = 1) | |
311 glVertexAttribDivisor(index = 1, divisor = 0) | |
313 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6) | |
315 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) | |
316 glBufferSubData(target = GL_ARRAY_BUFFER, offset = 0, size = 48, data = blob(48)) | |
318 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2) | |
319 glBufferSubData(target = GL_ARRAY_BUFFER, offset = 0, size = 96, data = blob(96)) | |
321 glEnable(cap = GL_BLEND) | |
322 glBlendEquationSeparate(modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD) | |
323 glBlendFuncSeparate(sfactorRGB = GL_SRC_ALPHA, dfactorRGB = GL_ONE_MINUS_SRC_ALPHA, sfactorAlpha = GL_ONE, dfactorAlpha = GL_ZERO) | |
324 glBlendColor(red = 1, green = 1, blue = 1, alpha = 1) | |
326 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6) | |
328 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) | |
329 glBufferSubData(target = GL_ARRAY_BUFFER, offset = 0, size = 48, data = blob(48)) | |
331 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2) | |
332 glBufferSubData(target = GL_ARRAY_BUFFER, offset = 0, size = 96, data = blob(96)) | |
334 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
335 glBufferSubData(target = GL_ARRAY_BUFFER, offset = 0, size = 48, data = blob(48)) | |
337 glUseProgram(program = 6) | |
339 glUniform1i(location = 0, v0 = 0) | |
341 glActiveTexture(texture = GL_TEXTURE0) | |
342 glBindTexture(target = GL_TEXTURE_2D, texture = 1) | |
343 glBindSampler(unit = 0, sampler = 1) | |
345 glDisable(cap = GL_BLEND) | |
347 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 3) | |
348 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 8, pointer = NULL) | |
349 glEnableVertexAttribArray(index = 0) | |
350 glVertexAttribDivisor(index = 0, divisor = 0) | |
352 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2) | |
353 glVertexAttribPointer(index = 1, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL) | |
354 glEnableVertexAttribArray(index = 1) | |
355 glVertexAttribDivisor(index = 1, divisor = 0) | |
357 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1) | |
358 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 8, pointer = NULL) | |
359 glEnableVertexAttribArray(index = 2) | |
360 glVertexAttribDivisor(index = 2, divisor = 0) | |
362 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6) | |
364 CGLFlushDrawable(ctx = 0x7f86eb811400) = kCGLNoError |
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