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December 18, 2016 10:51
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2D World Physics : Particles Explosion Demo
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>2D World Physics : Particles Explosion Demo</title> | |
</head> | |
<body> | |
<canvas width="800" height="600" id="mainCanvas" onmousedown="handleMouseClick(event)" > | |
</canvas> | |
<script> | |
<!-- Written by Levent Divilioglu --> | |
<!-- 18.12.2016 --> | |
(function () { | |
// globals | |
canvas = document.getElementById('mainCanvas'); | |
ctx = canvas.getContext("2d"); | |
WIDTH = canvas.width; | |
HEIGHT = canvas.height; | |
GRAVITY = 4; | |
FRICTION = 0.94; | |
ctx.fillStyle="black"; | |
ctx.fillRect( 0, 0, WIDTH, HEIGHT); | |
GRAVITY = 10; | |
var RADIUS = 30; | |
clickState = false; | |
refreshState = false; | |
var numOfBalls = 1000; | |
var r = 3; | |
var v_max = 150; | |
var creationRadius = 10; | |
var creationX = WIDTH/2; | |
var creationY = HEIGHT/3; | |
var genBalls = generateBalls(numOfBalls, r, v_max, creationRadius, creationX, creationY); | |
setInterval( function() { animate(genBalls); } , 50 ) | |
})(); | |
// main loop | |
function animate(balls) { | |
clearScreen(); | |
if(clickState) { | |
handleBalls(balls); | |
} | |
mainDraw(balls); | |
} | |
function handleBalls(balls) { | |
for(var i = 0; i < balls.length; i++) { | |
handleBall(balls[i]); | |
} | |
} | |
function handleMouseClick(e) { | |
if(e.button === 0) { | |
clickState = true; | |
} | |
} | |
function generateBalls(numOfBalls, radius, v_max, creationRadius, creationX, creationY) { | |
var balls = []; | |
for(var i = 0; i < numOfBalls; i++) { | |
var x_start = creationX - creationRadius + radius; | |
var x_end = creationX + creationRadius - radius; | |
var y_start = creationY - creationRadius + radius; | |
var y_end = creationY + creationRadius - radius; | |
var x = getRandomInterval(x_start, x_end); | |
var y = getCircleY(x, getRandomInterval(0, creationRadius), creationX, creationY) | |
var v_x = getRandomInterval(-v_max, v_max); | |
var v_y = getRandomInterval(-v_max, v_max); | |
var ball = { 'r' : radius, 'x': x, 'y': y, 'v_x': v_x, 'v_y': v_y, 'holdState': false, 'onGround': false }; | |
balls.push(ball); | |
} | |
return balls; | |
} | |
function getCircleY(x, cR, xo, yo) { | |
return getRandomSign()*Math.ceil( Math.sqrt( cR*cR - (x-xo)*(x-xo)) ) + yo; | |
} | |
function handleBall(ball) { | |
if(ball.holdState) { | |
ball.x = mouse.mX; | |
ball.y = mouse.mY; | |
} else { | |
ball.v_y += GRAVITY; | |
if(ball.onGround) { | |
ball.v_x *= FRICTION; | |
} | |
ball.x += ball.v_x; | |
ball.y += ball.v_y; | |
if( (ball.v_y > 0 && ball.y + ball.r > HEIGHT) || (ball.v_y < 0 && ball.y - ball.r < 0) ) { | |
ball.v_y *= -0.8; | |
if(ball.y + ball.r > HEIGHT) { | |
ball.y = HEIGHT - ball.r; | |
ball.onGround = true; | |
} else { | |
ball.onGround = false; | |
} | |
if(ball.y - ball.r < 0) { | |
ball.y = 0 + ball.r; | |
} | |
} | |
if( (ball.v_x > 0 && ball.x + ball.r > WIDTH) || (ball.v_x < 0 && ball.x - ball.r < 0) ) { | |
ball.v_x *= -0.8; | |
if(ball.x + ball.r > WIDTH) { | |
ball.x = WIDTH - ball.r; | |
} else if(ball.x - ball.r < 0) { | |
ball.x = 0 + ball.r; | |
} | |
} | |
} | |
} | |
function mainDraw(balls) { | |
for(var i = 0; i < balls.length; i++) { | |
drawBall(balls[i]); | |
} | |
} | |
function drawBall(ball) { | |
ctx.beginPath(); | |
ctx.fillStyle="red"; | |
ctx.arc(ball.x, ball.y, ball.r, 0, 2 * Math.PI, false); | |
ctx.fill(); | |
} | |
function handleMouseMove(event) { | |
mouse.mX = event.clientX; | |
mouse.mY = event.clientY; | |
} | |
// refresh screen | |
function clearScreen() { | |
ctx.clearRect( 0, 0, WIDTH, HEIGHT ); | |
ctx.fillStyle="black"; | |
ctx.fillRect( 0, 0, WIDTH, HEIGHT ); | |
} | |
function getRandomSign() { | |
var sign = Math.ceil(Math.random() * 100); | |
if(sign < 50) | |
return -1; | |
return 1; | |
} | |
// return set interval : [-limit, limit] - {0} | |
function getRandom(limit) { | |
var sign = Math.ceil( Math.random() * 100 ); | |
if(sign < 50) | |
sign = -1; | |
else | |
sign = 1; | |
var num = sign * Math.ceil( (Math.random() * limit-1) + 1); | |
return num; | |
} | |
// return set interval : [1, limit] | |
function getRandomPositive(limit) { | |
return Math.ceil( (Math.random() * limit-1) + 1); | |
} | |
// return set interval : [a, b] | |
function getRandomInterval(a, b) { | |
return a - 1 + Math.ceil( Math.random()*(b-a+1) ); | |
} | |
</script> | |
</body> | |
</html> |
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Left-click to start demo, here is a sample screenshot;