Created
October 29, 2020 10:28
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通用的异步执行工具
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import com.google.common.util.concurrent.ThreadFactoryBuilder; | |
import lombok.extern.slf4j.Slf4j; | |
import java.util.concurrent.*; | |
@Slf4j | |
public class AsyncUtil { | |
/** | |
* 异步场景 -> 线程池 | |
*/ | |
private static final ConcurrentMap<AsyncScene, ExecutorService> threadPoolCacheMap | |
= new ConcurrentHashMap<>(128); | |
static { | |
for (AsyncScene scene : AsyncScene.values()) { | |
ThreadPoolExecutor executorService = new ThreadPoolExecutor(scene.corePoolSize, scene.maximumPoolSize, | |
scene.keepAliveTime, scene.unit, scene.workQueue, scene.threadFactory, scene.handler); | |
executorService.allowCoreThreadTimeOut(true); | |
threadPoolCacheMap.put(scene, executorService); | |
} | |
} | |
public static void run(Runnable runnable) { | |
run(runnable, AsyncScene.COMMON); | |
} | |
public static void run(Runnable runnable, AsyncScene asyncScene) { | |
if (asyncScene == null) { | |
asyncScene = AsyncScene.COMMON; | |
} | |
CompletableFuture.runAsync(() -> { | |
try { | |
runnable.run(); | |
} catch (Throwable t) { | |
log.error(t.getMessage(), t); | |
} | |
}, threadPoolCacheMap.get(asyncScene)); | |
} | |
public static ExecutorService get(AsyncScene scene) { | |
return threadPoolCacheMap.get(scene); | |
} | |
public enum AsyncScene { | |
/** | |
* 通用场景 | |
*/ | |
COMMON, | |
AsyncScene() { | |
this(Runtime.getRuntime().availableProcessors() * 2, 64, 60, TimeUnit.SECONDS, 1000, new ThreadPoolExecutor.CallerRunsPolicy()); | |
} | |
AsyncScene(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, int workQueueCapacity, RejectedExecutionHandler handler) { | |
this.corePoolSize = corePoolSize; | |
this.maximumPoolSize = maximumPoolSize; | |
this.keepAliveTime = keepAliveTime; | |
this.unit = unit; | |
this.workQueue = new LinkedBlockingQueue<>(workQueueCapacity); | |
this.threadFactory = new ThreadFactoryBuilder().setNameFormat(String.format("async-scene-%s-%%d", this.name().toLowerCase())).build(); | |
this.handler = handler; | |
} | |
int corePoolSize; | |
int maximumPoolSize; | |
long keepAliveTime; | |
TimeUnit unit; | |
BlockingQueue<Runnable> workQueue; | |
ThreadFactory threadFactory; | |
RejectedExecutionHandler handler; | |
} | |
} |
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