Created
December 17, 2016 20:56
-
-
Save bzdgn/7ec5e833de1951404eb22672c7071b3f to your computer and use it in GitHub Desktop.
2D World Physics : Bouncing Ball Demo
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html> | |
<head> | |
<title>2D World Physics : Bouncing Ball Demo</title> | |
</head> | |
<body> | |
<canvas width="800" height="600" id="mainCanvas" onmousemove="handleMouseMove(event)" onmousedown="handleMouseClick()" onmouseup="handleMouseRelease()" > | |
</canvas> | |
<script> | |
<!-- Written by Levent Divilioglu --> | |
<!-- 17.12.2016 --> | |
(function () { | |
// globals | |
canvas = document.getElementById('mainCanvas'); | |
ctx = canvas.getContext("2d"); | |
WIDTH = canvas.width; | |
HEIGHT = canvas.height; | |
GRAVITY = 4; | |
FRICTION = 0.94; | |
ctx.fillStyle="black"; | |
ctx.fillRect( 0, 0, WIDTH, HEIGHT); | |
GRAVITY = 10; | |
var RADIUS = 30; | |
mouse = { 'mX': -1, 'mY': -1, 'xO': 0, 'yO': 0, sumSquare : function(a,b) { return Math.pow(this.mX - a, 2) + Math.pow(this.mY - b, 2); }, clickState : 'false' }; | |
ball = { 'r' : RADIUS, 'x': WIDTH/2, 'y': 0, 'v_x': 0, 'v_y': 0, 'holdState': false, 'onGround': false, hover : function(){ if( mouse.sumSquare(this.x, this.y) <= this.r*this.r ){ console.log("IN"); return true; } console.log("OUT"); return false;} }; | |
setInterval( function() { animate(ball); } , 50 ) | |
})(); | |
// main loop | |
function animate(ball) { | |
clearScreen(); | |
handleBall(ball); | |
mainDraw(ball); | |
} | |
function handleBall(ball) { | |
if(ball.holdState) { | |
ball.x = mouse.mX; | |
ball.y = mouse.mY; | |
} else { | |
ball.v_y += GRAVITY; | |
if(ball.onGround) { | |
ball.v_x *= FRICTION; | |
} | |
ball.x += ball.v_x; | |
ball.y += ball.v_y; | |
if( (ball.v_y > 0 && ball.y + ball.r > HEIGHT) || (ball.v_y < 0 && ball.y - ball.r < 0) ) { | |
ball.v_y *= -0.8; | |
if(ball.y + ball.r > HEIGHT) { | |
ball.y = HEIGHT - ball.r; | |
ball.onGround = true; | |
} else { | |
ball.onGround = false; | |
} | |
if(ball.y - ball.r < 0) { | |
ball.y = 0 + ball.r; | |
} | |
} | |
if( (ball.v_x > 0 && ball.x + ball.r > WIDTH) || (ball.v_x < 0 && ball.x - ball.r < 0) ) { | |
ball.v_x *= -0.8; | |
if(ball.x + ball.r > WIDTH) { | |
ball.x = WIDTH - ball.r; | |
} else if(ball.x - ball.r < 0) { | |
ball.x = 0 + ball.r; | |
} | |
} | |
} | |
} | |
function mainDraw(ball) { | |
drawBall(ball); | |
} | |
function drawBall(ball) { | |
ctx.beginPath(); | |
if(ball.holdState) { | |
ctx.fillStyle = "red"; | |
} else { | |
ctx.fillStyle="white"; | |
} | |
ctx.arc(ball.x, ball.y, ball.r, 0, 2 * Math.PI, false); | |
ctx.fill(); | |
} | |
function handleMouseMove(event) { | |
mouse.mX = event.clientX; | |
mouse.mY = event.clientY; | |
} | |
function handleMouseClick() { | |
if(ball.hover()) { | |
ball.holdState = true; | |
} | |
mouse.clickState = true; | |
mouse.xO = mouse.mX; | |
mouse.yO = mouse.mY; | |
} | |
function handleMouseRelease() { | |
ball.holdState = false; | |
mouse.clickState = false; | |
ball.v_x += (mouse.mX - mouse.xO)/1; | |
ball.v_y += (mouse.mY - mouse.yO)/1; | |
} | |
// refresh screen | |
function clearScreen() { | |
ctx.clearRect( 0, 0, WIDTH, HEIGHT ); | |
ctx.fillStyle="black"; | |
ctx.fillRect( 0, 0, WIDTH, HEIGHT ); | |
} | |
// return set interval : [-limit, limit] - {0} | |
function getRandom(limit) { | |
var sign = Math.ceil( Math.random() * 100 ); | |
if(sign < 50) | |
sign = -1; | |
else | |
sign = 1; | |
var num = sign * Math.ceil( (Math.random() * limit-1) + 1); | |
return num; | |
} | |
// return set interval : [1, limit] | |
function getRandomPositive(limit) { | |
return Math.ceil( (Math.random() * limit-1) + 1); | |
} | |
// return set interval : [a, b] | |
function getRandomInterval(a, b) { | |
return a - 1 + Math.ceil( Math.random()*(b-a+1) ); | |
} | |
</script> | |
</body> | |
</html> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
You can select ball with left click.
You can also throw it to any direction while holding it.
A sample screen shot;