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@bw2012
Created December 17, 2022 17:40
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UE5 UE4 visualize occluded objects
Editor only console command: r.visualizeOccludedPrimitives 1
This will render a green bounds box for any objects that are occluded.
Adjusting the bounds scale will increase the green bounding box and can cause the mesh to be rendered even when it’s not in view.
https://forums.unrealengine.com/t/how-does-object-occlusion-and-culling-work-in-ue4/334141
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