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Some 3D icosahedra
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset=utf-8 /> | |
<title>3D Icosahedron based on Javascript and Canvas</title> | |
<style> | |
* {padding:0;margin:0;} | |
body {text-align:center;font-size:8px;} | |
</style> | |
</head> | |
<body> | |
<a href="http://bernhardhaeussner.de/">Bernhard Häussner</a> | |
<br/> | |
<canvas id="space" width="640" height="480"> | |
Ein dreidimensionale Ikosaeder. Baisert auf HTML-Canvas. | |
</canvas> | |
<script> | |
function rotate(vec,degBog) { | |
return [Math.cos(degBog)*vec[0]-Math.sin(degBog)*vec[2],vec[1],Math.sin(degBog)*vec[0]+Math.cos(degBog)*vec[2]]; | |
} | |
function Mesh(){this.edges=[];this.faces=[];} | |
Mesh.prototype={ | |
addEdge:function(e) { | |
this.edges.push(e); | |
return this; | |
}, | |
addFace:function(f) { | |
this.faces.push(f); | |
return this; | |
}, | |
display:function(canvas,cam){ | |
this.faces.sort(function(f1,f2){return f1.getAvgZ(cam)-f2.getAvgZ(cam);}); | |
for (var i=this.faces.length-1;i>=0;i--) { | |
this.faces[i].display(canvas,cam); | |
} | |
for (var i=this.edges.length-1;i>=0;i--) { | |
this.edges[i].display(canvas,cam); | |
} | |
} | |
} | |
function Face4(p1,p2,p3,p4,fill){this.p1=p1;this.p2=p2;this.p3=p3;this.p4=p4;this.fill=fill;} | |
function _F4(p1,p2,p3,p4,fill) {return new Face4(p1,p2,p3,p4,fill);} | |
Face4.prototype={ | |
display:function(canvas,cam){ | |
}, | |
getAvgZ:function(cam){ | |
return (cam.CalcPicZ(this.p1)+cam.CalcPicZ(this.p2)+cam.CalcPicZ(this.p3)+cam.CalcPicZ(this.p4))/4; | |
} | |
} | |
function Edge(p1,p2){this.p1=p1;this.p2=p2;} | |
function _E(p1,p2){return new Edge(p1,p2);} | |
Edge.prototype={ | |
display:function(canvas,cam){ | |
var lform=cam.CalcPicpoint(this.p1); | |
var lto =cam.CalcPicpoint(this.p2); | |
if (isFinite(lform[0])&&isFinite(lform[1])&&isFinite(lto[0])&&isFinite(lto[1])) { | |
canvas.strokeStyle = "rgba(0,0,0,0.3)"; | |
canvas.beginPath(); | |
canvas.moveTo(C[0]/2+lform[0],C[1]/2+lform[1]); | |
canvas.lineTo(C[0]/2+lto[0],C[1]/2+lto[1]); | |
canvas.closePath(); | |
canvas.stroke(); | |
} | |
} | |
} | |
function Cam() {} | |
Cam.prototype = { | |
SetProjection:function(distToViewplane,distToCoord) { | |
this.distToViewplane=distToViewplane; | |
this.distToCoord=distToCoord; | |
this.rot=0; | |
this.roundedRot=0; | |
}, | |
CalcPicpoint:function(vec) { | |
vec=rotate(vec,this.rot); | |
return [ (vec[0]*this.distToViewplane)/(vec[2]+this.distToCoord), | |
(vec[1]*this.distToViewplane)/(vec[2]+this.distToCoord) ]; | |
}, | |
CalcPicZ:function(vec) { | |
vec=rotate(vec,this.roundedRot); | |
return vec[2]; | |
}, | |
SetRotation:function(degBog) { | |
this.rot=degBog; | |
this.roundedRot = Math.round((this.rot-Math.PI/4)/(Math.PI/2))*(Math.PI/2)+Math.PI/4; //fix some bugs for icosahedron | |
} | |
} | |
function Icosahedron(h) { | |
h=h||0; | |
var einheit=e=20; | |
var golden=g=e*(1+Math.sqrt(5))/2; | |
var icosahedron=new Mesh(); | |
var | |
O =[ 0, h, 0], | |
A1 =[ g, h, e], | |
A12=[ 0, h, e], | |
A2 =[ -g, h, e], | |
A23=[ -g, h, 0], | |
A3 =[ -g, h, -e], | |
A34=[ 0, h, -e], | |
A4 =[ g, h, -e], | |
A41=[ g, h, 0], | |
B1 =[ 0, e+h, g], | |
B12=[ 0, h, g], | |
B2 =[ 0, -e+h, g], | |
B23=[ 0, -e+h, 0], | |
B3 =[ 0, -e+h, -g], | |
B34=[ 0, h, -g], | |
B4 =[ 0, e+h, -g], | |
B41=[ 0, e+h, 0], | |
C1 =[ e, g+h, 0], | |
C12=[ 0, g+h, 0], | |
C2 =[ -e, g+h, 0], | |
C23=[ -e, h, 0], | |
C3 =[ -e, -g+h, 0], | |
C34=[ 0, -g+h, 0], | |
C4 =[ e, -g+h, 0] | |
C41=[ e, h, 0] | |
; | |
var | |
alpha = "0.6)" | |
Acol = "rgba(255,150,0," + alpha | |
Bcol = "rgba(0,150,0," + alpha | |
Ccol = "rgba(20,0,150," + alpha | |
return icosahedron | |
.addFace(_F4(A1,A12,O,A41,Acol)) | |
.addFace(_F4(A2,A23,O,A12,Acol)) | |
.addFace(_F4(A3,A34,O,A23,Acol)) | |
.addFace(_F4(A4,A41,O,A34,Acol)) | |
.addFace(_F4(B1,B12,O,B41,Bcol)) | |
.addFace(_F4(B2,B23,O,B12,Bcol)) | |
.addFace(_F4(B3,B34,O,B23,Bcol)) | |
.addFace(_F4(B4,B41,O,B34,Bcol)) | |
.addFace(_F4(C1,C12,O,C41,Ccol)) | |
.addFace(_F4(C2,C23,O,C12,Ccol)) | |
.addFace(_F4(C3,C34,O,C23,Ccol)) | |
.addFace(_F4(C4,C41,O,C34,Ccol)) | |
.addEdge(_E(A1,C1)) | |
.addEdge(_E(A1,C4)) | |
.addEdge(_E(A4,C1)) | |
.addEdge(_E(A4,C4)) | |
.addEdge(_E(A2,C2)) | |
.addEdge(_E(A2,C3)) | |
.addEdge(_E(A3,C2)) | |
.addEdge(_E(A3,C3)) | |
.addEdge(_E(B1,C1)) | |
.addEdge(_E(B1,C2)) | |
.addEdge(_E(B4,C1)) | |
.addEdge(_E(B4,C2)) | |
.addEdge(_E(B2,C3)) | |
.addEdge(_E(B2,C4)) | |
.addEdge(_E(B3,C3)) | |
.addEdge(_E(B3,C4)) | |
.addEdge(_E(A1,B1)) | |
.addEdge(_E(A1,B2)) | |
.addEdge(_E(A2,B1)) | |
.addEdge(_E(A2,B2)) | |
.addEdge(_E(A3,B3)) | |
.addEdge(_E(A3,B4)) | |
.addEdge(_E(A4,B3)) | |
.addEdge(_E(A4,B4)) | |
; | |
} | |
function Scene() { | |
var cam=new Cam(); | |
cam.SetProjection(300,100); | |
var canvas=document.getElementById('space').getContext('2d'); | |
var icosahedron=Icosahedron(20); | |
this.iterCount=0; | |
this.iterCount=939; | |
this.iterate=function () { | |
cam.SetRotation((this.iterCount/160)*Math.PI); | |
//canvas.clearRect(0,0,C[0],C[1]); // clear canvas | |
canvas.fillStyle = "rgba(255,255,255,0.04)"; canvas.fillRect(0,0,C[0],C[1]); | |
icosahedron.display(canvas,cam); | |
this.iterCount++; | |
this.nestTimeout(); | |
}; | |
this.nestTimeout=function(){ | |
TTT=setTimeout(function (obj){obj.iterate();},10,this); | |
}; | |
} | |
function bog2deg(bog) { | |
return Math.round(bog/Math.PI*180%360) | |
} | |
var C=[640,480]; | |
window.onload = function(){(new Scene()).iterate()}; | |
</script> | |
</body> | |
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset=utf-8 /> | |
<title>3D Icosahedron based on Javascript and Canvas</title> | |
<style> | |
* {padding:0;margin:0;} | |
body {text-align:center;font-size:8px;} | |
</style> | |
</head> | |
<body> | |
<a href="http://bernhardhaeussner.de/">Bernhard Häussner</a> | |
<br/> | |
<canvas id="space" width="640" height="480"> | |
Ein dreidimensionale Ikosaeder. Baisert auf HTML-Canvas. | |
</canvas> | |
<script> | |
function rotate(vec,degBog) { | |
return [Math.cos(degBog)*vec[0]-Math.sin(degBog)*vec[2],vec[1],Math.sin(degBog)*vec[0]+Math.cos(degBog)*vec[2]]; | |
} | |
function Mesh(){this.edges=[];this.faces=[];} | |
Mesh.prototype={ | |
addEdge:function(e) { | |
this.edges.push(e); | |
return this; | |
}, | |
addFace:function(f) { | |
this.faces.push(f); | |
return this; | |
}, | |
display:function(canvas,cam){ | |
this.faces.sort(function(f1,f2){return f1.getAvgZ(cam)-f2.getAvgZ(cam);}); | |
for (var i=this.faces.length-1;i>=0;i--) { | |
this.faces[i].display(canvas,cam); | |
} | |
for (var i=this.edges.length-1;i>=0;i--) { | |
this.edges[i].display(canvas,cam); | |
} | |
} | |
} | |
function Face4(p1,p2,p3,p4,fill){this.p1=p1;this.p2=p2;this.p3=p3;this.p4=p4;this.fill=fill;} | |
function _F4(p1,p2,p3,p4,fill) {return new Face4(p1,p2,p3,p4,fill);} | |
Face4.prototype={ | |
display:function(canvas,cam){ | |
var p1=cam.CalcPicpoint(this.p1); | |
var p2=cam.CalcPicpoint(this.p2); | |
var p3=cam.CalcPicpoint(this.p3); | |
var p4=cam.CalcPicpoint(this.p4); | |
if ( isFinite(p1[0])&&isFinite(p1[1]) | |
&& isFinite(p2[0])&&isFinite(p2[1]) | |
&& isFinite(p3[0])&&isFinite(p3[1]) | |
&& isFinite(p4[0])&&isFinite(p4[1]) ) { | |
canvas.fillStyle = this.fill; | |
canvas.strokeStyle = "rgba(0,0,0,0.3)"; | |
canvas.beginPath(); | |
canvas.moveTo(C[0]/2+p1[0],C[1]/2+p1[1]); | |
canvas.lineTo(C[0]/2+p2[0],C[1]/2+p2[1]); | |
canvas.lineTo(C[0]/2+p3[0],C[1]/2+p3[1]); | |
canvas.lineTo(C[0]/2+p4[0],C[1]/2+p4[1]); | |
canvas.closePath(); | |
canvas.fill(); | |
//canvas.stroke(); | |
} | |
}, | |
getAvgZ:function(cam){ | |
return (cam.CalcPicZ(this.p1)+cam.CalcPicZ(this.p2)+cam.CalcPicZ(this.p3)+cam.CalcPicZ(this.p4))/4; | |
} | |
} | |
function Edge(p1,p2){this.p1=p1;this.p2=p2;} | |
function _E(p1,p2){return new Edge(p1,p2);} | |
Edge.prototype={ | |
display:function(canvas,cam){ | |
var lform=cam.CalcPicpoint(this.p1); | |
var lto =cam.CalcPicpoint(this.p2); | |
if (isFinite(lform[0])&&isFinite(lform[1])&&isFinite(lto[0])&&isFinite(lto[1])) { | |
canvas.strokeStyle = "rgba(0,0,0,0.1)"; | |
canvas.beginPath(); | |
canvas.moveTo(C[0]/2+lform[0],C[1]/2+lform[1]); | |
canvas.lineTo(C[0]/2+lto[0],C[1]/2+lto[1]); | |
canvas.closePath(); | |
canvas.stroke(); | |
} | |
} | |
} | |
function Cam() {} | |
Cam.prototype = { | |
SetProjection:function(distToViewplane,distToCoord) { | |
this.distToViewplane=distToViewplane; | |
this.distToCoord=distToCoord; | |
this.rot=0; | |
this.roundedRot=0; | |
}, | |
CalcPicpoint:function(vec) { | |
vec=rotate(vec,this.rot); | |
return [ (vec[0]*this.distToViewplane)/(vec[2]+this.distToCoord), | |
(vec[1]*this.distToViewplane)/(vec[2]+this.distToCoord) ]; | |
}, | |
CalcPicZ:function(vec) { | |
vec=rotate(vec,this.roundedRot); | |
return vec[2]; | |
}, | |
SetRotation:function(degBog) { | |
this.rot=degBog; | |
this.roundedRot = Math.round((this.rot-Math.PI/4)/(Math.PI/2))*(Math.PI/2)+Math.PI/4; //fix some bugs for icosahedron | |
} | |
} | |
function Icosahedron(h) { | |
h=h||0; | |
var einheit=e=20; | |
var golden=g=e*(1+Math.sqrt(5))/2; | |
var icosahedron=new Mesh(); | |
var | |
O =[ 0, h, 0], | |
A1 =[ g, h, e], | |
A12=[ 0, h, e], | |
A2 =[ -g, h, e], | |
A23=[ -g, h, 0], | |
A3 =[ -g, h, -e], | |
A34=[ 0, h, -e], | |
A4 =[ g, h, -e], | |
A41=[ g, h, 0], | |
B1 =[ 0, e+h, g], | |
B12=[ 0, h, g], | |
B2 =[ 0, -e+h, g], | |
B23=[ 0, -e+h, 0], | |
B3 =[ 0, -e+h, -g], | |
B34=[ 0, h, -g], | |
B4 =[ 0, e+h, -g], | |
B41=[ 0, e+h, 0], | |
C1 =[ e, g+h, 0], | |
C12=[ 0, g+h, 0], | |
C2 =[ -e, g+h, 0], | |
C23=[ -e, h, 0], | |
C3 =[ -e, -g+h, 0], | |
C34=[ 0, -g+h, 0], | |
C4 =[ e, -g+h, 0] | |
C41=[ e, h, 0] | |
; | |
var | |
alpha = "0.6)" | |
Acol = "rgba(255,150,0," + alpha | |
Bcol = "rgba(0,150,0," + alpha | |
Ccol = "rgba(20,0,150," + alpha | |
return icosahedron | |
.addFace(_F4(A1,A12,O,A41,Acol)) | |
.addFace(_F4(A2,A23,O,A12,Acol)) | |
.addFace(_F4(A3,A34,O,A23,Acol)) | |
.addFace(_F4(A4,A41,O,A34,Acol)) | |
.addFace(_F4(B1,B12,O,B41,Bcol)) | |
.addFace(_F4(B2,B23,O,B12,Bcol)) | |
.addFace(_F4(B3,B34,O,B23,Bcol)) | |
.addFace(_F4(B4,B41,O,B34,Bcol)) | |
.addFace(_F4(C1,C12,O,C41,Ccol)) | |
.addFace(_F4(C2,C23,O,C12,Ccol)) | |
.addFace(_F4(C3,C34,O,C23,Ccol)) | |
.addFace(_F4(C4,C41,O,C34,Ccol)) | |
.addEdge(_E(A1,C1)) | |
.addEdge(_E(A1,C4)) | |
.addEdge(_E(A4,C1)) | |
.addEdge(_E(A4,C4)) | |
.addEdge(_E(A2,C2)) | |
.addEdge(_E(A2,C3)) | |
.addEdge(_E(A3,C2)) | |
.addEdge(_E(A3,C3)) | |
.addEdge(_E(B1,C1)) | |
.addEdge(_E(B1,C2)) | |
.addEdge(_E(B4,C1)) | |
.addEdge(_E(B4,C2)) | |
.addEdge(_E(B2,C3)) | |
.addEdge(_E(B2,C4)) | |
.addEdge(_E(B3,C3)) | |
.addEdge(_E(B3,C4)) | |
.addEdge(_E(A1,B1)) | |
.addEdge(_E(A1,B2)) | |
.addEdge(_E(A2,B1)) | |
.addEdge(_E(A2,B2)) | |
.addEdge(_E(A3,B3)) | |
.addEdge(_E(A3,B4)) | |
.addEdge(_E(A4,B3)) | |
.addEdge(_E(A4,B4)) | |
; | |
} | |
function Scene() { | |
var cam=new Cam(); | |
cam.SetProjection(300,100); | |
var canvas=document.getElementById('space').getContext('2d'); | |
var icosahedron=Icosahedron(20); | |
this.iterCount=0; | |
this.iterCount=939; | |
this.iterate=function () { | |
cam.SetRotation((this.iterCount/160)*Math.PI); | |
canvas.clearRect(0,0,C[0],C[1]); // clear canvas | |
icosahedron.display(canvas,cam); | |
this.iterCount++; | |
this.nestTimeout(); | |
}; | |
this.nestTimeout=function(){ | |
TTT=setTimeout(function (obj){obj.iterate();},10,this); | |
}; | |
} | |
function bog2deg(bog) { | |
return Math.round(bog/Math.PI*180%360) | |
} | |
var C=[640,480]; | |
window.onload = function(){(new Scene()).iterate()}; | |
</script> | |
</body> | |
</html> |
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