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@bvssvni
Created June 29, 2014 01:32
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#version 330
in vec4 a_v4Position;
in vec4 a_v4FillColor;
in vec2 a_v2TexCoord;
uniform sampler2D s_texture;
out vec2 v_v2TexCoord;
out vec4 v_v4FillColor;
void main()
{
v_v2TexCoord = a_v2TexCoord;
v_v4FillColor = a_v4FillColor;
gl_Position = a_v4Position;
}
#version 330
out vec4 out_color;
uniform sampler2D s_texture;
in vec2 v_v2TexCoord;
in vec4 v_v4FillColor;
void main()
{
out_color = texture(s_texture, v_v2TexCoord) * v_v4FillColor;
}
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