- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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#include "opengl/extract_mesh.h" | |
#include "opengl/mesh.h" | |
#include <openvdb/openvdb.h> | |
#include <openvdb/tools/ParticlesToLevelSet.h> | |
#include <openvdb/tools/VolumeToMesh.h> | |
#include <openvdb/tools/LevelSetFilter.h> | |
static openvdb::Vec3R to_ovdb(const vec3f& p) { | |
return {p.x, p.y, p.z}; |
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#!/usr/bin/env python | |
# -*- coding: utf-8 -*- | |
import sys | |
def demangleNode(node): | |
pointer = False | |
ref = False | |
const = False | |
unsigned = False |
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<!DOCTYPE openerp [ | |
<!ELEMENT openerp (data+)> | |
<!ELEMENT data (menuitem|record|delete|wizard|act_window|url|assert|report|workflow|function|ir_set)*> | |
<!ATTLIST data noupdate CDATA #IMPLIED> | |
<!ATTLIST data context CDATA #IMPLIED> | |
<!ELEMENT menuitem EMPTY> | |
<!ATTLIST menuitem id CDATA #REQUIRED> | |
<!ATTLIST menuitem name CDATA #IMPLIED> |
Locate the section for your github remote in the .git/config
file. It looks like this:
[remote "origin"]
fetch = +refs/heads/*:refs/remotes/origin/*
url = [email protected]:joyent/node.git
Now add the line fetch = +refs/pull/*/head:refs/remotes/origin/pr/*
to this section. Obviously, change the github url to match your project's URL. It ends up looking like this: