Created
August 12, 2013 22:54
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Example Platform Monitoring script
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| using UnityEngine; | |
| using UnityEditor; | |
| using System.Collections; | |
| [InitializeOnLoad] | |
| public class PlatformMonitor { | |
| static BuildTarget cachedPlatform; | |
| static PlatformMonitor() { | |
| cachedPlatform = EditorUserBuildSettings.activeBuildTarget; | |
| // EditorApplication.update += Update; | |
| EditorUserBuildSettings.activeBuildTargetChanged += OnChangedPlatform; | |
| } | |
| static void Update() { | |
| // if ( EditorUserBuildSettings.activeBuildTarget != cachedPlatform ) { | |
| // OnChangedPlatform(); | |
| // cachedPlatform = EditorUserBuildSettings.activeBuildTarget; | |
| // } | |
| } | |
| static void OnChangedPlatform() { | |
| Debug.Log( "Changed Platform to " + EditorUserBuildSettings.activeBuildTarget ); | |
| GameObject go = GameObject.Find("Plane"); | |
| if ( cachedPlatform == BuildTarget.StandaloneOSXIntel || cachedPlatform == BuildTarget.StandaloneOSXIntel64 || cachedPlatform == BuildTarget.StandaloneOSXUniversal ) { | |
| DestroyOSXStuff( go ); | |
| } else if ( cachedPlatform == BuildTarget.StandaloneWindows || cachedPlatform == BuildTarget.StandaloneWindows64 ) { | |
| DestroyWindowsStuff( go ); | |
| } | |
| if ( EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows || EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows64 ) { | |
| AddWindowsStuff( go ); | |
| } else if ( EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneOSXIntel || EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneOSXIntel64 || EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneOSXUniversal ) { | |
| AddOSXStuff( go ); | |
| } | |
| cachedPlatform = EditorUserBuildSettings.activeBuildTarget; | |
| } | |
| static void DestroyOSXStuff( GameObject go ) { | |
| // GameObject.DestroyImmediate( go.GetComponent<SomethingOSX>() ); | |
| } | |
| static void DestroyWindowsStuff( GameObject go ) { | |
| // GameObject.DestroyImmediate( go.GetComponent<SomethingWindows>() ); | |
| } | |
| static void AddOSXStuff( GameObject go ) { | |
| // go.AddComponent<SomethingOSX>(); | |
| } | |
| static void AddWindowsStuff( GameObject go ) { | |
| // go.AddComponent<SomethingWindows>(); | |
| } | |
| } |
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